1-Up Chamber: Difference between revisions

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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
'''1-Up Chambers''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref> or '''1-Up Rooms''',<ref>''Nintendo Power Advance'' v.4, page 72.</ref> are hidden areas that appear in ''[[Super Mario World]]''. They are accessed through a certain [[Warp Pipe]] in some [[level]]s, with [[Donut Plains 1]] being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block]]s within them. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level.
'''1-Up Chambers''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref> or '''1-Up Rooms''',<ref>''Nintendo Power Advance'' v.4, page 72.</ref> are hidden areas that appear in ''[[Super Mario World]]''. They are accessed through a certain [[Warp Pipe]] in some [[level]]s, with [[Donut Plains 1]] being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within them. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level.


With each tier, the goal is for Mario or Luigi to [[jump]] at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second ? Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jumps at a ? Block in the incorrect order, every ? Block in its row turns into an [[Empty Block]].
With each tier, the goal is for Mario or Luigi to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Blocks. Jumping at the first one or two Prize Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into an [[Empty Block]].


As [[Cape Mario|Caped Mario]] or Caped Luigi, there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each ? Block from left to right.
As [[Cape Mario|Caped Mario]] or Caped Luigi, there is a method in which he can always hit each row's Prize Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each Prize Block from left to right.


==References==
==References==

Revision as of 00:54, December 14, 2021

Mario in a 1-Up Chamber in Super Mario World
Mario in a 1-Up Chamber

1-Up Chambers,[1][2] or 1-Up Rooms,[3] are hidden areas that appear in Super Mario World. They are accessed through a certain Warp Pipe in some levels, with Donut Plains 1 being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three Prize Blocks within them. If Mario or Luigi jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level.

With each tier, the goal is for Mario or Luigi to jump at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a coin, followed by a 1-Up Mushroom in the third Prize Blocks. Jumping at the first one or two Prize Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into an Empty Block.

As Caped Mario or Caped Luigi, there is a method in which he can always hit each row's Prize Blocks in the correct order. To do so, he must perform a Spin Jump on the left side of each Prize Block from left to right.

References

  1. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 40.
  2. ^ M. Arakawa. Nintendo Super NES Player's Guide. Page 15.
  3. ^ Nintendo Power Advance v.4, page 72.