Tiki Doom: Difference between revisions

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'''Tiki Dooms'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 24.</ref> are enemies that appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. They are large members of the [[Tiki Tak Tribe]] and appear to be a larger variant of [[Tiki Goon]]s.
'''Tiki Dooms'''<ref name="engguide">{{cite|author=Knight, Michael|title=''Donkey Kong Country Returns'' Prima Official Game Guide|page=24|date=November 21, 2010|publisher=[[Prima Games]]|isbn=978-0-307-47102-4|language=en-us}}</ref> are [[List of enemies|enemies]] in ''[[Donkey Kong Country Returns]]'' and [[Donkey Kong Country Returns 3D|its port]]. Tiki Dooms are encountered in many areas, especially the [[Jungle (Donkey Kong Country Returns)|Jungle]] and [[Forest (Donkey Kong Country Returns)|Forest]] worlds, but they are also common in the [[Golden Temple]] level. Tiki Dooms are large members of the [[Tiki Tak Tribe]] and appear to be a larger variant of [[Tiki Goon]]s. Tiki Dooms are wooden and shaped like a bongo. They have a large head with a cloth on top, a square nose, black eyeballs with glowing pupils, and wear a yellow-striped red skirt. Tiki Dooms have four horns, two on each side of their head, and three beaded strings are attached to each of the two lower horns. They have red facial markings that resemble a downward-pointing arrow. Like many other enemies, Tiki Dooms simply walk from side to side, except Tiki Dooms move slowly. A Tiki Doom can be defeated from either being jumped on three times, being rolled into, being hit by a [[barrel]], or being hit by [[Rambi]]. The [[Kong]]s obtain a [[Banana Coin]] by defeating a Tiki Doom. When Donkey Kong first jumps on a Tiki Doom, its facial expression changes, and its eyes appear to be drowsy.
==Appearance==
Tiki Dooms are wooden and shaped like a bongo. They have a large head with a cloth on top, a square nose, black eyeballs with glowing pupils, and wear a yellow-striped red skirt. Tiki Dooms have four horns, two on each side of their head, and three beaded strings are attached to each of the two lower horns. They have red facial markings that resemble a downward-pointing arrow.
 
==Description==
Tiki Dooms appear in many areas, especially the [[Jungle (Donkey Kong Country Returns)|Jungle]] and [[Forest (Donkey Kong Country Returns)|Forest]] worlds. They are also common in the [[Golden Temple]] level. Like many other enemies, Tiki Dooms simply walk from side to side. Tiki Dooms move around slowly, possibly due to their large size. [[Donkey Kong]] and [[Diddy Kong]] can defeat a Tiki Doom by either jumping on it three times, rolling into it, throwing a [[barrel]] at it, or by ramming into it with [[Rambi the Rhino|Rambi]]. The [[Kong]]s obtain a [[Banana Coin]] by defeating a Tiki Doom. When Donkey Kong first jumps on a Tiki Doom, its facial expression changes, and its eyes appear to be drowsy.


==Profiles==
==Profiles==
===''Donkey Kong Country Returns''===
===''Donkey Kong Country Returns''===
*<u>'''Prima's Official Strategy Guide'''</u> (page 24): "''This large version of the Tiki Goon is tougher to take down. You must jump high to make sure you land on it and then get in three hits before it goes down. Each jump on a Tiki Doom counts as a jump for the combos to earn coins and balloons. Therefore, if you jump on it three times to knock it out, you will get a coin. If the Tiki Doom is jumped on after hitting two other enemies in a row first, you can actually get three coins for jumping on the Tiki Doom since it will count as your third, fourth, and fifth hits!''"
*'''Prima's Official Strategy Guide:''' "''This large version of the Tiki Goon is tougher to take down. You must jump high to make sure you land on it and then get in three hits before it goes down. Each jump on a Tiki Doom counts as a jump for the combos to earn coins and balloons. Therefore, if you jump on it three times to knock it out, you will get a coin. If the Tiki Doom is jumped on after hitting two other enemies in a row first, you can actually get three coins for jumping on the Tiki Doom since it will count as your third, fourth, and fifth hits!''"<ref name="engguide"/>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ティキドンドン<ref>「ドンキーコングリターンズ任天堂公式ガイドブック」 (''Donkey Kong Returns Nintendo Kōshiki Guidebook''), [[media:DKR Shogakukan P20.jpg|page 20]].</ref>
|Jap=ティキドンドン<ref>{{cite|language=ja|date=2010|publisher=[[Shogakukan]]|title=「ドンキーコングリターンズ任天堂公式ガイドブック」 (''Donkey Kong Returns Nintendo Kōshiki Guidebook'')|page={{file link|DKR Shogakukan P20.jpg|20}}}}</ref>
|JapR=Tiki Dondon
|JapR=Tiki Dondon
|JapM=From "Tiki" and「ドンドン」(''dondon'', onomatopoeia for drumming sound)
|JapM=From "Tiki" and「ドンドン」(''dondon'', onomatopoeia for drumming sound)

Latest revision as of 17:07, July 6, 2024

Tiki Doom
TikiDoom.png
First appearance Donkey Kong Country Returns (2010)
Latest appearance Donkey Kong Country Returns 3D (2013)
Variant of Tiki Goon
Comparable

Tiki Dooms[1] are enemies in Donkey Kong Country Returns and its port. Tiki Dooms are encountered in many areas, especially the Jungle and Forest worlds, but they are also common in the Golden Temple level. Tiki Dooms are large members of the Tiki Tak Tribe and appear to be a larger variant of Tiki Goons. Tiki Dooms are wooden and shaped like a bongo. They have a large head with a cloth on top, a square nose, black eyeballs with glowing pupils, and wear a yellow-striped red skirt. Tiki Dooms have four horns, two on each side of their head, and three beaded strings are attached to each of the two lower horns. They have red facial markings that resemble a downward-pointing arrow. Like many other enemies, Tiki Dooms simply walk from side to side, except Tiki Dooms move slowly. A Tiki Doom can be defeated from either being jumped on three times, being rolled into, being hit by a barrel, or being hit by Rambi. The Kongs obtain a Banana Coin by defeating a Tiki Doom. When Donkey Kong first jumps on a Tiki Doom, its facial expression changes, and its eyes appear to be drowsy.

Profiles[edit]

Donkey Kong Country Returns[edit]

  • Prima's Official Strategy Guide: "This large version of the Tiki Goon is tougher to take down. You must jump high to make sure you land on it and then get in three hits before it goes down. Each jump on a Tiki Doom counts as a jump for the combos to earn coins and balloons. Therefore, if you jump on it three times to knock it out, you will get a coin. If the Tiki Doom is jumped on after hitting two other enemies in a row first, you can actually get three coins for jumping on the Tiki Doom since it will count as your third, fourth, and fifth hits!"[1]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ティキドンドン[2]
Tiki Dondon
From "Tiki" and「ドンドン」(dondon, onomatopoeia for drumming sound)

References[edit]

  1. ^ a b Knight, Michael (November 21, 2010). Donkey Kong Country Returns Prima Official Game Guide. Prima Games (American English). ISBN 978-0-307-47102-4. Page 24.
  2. ^ 2010. 「ドンキーコングリターンズ任天堂公式ガイドブック」 (Donkey Kong Returns Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 20Media:DKR Shogakukan P20.jpg.