Crocodile Isle (Donkey Kong 64): Difference between revisions

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In the [[Game Over]] sequence, King K. Rool aims the Blast-o-Matic out from Crocodile Isle directly at Kong Isle.
In the [[Game Over]] sequence, King K. Rool aims the Blast-o-Matic out from Crocodile Isle directly at Kong Isle.
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==Profiles==
====Accessible areas====
{{quote2|After Diddy delivers his key to K. Lumsy, the Kremling's tremors of joy will shake open a door on Crocodile Isle and raise a plataform on its lower deck. Swin to the isle and hop onto the raised plataform to reach the catwalk. Follow the path to the door at the top, then venture inside to meet up with Chunky, and a box of toys more dangerous than darts.|''Donkey Kong 64'' Player's Guide, page 49}}
==Accessible areas==
*[[K. Lumsy's Prison]]: A floating nearby island that is attached to the main island, where [[K. Lumsy]] is being held captive.
*[[K. Lumsy's Prison]]: A floating nearby island that is attached to the main island, where [[K. Lumsy]] is being held captive.
*[[Frantic Factory]]: A hazardous toy factory filled with various mechanical foes. [[Mad Jack]] is fought here.
*[[Frantic Factory]]: A hazardous toy factory filled with various mechanical foes. [[Mad Jack]] is fought here.

Revision as of 23:20, June 14, 2022

Crocodile Isle
Mechanical Crocodle Isle.png
First appearance Donkey Kong 64 (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
Ruler King K. Rool
Inhabitants Kremling Krew members

Template:Quote2 Crocodile Isle[1] (also referred to as Crocodile Rock[2], K. Rool's Mobile Island Fortress[3], and K. Rool Island[4]) is a massive naval fortress modeled after King K. Rool, who uses it as his base of operations in Donkey Kong 64.

Appearance

According to the German Donkey Kong 64 website, Crocodile Isle was designed and constructed by Snide.[5] The ship is gray and green and is made up of metal. It has iron patches, a bronze head, red eyes, a golden crown, a wooden bridge, gray floors, pipes, five doors and red propellers. Crocodile Isle has an engine allowing it to move through the sea by using the ships' two screws. K. Lumsy's Prison is connected to Crocodile Isle through a cable. The base of Crocodile Isle is mainly operated and serviced by Kritters, although in some cutscenes, they are shown to have little knowledge about the machinery and rely mostly on force to keep its base operational. A large laser cannon named the Blast-o-Matic is installed in the center of the ship, and the machine is also maintained by Kritters. King K. Rool resides in a chamber resembling a throne room. The final level, Hideout Helm, takes place inside Crocodile Isle, and the Kongs can explore areas such as the ship control room and the throne room.

History

Donkey Kong 64

The two arguing Kritters and the purple Klaptrap

During the events of Donkey Kong 64, King K. Rool orders his servants to move Crocodile Isle to DK Isles, where he attempts to use the Blast-o-Matic to destroy Kong Isle to take revenge on Donkey Kong and his friends. Though later, an argument starts between the two Kritters in charge of the steering wheel, as they cannot decide whether to move the ship to the right or to the left. The purple Klaptrap who controls the steering wheel gets distracted by the argument, and the ship crashes against a rock, breaking the Blast-o-Matic. After this, the Kremlings fix the Blast-o-Matic while Donkey Kong is distracted by King K. Rool's guards.

During the game, a few levels are accessed from different parts of Crocodile Isle, including K. Lumsy's Prison. The last level, Hideout Helm, is located at the top of the Kremling base. The Kongs come here to shut down the Blast-o-Matic and battle K. Rool, though the latter flees in his King Kruiser II before being defeated.

In the Game Over sequence, King K. Rool aims the Blast-o-Matic out from Crocodile Isle directly at Kong Isle.

Profiles

Template:Quote2

Accessible areas

  • K. Lumsy's Prison: A floating nearby island that is attached to the main island, where K. Lumsy is being held captive.
  • Frantic Factory: A hazardous toy factory filled with various mechanical foes. Mad Jack is fought here.
  • Gloomy Galleon: A shipwreck-filled lagoon, which, while seemingly not part of Crocodile Isle itself, is accessed through it. Puftoss is fought here.
  • Creepy Castle: A haunted castle floating high above the island, filled with ghosts and illusions. King Kut Out is fought here.
  • Hideout Helm: A battle station where both King K. Rool and the Blast-o-Matic are located.

Super Smash Bros. Ultimate

Crocodile Isle in Super Smash Bros. Ultimate, right before firing the Blast-o-Matic as King K. Rool's Final Smash.
Crocodile Isle in Super Smash Bros. Ultimate

Crocodile Isle reappears in Super Smash Bros. Ultimate as part of King K. Rool's Final Smash, in which he fires the Blast-o-Matic at Donkey Kong Island. The island has been redesigned, now being a natural island instead of a naval fortress. The top is now shiny and golden, while the body of it has been simplified.

Gallery

Fortress

Areas

References

  1. ^ "The Islands: The once idyllic Kong Isle now has an unpleasant neighbor in the form of K. Rool's massive mechanical Crocodile Isle. This monstrosity towers over our homeland, with the ridiculously named Blast-o-Matic device ready to reduce it to rubble. Between them, these two contrasting islands conceal the entrances to all the levels." - Donkey Kong 64 instruction booklet, page 29.
  2. ^ The Donkey Kong 64 Player's Guide, on page 49, but then immediately refers to it afterward as "Crocodile Isle".
  3. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima's Official Game Guide. Page 14.
  4. ^ Donkey Kong 64 Banana Guide. Nintendo.com (March 4, 2000 snapshot via WayBack Machine). Retrieved September 9, 2018.
  5. ^ "The former chief technician of King K. Rool's is primarily responsible for the design and construction of the floating fortress and the Blast-o-matic." — Snide's bio from German website, Donkey Kong 64