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{{rewrite|Currently attempting to rewrite this to resolve several writing issues, such as scattered information and unclear technical cause --{{User|EleCyon}}|July 16, 2024}}
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The '''Minus World''', or '''World -1''', is an impassable [[glitch]] level in ''[[Super Mario Bros.]]'' that can be accessed from a [[Warp Zone]]. It is an underwater [[level]], exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations. However, the destination of the [[Warp Pipe]] at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The Minus World is well known, and it has been referenced in several later games.
The '''Minus World''', or '''World -1''', is an impassable [[glitch]] [[level]] in ''[[Super Mario Bros.]]'' that can be accessed from a [[Warp Zone]]. It is an underwater level, exactly like [[World 7-2 (Super Mario Bros.)|World 7-2]] in geography and enemy locations. However, the destination of the [[Warp Pipe]] at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is [[Unwinnable state|impossible to leave]] without getting a [[Game Over]] or resetting. The Minus World is well-known, and it has been referenced in several later games.


The glitch was given its name by fans because its number displays as <code>&nbsp;-1</code>. The actual number is '''World 36-1''' in {{wp|decimal}} (World 24-1 in {{wp|hexadecimal}}), but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>{{cite|quote=The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'|deadlink=y|archive=web.archive.org/web/20071013035344/http://www.transmissionzero.co.uk/computing/mario-minus-world/|title=Super Mario Bros. “Minus World”|publisher=Transmission Zero|language=en-gb|accessdate=July 6, 2024}}</ref> The glitch was first described in the [[Nintendo Power issue 3|3rd issue]] of ''[[Nintendo Power]]'',<ref>{{cite|date=November/December 1988|title=''[[Nintendo Power]]'' Volume 3|page=55|language=en-us|publisher=Nintendo of America}}</ref> and was later featured in its 100th issue.<ref>{{cite|date=September 1997|title=''[[Nintendo Power]]'' Volume 100|page=68|publisher=Nintendo of America|language=en-us}}</ref>
The glitch was given its name by fans because its number displays as <code>&nbsp;-1</code>. The actual number is '''World 36-1''' in {{wp|decimal}} (World 24-1 in {{wp|hexadecimal}}), but the game displays a blank graphic for the number 36, so all the player can see is the -1.<ref name=world36>{{cite|quote=The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'|deadlink=y|archive=web.archive.org/web/20071013035344/http://www.transmissionzero.co.uk/computing/mario-minus-world/|title=Super Mario Bros. “Minus World”|publisher=Transmission Zero|language=en-gb|accessdate=July 6, 2024}}</ref> The glitch was described in the [[Nintendo Power issue 3|third issue]] of ''[[Nintendo Power]]'',<ref>{{cite|date=November/December 1988|title=''[[Nintendo Power]]'' Volume 3|page=55|language=en-us|publisher=Nintendo of America}}</ref> and it was later featured in its 100th issue.<ref>{{cite|date=September 1997|title=''[[Nintendo Power]]'' Volume 100|page=68|publisher=Nintendo of America|language=en-us}}</ref>


The Minus World glitch has been removed from remakes of ''Super Mario Bros.'' In ''[[Super Mario All-Stars]]'', if the trick is performed, the Warp Pipes will still take Mario to their respective worlds as if the pipes were reached by walking along the ceiling. In ''[[Super Mario Bros. Deluxe]]'' and ''[[Super Mario Bros. 35]]'', the ability to perform the trick is removed entirely. However, the glitch remains in the [[Nintendo PlayChoice-10]], the ''[[Classic NES Series]]'' and [[Virtual Console]] ports, the [[Classics|NES Classic Edition and Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]], and ''[[Game & Watch: Super Mario Bros.]]'', as they are direct emulations of the original game.
The Minus World glitch has been removed from remakes of ''Super Mario Bros.'' In ''[[Super Mario All-Stars]]'', if the trick is performed, the Warp Pipes will still take [[Mario]] to their respective [[world]]s as if the pipes were reached by walking along the ceiling. In ''[[Super Mario Bros. Deluxe]]'' and ''[[Super Mario Bros. 35]]'', the ability to perform the trick is removed entirely. However, the glitch remains in the [[Nintendo PlayChoice-10]], the ''[[Classic NES Series]]'' and [[Virtual Console]] ports, the [[Classics|NES Classic Edition and Nintendo Classic Mini: Family Computer]], [[Nintendo Entertainment System - Nintendo Switch Online]], and ''[[Game & Watch: Super Mario Bros.]]'', as they are direct emulations of the original game.


==Methods of access==
==Methods of access==
===Warp Zone===
===Warp Zone===
[[File:SMB How to Get to Minus World.gif|How to pass through the wall and reach World -1|thumb|Performing a variation of the wall clipping glitch to enter the Minus World]]
[[File:SMB How to Get to Minus World.gif|How to pass through the wall and reach World -1|thumb|Performing a variation of the wall-clipping glitch to enter the Minus World]]
The player can access the Minus World from [[World 1-2 (Super Mario Bros.)|World 1-2]], using glitches to reach the Warp Zone without scrolling it completely onto the screen, namely by clipping [[Mario]] (or [[Luigi]]) through the wall before it. The [[Super Mario (form)|Super Mario]] or [[Fire Mario]] form is required to perform this glitch.
The player can access the Minus World from [[World 1-2 (Super Mario Bros.)|World 1-2]], using glitches to reach the Warp Zone without scrolling it completely onto the screen, namely by clipping Mario (or [[Luigi]]) through the wall before it. The [[Super Mario (form)|Super Mario]] or [[Fire Mario]] form is required to perform this glitch.


A very common setup is to break most of the [[Brick Block]]s forming the ceiling near the [[Warp Pipe]] leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then jump backwards towards the bottom-left corner of the single Brick Block. [[Crouch]]ing while jumping is optional, but can be used to avoid accidentally breaking the Brick Block while performing the setup. If done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.<ref>[https://youtu.be/TqtSXD3JKcE Video by "selsine gaming" on how to perform the glitch]</ref>
A very common setup is to break most of the [[Brick Block]]s forming the ceiling near the Warp Pipe leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then [[jump]] backwards towards the bottom left corner of the single Brick Block. [[Crouch]]ing while jumping is optional, but it can be used to avoid accidentally breaking the Brick Block while performing the setup. If the action is done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there, the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.<ref>[https://youtu.be/TqtSXD3JKcE Video by "selsine gaming" on how to perform the glitch]</ref>


Another setup is that the player must [[jump]] right at full speed while [[crouch]]ing and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this will often take several tries before the player can successfully clip inside the pipe and into the wall. Note that in all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show, otherwise the player will be [[Unwinnable state|softlocked]] until the [[Time Limit]] runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}
Another setup is that the player must jump right at full speed while crouching and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this often takes several tries before the player can successfully clip inside the pipe and into the wall. In all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show, otherwise the player is [[Unwinnable state|softlocked]] until the [[Time Limit|time limit]] runs out.<ref>[http://www.youtube.com/watch?v=ptsqEvqmuz0 A video of the glitch performed, on YouTube]</ref>{{dead link}}


Once in the Warp Zone room, entering the left or right pipes leads to the Minus World. The middle pipe leads to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This advances the player further than normal, although it skips past the Warp Zone from [[World 4-2 (Super Mario Bros.)|World 4-2]] to [[World 8 (Super Mario Bros.)|World 8]].) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.
Once the player is in the Warp Zone room, entering the left or right pipe leads to the Minus World. The middle pipe leads to [[World 5-1 (Super Mario Bros.)|World 5-1]]. (This advances the player further than normal, although it skips past the Warp Zone from [[World 4-2 (Super Mario Bros.)|World 4-2]] to [[World 8 (Super Mario Bros.)|World 8]].) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.


It is not possible to enter the Minus World from either of the Warp Zones in World 4-2. Through hacking, the pipes in the zone above the beanstalk are shown to lead back to the beginning of that section while the pipe leading to World 5-1 functions normally.<ref>[https://youtu.be/1bEgOm84dFE?t=347 Video of 4-2 Warp Pipe experiment]</ref>
It is not possible to enter the Minus World from either of the Warp Zones in World 4-2. Through hacking, the pipes in the zone above the [[vine|beanstalk]] are shown to lead back to the beginning of that section while the pipe leading to World 5-1 functions normally.<ref>[https://youtu.be/1bEgOm84dFE?t=347 Video of 4-2 Warp Pipe experiment]</ref>


===Cartridge swapping===
===Cartridge swapping===
Another method of accessing glitch worlds, including the Minus World, involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value which would normally store the most recently played world, which is used when holding the A button down on the start screen to continue a world after a Game Over. This value is overwritten by a footstep sound effect counter in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>
Another method of accessing glitch worlds, including the Minus World, involves swapping cartridges with ''{{wp|Tennis (1984 video game)|Tennis}}'' while the power is on, which can potentially damage the console's hardware.<ref>[https://www.youtube.com/watch?v=Ik0LY8LVsM0 Experiments with the Tennis cartridge]</ref> This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value that would normally store the most recently played world, which is used when the A Button is held down on the Start screen to continue a world after a Game Over. This value is overwritten by a footstep sound effect counter in ''Tennis''.<ref>[https://youtu.be/hrFHNgJlJSg Access Glitch Worlds in Super Mario Bros. via NES Tennis]</ref>


==Cause==
==Cause==
{{rewrite-expand|section=yes|More precise technical information; why the wrong Warp Zone data is used unless it is fully scrolled in; why World 36 specifically|June 5, 2024}}
[[File:SMB 2ndCHRMap World36.png|thumb|right|The first 48 characters of the second CHR table within the ''[[Super Mario Bros.]]'' data, with tile 36 (blank) marked in red]]
The reason the middle pipe leads to World 5-1 is that the game is loading data from the World 4-2 over-the-top Warp Zone (not the one above the vine) that has only one pipe to World 5-1, and it does not realize that the player is in the World 1-2 Warp Zone until the room is completely loaded, i.e., the brick wall becomes visible. The other two pipes in that Warp Zone are blank and registered as "36" (the number used for blank tiles in the game), causing the game to lead to World 36 when the player enters the world, hence the Minus World.
The graphic that enumerates a world appears in the heads-up display and Warp Zone, and it is unbounded to the actual number graphics. For any world higher than 9, the game will start using graphics for text and level objects. This is used intentionally in World 4-2's Warp Zone, which has only one pipe in the center, even though all Warp Zones are designed to support travel to exactly three worlds. The left and right pipes have destinations set to World 36, corresponding to an empty background-colored tile in the second CHR table.


