Kackle: Difference between revisions
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[[File:Kackle.jpg|thumb|'''Kackle'''.]] | [[File:Kackle.jpg|thumb|right|'''Kackle'''.]] | ||
'''Kackle'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 30-31.jpg|page 30]].</ref> is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong | '''Kackle'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 30-31.jpg|page 30]].</ref> is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong]] and [[Dixie Kong]] in the level [[Haunted Hall]], where it starts chasing the [[Kong]]s as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the [[Super Nintendo Entertainment System|Super Nintendo]], but just blue in the [[Game Boy Advance]] remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "[[Kremling Kuthroats]]" enemy class. | ||
Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie | Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie. Getting [[Plus and Minus Barrels]] will alter how long the Kackles will be kept intangible. | ||
There are a total of four areas in the level where Kackle appears in; two before the checkpoint, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both [[barrel]]s that are placed around in rather tight spots. | There are a total of four areas in the level where Kackle appears in; two before the checkpoint, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both [[barrel]]s that are placed around in rather tight spots. |
Revision as of 16:45, June 16, 2015
Kackle[1] is a ghostly Kremling from Donkey Kong Country 2: Diddy's Kong Quest that chases after Diddy Kong and Dixie Kong in the level Haunted Hall, where it starts chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the Super Nintendo, but just blue in the Game Boy Advance remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "Kremling Kuthroats" enemy class.
Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie. Getting Plus and Minus Barrels will alter how long the Kackles will be kept intangible.
There are a total of four areas in the level where Kackle appears in; two before the checkpoint, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both barrels that are placed around in rather tight spots.
Gallery
- Kackle.jpg
Official Art
- BonyKackle.PNG
A sprite of Kackle in Donkey Kong Country 2: Diddy's Kong Quest.
Names in other languages
References
Kremlings | |
---|---|
Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |