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{{distinguish|Jump Charge}}
{{about|the move|the badge that grants this move in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)#Crouching High Jump|Badge (Super Mario Bros. Wonder) § Crouching High Jump]]|the Badge Challenge course in the same game|[[POOF! Badge Challenge Crouching High Jump I]]}}
{{redirect|Charge jump|the [[Badge]] in [[Paper Mario]]|[[Jump Charge]]}}
[[File:Power Squat Jump.gif|frame|Mario performing a Power Squat Jump]]
[[File:Power Squat Jump.gif|frame|Mario performing a Power Squat Jump]]
The '''charge jump''', also known as the '''Power Squat Jump''',<ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref> or '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]] and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and [[Super Mario All-Stars|its]] [[Super Mario Advance|remakes]]. It is done by holding down on the {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain ducking; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally can't. In ''Super Mario Advance'', the characters perform a backflip upon using the Power Squat Jump.
The '''Crouching High Jump''', also known as the '''Power Squat Jump'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1988|title=''Super Mario Bros. 2'' instruction booklet|page=12}}</ref><ref>{{cite|language=en-us|date=July/August 1988|title=''Nintendo Power'' Volume 1|page=23|publisher=Nintendo of America}}</ref><ref>{{cite|date=1989|title=''Super Mario Bros. 2 Inside Out'', Part II|page=10 and 16|publisher=Nintendo Power|language=en-us}}</ref><ref>{{cite|language=en-us|date=1993|title=''Super Mario All-Stars'' instruction booklet|publisher=Nintendo of America|page=17}}</ref> (alternatively '''power squat jump'''), '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>{{cite|date=1989|title=''Super Mario Bros. 2 Inside Out'', Part I|page=17|publisher=Nintendo Power|language=en-us}}</ref><ref>{{cite|date=1989|title=''Super Mario Bros. 2 Inside Out'', Part II|page=16 and 24|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|date=Spring 1991|publisher=Nintendo of America|language=en-us|title=NES Game Atlas Nintendo Player's Guide|page=24}}</ref> '''Super Jump''',<ref>{{cite|date=1993|language=en-us|title=''Super Mario All-Stars'' Player's Guide|page=97|publisher=Nintendo of America}}</ref><ref>{{cite|date=2001|title=''Super Mario Advance'' instruction booklet|page=20|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|language=en-us|date=2003|publisher=Nintendo of America|title=''Mario & Luigi: Superstar Saga'' instruction booklet|page=40}}</ref> or '''charge jump''',<ref>[[Yamamura's Dojo]] in ''[[Super Mario Maker 2]]''</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding Down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump.


Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the ''Mario Bros.'' remakes found in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series and ''[[Mario & Luigi: Superstar Saga]]'' let Mario and Luigi perform this move.
Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the [[Mario Bros. (Game Boy Advance)|''Mario Bros.'' remakes]] found in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and ''[[Mario & Luigi: Superstar Saga]]'' let Mario and Luigi perform this move.


In ''[[Super Mario Maker 2]]'', the player is able to perform the charge jump the same way after obtaining the [[SMB2 Mushroom]].
In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching.


In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''Super Mario Maker 2'', the [[Somersault|Backwards Somersault]] is performed in the same way as the charge jump.
In ''[[Super Mario Bros. Wonder]]'', characters are able to perform the move by equipping the Crouching High Jump [[Badge (Super Mario Bros. Wonder)|badge]].
 
==Profiles==
==Official profiles==
===''Super Mario Bros. 2''===
===''Super Mario Bros. 2''===
*'''Wii Virtual Console manual:''' ''"Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump."''
*'''Wii Virtual Console manual:''' "''Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump.''"