As shown in some editor utilities, the first Warp Zone that can take the player to the Minus World initially loads the data for the second Warp Zone, which normally has only one Warp Pipe in the center, until the "Welcome to Warp Zone!" message appears. The two empty slots on the left and right sides would read "36" if a graphic were to exist for that number. If two additional pipes are added in the appropriate places in this Warp Zone, they send Mario to the Minus World without executing the glitch. This explains why the second pipe, if the player performs the glitch, takes the player to World 5 instead of World 3 or the Minus World.
Entering the Warp Zone in World 1-2 without activating the "WELCOME TO WARP ZONE!" text causes the Warp Zone to behave like World 4-2's, with the center pipe sending the player to World 5. Since World 1-2 has three pipes, the player can actually enter the pipes corresponding to World 36, sending them to a level indicated with "World 'Blank Tile'-1."
 
==Related glitch worlds and levels==
[[File:SMB World --1 Glitch.png|thumb|"World --1" (actually World 40-1), one of the 256 worlds]]
''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (internally World 36) is the only one that can be accessed legitimately in the original versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the cartridge swapping glitch.
 
It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using [[Goal Pole]]s as exits. Common descriptions of these glitch levels include:
*Duplicate levels - some glitch levels simply reuse the original data, including the exact enemy layouts and properties, however warps do not work properly and send the player back to the beginning of the level instead.<ref name="Kosmic">[https://www.youtube.com/watch?v=D0Eev2YdrKY YouTube video titled "SMB1 Glitched Worlds" by Kosmic], at 8:41 into the video]</ref>
*Incorrect graphics and palettes used in the level - for example, World -2 (36-2) loads [[World 3-4 (Super Mario Bros.)|World 3-4]] with the palette and tilesets used from underwater levels
*Randomized enemy and level layouts, sprites and properties as a result of the game loading garbage data as a level
**Sometimes, a glitch level could involve spawning into a [[Coin Heaven]] with a blank timer, which causes the player to instantly lose due to the game thinking the time is up.<ref name="Kosmic"/>
**It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.<ref name="Kosmic"/> The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a [[bottomless pit]].<ref name="Kosmic2">[https://www.youtube.com/watch?v=mMIvFqZi8-o YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic], which also features some glitch levels crashing</ref>
*Black screens or instant death due to bottomless pits or no timer, which put the player in an [[unwinnable state]] until they either reset the game or (if the game is still playable) lose all their lives.
*Sometimes, there are glitch levels that the player cannot move around in, such as World -A (36-10).
*Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.<ref name="Kosmic2"/>
 
In glitch worlds above [[World 8 (Super Mario Bros.)|World 8]], beating a glitch level with a castle exit (hitting the [[Axe]]) will cause the ending to be treated as if the player has completed the game, even if it only displays the [[Mushroom Retainer]]'s "Thank you Mario! But the princess is in another castle!" line. The player can return to the title screen as normal by pressing {{button|NES|B}}, and [[Hard Mode]] will also be triggered as usual.
 
==="World 9"===
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1" in ''Super Mario Bros.'']]
The existence of these glitch levels created a rumor that sparked in Japan: a lightning strike on a [[Family Computer]] was said to create a ''Super Mario Bros.'' level never seen before, thought to be part of a secret World 9 (World 9-1 being an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete).<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> According to an interview with [[Shigeru Miyamoto]] in ''Family Computer Magazine'' issue 9 in April 1986, the creation of [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''[[Super Mario Bros.: The Lost Levels]]'' was inspired by the commotion surrounding the World 9 glitch.<ref>{{cite|url=archive.org/details/family-computer-magazine-issue-9-april-1986/Family%20Computer%20Magazine%20-%20Issue%209%20-%20April%201986%20%28Compressed%29/page/69/mode/2up|title=''Famimaga'' issue 9|date=April 1986|page=68-69}}</ref> World 9 in this game also contains levels that are designed like overworld levels but with underwater properties, graphics, and palette, alluding to the descriptions of these glitch levels.
 
{{br}}


==Other versions==
==Other versions==
It is possible to perform the Minus World in other versions and direct emulations of ''[[Super Mario Bros.]]'', even in ''[[Super Mario Bros.: The Lost Levels]]''. This does not include remakes of the game, which completely remove the Minus World glitch due to various differences in their technical data.
It is possible to perform the Minus World glitch in other versions and direct emulations of ''[[Super Mario Bros.]]'', as well as ''[[Super Mario Bros.: The Lost Levels]]''. However, the way this glitch behaves varies per version of the game, with some versions sending the player to completely different places in the same level or sending them to a different version of World -1 altogether. This does not include remakes of the game (such as ''[[Super Mario All-Stars]]'' and ''[[Super Mario Bros. Deluxe]]''), which completely remove the Minus World glitch due to various differences in the games' technical data.
 
