Turtle Zone (level): Difference between revisions

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m (LinkTheLefty moved page Chinbotsu Sen Course to Turtle Zone (level): An English name found, referring to this level.)
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{{levelbox
{{levelbox
|title=Turtle Zone
|image=[[File:Turtle Zone Area 2 SML2.png]]
|image=[[File:Turtle Zone Area 2 SML2.png]]
|world=[[Turtle Zone]]
|world=[[Turtle Zone]]
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|limit=600 seconds
|limit=600 seconds
|before=[[Pupupuku Course|<<]]
|before=[[Pukupuku Course|<<]]
|after=[[Kujira Course|>>]]
|after=[[Kujira Course|>>]] [[Himitsu no Course 6|**]]
}}
}}
'''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine.
'''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine.
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As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top.
As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top.


Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a [[Moneybag (item)|Moneybag]]. There is also a block with a Fire Flower atop it, with a Hidden Block containing a [[1 UP Heart]] next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level.
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a [[Moneybag (item)|Moneybag]]. There is also a block with a Fire Flower atop it, with a Hidden Block containing a [[1 UP Heart|1-Up Heart]] next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level.


==Enemies==
==Enemies==

Revision as of 11:50, January 19, 2022

Template:Levelbox Turtle Zone[1] is the second level in the Turtle Zone in Super Mario Land 2: 6 Golden Coins. This level takes place inside a sunken, abandoned submarine.

Layout

Near the start of the level is a Koopa Troopa. Mario must then go underwater. To the left are two ? Blocks. To the right is a Honebōn and a Shark. Below are some Unibō. To the left of this is a ? Block near a Turtle Cannon. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two Hidden Blocks, one of which contains a Fire Flower. Mario must head upward, avoiding more Unibō with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.

If Mario goes to the left, there is a Koopa Troopa and a narrow passage only Small Mario can go through. He must then get back into the water and go up the pipe. Here, there are a few more Unibō, spikes on the ceiling which move up and down, a Honebōn, and a shark. Finally, there is the secret level exit door Mario can enter to unlock Himitsu no Course 6.

If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibō, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping spikes to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.

As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a Star. To the right is a tunnel with five Koopa Troopas, with the Mid-Point Bell at the top.

Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a Moneybag. There is also a block with a Fire Flower atop it, with a Hidden Block containing a 1-Up Heart next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level.

Enemies

Sprite Name Count
Koopa Troopa sprite from Super Mario Land 2: 6 Golden Coins. Koopa Troopa 8
A Fish Bone as it appears in Super Mario Land 2: 6 Golden Coins. Honebōn 2
Shark sprite from Super Mario Land 2: 6 Golden Coins Shark 2
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibō 12
Sprite of Turtle Cannon from Super Mario Land 2: 6 Golden Coins Turtle Cannon 4

Level map

Turtle Zone (level)

Names in other languages

Language Name Meaning Notes
German Versunkenes-Schiff-Level[?] Sunken Ship Level
Italian Relitto[3] Shipwreck

References

  1. ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 82.
  3. ^ Super Mario Bros. Enciclopedia; pag. 77