Injured: Difference between revisions

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(Major rewrite to clarify)
(Here's something worth noting.)
 
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[[Image:PM_Injured.JPG|right|thumb|125px|[[Parakarry]] and his '''Injured''' status.]]
{{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}}
'''Injured''' is a status affect in ''[[Paper Mario]]''. Only whatever partner [[Mario]] has out can be afflicted with this status. If a partner is the target of an attack, they become Injured for a number of turns equal to the damage they take. Partners may also receive the Injured status by hurting themselves on a spiked, flaming, or similarly dangerous enemy. This status cannot be healed by an item, the partner must wait the specified number of turns. During this time the partner cannot take a turn and they cannot be switched with another partner. This status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
[[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] with the Injured status]]
'''Injured''' is a status effect in ''[[Paper Mario]]'' that exclusively affects the [[Party member|partner]] that [[Mario]] currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as [[Spiked Goomba]]s or [[Lava Bubble]]s. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.


This status effect does not exist in the sequel to Paper Mario, ''[[Paper Mario: The Thousand Year Door]]'', as Mario's partners have [[Heart Point]]s instead.
Both [[Kooper]] and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner.


[[Category: Status effects]]
This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead.
 
{{PM}}
[[Category:Paper Mario status effects]]

Latest revision as of 18:19, July 9, 2024

“You're injured--you can't move!”
Battle text, Paper Mario
Parakarry with the Injured status

Injured is a status effect in Paper Mario that exclusively affects the partner that Mario currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as Spiked Goombas or Lava Bubbles. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.

Both Kooper and Parakarry have a defense of 1, allowing them to recover from the Injured status one turn sooner.

This status effect does not exist in Paper Mario: The Thousand-Year Door as Mario's partners have Heart Points instead.