Dropping lift: Difference between revisions

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|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
|first_appearance=''[[Super Mario Land]]'' ([[List of games by date#1989|1989]])
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}}
'''Dropping lifts'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 6. "'''''DROPPING LIFTS''' Dash across these lifts to make it to the upper exit door. If you hesitate, the lift will fall.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 8. "'''''HOP TO IT!''' It’s difficult to reach the upper exit of this World. You'll have to quickly hop up the small dropping lifts to make it.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''DON’T LOOK DOWN''' Don’t panic when you reach these dropping lifts. Jump carefully and accurately.''"</ref>, also referred to as '''dropping blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''COIN ROOM''' It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping lifts to the pipe when the coast is clear.''"</ref> or '''falling blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 9. "'''''CRUMBLING BRIDGE''' At the end of the World, you’ll have to leap quickly to make it across the bridge of falling blocks.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''B BUTTON DASH''' Hold down the B Button to run over the falling blocks at the end of this World.''"</ref>, are [[Semisolid Platform|semisolid]] [[block]]s that appear in many levels of ''[[Super Mario Land]]''. The drop almost as soon as [[Mario]] lands on them. They tend to appear as minor inconveniences on the way to the upper part of the [[goal (Super Mario Land)|goal]], but later levels include them as obstacles to traverse [[pit]]s. The player must use good timing to [[jump]] from them, or dash across them. They are somewhat similar to the [[Donut Block|Donut Lift]]s introduced in ''[[Super Mario Bros. 3]]'', except they fall with little warning.
'''Dropping lifts'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 6. "'''''DROPPING LIFTS''' Dash across these lifts to make it to the upper exit door. If you hesitate, the lift will fall.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 8. "'''''HOP TO IT!''' It’s difficult to reach the upper exit of this World. You'll have to quickly hop up the small dropping lifts to make it.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''DON’T LOOK DOWN''' Don’t panic when you reach these dropping lifts. Jump carefully and accurately.''"</ref>, also referred to as '''dropping blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''COIN ROOM''' It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping lifts to the pipe when the coast is clear.''"</ref> or '''falling blocks'''<ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 9. "'''''CRUMBLING BRIDGE''' At the end of the World, you’ll have to leap quickly to make it across the bridge of falling blocks.''"</ref><ref>M. Arakawa. Nintendo ''Game Boy'' Player's Guide. Page 10. "'''''B BUTTON DASH''' Hold down the B Button to run over the falling blocks at the end of this World.''"</ref>, are [[Semisolid Platform|semisolid]] [[block]]s that appear in many levels of ''[[Super Mario Land]]''. The drop almost as soon as [[Mario]] lands on them. They tend to appear as minor inconveniences on the way to the upper part of the [[goal (Super Mario Land)|goal]], but later levels include them as obstacles to traverse [[pit]]s. The player must use good timing to [[jump]] from them, or dash across them. They are somewhat similar to the [[Donut Block|Donut Lift]]s introduced in ''[[Super Mario Bros. 3]]'', except Donut Lifts are solid and give more warning before they drop.


==Names in other languages==
==Names in other languages==

Revision as of 07:02, December 12, 2021

Not to be confused with Drop Block or falling block.

Template:Item-infobox Dropping lifts[1][2][3], also referred to as dropping blocks[4] or falling blocks[5][6], are semisolid blocks that appear in many levels of Super Mario Land. The drop almost as soon as Mario lands on them. They tend to appear as minor inconveniences on the way to the upper part of the goal, but later levels include them as obstacles to traverse pits. The player must use good timing to jump from them, or dash across them. They are somewhat similar to the Donut Lifts introduced in Super Mario Bros. 3, except Donut Lifts are solid and give more warning before they drop.

Names in other languages

Language Name Meaning Notes
Japanese 落ちる足場[7]
Ochiru Ashiba
Falling Foothold

References

  1. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 6. "DROPPING LIFTS Dash across these lifts to make it to the upper exit door. If you hesitate, the lift will fall."
  2. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 8. "HOP TO IT! It’s difficult to reach the upper exit of this World. You'll have to quickly hop up the small dropping lifts to make it."
  3. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "DON’T LOOK DOWN Don’t panic when you reach these dropping lifts. Jump carefully and accurately."
  4. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "COIN ROOM It can be tough to reach this Coin Room. Stay on the moving platform and jump quickly from the dropping lifts to the pipe when the coast is clear."
  5. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 9. "CRUMBLING BRIDGE At the end of the World, you’ll have to leap quickly to make it across the bridge of falling blocks."
  6. ^ M. Arakawa. Nintendo Game Boy Player's Guide. Page 10. "B BUTTON DASH Hold down the B Button to run over the falling blocks at the end of this World."
  7. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land section, page 48.