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ためジャンプ<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet, page 19.</ref>
|Jap=ためジャンプ<ref>{{cite|title=''Yume Kōjō: Doki Doki Panic'' instruction booklet|page=19|language=ja|date=1987|publisher=Nintendo}}</ref>
|JapR=Tame Janpu
|JapR=Tame Janpu
|JapM=Good Jump
|JapM=Charge Jump
|Fra=Saut Chargé
|ChiS=蓄力跳
|FraM=Charged Jump
|ChiSR=Xǜlì Tiào
|ChiSM=Charge Jump
|Fre=Saut Chargé
|FreM=Charged Jump
|Ita=Salto potenziato<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian manual|page=12}}</ref>
|Ita2=Salto Potente mentre sei Rannicchiato<ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian manual|page=17}}</ref>
|Ita3=Super Salto<ref>{{cite|title=''[[Super Mario Bros. 2]]'' Italian e-manual|page=1}}</ref><ref>{{cite|title=''[[Super Mario Advance]]'' European manual|page=105|language=it|publisher=Nintendo of Europe|date=2001}}</ref>
|Ita4=Salto Super<ref>{{cite|title=''[[Super Mario Advance]]''  European manual|page=108|language=it|publisher=Nintendo of Europe|date=2001}}</ref>
|Ita5=Salto super<ref>{{cite|language=it|date=2002|title=''[[Super Mario World: Super Mario Advance 2]]'' European manual|page=116|publisher=Nintendo of Europe}}</ref><ref>{{cite|language=it|date=2002|title=''[[Yoshi's Island: Super Mario Advance 3]]'' European manual|page=116|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Super Mario Advance 4: Super Mario Bros. 3]]'' European manual|page=116|date=2003|publisher=Nintendo of Europe|language=it}}</ref><ref>{{cite|title=''[[Mario & Luigi: Superstar Saga]]'' European manual|page=84|date=2003|publisher=Nintendo of Europe|language=it}}</ref>
|Ita6=Salto potente<ref>{{cite|title=''[[Super Mario All-Stars Limited Edition]]'' Italian manual|date=2010|publisher=Nintendo of Europe|language=it|page=35}}</ref>
|Ita7=Super salto<ref>{{cite|title=''[[Super Mario Bros. 2]]'' ([[Virtual Console]])|page=3}}</ref>
|Ita8=Gransalto da abbassati
|Ita8N=''Super Mario Bros. Wonder''
|ItaM=Powered-up jump
|Ita2M=Power Jump while you are Crouched
|Ita3M=Super Jump
|Ita4M=Super Jump
|Ita5M=Super jump
|Ita6M=Power(ful) jump
|Ita7M=Super jump; shared with [[Co-Star Super Jump]]
|Ita8M=Big-jump from crouched/ing
}}
}}
==References==
==References==
<references/>
<references/>
{{SMB2}}
{{SMB2}}
{{MB}}
{{MB}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Mario Bros.]]
[[Category:Mario Bros.]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. Wonder]]
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Maker 2]]
[[it:Salto caricato]]

Latest revision as of 11:05, September 17, 2024

This article is about the move. For the badge that grants this move in Super Mario Bros. Wonder, see Badge (Super Mario Bros. Wonder) § Crouching High Jump. For the Badge Challenge course in the same game, see POOF! Badge Challenge Crouching High Jump I.
"Charge jump" redirects here. For the Badge in Paper Mario, see Jump Charge.
Mario doing a Power Squat Jump
Mario performing a Power Squat Jump

The Crouching High Jump, also known as the Power Squat Jump[1][2][3][4] (alternatively power squat jump), Power Jump,[5] Squat Jump,[6][7][8] Super Jump,[9][10][11] or charge jump,[12] is a jump that Mario, Luigi, Princess Toadstool, and Toad can perform in Super Mario Bros. 2 and its reissues in Super Mario All-Stars and Super Mario Advance. It is done by holding Down on +Control Pad to charge up and then jumping. Characters do not necessarily have to remain ducking; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In Super Mario Advance, the characters perform a backflip upon using the charge jump.

Although this move did not appear in early versions of Mario Bros., the Mario Bros. remakes found in the Super Mario Advance series and Mario & Luigi: Superstar Saga let Mario and Luigi perform this move.

