A Light in the Dark: Difference between revisions

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'''A Light in the Dark''' is a level in ''[[Yoshi's Island DS]]''.  
'''A Light in the Dark''' is the secret level of the third world in ''[[Yoshi's Island DS]]''.  


In this level, the [[player]] starts off in a castle where the goal is to find two keys to unlock two doors. The entire level is lit by torches.
In this level, the [[player]] starts off in a castle where the goal is to find two keys to unlock two doors. The entire level is lit by torches.


To start, [[Yoshi]] must go up the staircase, then he can continue going right after getting to the top to find more stairs to go down. Yoshi must then [[jump]] over a spike pit, collected [[Red Coin]]s along the way. Yoshi will find a room inhabited by four [[Piranha Plant]]s and a [[flower]]. If Yoshi instead uses [[Baby Donkey Kong]] to climb up a chain, he would have found the [[Middle Ring]]. From there, Yoshi will have to use rubber balls to bounce to a higher area, then he jump over a gap and use the [[Arrow Lift]] to get past a slew of enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and using the Arrow Lift to continue again until Yoshi enters a door. The door will lead back to the area he began in, Yoshi must use the [[Stork Stop]] to continue, switching babies to get [[Baby Mario]]. Yoshi will then jump into a narrow path, encountering a Middle Ring, a bunch of [[enemies]] and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[abyss]] to get to a locked door. On the other side of the door is a Middle Ring, as well as a hut for Yoshi to obtain skis. After skiing, Yoshi must jump over a few small ledges and platforms before making it to the [[Goal Ring]].
To start, [[Yoshi]] must go up the staircase; then he can continue going right after getting to the top to find more stairs to go down. Yoshi must then [[jump]] over a spike pit, collecting [[Red Coin]]s along the way. Yoshi will find a room inhabited by four [[Piranha Plant]]s and a [[flower]]. If Yoshi uses [[Baby Donkey Kong]] to climb up a nearby chain, he will find a [[Middle Ring]]. From there, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the [[Arrow Lift]] to get past a slew of enemies. Once he gets past them, he can grab a [[key]] from the [[vase]]. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the [[Stork Stop]] to continue, switching to [[Baby Mario]]. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of [[enemies]], and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long [[abyss]] to get to a locked door. On the other side of the door is a Middle Ring, as well as a hut for Yoshi to obtain skis. After skiing, Yoshi must jump over a few small ledges and platforms before making it to the [[Goal Ring]].





Revision as of 05:16, December 10, 2011

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A Light in the Dark is the secret level of the third world in Yoshi's Island DS.

In this level, the player starts off in a castle where the goal is to find two keys to unlock two doors. The entire level is lit by torches.

To start, Yoshi must go up the staircase; then he can continue going right after getting to the top to find more stairs to go down. Yoshi must then jump over a spike pit, collecting Red Coins along the way. Yoshi will find a room inhabited by four Piranha Plants and a flower. If Yoshi uses Baby Donkey Kong to climb up a nearby chain, he will find a Middle Ring. From there, Yoshi will have to use rubber balls to bounce to a higher area, then jump over a gap and use the Arrow Lift to get past a slew of enemies. Once he gets past them, he can grab a key from the vase. Afterwards, Yoshi goes down a huge drop, and uses the Arrow Lift to continue again until he nears a door. The door will lead back to the area he began in, and Yoshi must use the Stork Stop to continue, switching to Baby Mario. Yoshi must then jump into a narrow path, encountering a Middle Ring, a bunch of enemies, and spikes. At the end, Yoshi must break another vase to get another key. Yoshi must then jump across a long abyss to get to a locked door. On the other side of the door is a Middle Ring, as well as a hut for Yoshi to obtain skis. After skiing, Yoshi must jump over a few small ledges and platforms before making it to the Goal Ring.


Names in Other Languages

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