Long Journey's End: Difference between revisions
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The mission begins on the [[Moon]], along with various characters. Mario must move along, then [[capture]] a [[frog]] and jump across platforms to enter a [[Warp Pipe]] leading to an area with many [[Goomba]]s and a [[Yoofoe]]. Defeating the Yoofoe will spawn a [[Life-Up Heart]]. After defeating or bypassing the Yoofoe, Mario must jump across sinking platforms and climb sinking poles. Soon after, Mario must [[Long Jump]] across platforms moving across the [[lava]], then capture a [[Lava Bubble]] to move across the lava. This leads to a segment where the player leaps from pool to pool while watching out for [[Moonsnake]]s. After taking a [[lava cannon]], Mario must capture an [[Uproot]] and keep moving up the tower while avoiding [[Burrbo]]s. The next segment features freezing water that falls and rises from the ceiling, as well as some [[Fuzzy|Fuzzies]] to avoid. Next, [[Yoshi]] will be encountered, and Mario must capture him so that he can use Yoshi's tongue to ride up a pair of conveyor belt walls while avoiding Fuzzies. Mario must then hit a [[P Switch]] and follow the flower path. Rocks are in the way, and [[Pulse Beam]]s are available to remove them. Mario can optionally jump from the flower path to a large rock with the [[Sphynx]]. Solving the [[Sphynx]]'s riddle grants access to another Life-Up Heart; answering four additional questions correctly will grant Mario many [[coin pile]]s, which can only be done if Sphynx's questions have been answered in all other kingdoms first. If an incorrect answer is given, Sphynx will not allow Mario to retry until the area is reset. A second flower path leads Mario from this detour to the main path. In the next area, Mario must throw Cappy at a [[Scarecrow (object)|Scarecrow]] and climb up an area where blocks push out of a wall. The blocks are the only platforms available, and can push Mario off depending on their position. Afterwards, Mario must capture [[Glydon]] and ride him into the updrafts while avoiding [[Urban Stingby|Urban Stingbies]] to reach the next area. Mario must launch himself across lava using [[Volbonan]] [[Pole (bollard)|Pole]]s to get to the next Warp Pipe. | The mission begins on the [[Moon]], along with various characters. Mario must move along, then [[capture]] a [[frog]] and jump across platforms to enter a [[Warp Pipe]] leading to an area with many [[Goomba]]s and a [[Yoofoe]]. Defeating the Yoofoe will spawn a [[Life-Up Heart]]. After defeating or bypassing the Yoofoe, Mario must jump across sinking platforms and climb sinking poles. Soon after, Mario must [[Long Jump]] across platforms moving across the [[lava]], then capture a [[Lava Bubble]] to move across the lava. This leads to a segment where the player leaps from pool to pool while watching out for [[Moonsnake]]s. After taking a [[lava cannon]], Mario must capture an [[Uproot]] and keep moving up the tower while avoiding [[Burrbo]]s. The next segment features freezing water that falls and rises from the ceiling, as well as some [[Fuzzy|Fuzzies]] to avoid. Next, [[Yoshi]] will be encountered, and Mario must capture him so that he can use Yoshi's tongue to ride up a pair of conveyor belt walls while avoiding Fuzzies. Mario must then hit a [[P Switch]] and follow the flower path. Rocks are in the way, and [[Pulse Beam]]s are available to remove them. Mario can optionally jump from the flower path to a large rock with the [[Sphynx]]. Solving the [[Sphynx]]'s riddle grants access to another Life-Up Heart; answering four additional questions correctly will grant Mario many [[coin pile]]s, which can only be done if Sphynx's questions have been answered in all other kingdoms first. If an incorrect answer is given, Sphynx will not allow Mario to retry until the area is reset. A second flower path leads Mario from this detour to the main path. In the next area, Mario must throw Cappy at a [[Scarecrow (object)|Scarecrow]] and climb up an area where blocks push out of a wall. The blocks are the only platforms available, and can push Mario off depending on their position. Afterwards, Mario must capture [[Glydon]] and ride him into the updrafts while avoiding [[Urban Stingby|Urban Stingbies]] to reach the next area. Mario must launch himself across lava using [[Volbonan]] [[Pole (bollard)|Pole]]s to get to the next Warp Pipe. | ||
Next, Mario must ride a platform with a Pulse Beam on it while fending off Burrbos that leap on the platform. Other Pulse Beams float nearby, and can set off a chain reaction with the platform's Pulse Beam. When the platform stops, Mario must capture a [[Pokio]] and ride pendulum-like platforms to the top. Mario can then enter an 8-bit section, which has a spiral shape. In it, Mario has to avoid [[Barrel]]s and hit four [[? Block]]s below the original [[Donkey Kong]] to reach the next area. Mario travels towards a castle-like structure, which has a [[painting]] depicting Mario having captured Bowser. Going into the painting puts the player in control of the captured | Next, Mario must ride a platform with a Pulse Beam on it while fending off Burrbos that leap on the platform. Other Pulse Beams float nearby, and can set off a chain reaction with the platform's Pulse Beam. When the platform stops, Mario must capture a [[Pokio]] and ride pendulum-like platforms to the top. Mario can then enter an 8-bit section, which has a spiral shape. In it, Mario has to avoid [[Barrel]]s and hit four [[? Block]]s below the original [[Donkey Kong]] to reach the next area. Mario travels towards a castle-like structure, which has a [[painting]] depicting Mario having captured [[Bowser]]. Going into the painting puts the player in control of the captured Bowser, leading into a longer section with boulders firing out from holes. At the end of that section, Mario will de-capture Bowser, and must capture a series of [[spark pylon]]s that spell "THANK YOU". After heading into one final Warp Pipe, Mario is transported back to the [[Moon]] and in front of a grayscale version of the [[New Donk City Hall]]. Behind the skyscraper are numerous coin piles. Mario must capture one last frog to jump to the top of the Hall, then climb up the rest of the way to collect the Multi Moon as Cappy reminisces about the experience. | ||
There are no checkpoints throughout the entire level, so dying results in starting all the way back at the first section with the Goombas and Yoofoe. | There are no checkpoints throughout the entire level, so dying results in starting all the way back at the first section with the Goombas and Yoofoe. |
Revision as of 17:03, August 14, 2024
Mission | |
---|---|
Long Journey's End | |
Location | Darker Side |
Mission # | 1 |
Game | Super Mario Odyssey |
<< Directory of missions >> |
- “We've come a long way, you and me... We've seen a bunch of different kingdoms... I mean, sure, we got shot down and stuff along the way... But think of all the HATS! This trip really was amazing. Thank you, Mario. It's been an honor walking a mile on your head.”
