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{{level
{{level infobox
|title=Vulture Culture
|image=[[File:Vulture Culture SNES.png]]
|image=[[File:VulCul.png|230px]]
|code=3 - 1
|code=3 - 1
|world=[[Vine Valley (world)|Vine Valley]]
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|notes=This is the first forest level in the game.
|before=[[Necky's Nuts|<<]]
|before=[[Millstone Mayhem|<<]]
|after=[[Tree Top Town|>>]]
|after=[[Tree Top Town|>>]]
|track=Forest Frenzy
}}
}}
'''Vulture Culture''' is the eleventh level in the classic [[Super Nintendo]] game, ''[[Donkey Kong Country]]''. It is also the first level in the [[Vine Valley]] area.
'''Vulture Culture''' is the eleventh level in ''[[Donkey Kong Country]]'' and the first level of the [[Vine Valley (world)|Vine Valley]] area. Vulture Culture is a forest-themed level featuring several [[Necky]]s and [[Mini-Necky]]s, many of which can be bounced off of to get across pits. There are also a lot of [[Barrel Cannon]]s, many of which are used to launch into Neckys.


In this forest level, the [[Kong]]s must make their way through a large forest infested with [[Necky|Neckies]]. To do so, the Kongs make use of many [[Barrel Cannon]]s, and even bounce off the Neckys themselves. In fact, many of the Neckies in this level only serve as platforms. Vulture Culture also introduces the new type of enemy, [[Mini-Necky]], who spits nuts at the Kongs whenever they are spotted. Not only these dangerous vultures, but also red and yellow [[Zinger]]s, populate the level, and they are another large threat to the primates.
==Layout==
{{multiframe|[[File:VultureCulture-GBC-2.png]] [[File:Vulture Culture GBA.png|180px]]|Vulture Culture's appearance in the Game Boy Color version, top, and Game Boy Advance version, bottom|align=left|size=200}}
When the Kongs begin the level, they find themselves in front of a [[barrel]] that sits next to a small ledge with a Mini-Necky and some [[banana]]s on it. An abyss follows the bird enemy, but the primates can cross it if they use the aid of a Barrel Cannon and a Necky hovering over it. The Barrel Cannon is able to blast them into the Necky, causing them to bounce off of the foe and land on a solid area of ground with a [[DK Barrel]]. The Kongs can find another pit ahead of here that contains a [[Blast Barrel]], a Barrel Cannon, and then a Necky. The Blast Barrel can shoot them to the Barrel Cannon, which can then blast them into the Necky, causing them to bounce onto the area of land ahead. This area features a raised piece of land in the center of it. A tire sits on top of the land with a Necky standing on top of it. The enemy throws nuts in the area below it. The primates can discover another wide abyss ahead, which holds a Blast Barrel, a Barrel Cannon, and a Necky.  


==Level Layout==
These obstacles are set up in a similar way to the ones in the previous pit. Once the Kongs cross the abyss, they reach an area of land composed of several stair-like structures. A barrel sits at the top of the large platform, and a Mini-Necky flies at the end of it, where another abyss can be found. It contains a Barrel Cannon that is able to shoot them towards two Neckys. They can bounce off of the Neckys to safely land on another solid platform with a Mini-Necky on it. Another pit follows this area, and it also contains a Barrel Cannon that can blast the primates to a pair of Neckys. They can bounce on the foes to access a solid area of ground that holds a Mini-Necky. In a wide abyss located ahead of here, the primates can find a Barrel Cannon that can blast them to a Necky moving in a circular path. After bouncing on the vulture, they can reach another cannon that is able to shoot them towards several Neckys. With the ability to bounce on the foes, the primates are able to reach a strong structure that they must walk down to progress. A Barrel Cannon floats in a wider abyss nearby, and the level's [[Star Barrel|Continue Barrel]] hovers right above it.
[[File:DKCI1565.jpg|thumb|left|180px|The level begins.]]
When the Kongs begin the level, they find themselves in front of a [[barrel]] that sits next to a small ledge with a Mini-Necky and some [[banana]]s on it. An abyss follows the bird enemy, but the primates can cross it if they use the aid of a Barrel Cannon and a Necky hovering over it. The Barrel Cannon is able to blast them into the Necky, causing them to bounce off of the foe and land on a solid area of ground with a [[DK Barrel]]. The Kongs can find another pit ahead of here that contains an Auto Fire Ball, a Barrel Cannon, and then a Necky. The Auto Fire Barrel can shoot them to the Barrel Cannon, which can then blast them into the Necky, causing them to bounce onto the area of land ahead. This area features a raised piece of land in the center of it. A tire sits on top of the land with a Necky standing on top of it. The enemy throws nuts in the area below it. The primates can discover another wide abyss ahead, which holds an Auto Fire Barrel, a Barrel Cannon, and a Necky.  


