Mushroom Zone: Difference between revisions
Drone 16Bit (talk | contribs) |
LinkTheLefty (talk | contribs) (Recommending Mushroom Zone over Start since "Start" can refer to other things like Construction Site and Start Panel and can be a disambiguation page.) |
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The '''Start'''<ref>[http://web.archive.org/web/20140520162714/http://www.superluigibros.com:80/super-mario-land-2-nintendo-power-43 ''Nintendo Power'' Volume 43, page 45.]</ref> is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable locations|that cannot be re-entered upon completing it]] through normal means. | The '''Start'''<ref>[http://web.archive.org/web/20140520162714/http://www.superluigibros.com:80/super-mario-land-2-nintendo-power-43 ''Nintendo Power'' Volume 43, page 45.]</ref>, also called '''Mushroom Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref>, is the first [[level]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game [[Unrevisitable locations|that cannot be re-entered upon completing it]] through normal means. | ||
==Layout== | ==Layout== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スタート<ref>[[KC Deluxe]] vol. 19 page 1.</ref> | |Jap=スタート<ref>[[KC Deluxe]] vol. 19 page 1.</ref><br>''Sutāto''<br>ゲートコース<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section, page 77.</ref><br>''Gēto Kōsu'' | ||
|JapM=Start<br><br>Gate Course | |||
|JapM=Start | |||
|Ger=Torbogen-Level | |Ger=Torbogen-Level | ||
|GerM=Archway Level | |GerM=Archway Level |
Revision as of 10:43, April 8, 2020
Template:Rename Template:Levelbox The Start[1], also called Mushroom Zone[2], is the first level in Super Mario Land 2: 6 Golden Coins. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game that cannot be re-entered upon completing it through normal means.
Layout
The player starts on a long stretch of land. Continuing forward, the player will find a number of ? Blocks and some enemies; one of the ? Blocks contains a Mushroom power-up. Further along, the player will find a Warp Pipe that leads to a room with coins. Beyond the pipe is a series of blocks with a Koopa Troopa on the top. Afterward, the player will find a Para-Goomba, as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing Piranha Plants. Beyond those are a group of ? Blocks with one containing a 1-Up Heart, and the other containing a Star. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The Mid-Point Bell is also close by.
After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a Fire Flower that appears even if Mario is small. Afterward, there is a 1-Up Heart underneath a row of the blocks, which Mario can break by Spin Jumping. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by fiery blocks, which leads to a room containing coins. After the pipe is a set of stairs with spikes at the bottom of the pit between them. After this is the goal of the level, which has steps of breakable blocks leading to the bell at the top.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Torbogen-Level[?] | Archway Level |