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{{italic title}}
{{about|the [[microgame]] in [[WarioWare Gold]]|the game series|[[Pushmo (series)]]}}
{{rewrite-expand}}
{{minigame infobox
{{Infobox
|image=[[File:Pushmo WarioWareGold.png|260px]]
|image=[[File:pullblox logo.jpg|250px|]]<br>'''North American logo'''
|appears_in=''[[WarioWare Gold]]''
|developer=[[Intelligent Systems]]
|league=[[List of WarioWare Gold microgames#Mash League|Mash League]]
|publisher=[[Nintendo]]
|type=[[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] ([[5-Volt]])
|released='''Digital Download'''<br>{{releasedate|Japan|October 5, 2011|USA|December 8, 2011|Europe|December 8, 2011}}
|intro=''Reach the flag!''
|genre=Puzzle
|info="''Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets! {{color|green|Pushmo was released for the Nintendo 3DS (download only) in 2011.}}''"
|modes=Single-player
|controls={{button|3ds|Pad}} / {{button|3ds|Stick}} - Move<br>{{button|3ds|A}} - Jump
|ratings={{ratings|cero=a|pegi=3|esrb=e|acb=g}}
|time=16 beats
|platforms=[[Nintendo 3DS]]
|clear=20
|media=Digital Download
|input={{input|3ds=1}}
}}
}}
'''''Pushmo''''' (known as '''''Pullblox''''' in PAL regions), is a [[Nintendo eShop]] exclusive game developed by [[Nintendo]] and [[Intelligent Systems]]. The player controls a sumo-wrestling cat named Mallo and must push and pull blocks in order to free children trapped in the puzzle-like structures known as Pushmo (Pullblox in PAL regions). This game includes a level editor which can be used to create original Pushmo and share them via QR codes. ''Pushmo'' was well received by critics, mainly because of how it utilizes the 3D effect of the [[Nintendo 3DS]] to such an extent that turning off the 3D made it almost impossible to solve the puzzles. ''Pushmo'' thus became a best-seller, leading to a sequel known as ''[[Crashmo]]'' (''Fallblox'' in PAL regions).
'''Pushmo''' is one of [[5-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] {{iw|nwiki|Pushmo|game of the same name}}.
 
==Story==
The story begins with Mallo and his friends entering Pushmo Park (Pullblox Park in PAL regions) to play on the large wooden puzzles called Pushmo that are made by Papa Blox, an elderly man who runs the park. While Mallo is talking with Papa Blox, each of his friends becomes stuck inside of a different Pushmo, and Mallo sets out to rescue them by solving each wooden puzzle. As Papa Blox is teaching Mallo the basics of solving the puzzles, a rogue child interferes with some of the Pushmo, angering Papa Blox. Before Papa Blox can question the child, he runs away.
 
As Mallo progresses through the park, the difficulty of the Pushmo increases until the final puzzle. After rescuing all of his friends and solving the final Pushmo, Mallo is commended by Papa Blox for his efforts. As they are celebrating, the rogue child returns and Mallo stops him from running away again. Papa Blox interrogates the rogue child and learns that he misbehaved because he had just moved into town and had no new friends. Mallo and his friends comfort the rogue child and befriend him. As the sun sets, Mallo and his friends leave the park with their new friend, and they all wave Papa Blox goodbye.
 
When Mallo returns, Papa Blox reveals that there are more Pushmo to solve and opens the Bonus Pushmo. These Pushmo feature harder puzzles that don’t have children trapped in them.


==Gameplay==
==Gameplay==
[[File:Pushmo Screenshot5.png|thumb|left|In ''Pushmo'', Players control Mallo and climb colorful puzzles to reach the goal.]]
This microgame is a simplified version of the game ''Pushmo''. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.
In ''Pushmo'', players control Mallo as he ascends various Pushmo to reach a stationary goal (either a child or a flag) located on one of the blocks. Pushmo are puzzle-like playgrounds made up of immobile wooden platforms (blocks) of different shapes and colours interlocked to make an image or pattern when looked at from the front. Each set of eighteen Pushmo are designed around a certain theme: either lessons, challenges, murals, or Nintendo-themed murals. Only one Pushmo is available at the start, and players unlock more by completing them in order. After completing a set of eighteen Pushmo, Mallo is given a progress report on the amount of children he has saved.
 
When a Pushmo is started, all of the platforms begin tucked away and Mallo must pull them out in an order that allows him to climb them and reach the goal. Each platform has three blocks of depth, and Mallo can push or pull these blocks from the front or the side as long as there is enough room for him to do so without falling. Mallo can jump a short distance upward to ascend the puzzle, and jump down as far as he likes to descend the puzzle.
 
