User:Lemonface
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This is Lemonface's own home page! I like video games, and Mario happens to be a series of video games, so naturally I like Mario games. Feel free to browse my page... just don't carouse!
Mario Games I Have Owned
I have owned many Mario games in my past. As a matter of fact, one of the first games I remember playing was a Mario game: Super Mario Bros. 3 on NES. I don't remember much about it back then... I don't even know if I played it; I may have just watched it! I remember that weird raccoon suit. That's actually all I remember about it. Many years later though, I borrowed it on Game Boy Advance and it totally refreshed my memory. There is one game that I do actually remember playing: Super Mario 64, perhaps the one of the most famous Mario games of all time! I bought it just recently on the DS, and it had many great additions to it (although I think that they could have crammed Waluigi in there as a playable character). I probably just bored you to death so I'll cut the jibber-jabber.
Mario Games I've Owned in the Past
- Super Mario Bros./Duck Hunt (NES)
- Super Mario Bros. 2 (NES)
- Super Mario Bros. 3 (NES)
- Mario's Early Years! Fun with Letters (SNES)
- Mario's Early Years! Fun with Numbers (SNES)
- Super Mario 64 (N64)
- Super Mario Bros. Deluxe (GBC)
- Mario Party Advance (GBA)
- Mario Kart: Super Circuit (GBA)
- Classic NES Series: Super Mario Bros. (GBA)
- Luigi's Mansion (GC)
- Mario Kart: Double Dash!! (GC)
- Mario Golf: Toadstool Tour (GC)
- Paper Mario: The Thousand-Year Door (GC)
- Mario Party 4 (GC)
- Mario Party 5 (GC)
- Mario Party 7 (GC)
- Super Mario 64 DS (DS)
- Super Princess Peach (DS)
- Mario Party DS (DS)
- -
- Donkey Kong Country (SNES)
- Donkey Kong Land (GB)
- DK: King of Swing (GBA)
- -
- Animal Crossing (GC)
- Animal Crossing: Wild World (DS)
Mario Games I Currently Own
- Mario Kart: Super Circuit (GBA)
- Mario Kart: Double Dash!! (GC)
- Mario Golf: Toadstool Tour (GC)
- Paper Mario: The Thousand-Year Door (GC)
- Mario Party 7 (GC)
- Super Mario 64 DS (DS)
- Super Princess Peach (DS)
- Mario Party DS (DS)
- -
- Animal Crossing (GC)
- Animal Crossing: Wild World (DS)
My Favorite Mario Games
- Super Mario Bros. Deluxe (GBC)
- Luigi's Mansion (GC)
- Mario Kart: Double Dash!! (GC)
- Paper Mario: The Thousand-Year Door (GC)
- Super Mario 64 DS (DS)
- Mario Party DS (DS)
- -
- Donkey Kong Country (SNES)
- -
- Animal Crossing: Wild World (DS)
Favorite Characters
In a period of over two decades, it would appear to the commoner that the Mario series does not have an end to its protagonists, antagonists, and other people and species...the commoner would be CORRECT! To narrow them all down to your favorites would be very difficult. I, however, have managed to do so!
Favorite Protagonists
- Luigi: A shy and less popular character than his older brother makes Luigi somewhat "looked over". I think Luigi has a very important role as the younger brother: Would Mario have made it through half of his missions if not for Luigi? Would Mario have drowned in an Antarctic flood when he was missing if not for Luigi? Would Mario have ever escaped that haunted mansion if not for Luigi? Even in paper form, Luigi was off helping to rescue Princess Eclair. And Luigi plays a great asset (although he is also an enemy) in Super Paper Mario.
- Yoshi (kid) (as seen in Paper Mario: The Thousand-Year Door): A young baby Yoshi which you rescued from its horrible Southern Fried Egg Dog of Tastiness fate. It's small, comes in many different colors (of which blue, orange, and black are my favorites), carries you across small gaps, and is cocky! The little Yoshi rats out anything it doesn't approve of, and hates the bad guys. I love this little dude's attitude! Plus you can name it whatever you want (which is really gnarly)!
- Goombella: A sassy character who speaks her mind. "Bald guys just don't do it for me" was something she said about a Bald Cleft that had me rolling around laughing. She mocks and hates bad guys, so she has a lot of common traits with the Yoshi (kid). That's probably why I like her.
- Mario: Of course I have to have to most famous name in video game history on my list! Mario is almost always the hero and almost always has to rescue Princess Peach. His greatest foe (who he always seems to beat) is Bowser. I could go on and on about the great Mario, but what would be the point? Who doesn't already know about the one and only Mario?
- Luigihop.jpg
- Mega MarioBros.jpg
Favorite Antagonists
- Waluigi: Waluigi is perhaps one of the coolest protagonists of all time (especially in the Mario series). "Why" you may ask? Waluigi is Luigi to the maximum degree: ultra skinny and ultra tall, but he is ultra wicked! He has a menacing "Wah hah hah!" laugh, he is greedy and selfish much like Wario. He is a great addition to the Mario series and it upsetting that he isn't in more main games; I think he should have been in Super Mario 64 DS, in some Wario games, and maybe he should have his own game where he is the main player (that would be cool!)
- Doopliss: Doopliss is a rather weak enemy, so he copies people's traits to attack. He's a rather poor antagonist, but he's clumsy and wisecracking so he can be funny at times. He does horrible at Mario impersonations, which can be quite funny to watch, let alone when he teams up with the Shadow Sirens and becomes the most inferior of the three!
- Lord Crump: Lord Crump is a persistent foe who is constantly attacking Mario for one thing: Crystal Stars. He is Sir Grodus' crony, but does rather poor at his job of overtaking Mario and friends. He has a distinct laugh (though it can not be heard) and is kind of stupid. Perhaps his constant failure is what makes him a interesting foe to fight time and time again.
- Bowser: Now if I didn't forget Mario as a favorite protagonist, did you really think I would forget Bowser as a favorite antagonist? Bowser is just as stupid as the next enemy, but is nonetheless Mario's greatest foe. Bowser has many sons and is king of the Koopas. He has many lackies, but always seems to be beaten one way or another. He has very rarely allied with Mario, but has always seemed to help him when he was in need. Bowser is the greatest video game foe of all time!
- Waluigi.jpg
- LordCrump2.gif
- Bowser SM64DS.jpg
Game Ratings
Here are the ratings I give the Mario games I have played in the past. Feel free to use them to convince yourself to buy a Mario game or not!
