World 6 (Super Mario 3D Land): Difference between revisions

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{{construction}}
{{italic title|id=yes}}
{{worldbox
{{world infobox
|title=World 6
|image=[[File:World6 SM3DL.png|250px]]
|image=[[File:World6 SM3DL.png|250px]]
|app=''[[Super Mario 3D Land]]
|game=''[[Super Mario 3D Land]]''
|lev=6
|levels=6
|before=[[World 5 (Super Mario 3D Land)|<<]]
|before=[[World 5 (Super Mario 3D Land)|<<]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
|after=[[World 7 (Super Mario 3D Land)|>>]]
}}
}}
 
'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a [[Mystery Box]]. [[Prongo]]s are the only enemies that are first encountered in World 6.
'''World 6''' is the sixth world traveled to in ''[[Super Mario 3D Land]]''. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains 6 levels and a [[Mystery Box (Super Mario 3D Land)|Mystery Box]].


==Levels==
==Levels==
===World 6-1===
{{content description
====Overview====
|name1=[[World 6-1 (Super Mario 3D Land)|World 6-1]]
Mario starts out on a grassy area, with rock platforms, and a path leading to a bridge with [[Cheep Cheep]]s jumping over it. At one part, a [[Porcu-Puffer]] will break a part of the bridge. Three [[Tail Goomba]]s appear at another point. Then, after crossing the bridge, a group of [[Biddybud]]s appear. Next, Mario will reach land, then cross a tightrope, dodging a Porcu-Puffer jumping out of a waterfall. Next, Mario will reach the Checkpoint Flag. Looking into a pair of [[Binoculars]], he'll finds Yellow Toad showing the way walk into a certain Waterfall with a [[Mystery Box]] inside. A tightrope crosses a gap and Cheep Cheeps jump over it. A final bridge with Porcu-Puffers breaking it, and lastly, Ground platforms with Porcu-Puffers crossing it, then a leap to the flagpole.
|image1=[[File:3DS SuperMario 7 scrn07 E3.png|200px]]
 
|description1=A level taking place on a seaside boardwalk with [[Cheep Cheep]]s leaping over it.  
====Star Medals====
|name2=[[World 6-2 (Super Mario 3D Land)|World 6-2]]
*'''Star Medal 1:''' At the beginning of the level, the player should jump behind the rocks to reveal a hidden Star Medal.
|image2=[[File:SM3DL6-2.png|200px]]
*'''Star Medal 2:''' To the right of the checkpoint is a [[Warp Pipe]]. Taking the pipe will transport the player to an underwater portion of the level. The Star Medal is found at the top at the end of the area.
|description2=A level that takes place in a desert pyramid.  
*'''Star Medal 3:''' After the checkpoint, the player should come across a [[Flying ? Block]] while walking along a tightrope. They should hop atop the block and jump onto a tightrope directly above, where the final medal lies.
|name3=[[World 6-3 (Super Mario 3D Land)|World 6-3]]
 
|image3=[[File:SM3DL6-3.png|200px]]
===World 6-2===
|description3=The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.  
====Overview====
|name4=[[World 6-4 (Super Mario 3D Land)|World 6-4]]
====Star Medals====
|image4=[[File:SM3DL6-4.png|200px]]
*'''Star Medal 1:''' After starting the level, the player should walk into a room with the Star Medal and a [[Blokkablok]]. However, a Pokey is guarding the medal and must be defeated before the treasure can be taken.
|description4=A sky level which features trios of [[Blinking Block|Beep Block]]s that appear and sub-sequentially disappear to the music.  
*'''Star Medal 2:''' In the room with the rising platforms, the player should go to the top where they should see a [[Brick Block]] concealing an opening. Breaking this block and going inside the opening will take the player to the second medal.
|name5=[[World 6-5 (Super Mario 3D Land)|World 6-5]]
*'''Star Medal 3:''' When the player goes to the room with the two elevator shafts, they should ride the right elevator to the top. Jumping or hovering to the left will take the player to a small space with the final medal. However, the player must be wary of the spikeball that chases them directly after.
|image5=[[File:SM3DL6-5.png|200px]]
 