These obstacles are set up in a similar way to the ones in the previous pit. Once the Kongs cross the abyss, they reach an area of land composed of several stair-like structures. A barrel sits at the top of the large platform, and a Mini-Necky flies at the end of it, where another abyss can be found. It contains a Barrel Cannon that is able to shoot them towards two Neckies. They can bounce off of the Neckies to safely land on another solid platform with a Mini-Necky on it. Another pit follows this area, and it also contains a Barrel Cannon that can blast the primates to a pair of Neckies. They can bounce on the foes to access a solid area of ground that holds a Mini-Necky. In a wide abyss located ahead of here, the primates can find a Barrel Cannon that can blast them to a Necky moving in a circular path. After bouncing on the vulture, they can reach another cannon that is able to shoot them towards several Neckies. With the ability to bounce on the foes, the primates are able to reach a strong structure that they must walk down to progress. A Barrel Cannon floats in a wider abyss nearby, and the level's [[Star Barrel]] hovers right above it.
The Kongs can shoot over the remaining part of the abyss with this Barrel Cannon. On the other side of the pit, they can find two tall pieces of land with Neckys on them. The enemies throw nuts off of the edge of the platforms, trying to hit the heroes with them. If the Kongs manage to pass the two Neckys, they reach a wide pit that must be crossed with the use of two Barrel Cannons. These barrels tilt towards each other, so the primates must blast whenever the barrels are aimed in the correct direction. After blasting over this pit, the duo reaches a large platform carrying a Mini-Necky. It is followed by two small pits. The [[KONG Letters|letter O]] stands on a platform after the first pit. The second pit is wider than the previous, and the Kongs must rely on a Barrel Cannon and two Neckys to cross it. They must shoot to the two foes with the Barrel Cannon, and then bounce off of them to reach a solid area holding a barrel and a pair of Mini-Neckys stacked on top of each other. In a large pit located ahead of here, [[Donkey Kong|Donkey]] and [[Diddy Kong]] can find a Barrel Cannon that must be used to blast towards a Necky that orbits a Zinger. After bouncing off of this foe to cross the pit, the two friends land on a slightly slanted pathway with another abyss following it.


[[File:DKCI1765.jpg|thumb|180px|The Kongs dodge the nuts from a Necky.]]
Three barrels that tilt when entered are located in it, and the Kongs must shoot when they are aimed correctly to survive. They must also watch out for a Zinger as they blast between the last two barrels. Once they cross the abyss, they come up to a long pathway with a structure raised in the center of it. A Necky is perched at the top of the structure, and it throws nuts at the heroes as they pass through the area. After passing the vulture, they reach an abyss that contains two Barrel Cannons that tilt upon being entered. As before, they must shoot only when the barrel they are in is aimed correctly. A solid platform with a few bananas along it follows this pit. A small pit is ahead of it that can be crossed with a simple jump. The primates can find a Mini-Necky on a small platform after this pit. It hovers near a sign that indicates that the level is near complete. Using several Barrel Cannons that tilt when entered, the Kongs are able to blast over a nearby abyss. As they cross, a few Zingers fly in their path. They also find the letter G between two Zingers as they cross. On the opposite side of the abyss, the primates can find a pathway holding a Mini-Necky, a few bananas, and an exit sign. A passage leading out of the level follows the sign.
The Kongs can shoot over the remaining part of the abyss with this Barrel Cannon. On the other side of the pit, they can find two tall pieces of land with Neckies on them. The enemies throw nuts off of the edge of the platforms, trying to hit the heroes with them. If the Kongs manage to pass the two Neckies, they reach a wide pit that must be crossed with the use of two Barrel Cannons. These barrels tilt towards each other, so the primates must blast whenever the barrels are aimed in the correct direction. After blasting over this pit, the duo reaches a large platform carrying a Mini-Necky. It is followed by two small pits. The [[K-O-N-G Letters|letter O]] stands on a platform after the first pit. The second pit is wider than the previous, and the Kongs must rely on a Barrel Cannon and two Neckies to cross it. They must shoot to the two foes with the Barrel Cannon, and then bounce off of them to reach a solid area holding a barrel and a pair of Mini-Neckies stacked on top of each other. In a large pit located ahead of here, [[Donkey Kong|Donkey]] and [[Diddy Kong]] can find a Barrel Cannon that must be used to blast towards a Necky that orbits a Zinger. After bouncing off of this foe to cross the pit, the two friends land on a slightly slanted pathway with another abyss following it.