- —Cappy, Super Mario Odyssey
Long Journey's End is the sole story mission of the Darker Side in Super Mario Odyssey, and is the final mission of the game. The objective is to collect the final Multi Moon.
Layout
The mission begins on the Moon, along with various characters. Mario must move along, then capture a frog and jump across platforms to enter a Warp Pipe leading to an area with many Goombas and a Yoofoe. Defeating the Yoofoe will spawn a Life-Up Heart. After defeating or bypassing the Yoofoe, Mario must jump across sinking platforms and climb sinking poles. Soon after, Mario must Long Jump across platforms moving across the lava, then capture a Lava Bubble to move across the lava. This leads to a segment where the player leaps from pool to pool while watching out for Moonsnakes. After taking a lava cannon, Mario must capture an Uproot and keep moving up the tower while avoiding Burrbos. The next segment features freezing water that falls and rises from the ceiling, as well as some Fuzzies to avoid. Next, Yoshi will be encountered, and Mario must capture him so that he can use Yoshi's tongue to ride up a pair of conveyor belt walls while avoiding Fuzzies. Mario must then hit a P Switch and follow the flower path. Rocks are in the way, and Pulse Beams are available to remove them. Mario can optionally jump from the flower path to a large rock with the Sphynx. Solving the Sphynx's riddle grants access to another Life-Up Heart; answering four additional questions correctly will grant Mario many coin piles, which can only be done if Sphynx's questions have been answered in all other kingdoms first. If an incorrect answer is given, Sphynx will not allow Mario to retry until the area is reset. A second flower path leads Mario from this detour to the main path. In the next area, Mario must throw Cappy at a Scarecrow and climb up an area where blocks push out of a wall. The blocks are the only platforms available, and can push Mario off depending on their position. Afterwards, Mario must capture Glydon and ride him into the updrafts while avoiding Urban Stingbies to reach the next area. Mario must launch himself across lava using Volbonan Poles to get to the next Warp Pipe.
Next, Mario must ride a platform with a Pulse Beam on it while fending off Burrbos that leap on the platform. Other Pulse Beams float nearby, and can set off a chain reaction with the platform's Pulse Beam. When the platform stops, Mario must capture a Pokio and ride pendulum-like platforms to the top. Mario can then enter an 8-bit section, which has a spiral shape. In it, Mario has to avoid Barrels and hit four ? Blocks below the original Donkey Kong to reach the next area. Mario travels towards a castle-like structure, which has a painting depicting Mario having captured Bowser. Going into the painting puts the player in control of the captured Bowser, leading into a longer section with boulders firing out from holes. At the end of that section, Mario will de-capture Bowser, and must capture a series of spark pylons that spell "THANK YOU". After heading into one final Warp Pipe, Mario is transported back to the Moon and in front of a grayscale version of the New Donk City Hall. Behind the skyscraper are numerous coin piles. Mario must capture one last frog to jump to the top of the Hall, then climb up the rest of the way to collect the Multi Moon as Cappy reminisces about the experience.
There are no checkpoints throughout the entire level, so dying results in starting all the way back at the first section with the Goombas and Yoofoe.
Enemies
- Goombas
- Yoofoe
- Lava Bubbles
- Uproots
- Burrbos
- Fuzzies
- Pulse Beams
- Urban Stingbies
- Pokios
- Barrels
- Oil drums
- Donkey Kong
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 長い旅の終着点[?] Nagai Tabi no Shūchakuten |
Long Journey's End | |
Chinese (simplified) | 漫长旅途的终点[?] Màncháng lǚtú de zhōngdiǎn |
Long Journey's End | |
Chinese (traditional) | 漫長旅途的終點[?] Màncháng lǚtú de zhōngdiǎn |
Long Journey's End | |
German | Einer langen Reise Ende[?] | End of a long journey | |
Italian | La fine di un lungo viaggio[?] | The end of a long journey | |
Spanish (NOE) | Fin del viaje[?] | End of the Journey |