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{{DKClevelbox
{{DKC level infobox
|title=Blackout Basement
|image=[[File:Blackout Basement SNES.png]]
|image=[[Image:Blaba.png{{!}}230px]]
|code=5 - 6 (SNES & GBC)<br>5 - 5 (GBA)
|code=5 - 6 (SNES)<br>5 - 5 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=The lights flicker on and off in this level, making the level harder for the player.
|track=Fear Factory
|before=[[Mine Cart Madness|<<]]
|before2=[[Mine Cart Madness|<<]]
|after=[[Tanked Up Trouble|>>]]
|after2=[[Boss Dumb Drum|>>]]
|before2=[[Elevator Antics|<<]]
|before3=[[Elevator Antics|<<]]
|after2=[[Mine Cart Madness|>>]]
|after3=[[Mine Cart Madness|>>]]
}}
}}
'''Blackout Basement''' is the twenty-eighth level of the popular ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Country]]''. It is also the sixth and final level of the [[Kremkroc Industries, Inc.]] area. In the [[Game Boy Advance]] version of the game, Blackout Basement is the twenty-seventh level in the game, as well as the fifth level of Kremkroc Industries, Inc.
'''Blackout Basement''' is the twenty-eighth level in ''[[Donkey Kong Country]]'' and the sixth and final level of [[Kremkroc Industries, Inc.]] In the [[Game Boy Advance]] remake Blackout Basement and [[Mine Cart Madness]] switched positions, making Blackout Basement the fifth level of the world and the twenty-seventh overall level. Blackout Basement is both the second and last factory level, and it has a unique feature where the lights flicker on and off every few seconds. While the surroundings are entirely dark, the only things visible on-screen are the [[Kong]]s, items (such as [[banana]]s), [[barrel]]s, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which [[Donkey Kong]] and [[Diddy Kong]] can cross by using floating platforms and swinging [[rope]]s.


In this unique factory level, the [[Kong]]s will face a never before seen obstacle. This obstacle is the broken lights, which will flicker on and off throughout the whole level. This will cause the level to become increasingly difficult, as the monkeys will have a harder time seeing where to go. To make things worse, the level will be filled with many [[rope]]s, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies will also be scattered everywhere to bump into the Kongs when they can't see. With the short moments of bright light, the heroes will have to make their way cautiously through the level. Enemies in this factory level include [[Kritter]]s, [[Klump]]s, [[Klaptrap]]s, and [[Manky Kong]]s.
==Layout==
{{multiframe|[[File:BlackoutBasement-GBC-2.png]] [[File:BlackoutBasement-GBA.png|180px]]|Blackout Basement's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
At the beginning of the level, the Kongs travel down a long set of stairs with the level's first [[DK Barrel]] at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the [[KONG Letters|letter K]] above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of [[banana]]s on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms. An [[Enguarde]] [[animal token|Token]] hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy [[tire (object)|tire]] sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's [[Star Barrel|Continue Barrel]] floats above and abyss with a platform supporting a tire under it.


==Level Layout==
After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it. Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a [[Iron Barrel|steel keg]] on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs is a group of Kritters, which march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.
{{br|left}}


At the beginning of the level, the monkeys will need to walk down a set of stairs and and walk up a smaller stairway to by greeted by a Kritter. Once the foe is defeated, the heroes should head over a small gap and beat another Kritter. Over the next gap, they will grab the letter K, then have to travel down another stairway to find an abyss. It must be crossed with the platform in the center of it. When they do cross it, they will have to get over a larger abyss, using several more platforms. Through the darkness, the monkeys will then have to cross the following abyss nearby with a tire on a platform. After they bounce their way over the pit, they will need to defeat a few more enemies and find another gap with three platforms inside it. With the tires on the platforms, the heroes should make their way over the pit and break into an area on the floor to grab the letter O. Farther on, the monkeys will have to bounce off of a tire to reach the [[Star Barrel]].
==Enemies==
The following enemies appear in the following quantities:


Halfway through the level now, the group will need to defeat a Klump and swing along a long rope to cross a pit. On the other end of the pit, the monkeys will encounter another Klump to defeat as they walk up a small set of stairs. After riding over a moving platform to cross an abyss, the Kongs will need to jump into another abyss to land on a platform. It will lead them up a high ledge, where they will have to head east, as before, and walk down more stairs, beating two more Klumps. On the edge of the area, the monkeys will see a swinging rope. When it moves toward them, they should grab on and travel to the next area, where they will have to cross another abyss with two moving platforms. This abyss will be followed by another one, and it must be crossed with some platforms hovering over the area. Again, the monkeys will find yet another abyss after this. The only way to cross it will be by using a falling platform in the center of it. Once this is passed, the monkeys will have to continue along the factory path and find the next pit with four falling platforms in it. With the still-flickering lights, the heroes will need to jump to each platform and cross the pit. When this is over, the apes will fall down a small ledge and find a few barrels rolling into them. These barrels, from the nearby Manky Kong, will have to be avoided at all costs. Once the Manky Kong is found and defeated, they will need to head up a long set of stairs and defeat a group of Kritters. They can all be knocked out with just a simple cartwheel. After that, [[Donkey Kong|Donkey]] and [[Diddy]] will need to dodge one moee Klaptrap and walk up a small ledge to find the level's exit.
<gallery>
Klaptrap_DKC.png|[[Klaptrap]] (5)
Klump DKC sprite.png|[[Klump]] (4)
Kritter-DKC.png|[[Kritter]] (16)
Manky_Kong_DKC.png|[[Manky Kong]] (1)
</gallery>


==Bonus Level(s)==
==Items and objects==
The following items and objects appear in the following quantities:


*Near the end of the level, the monkeys will have to jump along four falling platforms. Under the last platform, the heroes will notice a lone banana. They should fall down to that banana and then land in a hidden barrel below it. They will be send to a [[Bonus Level]], where they will need to shoot through several barrels around an open area, trying to grab as many bananas possible. This, though, must be done as the lights blink on and off. Once they are done, the monkeys can exit to the right.
<gallery>
*After exiting the first Bonus Level, the heroes will be shot into the main level and break an area of the ground. A barrel will them pop out of it. They should pick up and carry the barrel through the level. After passing a barrel throwing Manky Kong, the monkeys will meet a group of Kritters. The two Kongs will have to set their barrel down and defeat the foe, then come back to pick up the barrel. After that, they will drop down a ledge. There, they should turn around and blow away the wall to the left to reveal an opening. It will lead them to a Bonus Level. There, they will have to watch as an [[Extra Life Balloon]] moves around four barrels. Once it stops, the balloon will disappear. If the monkeys choose the correct barrel that it stopped on, they will be given a prize. Afterwards, they will exit the bonus automatically.
DK Barrel DKC.png|[[DK Barrel]] (3)
Enguarde Token Sprite SNES.png|[[Enguarde]] [[animal token|Token]] (1)
Steel_Keg_DKC.png|[[Iron Barrel|Steel keg]] (1)
</gallery>


==Trivia==
===K-O-N-G Letters===
*In the [[Game Boy Advance]] remake of ''Donkey Kong Country'', this level switched positions with [[Mine Cart Madness]], making it the fifth level of Kremkroc Industries, Inc.
[[File:BlackoutBasement-SNES-1.png|thumb|The location of the letter G]]
*'''K:''' When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
*'''O:''' Just before the Continue Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
*'''N:''' The letter N is in the center between all the barrels in the first [[Bonus Level]].
*'''G:''' Just before the end of the level, the letter G is hovering over a platform with four Kritters.
{{br}}
==Bonus Levels==
[[File:DKC SNES Blackout Basement BonusRoomB.png|thumb|The second Bonus Level]]
Blackout Basement has two Bonus Levels, listed by their type in the Game Boy Advance version:


==Names in other Languages==
*'''''Collect the Prizes!''''': Sometime after the Continue Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first [[Bonus Barrel]] is hidden below it. In the [[Bonus Level]], the Kongs must blast from eight [[Barrel Cannon]]s. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
{{Foreignname|
*'''''Stop the Barrel!''''': After exiting the first Bonus Level, the Kongs land onto an item cache which releases a steel keg. The lead Kong must pick up the steel keg and go down, throw it at a wall to the left, and ride the steel keg for the remainder of the level. Eventually, the steel keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a [[Red Balloon|Life Balloon]] as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Life Balloon stopped in, they win the Life Balloon as a prize. The Kongs leave the Bonus Level after either winning or losing.
|Fra=Cave Camouflée
 