===Family Computer Disk System port===
===Family Computer Disk System port===
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
[[File:MinusWorldJapan.png|thumb|The Family Computer Disk System version of the Minus World]]
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different data as level data.
In the [[Family Computer Disk System]] port of ''Super Mario Bros.'', the Minus World is accessed the same way, but it is very different in design<ref>[http://www.youtube.com/watch?v=xB2i-QOsBpw A YouTube video of the FDS version of the Minus World]</ref> due to the game loading different level data than the cartridge version.


World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.
World -1 is just like [[World 5-3 (Super Mario Bros.)|World 5-3]] but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating [[Princess Peach|Princess Toadstools]] without hitboxes, a floating headless [[Bowser]], a misplaced [[Hammer Bro]], as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.


The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.
The level has a [[Goal Pole]] (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to '''World -2''', a copy of [[World 7-3 (Super Mario Bros.)|World 7-3]]. However, the [[checkpoint]] is placed beneath the bridge, leading to an [[unwinnable state]] if Mario dies during the level. This level can also be completed normally and leads to '''World -3''', a copy of [[World 4-4 (Super Mario Bros.)|World 4-4]] that lacks its [[Impostor Bowser|fake Bowser]] and maze elements, is set underground, and filled with flying [[Blooper|Bloober]]s that can be stomped for 1,000 [[point]]s. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in ''[[Super Mario Bros.: The Lost Levels]]''. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.


Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal.
Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, [[Hard Mode]] will be activated as normal.
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====''Super Luigi Bros.'' (''NES Remix 2'')====
====''Super Luigi Bros.'' (''NES Remix 2'')====
The Minus World can be entered in ''[[Super Luigi Bros.]]'' found in ''[[NES Remix 2]]''; however, due to Luigi's higher jumps, it is trickier to do so than in the original game. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.<ref>[https://www.youtube.com/watch?v=rSngR733xdE Minus World in ''Super Luigi Bros.'']</ref>
The Minus World can be entered in ''[[Super Luigi Bros.]]'' from ''[[NES Remix 2]]''; however, due to Luigi's higher jumps, it is trickier to do so than in the original game. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.<ref>[https://www.youtube.com/watch?v=rSngR733xdE Minus World in ''Super Luigi Bros.'']</ref>


====''Speed Mario Bros.'' (''Ultimate NES Remix'')====
====''Speed Mario Bros.'' (''Ultimate NES Remix'')====
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[[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']]
[[File:UltimateNESRemix_MinusWorldChampionshipMode.png|thumb|right|The Minus World as seen in Championship Mode from ''[[Ultimate NES Remix]]'']]
The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.
The first stage in Championship Mode in ''NES Remix 2'' and ''Ultimate NES Remix'' is set in ''[[Super Mario Bros.]]'', starting at World 1-1 then progresses as normal until 50 [[coin]]s are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.
===''Nintendo World Championships: NES Edition''===
Various challenges in ''[[Nintendo World Championships: NES Edition]]'' are direct emulations of the original games, which also include ''Super Mario Bros.''. However, while the Minus World glitch can be attempted in the challenges In the Zone and Mario Master, the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player back to a point prior to doing the glitch, or (in the case of Mario Master) back to World 1-1. The timer will continue to run in these circumstances.<ref>[https://x.com/taktak7095110/status/1813615874760470913?s=46 Video by taktak7095110 on X] showcasing that attempting to enter the Minus World is prohibited in ''[[Nintendo World Championships: NES Edition]]'' (Japanese)</ref>
{{br}}
{{br}}
==Other glitch worlds==
[[File:Super Mario Bros.glitch world 9-1.png|thumb|"World 9-1", one of the 256 worlds]]
[[File:Sm64-glitch-world-twominus1.png|thumb|"World --1" (actually World 40-1), another of the 256 worlds]]
''Super Mario Bros.'' actually has 256 worlds in total; however, World 0 (which starts with an underwater version of [[World 4-4 (Super Mario Bros.)|World 4-4]]), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (36) is the only one that can be accessed legitimately in the Western versions. These levels caused a rumor in Japan where a lightning strike on a [[Family Computer]] is said to create a ''Super Mario'' level never seen before, thought to be part of a secret World 9 (9-1 is an underwater version of [[World 6-2 (Super Mario Bros.)|World 6-2]] that requires waiting a little to complete). However, the other glitch levels can be accessed in the Japanese version due to differences in the Family Computer hardware.<ref>[http://legendsoflocalization.com/super-mario-bros/misc/ Legends of Localization Super Mario Bros.: Miscellaneous]</ref> Most versions also feature differences in those glitched worlds, be it different enemy placement, differently placed levels, as well as completely new ones not available on other ports. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]] in ''The Lost Levels'' was inspired by this glitch.
==Hacking==
If one uses a hacking tool that can set the level that Mario is on, the Minus World goes all the way to -9. After -9, it changes to -A, later to -B, -C, and so on. After the letters, it changes to random bits of the terrain of all the levels. There are 215 of these bits. These levels are the result of level layouts being loaded with the wrong tilesets, enemy layouts, and properties.
Specifically, World -2 is a version of [[World 3-4 (Super Mario Bros.)|World 3-4]] with water graphics; World -3 is a version of World 3-4 with overworld graphics, and being loaded with random enemy layouts, sprites, and properties. World -4 and World -5 are both black screens. World -6 is a glitched-out level that appears in a [[World 6-3 (Super Mario Bros.)|World 6-3]] theme. Some gray bricks may be found on the edge of it, and a white [[Goomba]] will fall into the pit. The entire level is a pit, so Mario loses a life instantly. World -7 is a copy of [[World 3-3 (Super Mario Bros.)|World 3-3]]. After the player passes it, the game takes them to World -8, which starts off using the intro for [[World 1-2 (Super Mario Bros.)|World 1-2]], [[World 2-2 (Super Mario Bros.)|World 2-2]], [[World 4-2 (Super Mario Bros.)|World 4-2]], and [[World 7-2 (Super Mario Bros.)|World 7-2]], although the game blacks out after Mario reaches the pipe. World -A is a castle level that Mario cannot move in, and -9, -B, and -C are a black screen. All the levels after -4 can be played only by using cheats or hacking.