Three barrels that tilt when entered are located in it, and they Kongs must shoot when they are aimed correctly to survive. They must also watch out for a Zinger as they blast between the last two barrels. Once they cross the abyss, they come up to a long pathway with a structure raised in the center of it. A Necky is perched at the top of the structure, and it throws nuts at the heroes as they pass through the area. After passing the vulture, they reach an abyss that contains two Barrel Cannons that tilt upon being entered. As before, they must shoot only when the barrel they are in is aimed correctly. A solid platform with a few bananas along it follows this pit. A small pit is ahead of it that can be crossed with a simple jump. The primates can find a Mini-Necky on a small platform after this pit. It hovers near a sign that indicates that the level is near complete. Using several Barrel Cannons that tilt when entered, the Kongs are able to blast over a nearby abyss. As they cross, a few Zingers fly in their path. They also find the letter G between two Zingers as they cross. On the opposite side of the abyss, the primates can find a pathway holding a Mini-Necky, a few bananas, and an exit sign. A passage leading out of the level follows the sign.
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' make their debut:
 
<gallery>
Klaptrap DKC.png|[[Klaptrap]] (2) (Bonus Level only)
Mini Necky DKC.png|'''[[Mini-Necky]]''' (9){{footnote|main|a}}
Necky.png|[[Necky]] (19){{footnote|main|b}}
Zinger DKC.png|[[Zinger]] (7){{footnote|main|c}}
</gallery>
 
{{footnote|note|a|In the Japanese version, there are eight, as the Mini-Necky at the end was removed.}}
{{footnote|note|b|Of the 19 Neckys, fifteen are flying, and four of them are perched.}}
{{footnote|note|c|Of the seven Zingers, three are yellow, three are orange, and one is red.}}
 
==Items and objects==
The following items and objects appear, in the following quantities:
 
<gallery>
Banana DKC SNES.png|[[Banana]] (118){{footnote|main|c}}
DK Barrel DKC.png|[[DK Barrel]] (4)
Expresso Token Sprite SNES.png|[[Expresso]] [[Animal token|token]] (1)
Red Balloon DKC SNES.png|[[Red Balloon|Life Balloon]] (1)
</gallery>
 
{{footnote|note|c|Of the 118 bananas, 39 are in the main level, 66 are in the second Bonus Level, and 13 are in the third Bonus Level.}}


==Hidden Collectibles and Objects==
===K-O-N-G Letters===
===K-O-N-G Letters===
*K: The primates should jump from the platform that the first Necky in the level stands on and land on an odd piece of the ground to release the letter K from it.
*'''K:''' The first Necky is perched on a platform and throws nuts at the Kongs. Donkey Kong and Diddy must jump onto a piece of ground to release the letter K.
*O: The Kongs find the letter O on a small platform shortly after the level's Star Barrel.
*'''O:''' The Kongs find the letter O on a small platform shortly after the level's Continue Barrel.
*N: The letter N is located between the last two Barrel Cannons in the level's third Bonus Level.
*'''N:''' The letter N is between the last two Barrel Cannons in the third Bonus Level.
*G: The letter G can be found between the final two Zingers in the level, who are located above the final abyss in the level.
*'''G:''' The letter G is between the final two Zingers, both of which appear above the final abyss.