The top screen shows Mallo, the Pushmo and the environment around it in an angled perspective. The camera focuses on Mallo as he moves around the Pushmo. In this way, the player can easily see the depths of the blocks Mallo has pulled and navigate them. The bottom screen shows a front view of the Pushmo, and a small symbol to indicate where Mallo currently is. This acts as a basic map, and players can refer to it to locate switches, manholes, and the goal, as well as zoom in if the puzzle is large. The bottom screen does not show the depth of the individual blocks.
 
If the player has pulled the blocks in a way which renders the puzzle impossible they can rewind their progress with the {{button|3ds|L}} button. A reset switch is located in the front of every puzzle and pressing it returns all blocks to their original depths. If the player is unable to solve a Pushmo in a certain time, Papa Blox will provide the option to skip it and unlock the next one. Skipped Pushmo remain unfinished, and can be retried at any time. Once the player has finished a Pushmo, a flag is used to indicate its completion in the menu.
As the player progresses further in the game, the Pushmo become larger and new mechanics are introduced. These include Manholes (portals between two uncovered platforms) and Pullout Switches, buttons which fully pull out all blocks which match its colour. Both features are useable in the level editor once unlocked.
 
==''Mario''-related puzzles==
''Pushmo'' does not directly feature characters from the [[Mario (series)|''Mario'' series]], however a number of its puzzles are based on enemies and characters coming from the series. Pushmo based on ''Mario'' are the following:
;<big>Murals 1</big>
{| border=1 cellspacing=0 cellpadding=3 style="width: 50%; border-collapse:collapse"
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Mario|Mario (1)]]||style="width: 10%"|★||Mario's head from ''[[Wrecking Crew]]''.
|}
 
;<big>Nintendo Murals</big>
{| border=1 cellspacing=0 cellpadding=3 style="width: 50%; border-collapse:collapse"
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Goomba]]||style="width: 10%"|★★||A Goomba from ''[[Super Mario Bros.]]''
|-
||[[Spiny]]||★★||A Spiny from ''Super Mario Bros.''
|-
|[[Lakitu]]||★★||A Lakitu from ''Super Mario Bros.''
|-
||[[Donkey Kong Jr.]]||★★||Donkey Kong Jr. from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|-
||[[Koopa Troopa]]||★★★||A Koopa Troopa from ''Super Mario Bros.''
|-
||[[Cheep Cheep]]||★★★||A Cheep Cheep from ''Super Mario Bros.''
|-
||[[Bullet Bill]]||★★★||A Bullet Bill from ''Super Mario Bros.''
|-
||[[Buzzy Beetle]]||★★★|| A Buzzy Beetle from ''Super Mario Bros.''
|-
||Mario (2)||★★★||[[Super Mario]] from ''Super Mario Bros.'' running.
|-
||[[Piranha Plant]]||★★★||A Piranha Plant from ''Super Mario Bros''.
|-
||Mario (3)||★★★★||Mario from ''Super Mario Bros''. standing still, with a blue background.
|}
 
;<big>Bonus Nintendo Murals</big>
{| border=1 cellspacing=0 cellpadding=3 style= "width: 50%; border-collapse:collapse"
|-style= "background: #FCC"
!Name
!Difficulty
!Description
|-
|style="width: 20%"|[[Princess Peach]]||style="width: 10%"|★★★||Princess Peach from ''Super Mario Bros''.
|-
|[[Koopa Paratroopa]]||★★★||A Koopa Paratroopa from ''Super Mario Bros''.
|-
|[[Blooper]]||★★★★||A Blooper from ''Super Mario Bros''.
|-
|[[Luigi]]||★★★★||Luigi from ''Super Mario Bros.'' in mid-jump.
|-
|[[Raccoon Mario]]||★★★★||Raccoon Mario from ''[[Super Mario Bros. 3]]'', flying.
|-
|[[Boo]]||★★★★||A scared Boo from ''Super Mario Bros. 3''
|-
|[[Bowser]]||★★★★★||Bowser from ''Super Mario Bros.''
|-
|[[Hammer Bro.]]||★★★★★||A Hammer Bro. from ''Super Mario Bros.''
|-
|[[Thwomp]]||★★★★★||A Thwomp from ''Super Mario Bros. 3.''
|}
 
==Controls==
*{{button|3ds|Stick}}/{{button|3ds|Pad}}: Move
*{{button|3ds|A}}: Jump
*{{button|3ds|B}}+{{button|3ds|Stick}}/{{button|3ds|Paddown}}: Pull out
*{{button|3ds|B}}+{{button|3ds|Stick}}/{{button|3ds|Padup}}: Push in
*{{button|3ds|R}}+{{button|3ds|Stick}}/{{button|3ds|Padup}} (+{{button|3ds|L}} to zoom): Look over the Pushmo
*{{button|3ds|L}}: Rewind
*{{button|3ds|X}}: Enlarge map (bottom screen)
*{{button|3ds|start}}/{{button|3ds|Stylus}}: Pause game


