World 3-2 (Super Mario 3D Land): Difference between revisions
No edit summary |
LinkTheLefty (talk | contribs) mNo edit summary |
||
Line 16: | Line 16: | ||
==Layout== | ==Layout== | ||
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a [[Cheep | Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a [[Cheep Cheep]] swimming around a [[Warp Pipe]], which will lead him back to the surface. Mario will find a [[P-Switch]] here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a [[Fire Flower]], some [[Crate]]s, a Cheep Cheep, and a [[Timer]] above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a [[? Block]], some [[Brick Block]]s, and a [[Red Ring]] right above a pit. He'll also find three Cheep Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a [[Checkpoint Flag]], and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge [[Porcupuffer]]s swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the [[Goal Pole]]. | ||
==[[Star Medal]]s== | ==[[Star Medal]]s== | ||
Line 24: | Line 24: | ||
==Enemies== | ==Enemies== | ||
*[[Cheep | *[[Cheep Cheep]]s | ||
*[[Porcupuffer]]s | *[[Porcupuffer]]s | ||
*[[Spike Eel]]s | *[[Spike Eel]]s |
Revision as of 18:20, February 9, 2019
Template:Levelbox World 3-2 is the second course of World 3 in Super Mario 3D Land.
Layout
Mario will start in front of a lake, and he must dive in the water. Underwater, Mario will find a Cheep Cheep swimming around a Warp Pipe, which will lead him back to the surface. Mario will find a P-Switch here, which will form a trail of coins leading to the bottom of the water. Here, he'll find a Fire Flower, some Crates, a Cheep Cheep, and a Timer above the water. Progressing through the lake, Mario will find several Yellow Rings that give him five coins, along with a ? Block, some Brick Blocks, and a Red Ring right above a pit. He'll also find three Cheep Cheeps patrolling an area. After this, Mario will be able to jump out of the water, following the path to a Checkpoint Flag, and then diving again. Here, Mario can press a P-Switch to cause several Yellow Rings to appear. He'll also have to dodge Porcupuffers swimming between small fences. Not only Porcupuffers will try to harm Mario here, but a Spike Eel will also give a challenge to the plumber. Right after the eel, Mario will find a Pipe, leading to the Goal Pole.
Star Medals
- Star Medal 1: At the end of the first underwater section of the level after entering the first pipe, there will be a cave, which leads behind the area with the Star Medal.
- Star Medal 2: Near the end of the level, there will be a Spike Eel, with a hole in the ground near it. By going down the hole, there will be a warp pipe, which will take the player to an area filled with coins, blocks, and the Star Medal.
- Star Medal 3: Towards the end of the level, there is a Spike Eel that will be swimming upward after the pipe. By swimming in that direction, the player will be taken to a hidden area with another pipe and the Star Medal.