===Bonus Levels===
==Bonus Levels==
*When the Kongs find the level's first Necky, they should defeat it and push the tire to the left off the small ledge they are on. They must push it to the edge of the cliff found to the right of the area and bounce off of it there, following a trail of three visible bananas. If they bounce high enough, they land in a barrel. It shoots them to the [[Bonus Level]], where they must hit a few K-O-N-G Letters orbiting the center of the stage. If they hit the letters in the correct order, they are awarded with an [[Extra Life Balloon]]. Once done, they end up back in the main level. Additionally, they are forced out of the bonus if they fail to hit the letters correctly.
[[File:Vulture Culture SNES 6.png|thumb|The second Bonus Level in Vulture Culture]]
*Before the Star Barrel, the heroes cross an abyss while bouncing off of several Neckies. They soon reach a small area of land where a Mini Necky attacks. When this enemy is jumped off of, the heroes must land on a small spot on the ground to find a barrel. They should use it to blow away the nearest wall. If they walk into the opening they have created, they are sent to a Bonus Level. There, they have to defeat two Klaptraps. These foes are not like other Klaptraps and require more hits to get rid of. As they are jumped on, the Kongs are given [[Banana|Banana Bunch]]es as an award. Once they defeat or get hit by these enemies, the bonus ends.
Ropey Rampage has three Bonus Levels, listed by their type in the Game Boy Advance version:
*Around the end of the level, the heroes can discover a Necky perched on a high platform. If they hop jump from the platform it occupies and land on a strange area on the ground, a barrel is released from the ground. They should use it to destroy a wall near where the Necky stands. They can walk into the created passage to make their way into a Bonus Level. There, they must shoot over a wide abyss with the use of several Barrel Cannons. As they go, they collect some bananas and the letter N. After they make it over the gap, the primates can exit the area through a nearby opening. They are also forced out of the bonus if they fall into the abyss.


===Warp Barrel===
*'''''Spell it Out!''''': When the Kongs find the first perched Necky, they must defeat it and push the tire to the left off the small ledge it was on. They must then push it right, to the edge of the cliff, and bounce from it there, following a trail of three visible bananas. If they bounce high enough, Donkey Kong and Diddy land into a [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs must jump at some letters orbiting the center of the stage to spell "KONG". They must avoid jumping at the Kritter heads (which both speed up the spinning and reverse the direction in which the letters rotate). If the Kongs spell the letters in the correct order, they are rewarded an [[Expresso]] [[animal token|Token]]. After winning or losing, the Kongs are sent back into the main level.
*The Kongs should race through the beginning of the level until they reach the third pit in the level. If they reach the pit fast enough, an Auto Fire Barrel appears in it that they can use to skip to a sign near the end of the level. This warp only appears in the Super Nintendo Entertainment System version of the game.
*'''''Bash the Baddies!''''': Before the Continue Barrel, the Kongs cross an abyss while bouncing on several Neckys. After this, the Kongs go back on land. They must jump on a Mini-Necky and land on a patch on the ground to reveal a barrel. They must pick up the barrel and break away a wall to the left. The Kongs can walk into an opening to go into a Bonus Level (there is also a glitch in the original version where Donkey Kong can break open the wall simply by landing near it). In the Bonus Level, the Kongs must jump on two Klaptraps repeatedly until they are defeated after ten hits; each time either Klaptrap is hit, they release a Banana Bunch that initially represents one banana, but gives out more for each subsequent hit (except in the [[Game Boy Advance]] version, where they always give out 10 bananas). The Kongs are rewarded a [[Red Balloon|Life Balloon]] for defeating both Klaptraps.
*'''''Find the Exit!''''': Around the end of the level, the Kongs can discover a Necky perched on a high platform. The Kongs must jump off the platform and land on the ground below to release a barrel. They must pick up the barrel and use it to destroy a wall to the bottom-right of Necky. They must walk through the wall opening to enter the third and final Bonus Level. The Bonus Level is comparable to the first bonus of [[Barrel Cannon Canyon]], because the Kongs must blast from several Barrel Cannons to get across a wide abyss. The Kongs can collect some bananas and the letter N between some Barrel Cannons along the way. At the end of the gap is a platform leading to the exit through an opening. Donkey Kong and Diddy can also exit by falling into the abyss below.
 