Game | Rating | The Good | The Bad |
---|---|---|---|
Super Mario Bros. 3 | 7.7 (Good) | Lots of long levels; lots of upgrades to help out in any situation; Luigi is a playable character for the whole game; Toad houses come in handy sometimes. | Typical story: Bowser kidnaps Peach...which is pretty much expected in a Mario game; Bosses are slightly repetitive; Nothing really unlockable, which pretty much means when you beat the game, you beat the game. |
Super Mario 64 | 8.3 (Great) | Loads of levels that require skill and thinking; great graphics that revolutionized gameplay (especially in the Mario series); Old enemies come back with new twists; Cannons are a pretty cool way to travel; Different caps makes gameplay interesting; Plenty of secret places and levels. | Not a whole lot of bosses; Mario is the ONLY playable character which gives the game sort of a "lonely" feeling; some quests are boring and repetative. |
Super Mario Bros. Deluxe | 9.3 (Superb) | LOADS of unlockables; World map comes in handy to keep track of where you're at; Mario and Luigi can be switched as players at any time; Super Mario Bros.: The Lost Levels is unlockable as well as races with Boo; Loads of rewards and other cool trophies; Awesome challenges like the Yoshi Egg search and the Red Coin hunt. | Though there is a lot of gameplay, once everything has been played, that's it; graphics are still the same, as well as the story; has yet to be re-released on another handheld (like the DS). |
Mario Party Advance | 4.7 (Poor) | Lots of missions require constant character change which keeps things going; Lots of stories; Lots of minigames. | Minigames are pretty lame; Only four people are playable; Nothing like the regular Mario Party series; Gameplay becomes dull after a while; Mushroom count is a pill; Bowser battles are pathetic; Once the game is beaten, it is likely you will not return to it (if you even bother to finish it). |
Mario Kart: Super Circuit | 6.9 (Fair) | Fairly good selection of characters; Good selection of courses; Victory makes you happy; Variation (rain and dry) is good to keep you on your toes. | Character selection is somewhat lacking; Trying to grab all the coins on the road to get a good rating is a real pill; If you get behind in the race, there are hardly any items to help you get back in the lead; No interesting unlockables or gameplay modes make the game very short-lived. |
Classic NES Series: Super Mario Bros. | 6.5 (Fair) | It's the classic version from the NES; Sleep Mode is nice when you're on a roll, but need to take a break; Two-player mode is kind of nice. | It's the classic version from the NES...and that's it; Duck Hunt isn't even an unlockable; You can't erase game data, so if you don't like Buzzy Beetles in place of Goombas, you're pretty much "in a pickle"; The game that's on the cover is all there is...nothing more, nothing less...thank God. |
Luigi's Mansion | 8.6 (Great) | Luigi's own game, so that's cool for a change; It's kind of an homage to "Ghostbusters", so kudos there; Lots of different ghosts, semi-bosses, and bosses to keep things always on the move; Money and jewels are hidden everywhere, so it takes quite a while to completely finish and beat the game; The Shy Guy comes back as a ghost; long gameplay can have you at it for a while; hidden rooms, items, and ghosts are fun to find; E. Gadd can be funny at times... as well as Luigi. | Nothing much changes after the game's been beaten; Gold Frames can be very hard to get with certain ghosts' attacks; Boos with high HP are a pill to catch when they go from room to room, especially when you have to go a long way just to go to the next room. |
Mario Kart: Double Dash!! | 8.8 (Great) | Probably the best console Mario Kart game; Great soundtrack; Good choice of weapons; Two characters per kart means you can have twice the special items on a completely different kart; Courses are great with traps, obstacles, and shortcuts; A few cool references to previous Mario games; The best character/kart selection of any Mario Kart game. | After a while, courses become second nature driving; Third person only angle can be difficult for some people's driving perspective; And, as weird as this may sound, the computers seem to somewhat "cheat" on higher difficulties (like bombs will throw you into reverse, while it won't with the computer players). |
Mario Golf: Toadstool Tour | 8.8 (Great) | Great graphics; Great selection of characters, plus star characters seem like an entire new set of unlockable characters; Courses are intricate and require a lot of thought to plan the right shot; Character reactions to winning or losing can be quite hilarious to watch; You get to choose what difficulty the computer is set at when you play against one. | The wind, rain, and flying obstacles are a pill to make the right shot; A lot courses are tricky and wind up giving you triple bogeys and whatnot; Button configuration can be difficult to time and hit right. |
Paper Mario: The Thousand-Year Door | 9.9 (Superb) | Smooth graphics makes it look like you're playing a cartoon; Great character cast and cameo cast; Wide variety of enemies keeps you guessing on the attacks; Even though you play as Mario for the entire game, you can disguise yourself as Luigi, Wario, or Waluigi and play as them for as long as you'd like; Enemies can use items and badges against you as an equal balance of fairness; The sidekicks are mostly funny; Quite a few enemies are funny and fun to battle; Amazing soundtrack keeps the beat and feeling of music going while you battle; The first chapter is a good way to be brought into the world of Paper Mario, while the final chapter is highly difficult and no laughing matter; When you beat the game, you can keep going and fighting to reach the highest level of 99; Recipes are pretty cool to help you in your travels; Hotels, item shops, and save points are at the perfect amount so you're not overwhelmed, but not too stressed about dying and losing data; The Pit of 100 Trials is definitely a good challenge for the addicted gamer; Good selection of badges can have attacks against enemies to the extreme; Hidden passages and items has you looking everywhere for all the goodies; Great story line (it's not the typical Bowser steals Peach stuff); Bowser and Peach being playable characters is a load of fun; Gameplay is addicting; Long, but not too long; The four Pianta Parlor minigames are pretty fun to take a break with; The Trouble Center is always good to turn to for extra coins and goodies (not to mention the addition of Ms. Mowz to your party; The Happy Lucky Lottery is a good way to earn extras. | No save points in the Pit of 100 Trials! |
Mario Party 4 | 6.5 (Fair) | Mario Party is always a classic multiplayer Mario game; Interesting boards; Nice minigames; Interesting on-board activities. | Stars are very hard to come by; Orbs are hard to retrieve; Minigames are slightly confusing. |
Mario Party 5 | 6.8 (Fair) | Boards are colorful and intricate; Minigames are pretty cool; Single player is a bit better than the last; More Characters to play as. | Capsules are a pill (no pun intended) to get, 'cause you can't pick what one you want, it just randomly gives it to you; A lot of Koopa Kids in single player mode; Donkey Kong is no longer a playable character; Story is boring and sissy. |
Mario Party 7 | 7.9 (Good) | Boards are real cool; Story is better; More interesting ways to get stars; Boards have lots of cool activities; More fun minigames; Great amount of playable characters; Points are cool to trade in on prizes. | The Mic is a pain in the butt to get to work; Some boards have too many Bowser Spaces; The Koopa Kid is REALLY annoying; Bowser minigames are hard and don't always let you win. |
Super Mario 64 DS | 9.2 (Superb) | More Power Stars to collect means more gameplay; More characters to play as makes gameplay more fun; Different power-ups are awesome; A few more boss battles to improve the challenge; Lots of enemies to kick around like a sack of potatoes; Rabbits are a challenge to catch; The great abundance of minigames means even more gameplay; Minigames are fun. | Once it's over, all that's left is to fly around the Castle Grounds and play with the Castle Cannon; Waluigi isn't a playable character; Even after defeating Bowser for the final time, he never really leaves the castle...does the game ever actually end? |
Super Princess Peach | 8.1 (Great) | A classic Mario feel in a DS game; Peach is finally the main character and has to rescue everyone; Classic 2D side-scrolling levels makes it cool and retro; The vibes on the touch screen help to shake things up a bit; Lots of classic enemies plus new ones equals a big challenge. | Gameplay ends fairly quickly...even with the extra levels; The minigames are pretty lame; The puzzles are all too easy; The shop can empty out quickly. |
Mario Party DS | 9.4 (Superb) | Mario Party on the DS; Single-card download, which means a lot more for your money; Creative Boards; Cool items and hexes; More than one item can be purchased at once; Story mode makes sense; No Bowser Minigames; Boss battles in Story Mode are a cool additive and a small challenge; All of the DS' features are utilized in the minigames, which means an extremely large variety of challenges; A fairly wide selection of characters; SO much better than the GBA version; No Koopa Kid spaces or anything to do with the little brat; Interesting story; An altogether great game. | Only five boards; Items and hexes cannot be sold; A game 20 turns or over in multiplayer mode can drain your DS extremely quickly, depending on your screen's brightness (which isn't necessarily the game's fault); The computerized opponents cheat just as bad as ever. |
Donkey Kong Country | 8.5 (Great) | A drastic change from the arcade Donkey Kong is great for an interesting turn on gameplay; A fairly long platformer; Lots of different enemies to keep things exciting; Lots of little animal buddies to help you in your travels; Good graphics for a 16-bit (it has a good 3D look to it); Save option makes gameplay a lot easier and isn't too common for older games. | Nothing unlockable; The game is loads of fun, but once it's beat, it's over. |
Donkey Kong Land | 7.2 (Good) | Good graphics for the original Game Boy; Very reminiscent of Donkey Kong Country, so the gameplay is good; Good chunk of levels for a Game Boy game; When played on the Game Boy Color you can change the color scheme to whatever you like (blue was always my favorite). | Gameplay is very similar to Donkey Kong Country, so the two games can be easily confused; Gameplay is very short for a Donkey Kong game; Bosses are weak and easily defeated; Enemies like Zingers cannot not be killed normally, so they can be a pain when placed in certain places as obstacles; Some levels are considerably harder than the boss battles that follow them in that world. |
DK: King of Swing | 5.8 (Mediocre) | An interesting spin on Donkey Kong gameplay; Levels are intricately designed so that gameplay is very different; Boss battles are unique and tough; Playing the entire game as Diddy Kong is pretty cool; Extra unlockable gameplay means more time for fun. | Levels are overtly difficult, right from the start; The constant switch between the L and R buttons can give your fingers cramps; Enemies are very difficult to defeat; The game is very short; You have to play the entire game twice just to actually have it beat; The unlockable gameplay is lame and very repetative...not to mention how difficult it is to play against three computerized players. |
Animal Crossing | 7.7 (Good) | The Sims is taken to an interesting level; Gameplay is very interesting; Loads to do; Lots of people to meet; Plenty of things to find, catch, and collect; Good soundtrack; Plenty of goals to reach; Cheat codes for practically anything in the game; You can make an island for your town; There are plenty of NES games to obtain and play; You can travel between to towns on the train. | Once everything has been done, there's nothing much left to do; Though there is a wide soundtrack, the hourly music change is constantly repetitive; E-Reader compatibility is stupid since the E-Reader is no longer around (plus, certain things can only be obtained through this lame device); You lose a town member every time you travel; Redd charges way too much for his items; Saharah is a major rip-off; Wendell is a pill to get all the wallpapers from; Joan charges way too much for her turnips; A lot of villagers are mean; You can only travel over to your island via the Game Boy Advance, not the DS or any other Game Boy; The post office rewards are far to difficult to achieve; Only one player can play at a time. |
Animal Crossing: Wild World | 9.7 (Superb) | Animal Crossing is reborn in an amazingly better version on the DS; Loads more to do (fish, bugs, fossils, clothes, furniture, etc.); Hybrid flowers can be created via the talents of a creative gardener; Characters are much nicer; More special characters; Shrunk is a great addition to the game since you can express emotions; Townsfolk give you pictures of themselves when you become close to them; There are more townsfolk in the game; More tools means more activities; Wi-fi and DS to DS communication improve gameplay a million-fold; Players from other towns can visit your town and vise-versa so you can play games, have contests, instant message, and do loads other things together; You can wear costumes, hats, glasses, and other accessories; The furniture selection has improved quite a bit; There are more town activities (like La-di-day and the Flea Market); The Flea Market is a great addition so you can sell all your old stuff for a profit(especially when it comes to fish and bugs), plus you can buy other villagers' stuff; The house is a lot bigger; You make interest on your bank account; You can donate to the town of Boondox to spread the love and joy; Drawers and dressers hold ninety items total as opposed to three each in the last game; The observatory is great; You can make constellations; You can drink coffee at the cafe; K.K. has more songs; And did I mention the DS to DS connetions? | No cheat codes whatsoever; You can only hold four emotions; Maintaining your town is a lot more difficult; No island; Not very many holidays (Halloween, Thanksgiving, and Christmas are completely gone); And there are no NES games at all. |
Game Cheats and Such
Even though I have mentioned a lot of Mario games, I have cheats for only a selected few. Don't get upset with me! I'll have more cheats soon! Until then, use what I've got!
Super Mario Bros. Deluxe for Game Boy Color
Unlockable | How to Unlock |
---|---|
Goomba Picture | Stomp on a Goomba |
Koopa Troopa Picture | Kill a Koopa Troopa or a Koopa Paratroopa |
Piranha Plant Picture | Kill a Piranha Plant |
Blooper Picture | Kill a Blooper |
Cheep Cheep Picture | Kill a Cheep Cheep |
Hammer Bros. Picture | Kill a pair of Hammer Bros. |
Lakitu Picture | Kill a Lakitu |
Spiny Picture | Kill a Spiny or a Spiny Egg |
Bullet Bill Picture | Stomp on a Bullet Bill |
Bowser Picture 1 | Defeat Bowser with Fireballs on level 1-4 |
Bowser Picture 2 | Defeat Bowser with Fireballs on level 2-4 |
Bowser Picture 3 | Defeat Bowser with Fireballs on level 3-4 |
Bowser Picture 4 | Defeat Bowser with Fireballs on level 4-4 |
Mario Bros. Picture 1 | Defeat Bowser with Fireballs on level 5-4 |
Mario Bros. Picture 2 | Defeat Bowser with Fireballs on level 6-4 |
Mario Bros. Picture 3 | Defeat Bowser with Fireballs on level 7-4 |
Mario Bros. Picture 4 | Defeat Bowser with Fireballs on level 8-4 |
Princess Peach Picture | Beat the original 1985 game mode |
1-Up Mushroom Picture | Find a 1-Up Mushroom anywhere in the original 1985 game mode |
Mushroom Picture | Find a Mushroom anywhere in the original 1985 game mode |
Fire Flower Picture | Find a Fire Flower anywhere in the original 1985 game mode |
Starman Picture | Find a Star anywhere in the original 1985 game mode |
Beanstalk Picture | Find a Beanstalk, climb it, and enter its bonus stage anywhere in the original 1985 game mode |
Vs. Mode Picture | Link up and play Vs. Mode |
Trading Picture | Link up and trade high scores |
Red Coin Medal | Find all 5 Red Coins in all 32 levels of Challenge mode |
Yoshi Egg Medal | Find the Yoshi Egg in all 32 levels of Challenge mode |
Score Medal | Beat the high score in all 32 levels of Challenge mode |
Peach Medal | Beat the entire game of Challenge mode |
Toad Medal | Fill up the Challenge mode Score Meter |
Yoshi Medal | Beat the entire game of Super Mario Bros.: The Lost Levels |
Mario Medal | Beat the original 1985 game mode |
Bowser Medal | Beat the original 1985 game mode for a 2nd time |
You Vs. Boo Race Mode | Get 100,000 points in the original 1985 game mode |
Super Mario Bros.: The Lost Levels | Get 300,000 points in the original 1985 game mode |
Play as Luigi | Press SELECT while in the map screen |
Mario Kart: Double Dash!! for Gamecube
Unlockable | How to Unlock |
---|---|
Green Fire | Win the Mushroom Cup 50cc |
Bloom Coach | Win the Flower Cup 50cc |
Para Wing | Win the Star Cup 50cc |
Bullet Blaster | Win the Special Cup 50cc |
Rattle Buggy | Win the Mushroom Cup 100cc |
Waluigi Racer | Win the Flower Cup 100cc |
Special Cup | Win the Star Cup 100cc |
Toad, Toadette, and the Toad Kart | Win the Special Cup 100cc |
Luigi's Mansion Battle Mode Course | Win the Mushroom Cup 150cc |
Turbo Birdo | Win the Flower Cup 150cc |
Barrel Train | Win the Star Cup 150cc |
All Cup Tour | Win the Special Cup 150cc |
Mirror Mode (150cc in reverse) | Win the All Cup Tour 150cc |
Toadette Kart | Win the Mushroom Cup in Mirror Mode |
Tilt-A-Kart Battle Mode Course | Win the Flower Cup in Mirror Mode |
Petey Piranha, King Boo, and the Piranha Pipes | Win the Star Cup in Mirror Mode |
Boo Pipes | Win the Special Cup in Mirror Mode |
Parade Kart | Win the All Cup Tour in Mirror Mode |
Alternate "Press Start" Screen and Alternate "Thanks for Playing!" Screen | Get Gold in all races |
In Time Trial Mode, beat the following times to race against the staff's ghosts.
Course Ghost | Time to Beat |
---|---|
Luigi Circuit | 1:29:00 |
Peach Beach | 1:23:00 |
Baby Park | 1:14:00 |
Dry Dry Desert | 1:53:00 |
Mushroom Bridge | 1:34:00 |
Mario Circuit | 1:44:00 |
Daisy Cruiser | 1:55:00 |
Waluigi Stadium | 2:02:00 |
Sherbet Land | 1:28:00 |
Mushroom City | 1:53:00 |
Yoshi Circuit | 2:02:00 |
DK Mountain | 2:15:00 |
Wario Colosseum | 2:24:00 |
Dino Dino Jungle | 2:03:00 |
Bowser's Castle | 2:47:00 |
Rainbow Road | 3:19:00 |
This is a little game I made. It's called "Lead-Foot-It for First". What you have to do is start a certain set time behind the other racers. For instance: You may have to wait 30 seconds before starting; what you're doing is giving your opponents a head start. You then have to beat them in the race by placing first. In order to perform this correctly, you must be proficient in drifting, a skilled weapon-user, know shortcuts, and of course, be the best driver. NOTE: This is not a required part of the game; it is merely a form of alternate entertainment I have created for the game.
Course | Mode | Time to Start At |
---|---|---|
Luigi Circuit | 50cc | 25 sec |
Peach Beach | 50cc | 26 sec |
Baby Park | 50cc | 20 sec |
Dry Dry Desert | 50cc | 34 sec |
Mushroom Bridge | 50cc | 21 sec |
Mario Circuit | 50cc | 27 sec |
Daisy Cruiser | 50cc | 30 sec |
Waluigi Stadium | 50cc | 31 sec |
Sherbet Land | 50cc | 34 sec |
Mushroom City | 50cc | 28 sec |
Yoshi Circuit | 50cc | 50 sec |
DK Mountain | 50cc | 30 sec |
Wario Colosseum | 50cc | 45 sec |
Dino Dino Jungle | 50cc | 40 sec |
Bowser's Castle | 50cc | 44 sec |
Rainbow Road | 50cc | 60 sec |
Luigi Circuit | 100cc | 18 sec |
Peach Beach | 100cc | 16 sec |
Baby Park | 100cc | 15 sec |
Dry Dry Desert | 100cc | 25 sec |
Mushroom Bridge | 100cc | 15 sec |
Mario Circuit | 100cc | 20 sec |
Daisy Cruiser | 100cc | 20 sec |
Waluigi Stadium | 100cc | 25 sec |
Sherbet Land | 100cc | 21 sec |
Mushroom City | 100cc | 20 sec |
Yoshi Circuit | 100cc | 32 sec |
DK Mountain | 100cc | 23 sec |
Wario Colosseum | 100cc | 31 sec |
Dino Dino Jungle | 100cc | 24 sec |
Bowser's Castle | 100cc | 25 sec |
Rainbow Road | 100cc | 37 sec |
Luigi Circuit | 150cc | 11 sec |
Peach Beach | 150cc | 10 sec |
Baby Park | 150cc | 9 sec |
Dry Dry Desert | 150cc | 14 sec |
Mushroom Bridge | 150cc | 10 sec |
Mario Circuit | 150cc | 13 sec |
Daisy Cruiser | 150cc | 14 sec |
Waluigi Stadium | 150cc | 16 sec |
Sherbet Land | 150cc | 12 sec |
Mushroom City | 150cc | 12 sec |
Yoshi Circuit | 150cc | 21 sec |
DK Mountain | 150cc | 11 sec |
Wario Colosseum | 150cc | 23 sec |
Dino Dino Jungle | 150cc | 17 sec |
Bowser's Castle | 150cc | 18 sec |
Rainbow Road | 150cc | 23 sec |
Luigi Circuit | Mirror | 13 sec |
Peach Beach | Mirror | 11 sec |
Baby Park | Mirror | 9 sec |
Dry Dry Desert | Mirror | 15 sec |
Mushroom Bridge | Mirror | 12 sec |
Mario Circuit | Mirror | 15 sec |
Daisy Cruiser | Mirror | 17 sec |
Waluigi Stadium | Mirror | 18 sec |
Sherbet Land | Mirror | 15 sec |
Mushroom City | Mirror | 13 sec |
Yoshi Circuit | Mirror | 23 sec |
DK Mountain | Mirror | 14 sec |
Wario Colosseum | Mirror | 20 sec |
Dino Dino Jungle | Mirror | 18 sec |
Bowser's Castle | Mirror | 20 sec |
Rainbow Road | Mirror | 21 sec |
Mario Golf: Toadstool Tour for Gamecube
Unlockable | How to Unlock |
---|---|
Boo | Earn 50 Best Badges |
Bowser Jr. | In the Birdie Challenge, complete the front 9, back 9, and all 18 succesfully |
Petey Piranha | Complete all side games (with the exception of the Birdie Challenge) on beginner, intermediate, and expert |
Shadow Mario | Complete every level in Ring Shot mode with the same character |
Star Koopa Troopa | Beat Koopa Troopa when he invites you to a challenge |
Star Peach | Beat Peach when she invites you to a challenge |
Star Luigi | Beat Luigi when he invites you to a challenge |
Star Diddy Kong | Beat Diddy Kong when he invites you to a challenge |
Star Yoshi | Beat Yoshi when he invites you to a challenge |
Star Birdo | Beat Birdo when she invites you to a challenge |
Star Waluigi | Beat Waluigi when he invites you to a challenge |
Star Wario | Beat Wario when he invites you to a challenge |
Star Daisy | Beat Daisy when she invites you to a challenge |
Star Mario | Beat Mario when he invites you to a challenge |
Star Donkey Kong | Beat Donkey Kong when he invites you to a challenge |
Star Bowser | Beat Bowser when he invites you to a challenge |
Star Boo | Unlock Boo |
Star Bowser Jr. | Unlock Bowser Jr. |
Star Shadow Mario | Unlock Shadow Mario |
Star Petey Piranha | Unlock Petey Piranha |
Cheep Cheep Falls | Win Lakitu Valley |
Shifting Sands | Win Cheep Cheep Falls |
Blooper Bay | Win Shifting Sands |
Peach's Castle Grounds | Win Blooper Bay |
Bowser Badlands | Win Peach's Castle Grounds |
Star Tournament | Win all the courses in the regular Tournament mode |
Intermediate level Side Games | Beat Beginner level Side Games |
Expert level Side Games | Beat Intermediate level Side Games |
Changeable greens in each course | Win that course in Star Tournament mode |
Simulation Line on/off | Win all courses in Star Tournament mode |
For each of these passwords, be sure to hold Z and Start at the title screen to go to the password screen/hole-in-one screen.
