Kackle: Difference between revisions

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[[File:Kackle.jpg|thumb|'''Kackle'''.]]
[[File:Kackle.jpg|thumb|'''Kackle'''.]]
'''Kackle'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 30.</ref> is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong|Diddy]] and [[Dixie Kong]] in the level [[Haunted Hall]], where it starts chasing the [[Kong]]s as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas, a patch on an eye and holding scimitars in a belt.  
'''Kackle'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 30-31.jpg|page 30]].</ref> is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong|Diddy]] and [[Dixie Kong]] in the level [[Haunted Hall]], where it starts chasing the [[Kong]]s as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas, a patch on an eye and holding scimitars in a belt.  


Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie Kong. Getting [[Plus and Minus Barrels]] alters for how long Kackles keep intangible.
Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie Kong. Getting [[Plus and Minus Barrels]] alters for how long Kackles keep intangible.

Revision as of 13:07, December 13, 2014

Kackle[1] is a ghostly Kremling from Donkey Kong Country 2: Diddy's Kong Quest that chases after Diddy and Dixie Kong in the level Haunted Hall, where it starts chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas, a patch on an eye and holding scimitars in a belt.

Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie Kong. Getting Plus and Minus Barrels alters for how long Kackles keep intangible.

There are a total of four areas in the level where Kackle appears in; two before the checkpoint, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both barrels that are placed around in rather tight spots.

Gallery

Names in other languages

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References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 30.

Trivia