==Warp Barrel==
The Kongs should race through the beginning of the level until they reach the third pit in the level. If they reach the pit fast enough, a Blast Barrel appears in it that they can use to skip to a sign near the end of the level. However, only Donkey Kong can use this barrel; if Diddy is leading, switch to Donkey Kong and, if the player was fast enough, the barrel will appear out of thin air. This warp does not appear in the remakes.


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:DKCI1565.jpg|Diddy Kong takes off his hat as the level begins.
Vulture Culture SNES 2.png|The level begins
File:VulCul.png|The Kongs encounter two Neckies.
Vulture Culture DKC first Necky.png|The first Necky of the level
File:DKCI1665.jpg|Diddy stands near the Star Barrel.
Vulture Culture DKC Necky bouncing.png|Diddy bounces from some Neckys
File:VultureCulture65.jpg|Diddy shoots out of a Barrel Cannon.
Vulture Culture K.png|The location of the letter K
File:DKCI1765.jpg|The Kongs stand near the entrance to the third Bonus Level.
Vulture Culture Bonus 1.png|The first Bonus Level
File:VultureCulture65 2.jpg|Vulture Culture, as seen in the [[Game Boy Advance]] version of the game.
Vulture Culture SNES 3.png|Diddy stands near the Continue Barrel.
</gallery></center>
Vulture Culture SNES 5.png|The Kongs dodge the nuts from a Necky
Vulture Culture O.png|The location of the letter O
Vulture Culture N.png|The location of the letter N, in the third Bonus Level
Vulture Culture G.png|The location of the letter G
Vulture Culture SNES 4.png|Diddy shoots out of a Barrel Cannon.
VultureCulture-GBC-1.png|Diddy jumps off of a Necky in the Game Boy Color version.
VultureCulture-GBA-1.png|Donkey Kong shoots out of a Barrel Cannon in the Game Boy Advance version.
VultureCulture-GBA-2.png|Diddy jumping near a perched Necky in the Game Boy Advance version.
</gallery>
 
==Names in other languages==
{{foreign names|
|Jap=ネッキーのもり
|JapR=Nekkī no mori
|JapM=Necky's Forest
|Spa=Cultura Buitre
|SpaM=Vulture Culture
|Fre=Culture du Vautour (SNES)<br>Culture Vautour (GBC)
|FreM=Vulture Culture
|Ger=Geier-Feier
|GerM=Vulture Party
|Ita=Volo di Avvoltoi
|ItaM=Flight of Vultures
}}


==Trivia==
==Trivia==
*"Vulture Culture" is the name of a [[Wikipedia: Vulture Culture|popular album]] by The Alan Parsons Project (released in 1985). The name of the title track was a play on the term "culture vulture," which is used for people well versed in the fine arts.
*"Vulture Culture" is the name of a [[Wikipedia: Vulture Culture|popular album]] by The Alan Parsons Project (released in 1985). The name of the title track was a play on the term "culture vulture," which is used for people well versed in the fine arts.
**The name was reused later in another [[Rare Ltd.|Rareware]] game, ''{{wp|Conker's Pocket Tales}}'', where it is used for a group of Native American-esque acorn people.


==Names in Other Languages==
{{Foreignname|
|Fra=Culture du Vautour
|FraM= Literal translation
|Ger=Geier-Feier
|GerM= Vulture Party
|Spa=Cultura Buitre
|SpaM=Literal translation
}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{DKC}}
{{DKC}}
[[Category:Donkey Kong Places]]
{{DKC levels}}
[[Category:Forests]]
[[Category:Donkey Kong Country levels]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Levels]]
[[Category:Forests and Jungles]]

Latest revision as of 23:27, July 12, 2024

Level
Vulture Culture
Vulture Culture SNES.png
Level code 3 - 1
World Vine Valley
Game Donkey Kong Country
Music track Forest Frenzy
<< Directory of levels >>

Vulture Culture is the eleventh level in Donkey Kong Country and the first level of the Vine Valley area. Vulture Culture is a forest-themed level featuring several Neckys and Mini-Neckys, many of which can be bounced off of to get across pits. There are also a lot of Barrel Cannons, many of which are used to launch into Neckys.

