Sky Land: Difference between revisions

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'''Sky Land''', otherwise known as '''The Sky''' is the fifth world in ''[[Super Mario Bros. 3]]''. There are two parts to the world, The Ground and The Sky, connected by a Tower level. The world's Airship can move between the two. In this world, [[Mario]] fights [[Roy Koopa]] for a [[Magic Scepter]] to change the King of Sky Land back to his normal self.
'''Sky Land''', otherwise known as '''The Sky''' is the fifth world in ''[[Super Mario Bros. 3]]''. There are two parts to the world, The Ground and The Sky, connected by a Tower level. The world's Airship can move between the two. In this world, [[Mario]] fights [[Roy Koopa]] for a [[Magic Scepter]] to change the King of Sky Land back to his normal self.


==Level info==
==Brief Level Info==


*5-1: If you have a P-wing, there is a special way you can get a music box from this level.
*5-1: Find the way to the the center of a hill-climbing expedition for coins and four [[1-Up Mushroom|1-Up]]s!
*5-2: Two routes; if the player takes the lower route, Buster Beetles will be introduced.
*5-2: A split route offers a choice between a hilly, sloped setting and a dank, underground tunnel.
*5-3: [[Goomba's Shoe]] is introduced. Mario can stomp on any enemy with it. In addition, if Mario has a shoe together with [[Fire Mario|Fire]], [[Raccoon Mario|Raccoon]], or [[Tanooki Mario|Tanooki]], this is the only time he would have to be hit by an enemy four times to lose a live.
*5-3: Hijack a [[Goomba's Shoe]] from its unlucky host and enjoy a run through the countryside.
*Mini-fortress: Lots of enemies
*Fortress: Be ready for a sprint through a diabolically difficult Fortress lined with traps.
*Tower: Climb it and it'll take Mario to the latter part of the world.
*Tower: Climb a sky-scraping tower to take Mario to the latter part of the world.
*5-4: The first realm in the sky
*5-4: Flipping and tipping platforms make for a nightmare high in the cloudy skies.
*5-5: Mushroom house if enough coins are collected; coin room with Tanooki suit
*5-5: Don't stop for a breath of fresh air or Mario will topple along with the shaky bridge.
*5-6: Scrolling realm with Para-Beetles
*5-6: Hitch a wild ride into the sky on soaring [[Buzzy Beetle|Para-Beetle]]s
*5-7: Starmen if Mario gets a starman on the map
*5-7: Start with a [[Starman]] and gather more Starmen as you lay siege on a curious castle in the clouds.
*Mini-fortress: A lot of lava
*Fortress: Fire spurts from above and below in a strange lava-dripping dungeon. Don't get seared.
*5-8: Lakitu cloud barely above Mario
*5-8: [[Lakitu|Lakitu's]] back and ready to challenge Mario on his home turf in the sky.
*5-9: Diagonally-scrolling level where Mario hop between elevators
*5-9: Keep a brisk pace during this platform-climbing level, or face plummeting from the cluds.
*Airship: Roy is a very hard Koopa
*Airship: [[Roy Koopa]] commands his airship to unleash a barrage of lead. Find out ow hard dodging bullets can be.
 
==In-Depth==


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Revision as of 13:25, November 4, 2006

Sky Land, otherwise known as The Sky is the fifth world in Super Mario Bros. 3. There are two parts to the world, The Ground and The Sky, connected by a Tower level. The world's Airship can move between the two. In this world, Mario fights Roy Koopa for a Magic Scepter to change the King of Sky Land back to his normal self.

Brief Level Info

  • 5-1: Find the way to the the center of a hill-climbing expedition for coins and four 1-Ups!
  • 5-2: A split route offers a choice between a hilly, sloped setting and a dank, underground tunnel.
  • 5-3: Hijack a Goomba's Shoe from its unlucky host and enjoy a run through the countryside.
  • Fortress: Be ready for a sprint through a diabolically difficult Fortress lined with traps.
  • Tower: Climb a sky-scraping tower to take Mario to the latter part of the world.
  • 5-4: Flipping and tipping platforms make for a nightmare high in the cloudy skies.
  • 5-5: Don't stop for a breath of fresh air or Mario will topple along with the shaky bridge.
  • 5-6: Hitch a wild ride into the sky on soaring Para-Beetles
  • 5-7: Start with a Starman and gather more Starmen as you lay siege on a curious castle in the clouds.
  • Fortress: Fire spurts from above and below in a strange lava-dripping dungeon. Don't get seared.
  • 5-8: Lakitu's back and ready to challenge Mario on his home turf in the sky.
  • 5-9: Keep a brisk pace during this platform-climbing level, or face plummeting from the cluds.
  • Airship: Roy Koopa commands his airship to unleash a barrage of lead. Find out ow hard dodging bullets can be.

In-Depth