Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)
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- This article is about the Nintendo 3DS game. For the Wii U game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games (Wii U). For the arcade game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.
Mario & Sonic at the Rio 2016 Olympic Games | |||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||
Developer | SEGA Arzest Spike Chunsoft Nintendo | ||||||||||||||||||
Publisher | Nintendo | ||||||||||||||||||
Platform(s) | Nintendo 3DS | ||||||||||||||||||
Release date | February 18, 2016[?] February 18, 2016[?] February 18, 2016[?] March 18, 2016[?] March 18, 2016[1] April 8, 2016[?] April 9, 2016[?] June 23, 2016[?] | ||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Italian Dutch Japanese Korean | ||||||||||||||||||
Genre | Sports | ||||||||||||||||||
Rating(s) |
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Mode(s) | Single-player, multiplayer | ||||||||||||||||||
Format | Nintendo 3DS: Game Card Digital download
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Input | Nintendo 3DS:
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Serial code(s) | CTR-BGXJ-JPN |
Mario & Sonic at the Rio 2016 Olympic Games is a sports title for the Nintendo 3DS, which is the fifth installment on the Mario & Sonic series, along with the Wii U version. Like the other games, it takes place in the host city of the Olympics of the corresponding year, being Rio de Janeiro. It also features amiibo compatibility. This is the first game in the series where the handheld version was released before the home console version.
The game's online leaderboards could be viewed over Nintendo Network; however, the service was terminated on April 8, 2024, making this no longer available.[2][3]
Characters[edit]
Playable[edit]
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
All 21 playable characters from previous games in the series return. Additionally, 20 new playable characters (10 new Super Mario characters and 10 new Sonic characters) are added, for a total of 41 playable characters. Among the new playable characters, many of them were Rivals from prior games in the Mario & Sonic series. Similarly to the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, characters are only playable in certain events, with the exceptions of Mario, Sonic, and Mii characters (who are playable in all events). All the other returning characters are exclusive to both the Olympic and Plus versions of two events each, while the new characters are only available for both the Olympic and Plus versions of one. There are 7 playable characters in each event: 3 from Team Mario, 3 from Team Sonic, and Mii.
This is the first game in the series to feature unlockable playable characters (indicated by an *).[4] Characters are unlocked by beating them in Road to Rio on the Plus version of the main event of that day after winning at the preliminaries. Each of the unlockable characters are playable in one event (both its Olympic and Plus versions) exclusive to that character with no overlaps and no events skipped.
The Road to Rio mode features almost all the playable characters, with the exception of Ludwig and Dry Bones, and some unlockable characters, namely Jet, Diddy, Rosalina, and Roy, have additional roles besides that of being challenged to be unlocked.
Team Mario[edit]
Artwork | Name | Stats | Playable Events | Challenged in Road to Rio? |
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Mario | All Events | |||
Luigi |
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Sonic's Story Day 2 | ||
Peach |
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Daisy |
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Sonic's Story Day 7 | ||
Yoshi |
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Sonic's Story Day 1 | ||
Donkey Kong |
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Sonic's Story Day 6 | ||
Bowser |
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Mario's Story Day 7 | ||
Bowser Jr. |
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Sonic's Story Day 4 | ||
Wario |
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Sonic's Story Day 5 | ||
Waluigi |
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Birdo (New) |
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Sonic's Story Day 3 | ||
Ludwig (New) |
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Dry Bones (New) |
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Diddy Kong* (New) |
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Mario's Story Day 1 (unlock challenge) | ||
Dry Bowser* (New) |
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Sonic's Story Day 5 (unlock challenge) | ||
Rosalina* (New) |
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Mario's Story Day 3 (unlock challenge) | ||
Nabbit* (New) |
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Sonic's Story Day 1 (unlock challenge) | ||
Wendy* (New) |
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Mario's Story Day 6 (unlock challenge) | ||
Larry* (New) |
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Sonic's Story Day 4 (unlock challenge) | ||
Roy* (New) |
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Mario's Story Day 2 (unlock challenge) |
Unlocking criteria[edit]
Character | Criteria |
---|---|
Diddy Kong | Beat Diddy Kong in 110m Hurdles Plus on Day 1 of Mario's Story |
Nabbit | Beat Nabbit in 100m Plus on Day 1 of Sonic's Story |
Roy | Beat Roy in Beach Volleyball Plus on Day 2 of Mario's Story |
Rosalina | Beat Rosalina in Rhythmic Gymnastics Plus on Day 3 of Mario's Story |
Larry | Beat Larry in Equestrian Plus on Day 4 of Sonic's Story |
Dry Bowser | Beat Dry Bowser in Javelin Throw Plus on Day 5 of Sonic's Story |
Wendy | Beat Wendy in 100m Freestyle Plus on Day 6 of Mario's Story |