Password | Effect |
---|---|
0EKW5G7U | Camp Hyrule Tournament |
9L3L9KHR | Bowser Badlands Tour |
ELBUT3PX | Peach's Castle Grounds Tour |
CEUFPXJ1 | Target Tour Tournament |
BJGQBULZ | Hollywood Video Tour |
2GPL67PN | Bowser Jr.'s Jumbo Tourney |
GGAA241H | Super Mario Open |
UN7N84JN | K-Zone Cup (Lakitu Valley) |
T53534K2 | TV Hits Tour (Shifting Sands) |
RNLEGM2M | Nintendo Australia Open (Blooper Bay) |
36NH7XNG | Nintendo Official Magazine (UK) Competition |
Character | Yards | Star Yards | Impact | Control | Spin | Shot Height | Shot Path |
---|---|---|---|---|---|---|---|
Mario | 212 | 280 | 10/20 | 5/20 | 14/20 | High | Straight |
Luigi | 206 | 240 | 16/20 | 10/20 | 6/20 | Low | Left |
Peach | 203 | 235 | 13/20 | 12/20 | 5/20 | Medium | Straight |
Daisy | 213 | 270 | 10/20 | 6/20 | 13/20 | High | Right |
Yoshi | 208 | 250 | 13/20 | 9/20 | 9/20 | Medium | Straight |
Birdo | 209 | 255 | 12/20 | 8/20 | 11/20 | High | Left |
Wario | 210 | 265 | 11/20 | 7/20 | 9/20 | Very Low | Far Left |
Waluigi | 209 | 260 | 13/20 | 9/20 | 12/20 | Medium | Right |
Donkey Kong | 215 | 285 | 10/20 | 5/20 | 12/20 | Low | Far Left |
Diddy Kong | 207 | 245 | 13/20 | 9/20 | 7/20 | High | Right |
Bowser | 217 | 290 | 8/20 | 4/20 | 15/20 | Medium | Far Right |
Bowser Jr. | 211 | 268 | 6-11/20 | 7/20 | 9/20 | Low | Straight |
Koopa Troopa | 200 | 230 | 14/20 | 14/20 | 7/20 | Medium | Right |
Shadow Mario | 212 | 275 | 5-10/20 | 6/20 | 6/20 | Low | Left |
Boo | 208 | 253 | 7-12/20 | 9/20 | 7/20 | Medium | Far Right |
Petey Piranha | 220 | 300 | 4-9/20 | 6/20 | 9/20 | Very High | Straight |
Paper Mario: The Thousand-Year Door for Gamecube
Unlockable | How to Unlock |
---|---|
Warp Pipe to Petalburg | Defeat Blooper (Boss of the Prologue) |
Diamond Star | Defeat Hooktail (Boss of Chapter 1) |
Emerald Star | Defeat Magnus von Grapple (Boss of Chapter 2) |
Gold Star | Defeat Macho Grubba (Boss of Chapter 3) |
Ruby Star | Defeat Doopliss for the second time (Boss of Chapter 4) |
Sapphire Star | Defeat Cortez (Boss of Chapter 5) |
Garnet Star | Defeat Smorg and find the Garnet Star's hiding spot in Poshley Sanctum |
Crystal Star | Defeat Magnus von Grapple 2.0 |
Rescue Princess Peach | Defeat the Shadow Queen (Boss of Chapter 8/Final Boss) |
Return Postage Badge | Defeat Bonetail (Boss of the Pit of 100 Trials) |
Item | Effect |
---|---|
Dried Shroom | +1HP |
Mushroom | +5HP |
Super Shroom | +10HP |
Ultra Shroom | +50HP |
Slow Shroom | Slowly refills HP |
Life Shroom | Revives you or a party member; +10HP |
Volt Shroom | Any enemy that makes direct contact with you loses 1HP |
Honey Syrup | +5FP |
Maple Syrup | +10FP |
Jammin' Jelly | +50FP |
Gradual Syrup | Slowly refills FP |
Tasty Tonic | Cures poison and other ailments |
Dizzy Dial | Temporarily makes enemies less apt to hit you |
Fire Flower | -3HP to all enemies |
Fright Mask | Scares away some enemies from battle |
HP Drain | Takes 5HP from an enemy and adds it to your HP |
Mini Mr. Mini | Temporarily decreases an enemy's attack by 2 |
Mr. Softener | Temporarily decreases an enemy's defense by 2 |
POW Block | -2HP to all ground-bound enemies |
Ruin Powder | Temporarily makes enemies traitorous |
Sleepy Sheep | Temporarily puts enemies to sleep; the may awake! |
Spite Pouch | Contact damage is temporarily returned by half to the attacker |
Stopwatch | Temporarily immobilizes enemies |
Earth Quake | -5HP to all ground-bound enemies |
Ice Storm | -3HP to all enemies; they may become temorarily frozen in ice |
Shooting Star | -6HP to all enemies |
Thunder Bolt | -5HP to one enemy |
Thunder Rage | -5HP to all enemies |
Boo's Sheet | Temporarily makes you invisible; attacks against you will miss |
Courage Shell | Temporarily increases your defense by 2 |
Point Swap | Swaps you and your partner's HP if possible |
Power Punch | Temporarily increases your attack by 2 |
Repel Cape | Temporarily makes you dodgy; enemies will be more apt to miss you |
Mystery | It may be any of the previously mentioned items. Surprise!! |
Super Luigi Volumes 1-5 | Read about Paper Luigi's adventures! |
Item | Where it's Found | How to Get | Effect |
---|---|---|---|
Cake Mix | Rougeport West | Purchase from Pianta Parlor for six Piantas. | +1HP (Best when used in cooking) |
Horsetail | Petal Meadows | Hit a Candy Cane (one of the last on the 2nd screen) 10 times (it will sink if it is the correct one). It will then spit out a Horsetail. | +3HP |
Turtley Leaf | Petalburg | Shake the plants in Mayor Kroop's garden. | +3FP |
Dried Bouquet | Petalburg | Give Bulbulber a Hot Dog (and a Mousse Cake the 1st time around). He will give you a Dried Bouquet | +1HP (Used to make Space Food). |
Mystic Egg | The Great Tree | Play Petuni's game correctly. She'll give you a Mystic Egg. | +5HP |
Hot Dog | Glitzville | Buy from Hoggle's hot dog stand for 10 coins. | +5HP +5FP |
Hot Sauce | Glitzville | Buy from Ratooey Businessman for 10 coins. (NOTE: You must first complete his task at the Trouble Center). | Charges your attack by 1 |
Peachy Peach | Twilight Town | Spend the night at the hotel. It will be on the table the next morning. | +1HP +2FP |
Golden Leaf | Creepy Steeple | Whack the tree in Creepy Steeple's backyard. First, you must use the "paper-thin" entrance by the switch to get to the tree. | +10FP |
Whacka Bump | Keelhaul Key | Harm the Whacka by the port of Keelhaul Key. He'll leave behind a Whacka Bump. (NOTE: Whacka will eventually go away, so be sparing!) | +25HP +25FP |
Keel Mango | Keelhaul Key | Whack the correct tree on the 1st screen in the jungle. The Keel Mango will fall down. | +5HP |
Coconut | Keelhaul Key | Take a pipe into the background; hit the tree to grab the coconut. | +5HP |
Fresh Pasta | Poshley Heights | Purchase from the pasta cart outside the hotel for 50 coins. | +10HP +5FP |
The following is a list of Zess T.'s cooked recipes and their effects.