==References in other games==
==References in other games==
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The manual's description for [[Plus and Minus Barrels|Minus Barrels]] makes a Minus World reference by jokingly attributing them the ability to send the player to the Minus World.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': The instruction manual's description for [[Plus and Minus Barrels|Minus Barrels]] has [[Cranky Kong]] jokingly attribute them the ability to send the player to the Minus World, only to realize he was talking about the wrong game.
*''[[Super Paper Mario]]'': [[The Underwhere]] is called "World -1" by one of the residents.
*''[[Super Paper Mario]]'': [[The Underwhere]] is called "World -1" by one of the residents.
*''[[Super Smash Bros. Brawl]]'': On [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html Smash Bros. DOJO!!], the official ''Super Smash Bros. Brawl'' website, there is a screenshot showing a list of friends to whom Target Smash!! replays can be sent, with one of them nicknamed "World -1".
*''[[Super Smash Bros. Brawl]]'': On [http://www.smashbros.com/wii/en_us/gamemode/various/various09.html Smash Bros. DOJO!!], the official ''Super Smash Bros. Brawl'' website, there is a screenshot showing a list of friends to whom Target Smash!! replays can be sent, with one of them nicknamed "World -1".
*''[[Mario + Rabbids Kingdom Battle]]'': one of the [[List of weapons in Mario + Rabbids Kingdom Battle#Boomshot|weapons]], the Splatformer, references the Minus World in its description: "Send your enemies to the Minus World with this groundbreaking boomshot. The end."
*''[[Mario + Rabbids Kingdom Battle]]'': One of the [[List of weapons in Mario + Rabbids Kingdom Battle#Boomshot|weapons]], the Splatformer (which has various sprites from ''Super Mario Bros.'' on it), references the Minus World in its description: "Send your enemies to the Minus World with this groundbreaking boomshot. The end."


==Gallery==
==Gallery==
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|GerM=Minus World
|GerM=Minus World
|Ita=Minus World
|Ita=Minus World
|Por=Mundo Menos
|PorM=Minus World
}}
}}



Latest revision as of 10:31, November 2, 2024

Minus World
SMB Minus World.png
Game Super Mario Bros.
Level(s) Alternates
<< List of worlds >>

The Minus World, or World -1, is an impassable glitch level in Super Mario Bros. that can be accessed from a Warp Zone. It is an underwater level, exactly like World 7-2 in geography and enemy locations. However, the destination of the Warp Pipe at the end is not updated, so it returns the player to the start of the level. As a result, once the player is there, it is impossible to leave without getting a Game Over or resetting. The Minus World is well-known, and it has been referenced in several later games.

The glitch was given its name by fans because its number displays as  -1. The actual number is World 36-1 in decimal (World 24-1 in hexadecimal), but the game displays a blank graphic for the number 36, so all the player can see is the -1.[1] The glitch was described in the third issue of Nintendo Power,[2] and it was later featured in its 100th issue.[3]

The Minus World glitch has been removed from remakes of Super Mario Bros. In Super Mario All-Stars, if the trick is performed, the Warp Pipes will still take Mario to their respective worlds as if the pipes were reached by walking along the ceiling. In Super Mario Bros. Deluxe and Super Mario Bros. 35, the ability to perform the trick is removed entirely. However, the glitch remains in the Nintendo PlayChoice-10, the Classic NES Series and Virtual Console ports, the NES Classic Edition and Nintendo Classic Mini: Family Computer, Nintendo Entertainment System - Nintendo Switch Online, and Game & Watch: Super Mario Bros., as they are direct emulations of the original game.

