Injured: Difference between revisions
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{{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}} | {{quote|You're '''injured'''--you can't move!|Battle text|[[Paper Mario]]}} | ||
[[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] | [[File:Paper Mario Injured.png|thumb|320px|[[Parakarry]] with the Injured status]] | ||
'''Injured''' is a status effect in ''[[Paper Mario]]'' | '''Injured''' is a status effect in ''[[Paper Mario]]'' that exclusively effects the partner [[Mario]] currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as [[Spiked Goomba]]s or [[Lava Bubble]]s. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies. | ||
This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead. | This status effect does not exist in ''[[Paper Mario: The Thousand-Year Door]]'' as Mario's partners have [[Heart Point]]s instead. |
Revision as of 10:47, May 31, 2024
- “You're injured--you can't move!”
- —Battle text, Paper Mario
![](https://mario.wiki.gallery/images/0/0a/Paper_Mario_Injured.png)
Injured is a status effect in Paper Mario that exclusively effects the partner Mario currently has out. It prevents the afflicted partner from taking any turns and is inflicted when a partner is the target of an attack or attempts to attack an enemy that is spiked, flaming, or similarly dangerous such as Spiked Goombas or Lava Bubbles. The number of turns the status lasts is equal to the damage they take. This status cannot be healed by an item, nor can Mario switch the afflicted partner out with another partner while it is in effect. The Injured status can be avoided by blocking incoming attacks and using proper attacks against dangerous enemies.
This status effect does not exist in Paper Mario: The Thousand-Year Door as Mario's partners have Heart Points instead.