Gateway Galaxy: Difference between revisions

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{{quote|There's a connection here to deep space, far from [[Mushroom Kingdom|your lands]]. We call it the gateway to the starry sky.|[[Luma]]|[[Super Mario Galaxy]]}}
{{quote|There's a connection here to deep space, far from [[Mushroom Kingdom|your lands]]. We call it the gateway to the starry sky.|[[Luma]]|[[Super Mario Galaxy]]}}
The '''Gateway Galaxy''' is the first of the many [[galaxy|galaxies]] from ''[[Super Mario Galaxy]]'' for the [[Wii]]. It serves as the opening level for the game and after [[Mario]] clears its first mission. The galaxy is one of two galaxies (the other one being the [[Buoy Base Galaxy]]) to only feature two [[Power Star]]s. It is unrevisitable until the [[Gate (Super Mario Galaxy)|Gate]] is unlocked later on in the game. It has the only [[Purple Coin]] mission in the game that can be played before beating [[Bowser]]. This galaxy is one of the two galaxies to have a purple coin mission without a [[Prankster Comet]], the other one being the [[Grand Finale Galaxy]]. The Gateway Galaxy also contains the only [[Grand Star]] not obtained by fighting a [[List of bosses|boss]], as well as the only [[red Power Star]] in the game.
The '''Gateway Galaxy''' is the first of the many [[galaxy|galaxies]] from ''[[Super Mario Galaxy]]'' for the [[Wii]]. It serves as the opening level for the game and becoes unrevisitable after [[Mario]] clears its first mission, although he can unlock it for future visits by clearing [[Bowser Jr.'s Lava Reactor]] and unlocks the [[Gate (Super Mario Galaxy)|Gate]] later on in the game. The galaxy is one of two galaxies (the other one being the [[Buoy Base Galaxy]]) to only feature two [[Power Star]]s. It also has the only [[Purple Coin]] mission in the game that can be played before beating [[Bowser]]. This galaxy is one of the two galaxies to have a purple coin mission without a [[Prankster Comet]], the other one being the [[Grand Finale Galaxy]]. The Gateway Galaxy also contains the only [[Grand Star]] not obtained by fighting a [[List of bosses|boss]] (unless one counts the machine in the final area as a boss), as well as the only [[red Power Star]] in the game. It's also the only Galaxy in the game that does not have a preview cutscene whenever [[Mario]] visits it, and one of three where he is not shown flying in.
 
==History==
==History==
===''Super Mario Galaxy''===
===''Super Mario Galaxy''===
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=====Starting Planet=====
=====Starting Planet=====
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]]
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]]
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.
This is the first planet that Mario explores in the game. It is where Mario first wakes up after his failed attempt to rescue [[Princess Peach]] (due to a [[Magikoopa]] (possibly [[Kamek]]) blasting him off the stairs leading to [[Princess Peach's Castle]]) in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet as a passageway that Mario can use as a shortcut; if he tries to go through the third one, he will be forced out of the hole), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top that appears after Mario catches all three Lumas. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.
{{multiple image
{{multiple image
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[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]]  
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]]  
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]]
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]]
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well.
When Mario enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms, the latter of which vanish when Mario changes the Flipswitch Panels to blue. There are several coins floating in the air as well.
{{br}}
{{br}}


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==Trivia==
==Trivia==
*This is the only galaxy in the game where [[Flipswitch Panel]]s have circles in the middle instead of a "?" or "!" and must be turned off rather than on.
*This is the only galaxy in the game where [[Flipswitch Panel]]s have circles in the middle instead of a "?" or "!" and must be turned off rather than on.
*The Gateway Galaxy is similar to [[Fur Step Island]] in the Bowser's Fury mode of the Switch port of ''[[Super Mario 3D World]]'', as both areas are locked after Mario completes their first mission, only to be re-unlocked later in the game when he fulfills certain requirements.
*This is the only galaxy in the game where it doesn't play the normal music when chasing the bunnies. Instead, the music from this galaxy is remixed.
*This is the only galaxy in the game where it doesn't play the normal music when chasing the bunnies. Instead, the music from this galaxy is remixed.
*In the background (like Bowser's Star Reactor later on in the game), there are inaccessible Airships. It is revealed by using a flight hack that the Airships are solid, but have no gravity. However, the camera is very glitchy when Mario or Luigi stands on them.<ref>https://tcrf.net/Super_Mario_Galaxy/Unused_Zones</ref>
*In the background (like Bowser's Star Reactor later on in the game), there are inaccessible Airships. It is revealed by using a flight hack that the Airships are solid, but have no gravity of their own. However, the camera is very glitchy when Mario or Luigi stands on them.<ref>https://tcrf.net/Super_Mario_Galaxy/Unused_Zones</ref>