Methods of access[edit]

Warp Zone[edit]

In World 1-2 of Super Mario Bros., Fire Mario runs, lands on the front of the exit pipe, and quickly crouches and jumps to reach a peak where the exit pipe crosses the ceiling. At that moment, Mario stops crouching and is ejected through the wall to reach the warp zone and ducks into the pipe to World 36.
Performing a variation of the wall-clipping glitch to enter the Minus World

The player can access the Minus World from World 1-2, using glitches to reach the Warp Zone without scrolling it completely onto the screen, namely by clipping Mario (or Luigi) through the wall before it. The Super Mario or Fire Mario form is required to perform this glitch.

A very common setup is to break most of the Brick Blocks forming the ceiling near the Warp Pipe leading to the normal exit, so that it leaves one Brick Block hanging near the vertical portion of the pipe. Next, the player has to face left, then jump backwards towards the bottom left corner of the single Brick Block. Crouching while jumping is optional, but it can be used to avoid accidentally breaking the Brick Block while performing the setup. If the action is done correctly, Mario/Luigi will clip through the block and slide through the wall, and from there, the player can enter the first pipe without showing the "Welcome to Warp Zone!" text to access the Minus World.[4]

Another setup is that the player must jump right at full speed while crouching and without breaking any Brick Blocks forming the ceiling, then land in a very precise spot on the vertical portion of the normal exit pipe. Due to the more precise nature of this setup, this often takes several tries before the player can successfully clip inside the pipe and into the wall. In all setups, the camera has to scroll enough for even one pixel of the first Warp Zone pipe to show, otherwise the player is softlocked until the time limit runs out.[5][dead link]

Once the player is in the Warp Zone room, entering the left or right pipe leads to the Minus World. The middle pipe leads to World 5-1. (This advances the player further than normal, although it skips past the Warp Zone from World 4-2 to World 8.) However, if the screen is scrolled all the way over so that the "Welcome to Warp Zone!" message appears, the Warp Zone is correctly loaded and the pipes lead to their intended destinations.

It is not possible to enter the Minus World from either of the Warp Zones in World 4-2. Through hacking, the pipes in the zone above the beanstalk are shown to lead back to the beginning of that section while the pipe leading to World 5-1 functions normally.[6]

Cartridge swapping[edit]

Another method of accessing glitch worlds, including the Minus World, involves swapping cartridges with Tennis while the power is on, which can potentially damage the console's hardware.[7] This glitch is due to the coincidental usage of the same RAM area between the two games that prevents a fail-safe from clearing the value that would normally store the most recently played world, which is used when the A Button is held down on the Start screen to continue a world after a Game Over. This value is overwritten by a footstep sound effect counter in Tennis.[8]

Cause[edit]

The first 48 characters of the second CHR table (PPU pattern table) from the internal data for Super Mario Bros.. The portion highlighted in red corresponds to Tile 36 of the said table, being the basis for the Minus World glitch (which is identified internally as "World 36").(Technical details: table is read from left to right, top to bottom, count starts at 0)
The first 48 characters of the second CHR table within the Super Mario Bros. data, with tile 36 (blank) marked in red

The graphic that enumerates a world appears in the heads-up display and Warp Zone, and it is unbounded to the actual number graphics. For any world higher than 9, the game will start using graphics for text and level objects. This is used intentionally in World 4-2's Warp Zone, which has only one pipe in the center, even though all Warp Zones are designed to support travel to exactly three worlds. The left and right pipes have destinations set to World 36, corresponding to an empty background-colored tile in the second CHR table.

Entering the Warp Zone in World 1-2 without activating the "WELCOME TO WARP ZONE!" text causes the Warp Zone to behave like World 4-2's, with the center pipe sending the player to World 5. Since World 1-2 has three pipes, the player can actually enter the pipes corresponding to World 36, sending them to a level indicated with "World 'Blank Tile'-1."

Related glitch worlds and levels[edit]

Screensot of glitch world --1 in smb.
"World --1" (actually World 40-1), one of the 256 worlds

Super Mario Bros. actually has 256 worlds in total; however, World 0 (which starts with an underwater version of World 4-4), World 9, and onward are glitched and reuse pointers from other levels in the level data. The Minus World (internally World 36) is the only one that can be accessed legitimately in the original versions of the game, and the rest can only be accessed via hacking, cheats, or via performing the cartridge swapping glitch.

