DK's Konga Line: Difference between revisions
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==See also== | ==See also== | ||
[[The Beat Goes On]] | *[[The Beat Goes On]] | ||
[[Steal the Beat]] | *[[Steal the Beat]] | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 22:36, November 28, 2024
DK's Konga Line | |
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Appears in | Super Mario Party Jamboree |
Type | Showdown minigame |
DK's Konga Line is a Showdown minigame in Super Mario Party Jamboree. It is centered around Donkey Kong and has four players trying to match his bongo rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in Minigame Bay modes.
Introduction
The four players walk onto the stage to their respective pair of bongos, before Donkey Kong drops down from the trees and bangs his bongos, indicating the start of the minigame.
Gameplay
The players each have a circle that the beats will appear in, and the players must press either or at the right time. They receive two points for a perfect match, one point if they are too early or too late, and no points if they miss the beat. In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage. The player with the most points at the end wins the minigame and receives Donkey Kong as a Jamboree Buddy.
Controls
- (or ) – Play left bongo
- (or ) – Play right bongo
In-game text
Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | DKのグルーヴコンガ[?] DK No Gurūbu Konga |
DK's Groove Konga |