1-Up Chamber: Difference between revisions

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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
'''1-Up Chambers'''<ref>Super NES Nintendo Player's Guide, page 15.</ref> are hidden areas which appear in ''[[Super Mario World]]''. They are accessed through a certain [[Warp Pipe]] in some levels, with [[Donut Plains 1]] being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block]]s within them. If Mario or Luigi jump onto a floorboard, they cannot return to the one below them. The topmost floorboard has a Warp Pipe leading back into the main level.
'''1-Up Chambers'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 40.</ref><ref>M. Arakawa. Nintendo ''Super NES'' Player's Guide. Page 15.</ref>, or '''1-Up Rooms'''<ref>''Nintendo Power Advance'' v.4, page 72.</ref> are hidden areas which appear in ''[[Super Mario World]]''. They are accessed through a certain [[Warp Pipe]] in some levels, with [[Donut Plains 1]] being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block]]s within them. If Mario or Luigi jump onto a floorboard, they cannot return to the one below them. The topmost floorboard has a Warp Pipe leading back into the main level.


With each tier, the goal is for [[Mario]] or [[Luigi]] to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a [[Coin]], followed by a [[1-Up Mushroom]] in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jump at a ? Block in the incorrect order, every ? Block in its row turns brown.
With each tier, the goal is for [[Mario]] or [[Luigi]] to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a [[coin]], followed by a [[1-Up Mushroom]] in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jump at a ? Block in the incorrect order, every ? Block in its row turns brown.


As [[Cape Mario]], there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each ? Block from left to right.
As [[Cape Mario|Caped Mario]], there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a [[Spin Jump]] on the left side of each ? Block from left to right.


==References==
==References==
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<references/>
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[[Category:Super Mario series minigames]]
[[Category:Super Mario series minigames]]
[[Category:Super Mario World]]
[[Category:Super Mario World]]

Revision as of 20:42, October 19, 2021

Mario in a 1-Up Chamber in Super Mario World
Mario in a 1-Up Chamber

1-Up Chambers[1][2], or 1-Up Rooms[3] are hidden areas which appear in Super Mario World. They are accessed through a certain Warp Pipe in some levels, with Donut Plains 1 being the first level to have a 1-Up Chamber. 1-Up Chambers consist of five horizontal floorboards, each with three ? Blocks within them. If Mario or Luigi jump onto a floorboard, they cannot return to the one below them. The topmost floorboard has a Warp Pipe leading back into the main level.

With each tier, the goal is for Mario or Luigi to jump at the ? Blocks in a certain order, which is always randomized. If Mario or Luigi jump at the correct first and second ? Blocks each, they earn a coin, followed by a 1-Up Mushroom in the third ? Blocks. Jumping at the first one or two ? Blocks in the correct order turns each one green with a white circle. If Mario or Luigi jump at a ? Block in the incorrect order, every ? Block in its row turns brown.

As Caped Mario, there is a method in which he can always hit each row's ? Blocks in the correct order. To do so, he must perform a Spin Jump on the left side of each ? Block from left to right.

References

  1. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 40.
  2. ^ M. Arakawa. Nintendo Super NES Player's Guide. Page 15.
  3. ^ Nintendo Power Advance v.4, page 72.