==References==
==References==

Revision as of 02:41, August 17, 2024

Gateway Galaxy
A screenshot of Gateway Galaxy during the "Grand Star Rescue" mission from Super Mario Galaxy.
Screenshot of the starting planet during "Grand Star Rescue".
Area Gate
How to unlock Complete King Kaliente's Spicy Return
Comet(s) Purple Comet
Mission(s) Grand Star Rescue
Gateway's Purple Coins
Stars Template:Chart iconTemplate:Chart icon
Galaxy icon None
“There's a connection here to deep space, far from your lands. We call it the gateway to the starry sky.”
Luma, Super Mario Galaxy

The Gateway Galaxy is the first of the many galaxies from Super Mario Galaxy for the Wii. It serves as the opening level for the game and becoes unrevisitable after Mario clears its first mission, although he can unlock it for future visits by clearing Bowser Jr.'s Lava Reactor and unlocks the Gate later on in the game. The galaxy is one of two galaxies (the other one being the Buoy Base Galaxy) to only feature two Power Stars. It also has the only Purple Coin mission in the game that can be played before beating Bowser. This galaxy is one of the two galaxies to have a purple coin mission without a Prankster Comet, the other one being the Grand Finale Galaxy. The Gateway Galaxy also contains the only Grand Star not obtained by fighting a boss (unless one counts the machine in the final area as a boss), as well as the only red Power Star in the game. It's also the only Galaxy in the game that does not have a preview cutscene whenever Mario visits it, and one of three where he is not shown flying in.

History

Super Mario Galaxy

Layout

NOTE: Unless otherwise noted, all names are unofficial.

Starting Planet
Mario in the Gateway Galaxy on the only planet
The Starting Planet

This is the first planet that Mario explores in the game. It is where Mario first wakes up after his failed attempt to rescue Princess Peach (due to a Magikoopa (possibly Kamek) blasting him off the stairs leading to Princess Peach's Castle) in the opening cutscene. Here, he meets two yellow Lumas as well as an apricot Luma who transform into Star Bunnies and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets Rosalina for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet as a passageway that Mario can use as a shortcut; if he tries to go through the third one, he will be forced out of the hole), many small patches of flowers, two connecting Warp Pipes, several rubbery bulbs, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top that appears after Mario catches all three Lumas. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the Red Star to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the Comet Observatory as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.

The Garden Planet in the Gateway Galaxy
The Starting Planet's garden area
The Castle in the Gateway Galaxy
The castle structure on the Starting Planet

A planet found in the Deep Dark Galaxy resembles the Starting Planet of the Gateway Galaxy. It can be seen from the Wooden Planet, as well as the Starting Planet. The planet is accessible via a cannon on the latter, and is much smaller than the original one. There are three Goombas here, and a yellow screw that can be unscrewed by spinning it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of coins.

After the credits have rolled, when the player has collected 120 Power Stars and defeated Bowser for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away.

Black Hole Planet
Mario collecting Star Chips on the Black Hole Planet.

The Black Hole Planet[1] is a planet made of nothing more than dirt, grass and stone. There is a black hole at its center, and it is also under constant bombardment by a meteor shower. There are five yellow Star Chips on this planet that Mario must collect in order to proceed, as well as a rock with a 1-Up Mushroom on top of it.

Metal Planets
Shock Wave Generators and a Big Goomba in the Gateway Galaxy
Mario on the planet
The two Metal Planets in the Gateway Galaxy.

These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have Shock Wave Generators that, when spun, will send vibrations across them, stunning all enemies within range. There are many Goombas on both of these planets, as well as several crystals. Also, on the second of the two is a Grand Goomba, the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a Warp Pipe.

