Kackle: Difference between revisions

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|variant_of=[[Kremling]]
|variant_of=[[Kremling]]
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{{quote2|These ghostly, [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' manual, page 30}}
{{quote2|These ghostly, [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' SNES instruction booklet, page 30; GBA instruction booklet, page 23}}
'''Kackles''' are ghostly, skeletal [[Kremling]]s that only appear in the level [[Haunted Hall]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like with [[Kloak]]s, Kackles hover in the air to move around. Every Kackle wears an eyepatch and a bandanna.
'''Kackles''' are ghostly, skeletal [[Kremling]]s that appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Despite what the manual states, they are only seen in the level [[Haunted Hall]]; Kackles are absent from ''[[Donkey Kong Land 2]]'', as the game replaces Haunted Hall with a generic rollercoaster level, [[Krazy Koaster]]. Kackles wear eyepatches and bandannas, and hover around similar to [[Kloak]]s.


Kackles are absent from ''[[Donkey Kong Land 2]]'', as the game does not have its own Haunted Hall variant, in favor of a generic rollercoaster level, [[Krazy Koaster]].
==Description==
[[File:HauntedHallSNES3.png|thumb|left|A Kackle's appearance in Haunted Hall]]
[[File:HauntedHallSNES3.png|thumb|left|A Kackle's appearance in Haunted Hall]]
In Haunted Hall, there are four Kackles. Each one has a uniquely colored bandanna, and are encountered in an order from: blue, green, yellow, and lastly purple (slightly red). In the [[Game Boy Advance]] remake, every Kackle wears a blue bandanna like the first one. Each Kackle has its own "zone", a section of the level where the Kongs enter through a gate and exit from out another.
Four Kackles appears in Haunted Hall, each with a uniquely colored bandanna, and are encountered in their own gated sections of the level. In the SNES release, the first Kackle has a blue bandanna, the second one wears green, the third wears yellow, and the last one wears a purple-red bandanna. In the [[Game Boy Advance]] remake, every Kackle wears a blue bandanna like the first one. The first two Kackles appear before the [[Star Barrel]], and the other two appear afterward; each zone progressively becomes more challenging as the Kackles become more difficult to avoid.
 
When [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] enter a zone, a timer appears at the top of the screen, and the Kongs have to speed through the zone before it runs out. As the timer ticks down, the Kackle inches closer to the Kongs; if the timer runs out, the Kackle becomes tangible and injures the lead [[Kong]]. Kackles cannot be defeated. Kackles maintain a consistent position right behind the Kongs in the Game Boy Advance version.
 
Nearly every zone takes longer to pass through than what the timer is set at. As a workaround, the Kongs must use [[Plus and Minus Barrels|Plus Barrel]]s to increment the timer and therefore prevent the Kackle from attacking them. Diddy and Dixie must also avoid the antonymous Minus Barrels, which take away from the timer.


The first Kackle area contains mostly Plus Barrels and a few Minus Barrels. The second Kackle area only contains Plus Barrels. The third Kackle area only contains Minus Barrels, but the timer will be longer than normal to compensate for the lack of Plus Barrels. The fourth and final Kackle area has Plus Barrels and Minus Barrels often placed near each other, requiring the Kongs to time their jumps just right to avoid the Minus Barrels.
When [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] enter a Kackle's zone, a timer appears at the top of the screen, tracking how much time they have left to leave the zone. Each Kackle is invincible and will hover closer to the [[Kong]]s as the timer ticks down in the SNES release; in the Game Boy Advance version, they instead maintain a consistent proximity to the Kongs. If time runs out, the Kackle becomes tangible and launches an unavoidable attack. Nearly every zone takes more time to clear than the Kongs initially have, meaning that they must use [[Plus and Minus Barrels|Plus Barrel]]s to extend the timer and prevent the Kackle from attacking while avoiding Minus Barrels that reduce the timer further.


The first two Kackles appear before the [[Star Barrel]], and the other two appear afterward. Each zone progressively becomes more challenging as the Kackles become more difficult to avoid.
The first Kackle area mostly contains Plus Barrels and a few Minus Barrels, while the second Kackle area only contains Plus Barrels; the third Kackle area only contains Minus Barrels, but the timer is longer than normal to compensate; and the final Kackle area has Plus Barrels and Minus Barrels placed very close to each other, requiring well-timed jumps to avoid the Minus Barrels.