It is possible for each world to have up to 256 levels, however most of these levels beyond the ones that can be normally accessed are glitched and either require hacking the game to access them, or by completing the fourth level and so on by using Goal Poles as exits. Common descriptions of these glitch levels include:

  • Duplicate levels - some glitch levels simply reuse the original data, including the exact enemy layouts and properties, however warps do not work properly and send the player back to the beginning of the level instead.[9]
  • Incorrect graphics and palettes used in the level - for example, World -2 (36-2) loads World 3-4 with the palette and tilesets used from underwater levels
  • Randomized enemy and level layouts, sprites and properties as a result of the game loading garbage data as a level
    • Sometimes, a glitch level could involve spawning into a Coin Heaven with a blank timer, which causes the player to instantly lose due to the game thinking the time is up.[9]
    • It is possible for glitch levels to also load the pipe entering cutscene (which is normally used before underground and underwater levels), usually up to three times before the level actually begins.[9] The player may also end up being in the cutscene state in some glitch levels and walk in an endless hallway until Mario/Luigi collides with an enemy or falls into a bottomless pit.[10]
  • Black screens or instant death due to bottomless pits or no timer, which put the player in an unwinnable state until they either reset the game or (if the game is still playable) lose all their lives.
  • Sometimes, there are glitch levels that the player cannot move around in, such as World -A (36-10).
  • Some glitch levels may even end up crashing the game if enough progress has been made into the level, usually from loading an invalid enemy or object.[10]

In glitch worlds above World 8, beating a glitch level with a castle exit (hitting the Axe) will cause the ending to be treated as if the player has completed the game, even if it only displays the Mushroom Retainer's "Thank you Mario! But the princess is in another castle!" line. The player can return to the title screen as normal by pressing B Button, and Hard Mode will also be triggered as usual.

"World 9"[edit]

A glitch level 9-1 from Super Mario Bros.
"World 9-1" in Super Mario Bros.

The existence of these glitch levels created a rumor that sparked in Japan: a lightning strike on a Family Computer was said to create a Super Mario Bros. level never seen before, thought to be part of a secret World 9 (World 9-1 being an underwater version of World 6-2 that requires waiting a little to complete).[11] According to an interview with Shigeru Miyamoto in Family Computer Magazine issue 9 in April 1986, the creation of World 9 in Super Mario Bros.: The Lost Levels was inspired by the commotion surrounding the World 9 glitch.[12] World 9 in this game also contains levels that are designed like overworld levels but with underwater properties, graphics, and palette, alluding to the descriptions of these glitch levels.

Other versions[edit]

It is possible to perform the Minus World glitch in other versions and direct emulations of Super Mario Bros., as well as Super Mario Bros.: The Lost Levels. However, the way this glitch behaves varies per version of the game, with some versions sending the player to completely different places in the same level or sending them to a different version of World -1 altogether. This does not include remakes of the game (such as Super Mario All-Stars and Super Mario Bros. Deluxe), which completely remove the Minus World glitch due to various differences in the games' technical data.

Family Computer Disk System port[edit]

Minus World, the glitch from Super Mario Bros. (Disk System version).
The Family Computer Disk System version of the Minus World

In the Family Computer Disk System port of Super Mario Bros., the Minus World is accessed the same way, but it is very different in design[13] due to the game loading different level data than the cartridge version.

World -1 is just like World 5-3 but with underwater gameplay (despite lacking actual visual water) and some unusual elements, such as multiple floating Princess Toadstools without hitboxes, a floating headless Bowser, a misplaced Hammer Bro, as well as all objects using the "underwater" palettes (that is, green is replaced by gray), causing odd visuals. If the player defeats the headless Bowser, the game will crash near the flagpole, though there is a small chance for the game not to crash and the player will instead receive a few fireworks.

The level has a Goal Pole (without the flag), allowing the level to be completed normally. It can easily stop the game from progressing if touched too high, however. The level eventually leads to World -2, a copy of World 7-3. However, the checkpoint is placed beneath the bridge, leading to an unwinnable state if Mario dies during the level. This level can also be completed normally and leads to World -3, a copy of World 4-4 that lacks its fake Bowser and maze elements, is set underground, and filled with flying Bloobers that can be stomped for 1,000 points. This weakness is otherwise unused due to Mario having different physics underwater, though it does appear in Super Mario Bros.: The Lost Levels. In addition, upon the player completing the level, Toad's message of "Thank you, Mario! But our princess is in another castle!" plays as normal, despite Toad's sprite being missing.

Beating World -3 takes the player to the title screen, as the game treats completing a castle level in World 8 or later as beating the game. If the player starts the game again after going through the Minus World, Hard Mode will be activated as normal.

VS. Super Mario Bros.[edit]

In VS. Super Mario Bros., some bricks located above the end pipe are removed to prevent the trick from being performed. However, it is not impossible to access, as the player can clip through the bricks under the pipe[14] or the pipe itself.[15] This version of the Minus World resembles the underwater portion of World 6-2. This room is actually the first level to exist in the Super Mario Bros. code in all versions.