|description5=An ice level with a lot of bounce pads. Requires 60 [[Star Medal]]s to be unlocked.
===World 6-3===
|name6={{world-link|6|airship3D|World 6-Airship (Super Mario 3D Land)}}
====Overview====
|image6=[[File:AS6 SuperMario3D.png|200px]]
====Star Medals====
|description6=The fourth airship in the game. [[Skewer|Spike Pillar]]s are a prominent threat. The boss is Pom Pom.  
*'''Star Medal 1:''' Taking the ! Block behind the piano painting will take the player to an area with a  large piano. After arriving here, the player should press the [[P Switch]] to make the Star Medal, along with a lot of coins, appear.
}}
*'''Star Medal 2:''' Taking the ! Block behind the [[Used Block]] will take the player to an optical illusion room where the Star Medal moves around.
*'''Star Medal 3:''' Taking the ! Block behind the book painting will transport the player to a room filled with [[Peepa]]s and a [[Boo]]. Climbing up the stairs and moving south will take the player to the final medal.
 
===World 6-4===
====Overview====
====Star Medals====
*'''Star Medal 1:''' The player should hop onto the second [[Wallop]] they see and use it reach the medal on top of a ledge. Alternatively, the player could perform a wall jump and then hover with the Tanooki Suit to reach the medal. A running jump with [[Luigi]] will also work.
*'''Star Medal 2:''' Before entering the second door, the player should wall jump onto the ledge above it to grab the second medal.  
*'''Star Medal 3:''' The final medal is found above a Spikebar. The [[Tanooki Suit]] or a timed and precise jump is needed to get this medal.
 
===World 6-5===
====Overview====
====Star Medals====
*'''Star Medal 1:''' At the beginning of the level, the player should come across a row of Brick Blocks. They should hop above them and then onto the ice platforms above to reach the medal at the eastern end of the cliff.
*'''Star Medal 2:''' While moving along the second moving platform, the player should come across a pair of wooden walls. Wall jumping along these will take them to the second medal.
*'''Star Medal 3:''' Near the end of the level, the player must jump on the bouncy platform directly above this medal and drop down into it to grab it.
 
===World 6-Airship===
====Overview====
====Star Medals====
*'''Star Medal 1:''' After passing the first two [[Spike Pillar]]s, there should be a bunch of crates concealing the first medal.
*'''Star Medal 2:''' After passing another two Spike Pillars, the player should quickly hit the three purple blocks in order to be able to reach this medal.
*'''Star Medal 3:''' Once the player passes the last three spiked pillars, they should wall jump where they see the shadow of the medal, found on the top left platform directly after.


==Media==
{{media table
|file1=SM3DL-World 6.oga
|title1=[[Super Mario 3D Land]]
|description1=World 6 Theme
|length1=0:30
}}
{{SM3DL levels}}
{{SM3DL}}
{{SM3DL}}
[[Category:Worlds]]
[[Category:Sky areas]]
[[Category:Super Mario 3D Land worlds]]
[[de:Welt 6 (Super Mario 3D Land)]]
[[it:Mondo 6 (Super Mario 3D Land)]]

Latest revision as of 20:23, June 30, 2024

World 6
World 6 in Super Mario 3D Land
Game Super Mario 3D Land
Level(s) 6
<< List of worlds >>

World 6 is the sixth world traveled to in Super Mario 3D Land. The setting of this world is a cloudy portion of the sky. There are many snowy mountains located in the background, as well as a rainbow. World 6 contains six levels and a Mystery Box. Prongos are the only enemies that are first encountered in World 6.

Levels[edit]

Image Name Description

3DS SuperMario 7 scrn07 E3.png World 6-1 A level taking place on a seaside boardwalk with Cheep Cheeps leaping over it.
SM3DL6-2.png World 6-2 A level that takes place in a desert pyramid.
SM3DL6-3.png World 6-3 The second ghost house in this game. The first area branches off into three areas, with only the left path leading to the end of the stage.
SM3DL6-4.png World 6-4 A sky level which features trios of Beep Blocks that appear and sub-sequentially disappear to the music.
SM3DL6-5.png World 6-5 An ice level with a lot of bounce pads. Requires 60 Star Medals to be unlocked.
AS6 SuperMario3D.png World 6-Airship The fourth airship in the game. Spike Pillars are a prominent threat. The boss is Pom Pom.

Media[edit]

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