According to the end credits, Kackles are classified under the "[[Kremling Kuthroats]]" class.
According to the end credits, Kackles are classified under the "[[Kremling Kuthroats]]" class.
==Descriptions==
{{quote2|These ghostly, Kremling spirits haunt many locations on Crocodile Isle.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}}
{{quote2|These ghostly Kremling spirits haunt many locations on Crocodile Isle.|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*According to the game manual, Kackles are said to haunt many locations on Crocodile Isle. Despite this, they are only seen in one level.
* In ''[[Donkey Kong 64]]'', a [[resident demon|demon]] resembling a giant skeletal Kremling appears to pursue [[Donkey Kong]] in a [[Mine Cart]] segment, similar to Kackle.  
*In ''[[Donkey Kong 64]]'', a [[resident demon|demon]] resembling a giant skeletal Kremling appears to pursue [[Donkey Kong]] in a [[Mine Cart]] segment, similar to Kackle.  
* According to [[Steve Mayles]], [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content#Rare Witch Project Preview and German strategy guide|Mr. X]] is an earlier version of Kackle.<ref>"''He was replaced with the giant skeleton that chases you on the fairground level''" Mayles, Steve (June 3, 2015), [https://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/crucemz/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref>
*According to [[Steve Mayles]], [[List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content#Rare Witch Project Preview and German strategy guide|Mr. X]] is an earlier version of Kackle.<ref>"''He was replaced with the giant skeleton that chases you on the fairground level''" Mayles, Steve (June 3, 2015), [https://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/crucemz/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref>


==References==
==References==

Revision as of 18:10, May 26, 2022

Kackle
Artwork of a Kackle.
Artwork of Kackle
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Variant of Kremling

Template:Quote2 Kackles are ghostly, skeletal Kremlings that appear in Donkey Kong Country 2: Diddy's Kong Quest. Despite what the manual states, they are only seen in the level Haunted Hall; Kackles are absent from Donkey Kong Land 2, as the game replaces Haunted Hall with a generic rollercoaster level, Krazy Koaster. Kackles wear eyepatches and bandannas, and hover around similar to Kloaks.

Haunted Hall
A Kackle's appearance in Haunted Hall

Four Kackles appears in Haunted Hall, each with a uniquely colored bandanna, and are encountered in their own gated sections of the level. In the SNES release, the first Kackle has a blue bandanna, the second one wears green, the third wears yellow, and the last one wears a purple-red bandanna. In the Game Boy Advance remake, every Kackle wears a blue bandanna like the first one. The first two Kackles appear before the Star Barrel, and the other two appear afterward; each zone progressively becomes more challenging as the Kackles become more difficult to avoid.

When Diddy and Dixie enter a Kackle's zone, a timer appears at the top of the screen, tracking how much time they have left to leave the zone. Each Kackle is invincible and will hover closer to the Kongs as the timer ticks down in the SNES release; in the Game Boy Advance version, they instead maintain a consistent proximity to the Kongs. If time runs out, the Kackle becomes tangible and launches an unavoidable attack. Nearly every zone takes more time to clear than the Kongs initially have, meaning that they must use Plus Barrels to extend the timer and prevent the Kackle from attacking while avoiding Minus Barrels that reduce the timer further.

The first Kackle area mostly contains Plus Barrels and a few Minus Barrels, while the second Kackle area only contains Plus Barrels; the third Kackle area only contains Minus Barrels, but the timer is longer than normal to compensate; and the final Kackle area has Plus Barrels and Minus Barrels placed very close to each other, requiring well-timed jumps to avoid the Minus Barrels.

According to the end credits, Kackles are classified under the "Kremling Kuthroats" class.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese カックル[?]
Kakkuru
Kackle
Spanish Kackle[?] -

Trivia

References

  1. ^ "He was replaced with the giant skeleton that chases you on the fairground level" Mayles, Steve (June 3, 2015), Reddit AMA with the developers of Yooka-Laylee, Reddit. Retrieved June 3 2015