Super Mario Bros.: The Lost Levels[edit]

Attempting to do this with the Warp Zone pipe to World 4 in World 1-2 of Super Mario Bros.: The Lost Levels will lead to two possible outcomes. First, it can send Mario or Luigi to the bonus area in another part of the level.[16] Second, it could send him back to the underground bonus area of World 1-1. The game will still recognize the level as World 1-2 and the time will not reset. Completing it will send the player to World 1-3.[17][18]

All Night Nippon: Super Mario Bros.[edit]

By using the same trick in All Night Nippon: Super Mario Bros., if Mario enters the leftmost pipe, he will instead be transported through the end-of-level pipe and be able to progress to World 1-3. If he enters the other pipes, he will be sent back to World 1-1, but it will be labeled 1-2 with the time not having been reset and all pipes hosting Piranha Plants. If he completes this level, he progresses to World 1-3, but dying sends him back to the real World 1-2.[19][20]

NES Remix series[edit]

Most instances of Super Mario Bros. throughout the NES Remix series are direct emulations of the original game, meaning that most glitches, including the ability to access the Minus World, can be performed once again. However, due to the short nature of the various challenge stages throughout these games, any instances of accessing the Minus World cannot be performed. Although it is possible to perform the glitch in NES Remix's Remix I-16 (as it is a full run of World 1-2 but mirrored and playing as Luigi), attempting to use the Warp Zone in this stage will count as a miss, and as a result the glitch cannot be performed there.

Super Luigi Bros. (NES Remix 2)[edit]

The Minus World can be entered in Super Luigi Bros. from NES Remix 2; however, due to Luigi's higher jumps, it is trickier to do so than in the original game. Like the rest of this mode, it is mirrored so Luigi has to swim from right to left.[21]

Speed Mario Bros. (Ultimate NES Remix)[edit]

Speed Mario Bros., a version of the original game that plays twice as fast, is a mode found in Ultimate NES Remix. The Minus World here behaves like the rest of the mode.[22]

Championship Mode (NES Remix 2 / Ultimate NES Remix)[edit]

The Minus World as seen in Ultimate NES Remix's Championship Mode
The Minus World as seen in Championship Mode from Ultimate NES Remix

The first stage in Championship Mode in NES Remix 2 and Ultimate NES Remix is set in Super Mario Bros., starting at World 1-1 then progresses as normal until 50 coins are collected or if the mode's timer is up. With this setup, it is possible to visit World 1-2 and perform the glitch to access the Minus World in this mode. Notably, because the coin counter is saved across worlds, it is possible to collect coins in advance in the first two levels to get enough to easily complete the stage while in the Minus World.

Nintendo World Championships: NES Edition[edit]

Various challenges in Nintendo World Championships: NES Edition are direct emulations of the original games, which also include Super Mario Bros.. However, while the Minus World glitch can be attempted in the challenges In the Zone and Mario Master, the game will detect doing the wall sliding glitch for the Minus World as a prohibited strategy, then rewind the player back to a point prior to doing the glitch, or (in the case of Mario Master) back to World 1-1. The timer will continue to run in these circumstances.[23]

References in other games[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マイナス面[?]
Mainasu-men
Minus World
German Minus-Welt[?] Minus World
Italian Minus World[?] -
Portuguese Mundo Menos[?] Minus World
Spanish Mundo -1[?] World -1
Mundo Negativo (Mario + Rabbids Kingdom Battle)[?] Negative World / Minus World

References[edit]

  1. ^ "The 'Minus World' isn't a secret bonus level, and in fact isn't really numbered "−1" at all. The level is actually numbered "36–1", but the number "36" happens to be represented by a blank tile in the game. This gives the impression that the screen reads 'World −1.'" – Super Mario Bros. “Minus World”. Transmission Zero (British English). Archived October 13, 2007, 03:53:44 UTC from the original via Wayback Machine. Retrieved July 6, 2024.
  2. ^ November/December 1988. Nintendo Power Volume 3. Nintendo of America (American English). Page 55.
  3. ^ September 1997. Nintendo Power Volume 100. Nintendo of America (American English). Page 68.
  4. ^ Video by "selsine gaming" on how to perform the glitch
  5. ^ A video of the glitch performed, on YouTube
  6. ^ Video of 4-2 Warp Pipe experiment
  7. ^ Experiments with the Tennis cartridge
  8. ^ Access Glitch Worlds in Super Mario Bros. via NES Tennis
  9. ^ a b c YouTube video titled "SMB1 Glitched Worlds" by Kosmic, at 8:41 into the video]
  10. ^ a b YouTube video titled "Glitched Worlds in Super Mario Bros!" by Kosmic, which also features some glitch levels crashing
  11. ^ Legends of Localization Super Mario Bros.: Miscellaneous
  12. ^ April 1986. Famimaga issue 9. Page 68-69.
  13. ^ A YouTube video of the FDS version of the Minus World
  14. ^ A video of the glitch being performed in the arcade version.
  15. ^ Another video with a slightly different method.
  16. ^ Glitch to 1-2 bonus area
  17. ^ Tutorial: How to Beat Super Mario Bros.: The Lost Levels in 7:56
  18. ^ TAS run showing the glitch to 1-1 bonus area
  19. ^ All Night Nippon 1-2 Warp Zone Oddities
  20. ^ All Night Nippon Super Mario Bros.
  21. ^ Minus World in Super Luigi Bros.
  22. ^ Minus World in Speed Mario Bros.
  23. ^ Video by taktak7095110 on X showcasing that attempting to enter the Minus World is prohibited in Nintendo World Championships: NES Edition (Japanese)