In Super Mario 3D Land, Super Mario 3D World, and the Super Mario 3D World game style in Super Mario Maker 2, the Backward Somersault must be charged up first, in the same way as the charge jump. As of version 3.0.0 in Super Mario Maker 2, the player is also able to perform the charge jump itself after obtaining the SMB2 Mushroom in the Super Mario Bros. style, though its charge resets when the player stops crouching.

In Super Mario Bros. Wonder, characters are able to perform the move by equipping the Crouching High Jump badge.

Profiles[edit]

Super Mario Bros. 2[edit]

  • Wii Virtual Console manual: "Hold down on +Control Pad until your character starts to flash, then press Two Button to perform an extra-high jump."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ためジャンプ[13]
Tame Janpu
Charge Jump
Chinese (simplified) 蓄力跳[?]
Xǜlì Tiào
Charge Jump
French Saut Chargé[?] Charged Jump
Italian Salto potenziato[14] Powered-up jump
Salto Potente mentre sei Rannicchiato[15] Power Jump while you are Crouched
Super Salto[16][17] Super Jump
Salto Super[18]
Salto super[19][20][21][22] Super jump
Salto potente[23] Power(ful) jump
Super salto[24] Super jump; shared with Co-Star Super Jump
Gransalto da abbassati[?] Big-jump from crouched/ing Super Mario Bros. Wonder

References[edit]

  1. ^ 1988. Super Mario Bros. 2 instruction booklet. Nintendo of America (American English). Page 12.
  2. ^ July/August 1988. Nintendo Power Volume 1. Nintendo of America (American English). Page 23.
  3. ^ 1989. Super Mario Bros. 2 Inside Out, Part II. Nintendo Power (American English). Page 10 and 16.
  4. ^ 1993. Super Mario All-Stars instruction booklet. Nintendo of America (American English). Page 17.
  5. ^ Nintendo PlayChoice-10 Super Mario Bros. 2 instructions
  6. ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo Power (American English). Page 17.
  7. ^ 1989. Super Mario Bros. 2 Inside Out, Part II. Nintendo of America (American English). Page 16 and 24.
  8. ^ Spring 1991. NES Game Atlas Nintendo Player's Guide. Nintendo of America (American English). Page 24.
  9. ^ 1993. Super Mario All-Stars Player's Guide. Nintendo of America (American English). Page 97.
  10. ^ 2001. Super Mario Advance instruction booklet. Nintendo of America (American English). Page 20.
  11. ^ 2003. Mario & Luigi: Superstar Saga instruction booklet. Nintendo of America (American English). Page 40.
  12. ^ Yamamura's Dojo in Super Mario Maker 2
  13. ^ 1987. Yume Kōjō: Doki Doki Panic instruction booklet. Nintendo (Japanese). Page 19.
  14. ^ Super Mario Bros. 2 Italian manual. Page 12.
  15. ^ Super Mario All-Stars Italian manual. Page 17.
  16. ^ Super Mario Bros. 2 Italian e-manual. Page 1.
  17. ^ 2001. Super Mario Advance European manual. Nintendo of Europe (Italian). Page 105.
  18. ^ 2001. Super Mario Advance European manual. Nintendo of Europe (Italian). Page 108.
  19. ^ 2002. Super Mario World: Super Mario Advance 2 European manual. Nintendo of Europe (Italian). Page 116.
  20. ^ 2002. Yoshi's Island: Super Mario Advance 3 European manual. Nintendo of Europe (Italian). Page 116.
  21. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 European manual. Nintendo of Europe (Italian). Page 116.
  22. ^ 2003. Mario & Luigi: Superstar Saga European manual. Nintendo of Europe (Italian). Page 84.
  23. ^ 2010. Super Mario All-Stars Limited Edition Italian manual. Nintendo of Europe (Italian). Page 35.
  24. ^ Super Mario Bros. 2 (Virtual Console). Page 3.