Item | Effect |
---|---|
Choco Cake | +5HP +15FP |
Coco Candy | +15HP +3FP |
Coconut Bomb | -6HP to one enemy |
Couple's Cake | Slowly fills you and your partners HP |
Courage Meal | -4HP to one enemy |
Egg Bomb | -6HP to one enemy |
Electro Pop | +15HP |
Fire Pop | +20HP |
Fresh Juice | +5HP; cures poison |
Fried Egg | +10HP |
Fried Shroom a.k.a. Shroom Fry | +6HP +2FP |
Fruit Parfait | +10HP +2FP |
Healthy Salad | +15FP; cures poison |
Heartful Cake | +20FP; decreases your defense |
Honey Candy | +20FP |
Honey Shroom | +5HP +5FP |
Honey Super | +10HP +5FP |
Honey Ultra | +50HP +5FP |
Icicle Pop | +10HP |
Ink Pasta | +10HP +30FP |
Inky Sauce | +30FP |
Jelly Candy | +64FP |
Jelly Shroom | +5HP +50FP |
Jelly Super | +10HP +50FP |
Jelly Ultra | +50HP +50FP |
Koopa Bun | +15FP |
Koopasta | +7HP +7FP |
Koopa Tea | +7FP |
Love Pudding | Makes you electrified, invisible, or dizzy |
Mango Delight | +10HP +3FP |
Maple Shroom | +5HP +10FP |
Maple Super | +10HP +10FP |
Maple Ultra | +50HP +10FP |
Meteor Meal | +7HP; it slowly fills HP after that |
Mistake | +1HP +1FP |
Mousse Cake | +15FP |
Omelette Meal | +5HP +5FP |
Peach Tart | Makes you electrified, dodgy, or sleepy |
Poison Shroom | Poisons you |
Shroom Broth | Slowly fills HP |
Shroom Cake a.k.a Sweet Shroom | +10HP +10FP |
Shroom Crepe | +30HP +20FP |
Shroom Roast | +15HP +5FP |
Shroom Steak | +30HP +10FP |
Snow Bunny | +15HP; freezes you |
Space Food | +5HP |
Spaghetti | +6HP +3FP |
Spicy Pasta | +10HP +10FP |
Spicy Soup | +4HP +4FP |
Trial Stew | Knocks your HP and FP down to 1 |
Zess Cookie | +15HP +15FP |
Zess Deluxe | +40HP +40FP |
Zess Dinner | +10HP +10FP |
Zess Dynamite | -7HP to all enemies |
Zess Frappe | +20HP |
Zess Special | +20HP +20FP |
Zess Tea | +20FP |
The following is a list of all the enemies in Paper Mario: The Thousand-Year Door. It consists of their all of their stats.
Enemy | HP | Attack | Defense | Special Attack | Location |
---|---|---|---|---|---|
Goomba | 2 | 1 | 0 | None | Various |
Paragoomba | 2 | 1 | 0 | None | Various |
Spiky Goomba | 2 | 2 | 0 | None | Various |
Hyper Goomba | 8 | 2 | 0 | Charge (+6) | Twilight Trail |
Hyper Paragoomba | 8 | 2 | 0 | Charge (+6) | Twilight Trail |
Hyper Spiky Goomba | 8 | 3 | 0 | Charge (+6) | Twilight Trail |
Gloomba | 7 | 3 | 0 | None | Pit of 100 Trials |
Paragloomba | 7 | 3 | 0 | None | Pit of 100 Trials |
Spiky Gloomba | 7 | 4 | 0 | None | Pit of 100 Trials |
Koopa Troopa | 4 | 2 | 1 (0 when on back) | None | Petal Meadows; Hooktail Castle |
Koopa Paratroopa | 4 | 2 | 1 (0 when on back) | None | Hooktail Castle |
KP Koopa | 4 | 2 | 1 (0 when on back) | None | Glitzville |
KP Paratroopa | 4 | 2 | 1 (0 when on back) | None | Glitzville |
Shady Koopa | 8 | 3 | 1 (0 when on back) | Back Attack (6 x 2) | Glitzville |
Shady Paratroopa | 8 | 3 | 1 (0 when on back) | Back Attack (6 x 2) | Glitzville |
Dark Koopa | 8 | 4 | 2 (0 when on back) | None | Pit of 100 Trials |
Dark Paratroopa | 8 | 4 | 2 (0 when on back) | None | Pit of 100 Trials |
Fuzzy | 3 | 1 | 0 | None | Shhwonk Fortress |
Gold Fuzzy | 10 | 1 | 0 | Call Fuzzy Horde | Shhwonk Fortress |
Green Fuzzy | 5 | 3 | 0 | Multiply | Keelhaul Key |
Flower Fuzzy | 6 | 3 | 0 | Shockwave (3) | Keelhaul Key |
Spinia | 3 | 1 | 0 | None | Rogueport Sewers |
Spania | 3 | 1 | 0 | None | Rogueport Sewers |
Spunia | 12 | 7 | 2 | None | Pit of 100 Trials |
Buzzy Beetle | 5 | 3 | 4 | None | Creepy Steeple |
Spike Top | 5 | 3 | 4 | None | Creepy Steeple |
Parabuzzy | 5 | 3 | 4 | None | Pirate's Grotto |
Spiky Parabuzzy | 5 | 3 | 4 | None | Riverside Station |
Red Spike Top | 5 | 3 | 5 | None | Glitzville |
Ember | 8 | 3 | 0 | Burn | Keelhaul Key; Pirate's Grotto |
Lava Bubble | 6 | 4 | 0 | Burn | Pirate's Grotto |
Phantom Ember | 10 | 5 | 0 | Burn | Palace of Shadow |
Pale Piranha | 4 | 2 | 0 | None | Boggly Woods |
Putrid Piranha | 8 | 3 | 0 | Poison | Keelhaul Key |
Frost Piranha | 10 | 5 | 0 | Freeze | Fahr Outpost |
Piranha Plant | 15 | 9 | 0 | None | Pit of 100 Trials |
Dark Puff | 3 | 2 | 0 | Twin-Strike Lightning (2 x 2); Zap Tap (1) | Boggly Woods |
Ruff Puff | 7 | 4 | 0 | Twin-Strike Lightning (2 x 2); Zap Tap (1) | Riverside Station |
Ice Puff | 9 | 4 | 0 | Freeze x 2; Ice Tap (1) | Fahr Outpost |
Poison Puff | 15 | 8 | 0 | Poison x 2; Poison Tap (1) | Pit of 100 Trials |
Red Chomp | 6 | 5 | 3 | None | Glitzville |
Chain Chomp | 7 | 6 | 5 | None | Palace of Shadow |
Bandit | 5 | 2 | 0 | Coin Steal | Glitzville |
Big Bandit | 8 | 3 | 0 | Item Steal; Coin Steal | Glitzville |
