1-Up Chamber: Difference between revisions
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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]] | [[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]] | ||
'''1-Up Chambers'''<ref>Super NES | '''1-Up Chambers'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref>, or '''1-Up Rooms'''<ref>''Nintendo Power Advance'' v.4, page 72.</ref> are hidden areas which appear in ''[[Super Mario World]]''. They are accessed through a certain [[Warp Pipe]] in some levels, with [[Donut Plains 1]] being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block]]s within them. If Mario or Luigi jump onto a floorboard, they cannot return to the one below them. The topmost floorboard has a Warp Pipe leading back into the main level. | ||
With each tier, the goal is for [[Mario]] or [[Luigi]] to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a [[ | With each tier, the goal is for [[Mario]] or [[Luigi]] to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a [[coin]], followed by a [[1-Up Mushroom]] in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jump at a ? Block in the incorrect order, every ? Block in its row turns brown. | ||
As [[Cape Mario]], there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each ? Block from left to right. | As [[Cape Mario|Caped Mario]], there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each ? Block from left to right. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SMW}} | {{SMW}} | ||
[[Category:Super Mario series minigames]] | [[Category:Super Mario series minigames]] | ||
[[Category:Super Mario World]] | [[Category:Super Mario World]] |
Revision as of 20:42, October 19, 2021
1-Up Chambers[1][2], or 1-Up Rooms[3] are hidden areas which appear in Super Mario World. They are accessed through a certain Warp Pipe in some levels, with Donut Plains 1 being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three ? Blocks within them. If Mario or Luigi jump onto a floorboard, they cannot return to the one below them. The topmost floorboard has a Warp Pipe leading back into the main level.
With each tier, the goal is for Mario or Luigi to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a coin, followed by a 1-Up Mushroom in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jump at a ? Block in the incorrect order, every ? Block in its row turns brown.
As Caped Mario, there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a Spin Jump on the left side of each ? Block from left to right.