Trial by Tile: Difference between revisions
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In the introduction, the player(s) is/are seen standing on a colored pedestal, they do their [[Blue Space]] animation before they turn to face the screen in the center of the room. The camera then zooms in closer to the screen, and the game begins. | In the introduction, the player(s) is/are seen standing on a colored pedestal, they do their [[Blue Space]] animation before they turn to face the screen in the center of the room. The camera then zooms in closer to the screen, and the game begins. | ||
A series of tiles with pictures of playable | A series of tiles with pictures of the playable characters' faces appears on the smaller screen to the left, and players must find that exact arrangement of tiles on the larger screen to the right, using the [[Wii#Wii Remote|Wii Remote]] as the cursor. There is a total of three levels, and the player must clear each level by successfully finding five exact arrangements. With each new level, more tiles are added to the larger screen on the right, making it slightly harder for the player to find the correct arrangements. The objective is to make it through all three levels in the fastest time possible. If ten minutes pass, the minigame ends and the player loses. | ||
In two-player mode, the minigame is timed for one minute, and the number of tiles in an arrangement to find varies each round. When one player finds the correct arrangement, the timer briefly stops until the next round starts. When time runs out, the player with more points wins. If both players' scores are the same or | In two-player mode, the minigame is timed for one minute, and the number of tiles in an arrangement to find varies each round. When one player finds the correct arrangement, the timer briefly stops until the next round starts. When time runs out, the player with more points wins. If both players' scores are the same or nobody gets a point, a tie occurs. | ||
In the ending of the single-player version, the player will do their winning animation if their record is broken. If the player does break their record, they will do their [[Red Space]] animation. In the two-player version, the players do their respective animations, unless there is a tie, in which both players do their losing animations. | In the ending of the single-player version, the player will do their winning animation if their record is broken. If the player does break their record, they will do their [[Red Space]] animation. In the two-player version, the players do their respective animations, unless there is a tie, in which case both players do their losing animations. | ||
==Controls== | ==Controls== |
Revision as of 06:20, April 26, 2025
Trial by Tile | |||
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Appears in | Mario Party 8 | ||
Type | Extras Zone minigame | ||
Time limit | One minute in two-player mode | ||
Initial record | 3'00"00 | ||
Music track | Challenge! | ||
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Trial by Tile is a one- or two-player minigame found only in the Extras Zone in Mario Party 8. Its name is a pun on the phrase "trial by fire," which is when someone must immediately prove themselves under difficult circumstances. The player can use either the original characters from the Super Mario franchise or the Miis from the Wii console to play this minigame.
Overview
In the introduction, the player(s) is/are seen standing on a colored pedestal, they do their Blue Space animation before they turn to face the screen in the center of the room. The camera then zooms in closer to the screen, and the game begins.
A series of tiles with pictures of the playable characters' faces appears on the smaller screen to the left, and players must find that exact arrangement of tiles on the larger screen to the right, using the Wii Remote as the cursor. There is a total of three levels, and the player must clear each level by successfully finding five exact arrangements. With each new level, more tiles are added to the larger screen on the right, making it slightly harder for the player to find the correct arrangements. The objective is to make it through all three levels in the fastest time possible. If ten minutes pass, the minigame ends and the player loses.
In two-player mode, the minigame is timed for one minute, and the number of tiles in an arrangement to find varies each round. When one player finds the correct arrangement, the timer briefly stops until the next round starts. When time runs out, the player with more points wins. If both players' scores are the same or nobody gets a point, a tie occurs.
In the ending of the single-player version, the player will do their winning animation if their record is broken. If the player does break their record, they will do their Red Space animation. In the two-player version, the players do their respective animations, unless there is a tie, in which case both players do their losing animations.
Controls
- Wii Remote: Use the Pointer to move the cursor.
- Buttons
/
– Select
In-game text
- Rules (single player) – "Scan the panels to find a matching arrangement. Find as many matches as you can!"
- Rules (multiplayer) – "You'll receive 1 point for every panel in the arrangement!"
- Hint – "Scan carefully, then select quickly!"
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | さがしてトライアル[?] Sagashite Toraiaru |
Search Trial | |
French | Chasseur de Têtes[?] | Head Hunter | |
German | Gesichtskontrolle[?] | Face Inspection | |
Italian | 1000 e una Faccia[?] | A Thousand and One Faces, pun on Le mille e una notte (One Thousand and One Nights) | |
Korean | 같은 그림을 찾아라[?] Gateun Geurimeul Chajara |
Find the Same Picture | |
Spanish | A cuadros[?] | With Pictures, pun on an expression meaning both "checkered clothes" or "dumbfounded" |
Notes
- This is the only minigame in Mario Party 8 where the song "So Sad to Lose" plays and the losing animations are shown if the player does not beat their previous record.
- If ten minutes pass in single-player mode, the timer displays 9'59"99 rather than 10'00"00.