Dropping lift: Difference between revisions

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|JapR=Ochiru Ashiba
|JapR=Ochiru Ashiba
|JapM=Falling Foothold
|JapM=Falling Foothold
|Ita=Pavimento che si apre quando ci si arriva sopra<ref>''[[Super Mario Land]]'' Italian manual, pag. 12</ref><br>Pavimento finto<ref>''[[Super Mario Land]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 13</ref><br>Piattaforma cadente<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 48</ref>
|Ita=Pavimento che si apre quando ci si arriva sopra<ref>''[[Super Mario Land]]'' Italian manual. Page 12.</ref>
|ItaM=Floor that opens when standing on it<br>Fake floor<br>Falling platform
|Ita2=Pavimento finto<ref>''[[Super Mario Land]]'' (3DS - [[Virtual Console]]) Italian e-manual. Page 13.</ref>
|Ita3=Piattaforma cadente<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 48.</ref>
|ItaM=Floor that opens when standing on it
|Ita2M=Fake floor
|Ita3M=Falling platform
}}
}}



Revision as of 20:56, January 30, 2024

Not to be confused with Drop Block or falling block.
Dropping lift
A dropping lift
First appearance Super Mario Land (1989)

Dropping lifts,[1][2][3] also referred to as dropping blocks[4] or falling blocks,[5][6] are semisolid blocks that appear in many levels of Super Mario Land. They drop almost as soon as Mario lands on them. They tend to appear as minor inconveniences on the way to the upper part of the goal, but later levels include them as obstacles to traverse pits. The player must use good timing to jump from them, or dash across them. They are somewhat similar to the Donut Lifts introduced in Super Mario Bros. 3, except Donut Lifts are solid and give more warning before they drop.

Names in other languages

Language Name Meaning Notes
Japanese 落ちる足場[7]
Ochiru Ashiba
Falling Foothold
Italian Pavimento che si apre quando ci si arriva sopra[8] Floor that opens when standing on it
Pavimento finto[9] Fake floor
Piattaforma cadente[10] Falling platform

References

  1. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 6. "DROPPING LIFTS Dash across these lifts to make it to the upper exit door. If you hesitate, the lift will fall."
  2. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 8. "HOP TO IT! It’s difficult to reach the upper exit of this World. You'll have to quickly hop up the small dropping lifts to make it."
  3. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "DON’T LOOK DOWN Don’t panic when you reach these dropping lifts. Jump carefully and accurately."
  4. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "COIN ROOM It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping blocks to the pipe when the coast is clear."
  5. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 9. "CRUMBLING BRIDGE At the end of the World, you’ll have to leap quickly to make it across the bridge of falling blocks."
  6. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "B BUTTON DASH Hold down the B Button to run over the falling blocks at the end of this World."
  7. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land section, page 48.
  8. ^ Super Mario Land Italian manual. Page 12.
  9. ^ Super Mario Land (3DS - Virtual Console) Italian e-manual. Page 13.
  10. ^ Super Mario Bros. Enciclopedia. Page 48.