Badge Bandit | 12 | 5 | 0 | Badge Steal; Item Steal; Coin Steal | Pit of 100 Trials |
Swooper | 6 | 3 | 0 | None | Creepy Steeple |
Swoopula | 9 | 4 | 0 | None | Palace of Shadow |
Swampire | 20 | 6 | 0 | None | Pit of 100 Trials |
Dull Bones | 1 | 2 | 1 | Rebuild | Hooktail Castle |
Red Bones | 5 | 3 | 1 | Rebuild; Revive | Hooktail Castle |
Dry Bones | 8 | 5 | 2 | Rebuild; Revive | Palace of Shadow |
Dark Bones | 20 | 5 | 2 | Rebuild; Revive | Palace of Shadow |
Dark Wizzerd | 10 | 5 | 2 | Various Magic | Palace of Shadow |
Wizzerd | 10 | 6 | 3 | Various Magic | Pit of 100 Trials |
Elite Wizzerd | 12 | 8 | 5 | Various Magic | Pit of 100 Trials |
Bristle | 2 | 1 | 4 | None | Petal Meadows |
Dark Bristle | 8 | 8 | 4 | None | Pit of 100 Trials |
Bob-omb | 4 | 2 | 1 | Explode (5) | Glitzville |
Bulky Bob-omb | 6 | 2 | 1 | Explode (8 x 2) | Pirate's Grotto |
Bob-ulk | 10 | 4 | 2 | Explode (16 x 2) | Pit of 100 Trials |
Bald Cleft | 2 | 1 | 2 | None | Petal Meadows |
Cleft | 2 | 2 | 2 | None | Boggly Woods |
Hyper Bald Cleft | 3 | 2 | 3 | Charge (+6) | Glitzville |
Hyper Cleft | 4 | 3 | 3 | Charge (+6) | Twilight Trail |
Moon Cleft | 6 | 5 | 5 | None | The Moon |
Iron Cleft (Red Boots) | 6 | 4 | ?? | None | Glitzville |
Iron Cleft (Green Boots) | 6 | 4 | ?? | None | Glitzville |
Boo | 7 | 3 | 0 | Invisible | Creepy Steeple |
Dark Boo | 8 | 5 | 0 | Invisible | Poshley Sanctum |
Atomic Boo | 40 | 4 | 0 | Confuse; Immobilize; Invisible | Creepy Steeple |
Pider | 5 | 2 | 0 | Triple Spit (1 x 3) | The Great Tree |
Arantula | 16 | 8 | 0 | Triple Spit (5 x 3) | Pit of 100 Trials |
Bill Blaster | 5 | 0 | 2 | None | Pirate's Grotto |
Bullet Bill | 2 | 4 | 1 | None | Pirate's Grotto |
Bombshell Bill Blaster | 10 | 0 | 4 | None | Palace of Shadow |
Bombshell Bill | 3 | 6 | 2 | None | Palace of Shadow |
Blooper | 12 | 1 | 0 | Ink (1 x 2) | Rougeport Sewers |
Yux | 3 | 2 | 0 | None | The Great Tree |
Z-Yux | 7 | 4 | 0 | None | The Moon |
X-Yux | 10 | 3 | 1 | Immobilize; Freakout (3 x 8) | X-Naut Fortress |
Mini-Yux | 1 | 0 | 0 | None | The Great Tree |
Mini-Z-Yux | 2 | 0 | 0 | None | The Moon |
Mini-X-Yux | 1 | 0 | 0 | None | X-Naut Fortress |
Smorg | 50 | 5 | 1 | Pinch (10 x 2) | Excess Express |
Magikoopa | 7 | 4 | 0 | Various Magic | Rogueport Sewers |
Red Magikoopa | 7 | 4 | 0 | Various Magic | Glitzville |
White Magikoopa | 7 | 4 | 0 | Various Magic | Glitzville |
Green Magikoopa | 7 | 4 | 0 | Various Magic; Broom Ride | Glitzville |
Kammy Koopa | 50 | 5 | 0 | Various Magic; Brooom Ride | Palace of Shadow |
Pokey | 4 | 3 | 0 | Call for Back-up | Glitzville |
Poison Pokey | 8 | 4 | 0 | Poison; Call for Back-up | Riverside Station |
Magnus von Grapple | 30 | 2 | 1 | X-Fist (5); Earthquake (2 x 2) | The Great Tree |
Magnus von Grapple 2.0 | 70 | 6 | 2 | Flying X (6 x 2); X-Punch (9); Machine Gun (3 x 10) | X-Naut Fortress |
X-Naut | 4 | 3 | 0 | Huge | Various |
X-Naut PhD | 9 | 4 | 0 | Various Chemicals | X-Naut Fortress |
Elite X-Naut | 10 | 5 | 1 | Huge; HP Plus; Dodgy | X-Naut Fortress |
Lord Crump | 5/30 | 1/3 | 0 | None | Various |
Sir Grodus | 50 | 7 | 1 | Various Magic | Palace of Shadow |
Grodus X | 3 | 4 | 0 | None | Palace of Shadow |
Koopatrol | 6 | 4 | 2 | Charge (+2); Call for Back-up | Rogueport Sewers |
Dark Koopatrol | 25 | 5 | 2 | Charge (+5); Call for Back-up | Glitzville |
Gus | 20 | 3 | 0 | Spear Throw (3) | Rogueport |
Dark Craw | 20 | 6 | 0 | Spear Throw (6) | Glitzville |
Hooktail | 20 | 5 | 1 | Trick (0 or 5) | Hooktail Castle |
Gloomtail | 80 | 8 | 2 | Poison; Charge (+7); Megabreath (15) | Palace of Shadow |
Bonetail | 200 | 8 | 2 | Various Severely Dangerous Magic | Pit of 100 Trials |
Spiny | 3 | 3 | 3 | Solid | Glitzville |
Lakitu | 5 | 2 | 0 | Sharp Trap (1); Egg Hatch | Glitzville |
Sky Blue Spiny | 6 | 6 | 4 | Solid; Charge (+4) | Pit of 100 Trials |
Dark Lakitu | 13 | 5 | 0 | Sharp Trap (1); Egg Hatch; Charge (+5) | Pit of 100 Trials |
Amazy Dayzee | 20 | 20 | 1 | Sleep (20) | Twilight Trail |
Crazee Dayzee | 7 | 2 | 0 | Sleep (2) | Twilight Trail |
Macho Grubba | 60 | 4 | 0 | Various "Macho" Upgrades | Glitzville |
Rawk Hawk | 40 | 3 | 1 (is really 0) | Air Attack (4); Super Slide (6); Falling Hazard (1 x 12) | Glitzville |
Cortez | 20 (technically 60) | 4 | 1 | Charge (+4); Revive; Haunted Weapons (4 x 4); Poison | Pirate's Grotto |
Doopliss | 40 | 4/6 | 0 | Doppelganger | Various |
Vivian | 10 | 1 | 0 | Burn | Boggly Woods |
Marilyn | 12/40 | 2/7 | 0 | Charge (+2)/(+7) | Various |