==[[Nintendo 3DS#Nintendo eShop|Nintendo eShop]] Descriptions==
Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlike ''[[Super Mario (series)|Super Mario]]'' games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.  
:('''PAL''' Regions): ''Pullblox is a unique part-puzzle, part-platform game that will tax your brain and creativity! Children in Pullblox Park have been trapped inside giant block puzzles - 'pullblox' - that are as big as houses. So it's tiny hero Mallo to the rescue! Climb the the structures, pushing and pulling blocks to use as steps, and rescue the children. If you make a mistake, simply rewind time and try again! There are more than 200 pullblox to enjoy, and you can create your own in Pullblox Studio and exchange them with friends via QR Code™.''


==Gallery==
Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget from ''Pushmo''. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.
===Logos===
<center><gallery>
File:Logo EU - Pushmo.png|European logo
</gallery></center>


===Artwork===
*'''1st level difficulty:''' No gadgets are found in the Pushmo.
<center><gallery>
*'''2nd level difficulty:''' A pullout-switch is present. Some Pushmo do not have the orange color.
File:Pushmo Art1.png
*'''3rd level difficulty:''' A pullout-switch and a pair of manholes are present.
File:Pushmo Art2.png
File:Pushmo Art3.png
File:Pushmo Art4.png
File:Pushmo Art5.png
File:Pushmo Art6.png
</gallery></center>


===Screenshots===
The microgame is notable for having proper analog movement with {{button|3ds|stick}} that cannot be done with {{button|3ds|pad}}, a very rare aspect in the ''WarioWare'' franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.
<center><gallery>
File:Pushmo Screenshot1.png|The title screen for the North American version of ''Pushmo.''
File:Pushmo Screenshot2.png|The player character, Mallo, pulls out blocks to form a path to the goal.
File:Pushmo Screenshot3.png|The level is cleared.
File:Pushmo Screenshot4.png|Viewing a Pushmo with the {{button|3ds|R}} button.
File:Pushmo Screenshot6.png|Progress report after clearing a set of Pushmo.
File:Pushmo Screenshot7.png|Pushmo Studio, the level editor.
File:Pushmo Screenshot8.png|Scanning a Pushmo QR code with the 3DS.
</gallery></center>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=引ク押ス
|Jpn=引ク押ス
|JapR=Hikuosu
|JpnR=Hikuosu
|JapM=Push-pull, from 「引く」 ''hiku'', meaning "pull", and 「押す」 ''osu'' meaning "push".
|JpnM=Pushmo<br><small>''lit. Pull-Push''</small>
|FreA=Pushmo
|FreE=Pullblox
|FreEM=European name of the game
|Ger=Pullblox
|GerM=European name of the game
|Ita=Pullblox
|ItaM=European name of the game
|Spa=
|SpaM=
|SpaA=
|SpaAM=
|SpaE=
|SpaEM=
}}
}}


==External Links==
{{5-Volt's microgames}}
*[http://pushmo.nintendo.com/ Official site]
{{WWG microgames}}
*[[wikipedia:Pushmo|The ''Pushmo'' article on Wikipedia]].
[[Category:WarioWare Gold microgames]]
{{BoxTop}}
[[it:Pullblox (WarioWare Gold)]]
{{3DS}}
[[Category:Crossover Games]]
[[Category:2011 games]]
[[Category:Games]]

Latest revision as of 12:42, January 19, 2025

This article is about the microgame in WarioWare Gold. For the game series, see Pushmo (series).
Pushmo
The microgame Pushmo from WarioWare Gold
Appears in WarioWare Gold
League Mash League
Type Nintendo Classics (5-Volt)
Command(s) Reach the flag!
Info "Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets! Pushmo was released for the Nintendo 3DS (download only) in 2011."
Controls +Control Pad / Circle Pad - Move
A Button - Jump
Time limit 16 beats
Points to clear 20

Pushmo is one of 5-Volt's microgames in WarioWare Gold. It is based on the Nintendo 3DS eShop game of the same name.

Gameplay[edit]

This microgame is a simplified version of the game Pushmo. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.

Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlike Super Mario games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.

Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget from Pushmo. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.

  • 1st level difficulty: No gadgets are found in the Pushmo.
  • 2nd level difficulty: A pullout-switch is present. Some Pushmo do not have the orange color.
  • 3rd level difficulty: A pullout-switch and a pair of manholes are present.

The microgame is notable for having proper analog movement with Circle Pad that cannot be done with +Control Pad, a very rare aspect in the WarioWare franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 引ク押ス[?]
Hikuosu
Pushmo
lit. Pull-Push
French (NOA) Pushmo[?] -
French (NOE) Pullblox[?] European name of the game
German Pullblox[?] European name of the game
Italian Pullblox[?] European name of the game