Team Sonic[edit]
Artwork | Name | Stats | Playable Events | Challenged in Road to Rio? |
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Sonic | All Events | |||
Tails |
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Mario's Story Day 2 (with Cream) | ||
Amy |
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Mario's Story Day 6 | ||
Knuckles |
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Sonic's Story Day 6 (Semifinals) | ||
Dr. Eggman |
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Shadow |
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Silver |
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Mario's Story Day 1 | ||
Blaze |
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Mario's Story Day 3 | ||
Metal Sonic |
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Mario's Story Day 5 | ||
Vector |
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Espio (New) |
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Mario's Story Day 4 | ||
Cream (New) |
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Mario's Story Day 2 (with Tails) | ||
Omega (New) |
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Eggman Nega* (New) |
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Mario's Story Day 4 (unlock challenge) | ||
Sticks* (New) |
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Sonic's Story Day 3 (unlock challenge) | ||
Jet* (New) |
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Sonic's Story Day 7 (unlock challenge) | ||
Wave* (New) |
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Mario's Story Day 5 (unlock challenge) | ||
Zazz* (New) |
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Sonic's Story Day 2 (unlock challenge) | ||
Zavok* (New) |
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Sonic's Story Day 6 (unlock challenge) | ||
Rouge* (New) |
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Mario's Story Day 7 (unlock challenge) |
Unlocking criteria[edit]
Character | Criteria |
---|---|
Zazz | Beat Zazz in Table Tennis Plus on Day 2 of Sonic's Story |
Sticks | Beat Sticks in Archery Plus on Day 3 of Sonic's Story |
Eggman Nega | Beat Eggman Nega in Long Jump Plus on Day 4 of Mario's Story |
Wave | Beat Wave in BMX Plus on Day 5 of Mario's Story |
Zavok | Beat Zavok in Boxing Plus on Day 6 of Sonic's Story |
Jet | Beat Jet in Football Plus on Day 7 of Sonic's Story |
Rouge | Beat Rouge in Golf Plus on Day 7 of Mario's Story |
Other[edit]
Mii |
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Available in all events. |
Unlocking criteria[edit]
Character | Criteria |
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Mii | Complete Day 1 of Road to Rio (either story) |
Supporting characters[edit]
Teammates[edit]
In the Football event, the characters have set types of team mates that help them in the game.
- Toads (Mario & Mario's Story Mii)
- Chao (Sonic & Sonic's Story Mii)
- Yoshis (Yoshi)
- Birdos (Daisy)
- Armored Egg Pawns (Shadow)
- Egg Pawns (Jet)
Goalies[edit]
Goalies for Football depend on the team order and are not locked for each character.
- Pom Pom (1st team)
- Silver Egg Pawn (2nd team)
Non-playable characters[edit]
- Shy Guys
- Koopa Troopas
- Goombas
- Boos
- Thwomps
- Piranha Plants
- Goomba Towers
- Orbot & Cubot
- Charmy Bee
- Boy in Mario Suit
- Boy in Sonic Suit
Multiplayer[edit]
This mode is known as Versus Mode as players cannot team up in any event in this game.
Local Play and Download Play are both offered for 2 to 4 players.
Ways to connect[edit]
Like Mario & Sonic at the London 2012 Olympic Games, there are two ways to connect to Versus Mode.
Local Play[edit]
This requires that each player has a 3DS and a copy of the game, and up to 4 players can play. There is only one restriction in Local Play: The Golf event is always 3 random holes with one Par 3, one Par 4 and one Par 5 hole from a mixture of the front 9 and back 9 holes. As a result, records cannot be stored in the Golf event. A player can select an unlockable character provided that they unlocked them in Road to Rio. Records, Medals and Achievements earned by each player during Local Play are saved.
Download Play[edit]
If there are not enough copies of the game as there are 3DSes, then Download Play can be selected, provided that at least one player owns the game. Here, there are some limitations to Download Play. In Download Play, the top screen is fully white when selecting an event or character, and the Award Ceremony screen does not show at the end of an event - because of that, advice is not shown. In addition, the announcer and characters do not talk on systems playing via Download Play, and players playing via Download Play cannot save their progress or use unlockable characters. Also, Golf matches are only 1 hole long in Download Play, and a hole is randomly selected from the 18 holes. Most of the time, it will not be a Par 3 hole, hence actual ties on Golf are more likely to occur here on such holes (a tie on score is determined by NTP average, which is only recorded on Par 3s).
Modes of play[edit]
There are two methods of play to Versus Mode.
Single Match[edit]
Like Rio 2016 Quick Play, but with 2 to 4 players. Players select an Olympic or Plus event and play a Single Match.
In case of Football, Boxing, Table Tennis and Beach Volleyball, the 4 players will split into 2 pairs and compete 1-on-1. Like Mario & Sonic at the London 2012 Olympic Games, players cannot select who to duel as the game determines each player's opponent randomly, though unlike that game, it is not actually a tournament-based match; each player earns a Gold Medal if they win and a Silver Medal if they lose. The other pair's players are treated as COM players that take 3rd and 4th, which is actually based off the other pair's character choice and results.