Layout[edit]

Vulture Culture Vulture Culture
Vulture Culture's appearance in the Game Boy Color version, top, and Game Boy Advance version, bottom

When the Kongs begin the level, they find themselves in front of a barrel that sits next to a small ledge with a Mini-Necky and some bananas on it. An abyss follows the bird enemy, but the primates can cross it if they use the aid of a Barrel Cannon and a Necky hovering over it. The Barrel Cannon is able to blast them into the Necky, causing them to bounce off of the foe and land on a solid area of ground with a DK Barrel. The Kongs can find another pit ahead of here that contains a Blast Barrel, a Barrel Cannon, and then a Necky. The Blast Barrel can shoot them to the Barrel Cannon, which can then blast them into the Necky, causing them to bounce onto the area of land ahead. This area features a raised piece of land in the center of it. A tire sits on top of the land with a Necky standing on top of it. The enemy throws nuts in the area below it. The primates can discover another wide abyss ahead, which holds a Blast Barrel, a Barrel Cannon, and a Necky.

These obstacles are set up in a similar way to the ones in the previous pit. Once the Kongs cross the abyss, they reach an area of land composed of several stair-like structures. A barrel sits at the top of the large platform, and a Mini-Necky flies at the end of it, where another abyss can be found. It contains a Barrel Cannon that is able to shoot them towards two Neckys. They can bounce off of the Neckys to safely land on another solid platform with a Mini-Necky on it. Another pit follows this area, and it also contains a Barrel Cannon that can blast the primates to a pair of Neckys. They can bounce on the foes to access a solid area of ground that holds a Mini-Necky. In a wide abyss located ahead of here, the primates can find a Barrel Cannon that can blast them to a Necky moving in a circular path. After bouncing on the vulture, they can reach another cannon that is able to shoot them towards several Neckys. With the ability to bounce on the foes, the primates are able to reach a strong structure that they must walk down to progress. A Barrel Cannon floats in a wider abyss nearby, and the level's Continue Barrel hovers right above it.

The Kongs can shoot over the remaining part of the abyss with this Barrel Cannon. On the other side of the pit, they can find two tall pieces of land with Neckys on them. The enemies throw nuts off of the edge of the platforms, trying to hit the heroes with them. If the Kongs manage to pass the two Neckys, they reach a wide pit that must be crossed with the use of two Barrel Cannons. These barrels tilt towards each other, so the primates must blast whenever the barrels are aimed in the correct direction. After blasting over this pit, the duo reaches a large platform carrying a Mini-Necky. It is followed by two small pits. The letter O stands on a platform after the first pit. The second pit is wider than the previous, and the Kongs must rely on a Barrel Cannon and two Neckys to cross it. They must shoot to the two foes with the Barrel Cannon, and then bounce off of them to reach a solid area holding a barrel and a pair of Mini-Neckys stacked on top of each other. In a large pit located ahead of here, Donkey and Diddy Kong can find a Barrel Cannon that must be used to blast towards a Necky that orbits a Zinger. After bouncing off of this foe to cross the pit, the two friends land on a slightly slanted pathway with another abyss following it.

Three barrels that tilt when entered are located in it, and the Kongs must shoot when they are aimed correctly to survive. They must also watch out for a Zinger as they blast between the last two barrels. Once they cross the abyss, they come up to a long pathway with a structure raised in the center of it. A Necky is perched at the top of the structure, and it throws nuts at the heroes as they pass through the area. After passing the vulture, they reach an abyss that contains two Barrel Cannons that tilt upon being entered. As before, they must shoot only when the barrel they are in is aimed correctly. A solid platform with a few bananas along it follows this pit. A small pit is ahead of it that can be crossed with a simple jump. The primates can find a Mini-Necky on a small platform after this pit. It hovers near a sign that indicates that the level is near complete. Using several Barrel Cannons that tilt when entered, the Kongs are able to blast over a nearby abyss. As they cross, a few Zingers fly in their path. They also find the letter G between two Zingers as they cross. On the opposite side of the abyss, the primates can find a pathway holding a Mini-Necky, a few bananas, and an exit sign. A passage leading out of the level follows the sign.

