Torchlight Trouble: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(31 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{more images|Remaining K-O-N-G Letters, consistent images.}}
{{DKC level infobox
{{rewrite}}
|image=[[File:Torchlight Trouble SNES 3.png]]
{{DKClevelbox
|code=4 - 5 (SNES & GBC)<br>4 - 6 (GBA)
|title=Torchlight Trouble
|image=[[File:Torchlight Trouble SNES 3.png|256px]]
|code=4 - 5 (SNES)<br>4 - 6 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
|before=[[Croctopus Chase|<<]]
|before2=[[Croctopus Chase|<<]]
|after=[[Rope Bridge Rumble|>>]]
|after2=[[Rope Bridge Rumble|>>]]
|before2=[[Rope Bridge Rumble|<<]]
|before3=[[Rope Bridge Rumble|<<]]
|after2=[[Really Gnawty Rampage|>>]]
|after3=[[Really Gnawty Rampage|>>]]
|song=Cave Dweller Concert
|track=Cave Dweller Concert
}}
}}
'''Torchlight Trouble''' is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and twenty-second in the [[Game Boy Advance]] remake. It is also the fifth level of the [[Gorilla Glacier]] area and the sixth and final level of the same world in the remake (having switched places with [[Rope Bridge Rumble]]). It is the only level in ''Donkey Kong Country'' to feature [[Squawks the Parrot]].
'''Torchlight Trouble''', also spelled '''Torch Light Trouble''',<ref>{{cite|title=''Nintendo Magazine System'' (UK) issue 28|page=58|date=January 1995}}</ref> is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Torchlight Trouble was instead made sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall. Torchlight Trouble takes place in a dark cavern, and it is the only level with [[Squawks]], whose [[animal crate]] is at the start (though the Game Boy Advance version has him appear the moment the level begins). Upon being freed, Squawks follows behind the Kongs, holding a flashlight to light the path ahead. Even if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level.


This is one of the most unique cave levels in the game, as it features a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the [[Animal Friend]], Squawks the Parrot, appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, [[Klump]]s, [[Krusha]]s, and [[Mincer]]s. Alongside all these foes are [[Oil Drum]]s, which serve as obstacles due to their flames.
==Layout==
 
{{multiframe|[[File:Torchlight Trouble GBC.png]] [[File:TorchlightTrouble-GBA-2.png|180px]]|Torchlight Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
==Overview==
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it.
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Star Barrel]]
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[K-O-N-G Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel]] waits next to it.


A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
{{br}}
{{br}}
==Enemies==
==Enemies and obstacles==
{|class="dktable-brown" width=25%
The following enemies appear in the following quantities:
|-
!Sprite
!Name
!Amount
|-
|align="center"|[[File:Klaptrap DKC.png]]
|align="center"|[[Klaptrap]]
|1
|-
|align="center"|[[File:Klump DKC sprite.png]]
|align="center"|[[Klump]]
|5
|-
|align="center"|[[File:Krusha_DKC_blue.png]]
|align="center"|[[Krusha]]
|6
|-
|align="center"|[[File:Mincer.png]]
|align="center"|[[Mincer]]
|9
|-
|align="center"|[[File:Oil Drum DKC.png]]
|align="center"|[[Oil Drum]]
|11
|}


==Items==
<gallery>
{|class="dktable-brown" width=40%
Klaptrap DKC.png|[[Klaptrap]] (1, Bonus Level only)
|-
Klump DKC sprite.png|[[Klump]] (5)
!Sprite
Krusha_DKC_blue.png|[[Krusha]] (6)
!Name
Mincer.png|[[Mincer]] (9)
!Amount
Oil Drum DKC.png|[[Oil drum]] (11)
|-
</gallery>
|align="center"|[[File:Banana DKC SNES.png]]
|align="center"|[[Banana]]
|29
|-
|align="center"|[[File:Barrel DKC.png]]
|align="center"|[[Barrel]]
|2
|-
|align="center"|[[File:DK Barrel DKC.png]]
|align="center"|[[DK Barrel]]
|2
|}
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
|-
!Image
!Location
|-
|align="center"|[[File:Letter_K_DKC.png]]
|A gap with the letter K in it is immediately after the first Oil Drum in the level. A super-jump is required to grab it safely.
|-
|align="center"|[[File:Torchlight Trouble GBC.png]]
|The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
|-
|align="center"|[[File:Letter_N_DKC.png]]
|The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
|-
|align="center"|[[File:Torchlight Trouble SNES 5.png]]
|In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
|}
===Photograph===
{|class="dktable-brown" width=70%
|-
!Image
!Name
!Location
|-
|align="center"|[[File:TorchlightTrouble-GBA-4.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|The Kongs can find a [[photograph]] above the level's exit. If they grab it, they earn a picture of Squawks in the ninth page of their [[scrapbook]].
|}


