Belcha: Difference between revisions
No edit summary |
No edit summary Tags: Mobile edit Advanced mobile edit |
||
Line 3: | Line 3: | ||
|image=[[File:Belcha.png|250px]]<br>Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | |image=[[File:Belcha.png|250px]]<br>Artwork from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | ||
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance | |latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]]) | ||
}} | }} | ||
'''Belcha''' (referred to as '''Belcher''' in a preview)<ref>{{cite|date=November 1996|title=''Nintendo Magazine System'' (UK) Issue #50|page=84}}</ref> is a giant animate [[barrel]] and the first boss of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Belcha has a large set of wooden teeth and large, red veins in its eyes. Belcha is one of the only two bosses who do not reappear in ''[[Donkey Kong Land III]]'', the other one being [[Squirt (boss)|Squirt]]. Belcha is fought at the end of [[Lake Orangatanga]], in [[Belcha's Barn]], where it is shown that Belcha's height nearly goes from the floor to ceiling, thus preventing the Kongs from passing it. Belcha's repeated attack pattern consists of spitting out a [[barrel]] at [[Dixie Kong|Dixie]] and [[Kiddy Kong]], and then jumping forward, chattering its teeth a couple of times. Belcha can be attacked if the [[Kong]]s throw the yellow [[Knik-Knak]] revealed from the barrel into Belcha's mouth while its teeth are not in the way. After eating the Knik-Knak, Belcha burps (hence the name), propelling itself backward. Eventually, Belcha falls into a pit on the other end, therefore being defeated. In the [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|version]], [[Cranky Kong]] shows up after Belcha is defeated, just like with later bosses, and mentions that Belcha would make for useful firewood. However, during the boss fight, as Belcha jumps forward, it slowly pushes the Kongs toward a pit on the left. | '''Belcha''' (referred to as '''Belcher''' in a preview)<ref>{{cite|date=November 1996|title=''Nintendo Magazine System'' (UK) Issue #50|page=84}}</ref> is a giant animate [[barrel]] and the first boss of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Belcha has a large set of wooden teeth and large, red veins in its eyes. Belcha is one of the only two bosses who do not reappear in ''[[Donkey Kong Land III]]'', the other one being [[Squirt (boss)|Squirt]]. Belcha is fought at the end of [[Lake Orangatanga]], in [[Belcha's Barn]], where it is shown that Belcha's height nearly goes from the floor to ceiling, thus preventing the Kongs from passing it. Belcha's repeated attack pattern consists of spitting out a [[barrel]] at [[Dixie Kong|Dixie]] and [[Kiddy Kong]], and then jumping forward, chattering its teeth a couple of times. Belcha can be attacked if the [[Kong]]s throw the yellow [[Knik-Knak]] revealed from the barrel into Belcha's mouth while its teeth are not in the way. After eating the Knik-Knak, Belcha burps (hence the name), propelling itself backward. Eventually, Belcha falls into a pit on the other end, therefore being defeated. In the [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|version]], [[Cranky Kong]] shows up after Belcha is defeated, just like with later bosses, and mentions that Belcha would make for useful firewood. However, during the boss fight, as Belcha jumps forward, it slowly pushes the Kongs toward a pit on the left. |
Revision as of 15:32, October 6, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: add 4-koma Gag Battle information
Belcha | |
---|---|
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble! | |
First appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) |
Latest appearance | Donkey Kong Country 3 (Game Boy Advance) (2005) |
Belcha (referred to as Belcher in a preview)[1] is a giant animate barrel and the first boss of Donkey Kong Country 3: Dixie Kong's Double Trouble! Belcha has a large set of wooden teeth and large, red veins in its eyes. Belcha is one of the only two bosses who do not reappear in Donkey Kong Land III, the other one being Squirt. Belcha is fought at the end of Lake Orangatanga, in Belcha's Barn, where it is shown that Belcha's height nearly goes from the floor to ceiling, thus preventing the Kongs from passing it. Belcha's repeated attack pattern consists of spitting out a barrel at Dixie and Kiddy Kong, and then jumping forward, chattering its teeth a couple of times. Belcha can be attacked if the Kongs throw the yellow Knik-Knak revealed from the barrel into Belcha's mouth while its teeth are not in the way. After eating the Knik-Knak, Belcha burps (hence the name), propelling itself backward. Eventually, Belcha falls into a pit on the other end, therefore being defeated. In the Game Boy Advance version, Cranky Kong shows up after Belcha is defeated, just like with later bosses, and mentions that Belcha would make for useful firewood. However, during the boss fight, as Belcha jumps forward, it slowly pushes the Kongs toward a pit on the left.
One of the secret caves is named "Belcha's Burrow". Despite having Belcha's name, this secret cave is located a considerable distance away from Lake Orangatanga and can only be accessed by the Gyrocopter very late in the game.
Gallery
Sprite from Donkey Kong Country 3: Dixie Kong's Double Trouble! (Dixie Kong's Photo Album)
Belcha, as seen in 4-koma Gag Battle
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ベルチャ[?] Berucha |
Belcha | |
German | Belcha[?] | - | |
Italian | Belcha[?] | - |
References
- ^ November 1996. Nintendo Magazine System (UK) Issue #50. Page 84.