Turtle Zone (level): Difference between revisions
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{{levelbox | {{levelbox | ||
|title=Turtle Zone | |||
|image=[[File:Turtle Zone Area 2 SML2.png]] | |image=[[File:Turtle Zone Area 2 SML2.png]] | ||
|world=[[Turtle Zone]] | |world=[[Turtle Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=600 seconds | |limit=600 seconds | ||
|before=[[ | |before=[[Pukupuku Course|<<]] | ||
|after=[[Kujira Course|>>]] | |after=[[Kujira Course|>>]] [[Himitsu no Course 6|**]] | ||
}} | }} | ||
'''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine. | '''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level in the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine. | ||
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As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top. | As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a [[Super Star|Star]]. To the right is a tunnel with five Koopa Troopas, with the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]] at the top. | ||
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a [[Moneybag (item)|Moneybag]]. There is also a block with a Fire Flower atop it, with a Hidden Block containing a [[1 UP Heart]] next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level. | Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a [[Moneybag (item)|Moneybag]]. There is also a block with a Fire Flower atop it, with a Hidden Block containing a [[1 UP Heart|1-Up Heart]] next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level. | ||
==Enemies== | ==Enemies== |
Revision as of 11:50, January 19, 2022
Template:Levelbox Turtle Zone[1] is the second level in the Turtle Zone in Super Mario Land 2: 6 Golden Coins. This level takes place inside a sunken, abandoned submarine.
Layout
Near the start of the level is a Koopa Troopa. Mario must then go underwater. To the left are two ? Blocks. To the right is a Honebōn and a Shark. Below are some Unibō. To the left of this is a ? Block near a Turtle Cannon. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two Hidden Blocks, one of which contains a Fire Flower. Mario must head upward, avoiding more Unibō with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.
If Mario goes to the left, there is a Koopa Troopa and a narrow passage only Small Mario can go through. He must then get back into the water and go up the pipe. Here, there are a few more Unibō, spikes on the ceiling which move up and down, a Honebōn, and a shark. Finally, there is the secret level exit door Mario can enter to unlock Himitsu no Course 6.
If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibō, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping spikes to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.
As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a Star. To the right is a tunnel with five Koopa Troopas, with the Mid-Point Bell at the top.
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibō, and one spike. Along the way is a ? Block containing a Moneybag. There is also a block with a Fire Flower atop it, with a Hidden Block containing a 1-Up Heart next to it. After the last pipe are a few more spikes and two platforms Mario can use to reach the bell atop the goal, completing the level.
Enemies
Sprite | Name | Count |
---|---|---|
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Koopa Troopa | 8 |
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Honebōn | 2 |
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Shark | 2 |
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Unibō | 12 |
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Turtle Cannon | 4 |
Level map
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Versunkenes-Schiff-Level[?] | Sunken Ship Level | |
Italian | Relitto[3] | Shipwreck |
References
- ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 82.
- ^ Super Mario Bros. Enciclopedia; pag. 77