===Bonus Levels===
==Items and objects==
{|class="dktable-brown" width=70%
The following items and objects appear in the following quantities:
|-
!Image
!Type and description
|-
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|'''''Stop the Barrel!'''''<br>Shortly after the Star Barrel, the Kongs can find a lone barrel sitting next to a Krusha. They should pick up the barrel and throw it against the wall below to reveal an opening. They must walk into it to enter the first [[Bonus Level]]. Here, they have to hit three barrels so each picture on them matches. Once the match is made, the Kongs are awarded and then exit the stage.
|-
|align=center|[[File:Torchlight Trouble SNES 5.png]]
|'''''Bash the Baddies!'''''<br>At the end of the level, the primates can discover another barrel. They must pick it up and jump over the Mincer to the right to land near the exit sign. There, they should blast away the wall to the left and enter the passage they create. They enter a Bonus Level, where they must jump on a Klaptrap to earn many [[Banana|Banana Bunch]]es. When the Klaptrap is defeated, the Kongs are able to exit the bonus. If the enemy hits them, they are forced out of it without all of the Banana Bunches.
|}


==Gallery==
===Super Nintendo Entertainment System===
<gallery>
<gallery>
Torchlight Trouble SNES 4.png|Donkey Kong finds a Squawks Crate
Banana DKC SNES.png|[[Banana]] (29)
Torchlight Trouble SNES.png|Diddy jumps on a [[Klump]]
Barrel DKC.png|[[Barrel]] (2)
DK Barrel DKC.png|[[DK Barrel]] (2)
</gallery>
</gallery>


===Game Boy Color===
===K-O-N-G Letters===
<gallery>
*'''K:''' A gap with the letter K in it is immediately after the first oil drum in the level. A super-jump is required to grab it safely.
Torchlight Trouble GBC 2.png
*'''O:''' The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
</gallery>
*'''N:''' The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
*'''G:''' In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.
 
===Key items===
*'''[[Photograph]]''' (Game Boy Advance version): The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the [[Scrapbook (Donkey Kong Country series)|scrapbook]].
 
==Bonus Levels==
[[File:Torchlight Trouble SNES 5.png|thumb|The second Bonus Level]]
Torchlight Trouble has two Bonus Levels, listed by their type in the Game Boy Advance version:
 
*'''''Stop the Barrel!''''': After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a [[Banana Bunch]], and a [[Red Balloon|Life Balloon]]. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
*'''''Bash the Baddies!''''': Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level, where the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a [[Rambi]] [[animal token|Token]] also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.


===Game Boy Advance===
==Gallery==
<gallery>
<gallery>
TorchlightTrouble-GBA-2.png
Torchlight Trouble SNES 4.png|Donkey Kong finds the Squawks Crate
TorchlightTrouble-GBA-3.png
Donkey Kong Country (U) (V1.2) !004.png|The location of the letter K
Torchlight Trouble SNES.png|Diddy jumping on a [[Klump]]
Torchlight Trouble SNES 2.png|Donkey Kong crouches under the wall after the Continue Barrel
Donkey Kong Country (U) (V1.2) -!-005.png|The letter N
Torchlight Trouble SNES 5.png|The letter G
Torchlight Trouble GBC 2.png|The nearby exit sign in the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]]
TorchlightTrouble-GBA-1.png|The first Bonus Level in the Game Boy Advance version
TorchlightTrouble-GBA-3.png|Squawks pointing his flashlight at an Oil drum in the Game Boy Advance version
TorchlightTrouble-GBA-4.png|The location of the photograph in the Game Boy Advance version
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names
|Jap=トーチライト トンネル
|Jap=トーチライト トンネル
|JapR=Tōchiraito tonneru
|JapR=Tōchiraito tonneru
Line 137: Line 74:
|Spa=Dilema de Antorchas
|Spa=Dilema de Antorchas
|SpaM=Torch Dilemma
|SpaM=Torch Dilemma
|Fra=Flambeau Fêlé
|Fre=Flambeau Fêlé (SNES)
|FraM=Cracked Torchlight
|Fre2=Spot Troublé (GBC)
|Ger=Gühbirnen-Drama (SNES)<br />Fackel-Fiasko (GBC)
|FreM=Cracked Torchlight
|GerM=Light Bulb Drama<br />Flashlight Fiasco
|Fre2M=Troubled Spotlight
|Ger=Gühbirnen-Drama (SNES)
|Ger2=Fackel-Fiasko (GBC)
|GerM=Light Bulb Drama
|Ger2M=Torch Fiasco
|Ita=Trottola di Torce
|Ita=Trottola di Torce
|ItaM=Top of Torches
|ItaM=Top of Torches
Line 146: Line 87:


==Trivia==
==Trivia==
*If the player did not break open Squawks's Animal Crate at the beginning of the level, he will still show up with his flashlight if the player had reached the checkpoint barrel and lost a life afterwards or if they entered a bonus level.
*The flash that occurs when Squawks faces the screen was removed from [[Virtual Console]] ports of the game, presumably to reduce the risk of seizures.
*The blinding flash that occurs when Squawks faces the screen was removed from the [[Virtual Console]] rereleases of ''Donkey Kong Country'', presumably to reduce the risk of seizure.
 
==References==
<references/>
 
{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC levels}}
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Island]]
[[Category:Donkey Kong Country Levels]]
[[Category:Donkey Kong Country levels]]

Latest revision as of 17:50, July 5, 2024

Level
Torchlight Trouble
Torchlight Trouble
Level code 4 - 5 (SNES & GBC)
4 - 6 (GBA)
Game Donkey Kong Country
Music track Cave Dweller Concert
<< Directory of levels (SNES & GBC) >>
<< Directory of levels (GBA) >>

Torchlight Trouble, also spelled Torch Light Trouble,[1] is the twenty-first level of Donkey Kong Country and the fifth level of Gorilla Glacier. In the Game Boy Advance version, Torchlight Trouble was instead made sixth and last regular level of Gorilla Glacier, as it swapped places with Rope Bridge Rumble, making it the twenty-second level overall. Torchlight Trouble takes place in a dark cavern, and it is the only level with Squawks, whose animal crate is at the start (though the Game Boy Advance version has him appear the moment the level begins). Upon being freed, Squawks follows behind the Kongs, holding a flashlight to light the path ahead. Even if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the Continue Barrel and lose a life afterward or after they leave a Bonus Level.

Layout[edit]

Torchlight Trouble Torchlight Trouble
Torchlight Trouble's appearance in the Game Boy Color version, top, and the Game Boy Advance version, bottom

The Kongs can find a DK Barrel above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the letter K in it, which is surrounded by two oil drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional oil drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two oil drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more oil drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of oil drums on it. There is an additional oil drum in a lower area after a nearby gap. The level's Continue Barrel waits next to it.

A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few bananas. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.

Enemies and obstacles[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: A gap with the letter K in it is immediately after the first oil drum in the level. A super-jump is required to grab it safely.
  • O: The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
  • N: The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
  • G: In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.

Key items[edit]

  • Photograph (Game Boy Advance version): The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the scrapbook.

Bonus Levels[edit]

Torchlight Trouble
The second Bonus Level

Torchlight Trouble has two Bonus Levels, listed by their type in the Game Boy Advance version:

  • Stop the Barrel!: After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first Bonus Level. In the area, there are three barrels which quickly cycle between a banana, then a Banana Bunch, and a Life Balloon. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
  • Bash the Baddies!: Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level, where the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a Rambi Token also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese トーチライト トンネル[?]
Tōchiraito tonneru
Torchlight Tunnel
French Flambeau Fêlé (SNES)[?] Cracked Torchlight
Spot Troublé (GBC)[?] Troubled Spotlight
German Gühbirnen-Drama (SNES)[?] Light Bulb Drama
Fackel-Fiasko (GBC)[?] Torch Fiasco
Italian Trottola di Torce[?] Top of Torches
Spanish Dilema de Antorchas[?] Torch Dilemma

Trivia[edit]

  • The flash that occurs when Squawks faces the screen was removed from Virtual Console ports of the game, presumably to reduce the risk of seizures.

References[edit]

  1. ^ January 1995. Nintendo Magazine System (UK) issue 28. Page 58.