Flipswitch Area
The Flipswitch Area, located inside the second of the two Metal Planets.
The interior of the Metal Planet in the Gateway Galaxy
The draining device

When Mario enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many Goombas and Flipswitch Panels inside. The goal is to shut down the machine and save the first of seven Grand Stars in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms, the latter of which vanish when Mario changes the Flipswitch Panels to blue. There are several coins floating in the air as well.

Enemies

Missions

Mission Image Summary

Grand Star Rescue Mario finally catches the rabbit Mario has to recover the first Grand Star.
Gateway's Purple Coins Gateway's Purple Coins Mario has to collect Purple Coins using the Red Star power-up.

Mario Kart series

The Starting Planet can be seen in Rosalina's Ice World in Mario Kart 7, Mario Kart Tour, and the Booster Course Pass DLC for Mario Kart 8 Deluxe.

Mario Tennis Open

The Starting Planet can be seen below Galaxy Arena in Mario Tennis Open.

Super Smash Bros. series

Mario Galaxy, a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, is based on the Starting Planet.

Super Nintendo World

The Starting Planet appears in the Yoshi's Adventure ride at Super Nintendo World.

Profiles and statistics

The Starting Planet as seen on a Super Mario Galaxy trading card
  • Super Mario Galaxy trading card (Starting Planet): After Bowser's attack and blast that sent Mario drifting out into space, our hero wakes up on this planet. He's greeted by a Luma that wants to teach him important planet-hopping tricks. This is where he meets Rosalina, who grants him a critical power - the Star Spin. Mario will stop here again toward the end of his journey to acquire the power of flight from a Red Luma.

Music

Audio.svg Gateway Galaxy - Music playing in Gateway Galaxy
File infoMedia:Gateway Galaxy Super Mario Galaxy.oga
0:30
Help:MediaHaving trouble playing?

Gallery

Artwork

Textures

Screenshots

Photographs

Names in other languages

Language Name Meaning Notes
Japanese ヘブンズドアギャラクシー[?]
Hebunzu Doa Gyarakushī
Heaven's Door Galaxy. The phrase ヘブンズドア "Heaven's Door" is sometimes written as "天の扉", but still read as ヘブンズドア.[2]
Chinese 天之门银河[3]
Tiān zhī mén yínhé
Heaven's Door Galaxy
French Portail céleste[?] Celestial gate
German Sternentor-Galaxie[?] Star Gate Galaxy
Italian Galassia Varco Celestiale[?] Celestial Passage Galaxy
Korean 헤븐스 도어 갤럭시[?]
Hebeunseu Do'eo Gaelleoksi
Heaven's Door Galaxy
Spanish (NOA) Galaxia de la Puerta Celestial[?] Heavenly Gate Galaxy
Spanish (NOE) Galaxia Puerta Celestial[?] Heavenly Gate Galaxy

Trivia

  • This is the only galaxy in the game where Flipswitch Panels have circles in the middle instead of a "?" or "!" and must be turned off rather than on.
  • The Gateway Galaxy is similar to Fur Step Island in the Bowser's Fury mode of the Switch port of Super Mario 3D World, as both areas are locked after Mario completes their first mission, only to be re-unlocked later in the game when he fulfills certain requirements.
  • This is the only galaxy in the game where it doesn't play the normal music when chasing the bunnies. Instead, the music from this galaxy is remixed.
  • In the background (like Bowser's Star Reactor later on in the game), there are inaccessible Airships. It is revealed by using a flight hack that the Airships are solid, but have no gravity of their own. However, the camera is very glitchy when Mario or Luigi stands on them.[4]

References

  1. ^ Name confirmed by files found on noclip. [1].
  2. ^ シン (February 2, 2016). 【実況】ぽんこつ配管工 スーパーマリオギャラクシーでたわむれる part1. Nicovideo (Japanese). Retrieved May 12, 2016.
  3. ^ Super Mario Galaxy Nvidia Shield screenshot thread. X. Retrieved March 27, 2018.
  4. ^ https://tcrf.net/Super_Mario_Galaxy/Unused_Zones