Sure, You Can: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 15: Line 15:
The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits the ninja, who is darting around the trees towards the player. If the ninja gets to the nearest tree, the ninja snickers and the player loses.
The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits the ninja, who is darting around the trees towards the player. If the ninja gets to the nearest tree, the ninja snickers and the player loses.
   
   
*'''1st level difficulty:''' The ninja jumps constantly.
*'''1st level difficulty:''' The ninja jumps every beat.
*'''2nd level difficulty:''' The ninja pauses for 1 beat between jumps.
*'''2nd level difficulty:''' The ninja jumps every 2 beats.
*'''3rd level difficulty:''' The ninja pauses for 2 beats between jumps.
*'''3rd level difficulty:''' The ninja jumps every 3 beats.


==Names in other languages==
==Names in other languages==

Revision as of 23:40, November 11, 2023

Sure, You Can
Sure, You Can in WarioWare: Smooth Moves.
WarioWare: Smooth Moves
WWG Sure, You Can.png
WarioWare Gold
Appears in WarioWare: Smooth Moves
WarioWare Gold
Type Penny (Smooth Moves)
Orbulon (Gold)
Command(s) Defeat!
Info "Pesky ninja! Hit him with your shuriken." (Smooth Moves)
"I believe the ninja is jumping in time with the beat! If you get on the beat too, I predict you will throw your shuriken with a higher degree of accuracy." (Gold)
Controls Stylus – Throw (Gold)
Form(s) "The Boxer" (Smooth Moves)
Points to clear 20 (Gold)
Music track Shuriken Waltz

Sure, You Can is one of Penny's Microgames in WarioWare: Smooth Moves and returns in WarioWare Gold as one of Orbulon's microgames. Its name is a pun on "shuriken".

Gameplay

The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits the ninja, who is darting around the trees towards the player. If the ninja gets to the nearest tree, the ninja snickers and the player loses.

  • 1st level difficulty: The ninja jumps every beat.
  • 2nd level difficulty: The ninja jumps every 2 beats.
  • 3rd level difficulty: The ninja jumps every 3 beats.

Names in other languages

Language Name Meaning Notes
Japanese リズムニンジャ[?]
Rizumu Ninja
Rhythm Ninja
French Ninjaillissant[?] Pun on "ninja" and "jaillissant" (shoot)
Italian Mossa a sorpresa[?] Surprise move