Beldam | 9/30 | 1/5 | 0 | Various Magic | Various |
Shadow Queen | 150 | 7 | 1 | Various Severely Dangerous Magic | Palace of Shadow |
Hammer Bro | 7 | 4 | 1 | Triple Hammer (2 x 3) | Various |
Fire Bro | 7 | 4 | 1 | Burn; Flame Frenzy (2 x 8) | Glitzville |
Boomerang Bro | 7 | 2 x 4 | 1 | Triple Boomerang (2 x 12) | Glitzville |
Bowser | 30/70 | 3/7 | 1/2 | Ground Pound (3)/(7); Burn; Poison | Various |
In Paper Mario: The Thousand-Year Door, the player gets the Yoshi (kid) as a party member. One aggravating thing is that he comes in seven different colors, but most players will be likely to get a Green Yoshi. The problem is how long the player owns the Egg before it hatches; this is what determines the color of the Yoshi. Below is a list of how to get the color you want.
Yoshi Color | Time Limit |
---|---|
Green Yoshi | 0-6 minutes of owner time |
Red Yoshi | 6-9 minutes of owner time |
Blue Yoshi | 9-11 minutes of owner time |
Orange Yoshi | 11-15 minutes of owner time |
Pink Yoshi | 15-18 minutes of owner time |
Black Yoshi | 18-19 minutes of owner time |
White Yoshi a.k.a. Cyan Yoshi | 19-20 minutes of owner time |
The color cycle then repeats | with the same time limits added on to the 20 minutes |
Difficulties
As you would imagine each Mario game is different with quite a few similarities as well. Below I will list the difficulties for each section (and sub-section) of certain Mario games. The difficulties go from 1 to 10.
Mario Kart: Double Dash!!
- Mushroom Cup: 2.5
- Luigi Circuit: 1.5
- Peach Beach: 1
- Baby Park: 4 (because it is so short and easy to lose on in the harder difficulties.)
- Dry Dry Desert: 3
- Flower Cup: 4.5
- Mushroom Bridge: 4
- Mario Circuit: 3
- Daisy Cruiser: 3.5
- Waluigi Stadium: 5
- Star Cup: 7
- Sherbet Land: 6
- Mushroom City: 6.5
- Yoshi Circuit: 4
- DK Mountain: 7.5
- Special Cup: 9
- Wario Colosseum: 9
- Dino Dino Jungle: 7
- Bowser's Castle: 8
- Rainbow Road: 10
Mario Golf: Toadstool Tour
- Lakitu Valley: 2
- Cheep Cheep Falls: 3.5
- Shifting Sands: 5
- Blooper Bay: 7
- Peach's Castle Grounds: 8.5
- Bowser Badlands: 10
- Congo Canopy: 5
Paper Mario: The Thousand-Year Door
- Prologue: 1
- SEMI-BOSS: Lord Crump: 1
- SEMI-BOSS: Goomba, Paragoomba, and Spiky Goomba: 1
- CHAPTER BOSS: Blooper: 1.5
- Chapter 1: 2
- SEMI-BOSS: Gold Fuzzy: 1
- SEMI-BOSS: Red Bones: 2
- CHAPTER BOSS: Hooktail: 4
- Chapter 2: 3
- SEMI-BOSS: Vivian, Marilyn, and Beldam: 2.5
- CHAPTER BOSS: Magnus von Grapple: 2.5
- SEMI-BOSS: Vivian, Marilyn, and Beldam: 2.5
- Chapter 3: 5
- SEMI-BOSS: Iron Adonis Twins: 2.5
- SEMI-BOSS: Bowser: 4
- SEMI-BOSS: Rawk Hawk: 4
- CHAPTER BOSS: Macho Grubba: 5
- Chapter 4: 5.5
- Chapter 5: 6.5
- SEMI-BOSS: Embers: 3
- CHAPTER BOSS: Cortez: 6.5
- CHAPTER INTERMISSION BOSS: Lord Crump: 5
- CHAPTER BOSS: Cortez: 6.5
- SEMI-BOSS: Embers: 3
- Chapter 6: 2.5
- SEMI-BOSS: Riverside Station Goombas: 1 (what a laugh, but they need to be defeated to move on.)
- CHAPTER BOSS: Smorg: 7.5
- SEMI-BOSS: Riverside Station Goombas: 1 (what a laugh, but they need to be defeated to move on.)
- Chapter 7: 9
- SEMI-BOSS: Elite X-Nauts: 4
- CHAPTER BOSS: Magnus von Grapple 2.0: 8.5
- SEMI-BOSS: Elite X-Nauts: 4
- Chapter 8: 10
- SEMI-BOSS: Dark Bones: 6
- SEMI-BOSS: Gloomtail: 8.5
- SEMI-BOSS: Doopliss, Marilyn, and Beldam: 7.5
- SEMI-BOSS: Sir Grodus, Bowser, and Kammy Koopa: 10
- CHAPTER BOSS: Shadow Queen: 10
Cool Future Mario Game Ideas
I have thought of a couple of cool ideas for future Mario games. You may find them stupid, but hey, it's my page.
Paper Mario DS
Why not?
Paper Wario
There's Super Mario World and there's Wario World. There's Mario Land and there's Wario Land. If there's a Paper Mario then shouldn't there be a "Paper Wario"? I think it would be a cool concept. It'd be kind of ironic too: An obese dude in paper form! Waluigi could be like a partner or member of Wario's party, too!
Rhythm Games
Since there's a Dance Dance Revolution: Mario Mix, I don't see why there couldn't be "Karaoke Revolution: Mario Mix" or "Guitar Hero: Mario Mix". It'd be funny to see and play, but it would fit into the theme, don't you think?
Waluigi on Wii
It could be a game where Waluigi is the main character to play as. I don't know what it would be about, but it could be called "Waluwiigi" or something.
Cool Images and Stuff
Like, Thanks!
Thanks for checking out my page! I hope you found it both useful and funny. Please feel free to come back again, 'cause I'll be making some changes soon. So, bye!