Puzzle Pillars: Difference between revisions
(→Ending) Tag: Mobile edit |
|||
(13 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{more | {{image|more=yes|Two players}} | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:PuzzlePillarsEZ.jpg|260px]] | |image=[[File:PuzzlePillarsEZ.jpg|260px]] | ||
Line 15: | Line 15: | ||
==Gameplay== | ==Gameplay== | ||
The goal of the game is to match up the blocks of the same color with ''Mario Party 8'' [[emblem]]s on them. Players must attempt to get as many [[point]]s from doing this as possible before time runs out. The player must hold {{button|wii|a}} to grab a block. They must hold {{button|wii|a}} and press {{button|wii|b}} to flip the block vertically. When the blocks with the emblems on them are matched up, they disappear. A certain number of blocks must be cleared on every level to progress. Additionally, the player must avoid obstacles such as blocks with a picture of a [[Bullet Bill]] on them, which deplete five seconds from the player's time if they are not matched up with other blocks of the same color in time. Some levels feature [[Bob-omb]] blocks, which explode and clear other blocks around them when matched. When the time completely runs out, the game is over. The game also ends if the player beats Level 50, which triggers a congratulatory message. When the game ends, players are offered the chance to continue from the level they were on when the game ended. If they choose to do so, they are allowed to continue, but they incur a penalty of 1,000 points. If they choose not to continue, players are returned to the Extras Zone. | The goal of the game is to match up the blocks of the same color with ''Mario Party 8'' [[emblem]]s on them. Players must attempt to get as many [[point]]s from doing this as possible before time runs out. The player must hold {{button|wii|a}} to grab a block. They must hold {{button|wii|a}} and press {{button|wii|b}} to flip the block vertically. When the blocks with the emblems on them are matched up, they disappear. A certain number of blocks must be cleared on every level to progress. Additionally, the player must avoid obstacles such as blocks with a picture of a [[Bullet Bill]] on them, which deplete five seconds from the player's time if they are not matched up with other blocks of the same color in time. Some levels feature [[Bob-omb]] blocks, which explode and clear other blocks around them when matched. When the time completely runs out, the game is over. The game also ends if the player beats Level 50, which triggers a congratulatory message. When the game ends, players are offered the chance to continue from the level they were on when the game ended. If they choose to do so, they are allowed to continue, but they incur a penalty of 1,000 points. If they choose not to continue, players are returned to the Extras Zone. | ||
==Ending== | ==Ending== | ||
In the two-player version, the camera zooms out to reveal the characters, with the winner doing their winning animation and the loser doing their losing animation. If a tie occurs, both characters do their losing animations. In the single-player version, the only way to get a real ending is beating Level 50. Afterwards, the camera zooms out to reveal the character, who does their winning animation with the text "Congratulations" appearing, while the "Congratulations!" music plays. | In the two-player version, the camera zooms out to reveal the characters, with the winner doing their winning animation and the loser doing their losing animation. If a tie occurs, both characters do their losing animations. In the single-player version, the only way to get a real ending is by beating Level 50. Afterwards, the camera zooms out to reveal the character, who does their winning animation with the text "Congratulations" appearing, while the "Congratulations!" music plays. | ||
==Controls== | ==Controls== | ||
Line 33: | Line 34: | ||
|Ita=Colonne Vincenti | |Ita=Colonne Vincenti | ||
|ItaM=Winning pillars | |ItaM=Winning pillars | ||
| | |Fre=Puzzle en Piliers | ||
| | |FreM=Puzzle Pillars | ||
|Ger=Balkenpuzzle | |Ger=Balkenpuzzle | ||
|GerM=Beam Puzzle | |GerM=Beam Puzzle | ||
Line 41: | Line 42: | ||
|Jap=いせきでパズル | |Jap=いせきでパズル | ||
|JapR=Iseki de Pazuru | |JapR=Iseki de Pazuru | ||
|JapM=Ruins | |JapM=Puzzle in the Ruins | ||
|Kor=유적 퍼즐 | |Kor=유적 퍼즐 | ||
|KorR=Yujeog Peojeul | |KorR=Yujeog Peojeul | ||
|KorM=Ruins Puzzle | |KorM=Ruins Puzzle | ||
}} | }} | ||
==Trivia== | |||
*In an early version of the minigame, the player character could be seen for the duration of it, while in the final game, the screen is zoomed in on the board.<ref>[https://tcrf.net/Mario_Party_8/Unused_Graphics_and_Models#Bonus_Minigame_Roulette_Icons The Cutting Room Floor]</ref> | |||
*This is the only minigame to play the "Congratulations" music, when the player finishes at Level 50 in single-player mode. | |||
==References== | |||
<references/> | |||
{{MP8 minigames}} | {{MP8 minigames}} | ||
[[Category:Mario Party 8 minigames]] | [[Category:Mario Party 8 minigames]] |
Latest revision as of 03:56, September 5, 2024
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Two players
Puzzle Pillars | |||
---|---|---|---|
Appears in | Mario Party 8 | ||
Type | Extras Zone minigame | ||
Time limit | 60 seconds per level | ||
Music track | Challenge! | ||
|
Puzzle Pillars is a one- or two-player minigame that can be played only in the Extras Zone from Mario Party 8. This minigame can be purchased for 50 Carnival Cards from the Fun Bazaar.
Introduction[edit]
Players are standing in front of an ancient stone building, with a score counter and a timer, etc. on the top. The camera zooms in closer to the building, and a stack of multicolored blocks falls into place inside it. The game then begins.
Gameplay[edit]
The goal of the game is to match up the blocks of the same color with Mario Party 8 emblems on them. Players must attempt to get as many points from doing this as possible before time runs out. The player must hold to grab a block. They must hold and press to flip the block vertically. When the blocks with the emblems on them are matched up, they disappear. A certain number of blocks must be cleared on every level to progress. Additionally, the player must avoid obstacles such as blocks with a picture of a Bullet Bill on them, which deplete five seconds from the player's time if they are not matched up with other blocks of the same color in time. Some levels feature Bob-omb blocks, which explode and clear other blocks around them when matched. When the time completely runs out, the game is over. The game also ends if the player beats Level 50, which triggers a congratulatory message. When the game ends, players are offered the chance to continue from the level they were on when the game ended. If they choose to do so, they are allowed to continue, but they incur a penalty of 1,000 points. If they choose not to continue, players are returned to the Extras Zone.
Ending[edit]
In the two-player version, the camera zooms out to reveal the characters, with the winner doing their winning animation and the loser doing their losing animation. If a tie occurs, both characters do their losing animations. In the single-player version, the only way to get a real ending is by beating Level 50. Afterwards, the camera zooms out to reveal the character, who does their winning animation with the text "Congratulations" appearing, while the "Congratulations!" music plays.
Controls[edit]
- Wii Remote: Use the Pointer to move the cursor.
- Buttons
- / – Select
In-game text[edit]
- Rules (single player) – "Link four or more blocks of the same color horizontally to clear them. Clear emblems to move to the next level."
- Rules (multiplayer) – "Link four or more blocks of the same color horizontally to clear them. Nab the most coins to win!"
- Hint (single player) – "Clear Bob-omb blocks to clear blocks around them. Clear Bullet Bill blocks or they'll take 5 seconds off your time."
- Hint (multiplayer) – "Grab coins instead of blocking your rivals. If you grab a column with Amps in it, you can't move for a bit."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | いせきでパズル[?] Iseki de Pazuru |
Puzzle in the Ruins | |
French | Puzzle en Piliers[?] | Puzzle Pillars | |
German | Balkenpuzzle[?] | Beam Puzzle | |
Italian | Colonne Vincenti[?] | Winning pillars | |
Korean | 유적 퍼즐[?] Yujeog Peojeul |
Ruins Puzzle | |
Spanish | Puzle[?] | Puzzle |
Trivia[edit]
- In an early version of the minigame, the player character could be seen for the duration of it, while in the final game, the screen is zoomed in on the board.[1]
- This is the only minigame to play the "Congratulations" music, when the player finishes at Level 50 in single-player mode.