World 6-2 (Super Mario 3D Land): Difference between revisions

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'''{{world|6|2}}''' is the second level of [[World 6 (Super Mario 3D Land)|World 6]] of ''[[Super Mario 3D Land]]''. The course is set in a pyramid.
'''{{world|6|2}}''' is the second level of [[World 6 (Super Mario 3D Land)|World 6]] of ''[[Super Mario 3D Land]]''. The course is set in a pyramid.
==Layout==
==Layout==
This is the only pyramid level in the game and features [[Pokey]]s and [[Blokkablok]]s as main enemies. [[Mario]] starts in a ground full of [[spike (obstacle)|spikes]], as well as four [[coin]]s and one Pokey, who sprouts from the sand. The second room contains more spikes, a Pokey and a Blokkablok. Entering by an elevator, Mario reaches a room which the floor is made entirely of raising and lowering platforms with Pokeys on them. By finding the right platform, the player can enter a corridor, where the [[Checkpoint Flag]] is located. This area also contains spikes, a Blokkablok and two elevators. The next room contains two Blokkablocks and a [[pit]] with spiked platforms being the only way to cross it. A [[Red Ring]] is found in this area. To the very right of this room, there is a [[Warp Pipe]] that leads to the exterior of the pyramid. This last area has a [[Flying ? Block]] and raising platforms, that can be useful to reach the [[Goal Pole]].
This is the only pyramid level in the game and features [[Pokey]]s and [[Blokkablok]]s as main enemies. [[Mario]] starts in a ground full of [[spike Trap|spike]]s, as well as four [[coin]]s and one Pokey, who sprouts from the sand. The second room contains more spikes, a Pokey and a Blokkablok. Entering by an elevator, Mario reaches a room which the floor is made entirely of raising and lowering platforms with Pokeys on them. By finding the right platform, the player can enter a corridor, where the [[Checkpoint Flag]] is located. This area also contains spikes, a Blokkablok and two elevators. The next room contains two Blokkablocks and a [[pit]] with spiked platforms being the only way to cross it. A [[Red Ring]] is found in this area. To the very right of this room, there is a [[Warp Pipe]] that leads to the exterior of the pyramid. This last area has a [[Flying ? Block]] and raising platforms, that can be useful to reach the [[Goal Pole]].


==[[Star Medal]]s==
==[[Star Medal]]s==
*'''Star Medal 1:''' In the second room, this Star Medal is found by entering a door at the right side of the wall, being hidden by a Pokey. The player can also reach it by walking behind the wall before entering the room.
*'''Star Medal 1:''' In the second room, this Star Medal is found by entering a door at the right side of the wall, being hidden by a Pokey. The player can also reach it by walking behind the wall before entering the room.
*'''Star Medal 2:''' Above the platforms room, the player must [[roll]] and break a [[Brick Block]] in the wall, opening a way to the second Star Medal.
*'''Star Medal 2:''' Above the platforms room, the player must [[roll]] and break a [[Brick Block]] in the wall, opening a way to the second Star Medal.
*'''Star Medal 3:''' In the vertical corridor with two elevators, the player must jump from the second elevator to a very narrow incline in the left side. Reaching the top, the player finds the Star Medal, as a [[Spiked Ball]] rolls from the place.
*'''Star Medal 3:''' In the vertical corridor with two elevators, the player must jump from the second elevator to a very narrow incline in the left side. Reaching the top, the player finds the Star Medal, as a [[Spike Ball|spiked ball]] rolls from the place.


==Enemies==
==Enemies==
*[[Pokey]]s
*[[Pokey]]s
*[[Blokkablok]]s
*[[Blokkablok]]s
*[[Spike (obstacle)|Spikes]]
*[[Spike Trap|Spike]]s
*[[Spiked Ball]]s
*[[Spike Ball|Spiked ball]]s
{{SM3DL}}
{{SM3DL}}
{{SM3DL levels}}
{{SM3DL levels}}

Revision as of 21:22, October 23, 2022

Level
World 6-2
SM3DL6-2.png
Level code World 6-2
World World 6
Game Super Mario 3D Land
Time limit 400 seconds
<< Directory of levels >>

World 6-2 is the second level of World 6 of Super Mario 3D Land. The course is set in a pyramid.

Layout

This is the only pyramid level in the game and features Pokeys and Blokkabloks as main enemies. Mario starts in a ground full of spikes, as well as four coins and one Pokey, who sprouts from the sand. The second room contains more spikes, a Pokey and a Blokkablok. Entering by an elevator, Mario reaches a room which the floor is made entirely of raising and lowering platforms with Pokeys on them. By finding the right platform, the player can enter a corridor, where the Checkpoint Flag is located. This area also contains spikes, a Blokkablok and two elevators. The next room contains two Blokkablocks and a pit with spiked platforms being the only way to cross it. A Red Ring is found in this area. To the very right of this room, there is a Warp Pipe that leads to the exterior of the pyramid. This last area has a Flying ? Block and raising platforms, that can be useful to reach the Goal Pole.

Star Medals

  • Star Medal 1: In the second room, this Star Medal is found by entering a door at the right side of the wall, being hidden by a Pokey. The player can also reach it by walking behind the wall before entering the room.
  • Star Medal 2: Above the platforms room, the player must roll and break a Brick Block in the wall, opening a way to the second Star Medal.
  • Star Medal 3: In the vertical corridor with two elevators, the player must jump from the second elevator to a very narrow incline in the left side. Reaching the top, the player finds the Star Medal, as a spiked ball rolls from the place.

Enemies