Enemies[edit]

The following enemies appear in the following quantities, and enemies marked in bold make their debut:

a - In the Japanese version, there are eight, as the Mini-Necky at the end was removed.
b - Of the 19 Neckys, fifteen are flying, and four of them are perched.
c - Of the seven Zingers, three are yellow, three are orange, and one is red.

Items and objects[edit]

The following items and objects appear, in the following quantities:

c - Of the 118 bananas, 39 are in the main level, 66 are in the second Bonus Level, and 13 are in the third Bonus Level.

K-O-N-G Letters[edit]

  • K: The first Necky is perched on a platform and throws nuts at the Kongs. Donkey Kong and Diddy must jump onto a piece of ground to release the letter K.
  • O: The Kongs find the letter O on a small platform shortly after the level's Continue Barrel.
  • N: The letter N is between the last two Barrel Cannons in the third Bonus Level.
  • G: The letter G is between the final two Zingers, both of which appear above the final abyss.

Bonus Levels[edit]

Vulture Culture
The second Bonus Level in Vulture Culture

Ropey Rampage has three Bonus Levels, listed by their type in the Game Boy Advance version:

  • Spell it Out!: When the Kongs find the first perched Necky, they must defeat it and push the tire to the left off the small ledge it was on. They must then push it right, to the edge of the cliff, and bounce from it there, following a trail of three visible bananas. If they bounce high enough, Donkey Kong and Diddy land into a Bonus Barrel. In the Bonus Level, the Kongs must jump at some letters orbiting the center of the stage to spell "KONG". They must avoid jumping at the Kritter heads (which both speed up the spinning and reverse the direction in which the letters rotate). If the Kongs spell the letters in the correct order, they are rewarded an Expresso Token. After winning or losing, the Kongs are sent back into the main level.
  • Bash the Baddies!: Before the Continue Barrel, the Kongs cross an abyss while bouncing on several Neckys. After this, the Kongs go back on land. They must jump on a Mini-Necky and land on a patch on the ground to reveal a barrel. They must pick up the barrel and break away a wall to the left. The Kongs can walk into an opening to go into a Bonus Level (there is also a glitch in the original version where Donkey Kong can break open the wall simply by landing near it). In the Bonus Level, the Kongs must jump on two Klaptraps repeatedly until they are defeated after ten hits; each time either Klaptrap is hit, they release a Banana Bunch that initially represents one banana, but gives out more for each subsequent hit (except in the Game Boy Advance version, where they always give out 10 bananas). The Kongs are rewarded a Life Balloon for defeating both Klaptraps.
  • Find the Exit!: Around the end of the level, the Kongs can discover a Necky perched on a high platform. The Kongs must jump off the platform and land on the ground below to release a barrel. They must pick up the barrel and use it to destroy a wall to the bottom-right of Necky. They must walk through the wall opening to enter the third and final Bonus Level. The Bonus Level is comparable to the first bonus of Barrel Cannon Canyon, because the Kongs must blast from several Barrel Cannons to get across a wide abyss. The Kongs can collect some bananas and the letter N between some Barrel Cannons along the way. At the end of the gap is a platform leading to the exit through an opening. Donkey Kong and Diddy can also exit by falling into the abyss below.

Warp Barrel[edit]

The Kongs should race through the beginning of the level until they reach the third pit in the level. If they reach the pit fast enough, a Blast Barrel appears in it that they can use to skip to a sign near the end of the level. However, only Donkey Kong can use this barrel; if Diddy is leading, switch to Donkey Kong and, if the player was fast enough, the barrel will appear out of thin air. This warp does not appear in the remakes.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ネッキーのもり[?]
Nekkī no mori
Necky's Forest
French Culture du Vautour (SNES)
Culture Vautour (GBC)
[?]
Vulture Culture
German Geier-Feier[?] Vulture Party
Italian Volo di Avvoltoi[?] Flight of Vultures
Spanish Cultura Buitre[?] Vulture Culture

Trivia[edit]

  • "Vulture Culture" is the name of a popular album by The Alan Parsons Project (released in 1985). The name of the title track was a play on the term "culture vulture," which is used for people well versed in the fine arts.