|FraM=Camouflage Basement
==Gallery==
<gallery>
Blackout Basement DKC.png|A trio of Klaptraps attacking the Kongs
Blackout Basement DKC screen 2.png|Donkey Kong holds a barrel during the blackout
DKC SNES Blackout Basement K.png|The letter K
DKC SNES Blackout Basement O.png|The letter O
DKC SNES Blackout Basement N.png|The letter N, in the first Bonus Level
BlackoutBasement-SNES-2.png|The Kongs jump on a platform over an Enguarde Token, which can be reached by a roll-jump.
BlackoutBasement-GBC.png|Donkey Kong on a platform in the Game Boy Color version
Blackout Basement GBA darkness.png|The Kongs during the blackout in the Game Boy Advance version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=オンボロこうじょう
|JapR=Onboro kōjō
|JapM=Worn-out Factory
|Spa=Sótano Oscuro
|Spa=Sótano Oscuro
|SpaM=Dark Basement}}
|SpaM=Dark Basement
<br clear=all>
|Fre=Cave Camouflée (SNES)<br>Cave Noir (GBC)<br> Sous-sol nuit noire (GBA)
|FreM=Camouflaged Basement<br>Dark Basement<br> Dark Night Underground (GBA)
|Ger=Kaos-Keller (GBA)
|GerM=Chaos Basement
|Ita=Cantina Cattiva
|ItaM=Bad Basement
}}
 
{{DKC}}
{{DKC}}
[[Category:Donkey Kong Places]]
{{DKC levels}}
[[Category:Factories]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country levels]]
[[Category:Factories]]

Latest revision as of 20:43, September 16, 2024

Level
Blackout Basement
Blackout Basement SNES.png
Level code 5 - 6 (SNES & GBC)
5 - 5 (GBA)
Game Donkey Kong Country
Music track Fear Factory
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Blackout Basement is the twenty-eighth level in Donkey Kong Country and the sixth and final level of Kremkroc Industries, Inc. In the Game Boy Advance remake Blackout Basement and Mine Cart Madness switched positions, making Blackout Basement the fifth level of the world and the twenty-seventh overall level. Blackout Basement is both the second and last factory level, and it has a unique feature where the lights flicker on and off every few seconds. While the surroundings are entirely dark, the only things visible on-screen are the Kongs, items (such as bananas), barrels, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which Donkey Kong and Diddy Kong can cross by using floating platforms and swinging ropes.

Layout

Blackout Basement Blackout Basement in the Game Boy Advance version of Donkey Kong Country
Blackout Basement's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

At the beginning of the level, the Kongs travel down a long set of stairs with the level's first DK Barrel at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the letter K above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of bananas on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms. An Enguarde Token hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy tire sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's Continue Barrel floats above and abyss with a platform supporting a tire under it.

After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it. Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a steel keg on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs is a group of Kritters, which march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.

Enemies

The following enemies appear in the following quantities:

Items and objects

The following items and objects appear in the following quantities:

K-O-N-G Letters

Blackout Basement
The location of the letter G
  • K: When the Kongs encounter the second Kritter, they must bounce on it to collect the letter K over a gap.
  • O: Just before the Continue Barrel is a gap that the Kongs can cross by jumping from three bouncing tires. From the last tire, they must bounce down onto an item cache, which then releases the letter O.
  • N: The letter N is in the center between all the barrels in the first Bonus Level.
  • G: Just before the end of the level, the letter G is hovering over a platform with four Kritters.

Bonus Levels

A Bonus Room in the level Blackout Basement.
The second Bonus Level

Blackout Basement has two Bonus Levels, listed by their type in the Game Boy Advance version:

  • Collect the Prizes!: Sometime after the Continue Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first Bonus Barrel is hidden below it. In the Bonus Level, the Kongs must blast from eight Barrel Cannons. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.
  • Stop the Barrel!: After exiting the first Bonus Level, the Kongs land onto an item cache which releases a steel keg. The lead Kong must pick up the steel keg and go down, throw it at a wall to the left, and ride the steel keg for the remainder of the level. Eventually, the steel keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Life Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Life Balloon stopped in, they win the Life Balloon as a prize. The Kongs leave the Bonus Level after either winning or losing.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese オンボロこうじょう[?]
Onboro kōjō
Worn-out Factory
French Cave Camouflée (SNES)
Cave Noir (GBC)
Sous-sol nuit noire (GBA)
[?]
Camouflaged Basement
Dark Basement
Dark Night Underground (GBA)
German Kaos-Keller (GBA)[?] Chaos Basement
Italian Cantina Cattiva[?] Bad Basement
Spanish Sótano Oscuro[?] Dark Basement