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Klomps are very weak, as they can be defeated by any attack, including simple [[jump]]ing, [[Cartwheel Attack|cartwheel]] and [[Helicopter Spin|spin]] attacks. Klomps can only attack by marching into Diddy or Dixie, hurting them on impact. Klomps tend to patrol a small area individually but are often found in groups. They act the same in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2''. In ''Donkey Kong Country 2'', some Klomps appear underwater, such as in [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and can only be defeated by [[Enguarde the Swordfish]].
Klomps are very weak, as they can be defeated by any attack, including simple [[jump]]ing, [[Cartwheel Attack|cartwheel]] and [[Helicopter Spin|spin]] attacks. Klomps can only attack by marching into Diddy or Dixie, hurting them on impact. Klomps tend to patrol a small area individually but are often found in groups. They act the same in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2''. In ''Donkey Kong Country 2'', some Klomps appear underwater, such as in [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]], and can only be defeated by [[Enguarde the Swordfish]].


Klomps have the same behavior as [[Kritter]]s from ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. In fact, Klomps look almost exactly like Kritters, except that they are less hunched, only have a green coloration, and wear pirate clothing. In their artwork, Klomps appear to be heavily scarred, though they do not have this trait in-game.  
Klomps are pirate variants of [[Kritter]]s from ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. <ref>WinkySteve (December 17, 2017). https://twitter.com/WinkySteve/status/942523428606799874. ''Twitter''. Retrieved December 17, 2017.</ref> Unlike Kritters, Klomps are less hunched and only have a green coloration. In their artwork, Klomps appear to be heavily scarred, though they do not have this trait in-game.  


Klomps cannot jump like most of the colored Kritters can; instead, [[Kaboing]]s possess this ability (Kaboings themselves appear to be Klomps with two peg legs, instead of just one).
Klomps cannot jump like most of the colored Kritters can; instead, [[Kaboing]]s possess this ability (Kaboings themselves are Klomps with two peg legs, instead of just one).


Klomps were replaced by [[Kobble]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Klomps also appear in ''[[Donkey Konga 2]]''.
Klomps were replaced by [[Kobble]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. Klomps also appear in ''[[Donkey Konga 2]]''.

Revision as of 20:26, May 14, 2023

Klomp
Artwork of Klomp for Donkey Kong Country 2: Diddy's Kong Quest
Artwork of a Klomp from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Variant of Kritter
Variants
Comparable
“Hey, everybody! We have monkeys on board!”
Klomp, Donkey Kong Country: Rescue on Crocodile Isle

Klomps[1] are the main Kremling grunts employed by Kaptain K. Rool and his Kremling Krew during the events of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They wear red and white-striped boxers. These soldiers are spread throughout Crocodile Isle, the home island of the Kremling race and are part of the "Kremling Kuthroats" enemy class. Diddy Kong and Dixie Kong defeat many Klomps during their attempt to save the kidnapped Donkey Kong from Kaptain K. Rool. Like many other members of the Kremling Krew during this time, Klomps donned pirate regalia (in this case, sailor pants and a peg leg) like their leader Kaptain K. Rool (the pirate alias of King K. Rool).

Klomps are very weak, as they can be defeated by any attack, including simple jumping, cartwheel and spin attacks. Klomps can only attack by marching into Diddy or Dixie, hurting them on impact. Klomps tend to patrol a small area individually but are often found in groups. They act the same in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In Donkey Kong Country 2, some Klomps appear underwater, such as in Glimmer's Galleon, and can only be defeated by Enguarde the Swordfish.

Klomps are pirate variants of Kritters from Donkey Kong Country and Donkey Kong Land. [2] Unlike Kritters, Klomps are less hunched and only have a green coloration. In their artwork, Klomps appear to be heavily scarred, though they do not have this trait in-game.

Klomps cannot jump like most of the colored Kritters can; instead, Kaboings possess this ability (Kaboings themselves are Klomps with two peg legs, instead of just one).

Klomps were replaced by Kobbles in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Klomps also appear in Donkey Konga 2.

Levels

Klomps appear in the following levels:

Donkey Kong Country 2

Donkey Kong Land 2

Instruction booklet descriptions

Template:Quote2 Template:Quote2

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クロンプ[?]
Kuronpu
Klomp
Italian Krudel[?] Pun on "crudel" (cruel)
Spanish Klomp[?] -

See also

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 28.
  2. ^ WinkySteve (December 17, 2017). https://twitter.com/WinkySteve/status/942523428606799874. Twitter. Retrieved December 17, 2017.