Random Medley[edit]
Exclusive to Versus Mode, players can play a 2, 4, 6 or 10 round Medley that lasts 5-100 minutes depending on how many rounds they want to play. Players earn points based off the medals they earn in each event (Gold = 3 pts, Silver = 2 pts, Bronze = 1 pt), and the player with the highest point total wins the Medley. Hence the name, the Olympic and Plus events are chosen at random. However, the players will still choose which character to use before each event. Much like Single Match, in case of events that require players to split into pairs for an event, a player will earn 3 points for a win and 2 points for a loss. Players can also set records and earn medals and achievements during Random Medley.
Events[edit]
It has been requested that this section be rewritten and expanded to include more information. Reason: Football and golf
There are a total of fourteen events in the game, each with two variants; an "Olympic" version in which the events behave similarly to their real-life counterparts, and a "Plus" version where Mario and Sonic elements are incorporated into the event. The best finish of each event in each difficulty level is recorded, and finishing an event in 1st place on the Hard level will unlock a rainbow star next to the event.
Every event has seven playable characters, three of which are always Mario, Sonic, and Miis, and one of which has to be unlocked, marked by an asterisk (*).
Image | Event | Olympic event description | Plus event description | Playable characters |
---|---|---|---|---|
100m | Players will charge up at the start, and pressing the button when "Go!" appears will result in a burst of speed. They then need to keep tapping the A button to run and can use a Super Dash at any time. | Before starting, players will spin a roulette with four different items on it (a ring, Super Star, boost pad, or a Golden Mushroom. After landing on an item, that item will appear on their track during that race, and touching it will give the player an extra burst of speed. | ||
110m Hurdles | A race similar to the 100m, but players must jump over hurdles as they go. Jumping over hurdles with better timing will result in speed boosts upon landing. The Super Dash can also be used to bypass a hurdle. | An Egg Pawn will operate special hurdles that rise and lower. The player has to press the right button to jump depending on how high the hurdle is, B for low hurdles and Y for high hurdles. Pressing the wrong button will result in slowing down. | ||
Long Jump | Players will tap the A button to run up to a sand pit, then must jump at the foul line. While in the air, if the player presses the X button while going through a hoop, they will do a Super Move and go slightly farther. Jumping past the foul line will result in a foul. | After jumping on the foul line, the character will jump onto a spring. The player must then release the character when the spring is angled just right to ensure the maximum distance. | ||
Javelin Throw | Before throwing, the player will be given an ideal angle to throw based on the wind. The player then uses the touch screen to run up to the foul line. Once the speed is locked, the player must draw a line at an angle on the touch screen to throw the javelin. The closer to the ideal angle it is drawn, the farther it will go. Throwing too late will result in a foul. | The characters throw a special glowing javelin that can split into multiple. When throwing, the player must rapidly create as many diagonal lines as close to the ideal angle as possible to throw the many javelins. The combined distance of all of the javelins will be the player's score. | ||
100m Freestyle Swimming | After using the touch screen to charge and get a boost start, players must draw circles on the touch screen to swim, though doing it too fast will result in slowing down. After turning around, the player will have to draw in the opposite direction. Each character also has a Super Swim they can use once per match. | A Thwomp will occasionally stomp into the water creating big waves. The player needs to push a button on the touch screen at the right time to dive underneath the wave without slowing down. While turning back, they will instead ride atop the wave. | ||
Archery | Players try to shoot as close to the center of a target as they can. First, there is a test fire so the player can test how their arrows will go with the wind, afterwards, the set of three shots will begin. There are three sets of three shots, and in each set, the target will go farther away. | Instead of a target, the players shoot at Boos holding starred balloons. Boos with green balloons with one star are worth one point, Boos with orange balloons with three stars are three points, and Boos with smaller rainbow colored balloons are worth five points. Players should shoot when multiple Boos are aligned with each other to get maximum points. | ||
Boxing | Players fight using boxing gloves. When a player's health is depleted, they must rapidly tap the A button to get back up before the count of 10. After getting up, a little bit of health will be regained. Players also have a Super Punch gauge that can be filled for a move that will deal more damage. Failure to get back up after 10 seconds will result in a KO, while getting KO'd three times in one round declares a TKO, both of which result in victory for the opponent. | Item boxes will occasionally appear at opposite ends of the ring and will give various items, including a Chaos Emerald (which automatically fills up the Super Punch gauge), a POW Block (which stuns the opponent), a Bullet Bill (which flies upwards and releases the opponent's guard if it hits), a Super Star (which makes the player invincible for a short time), a Fire Shield (which increases attack power), and a Power Sneaker (which increases move speed). | ||
Table Tennis | Players rally a ball back and forth with paddles on a table. If a player misses the return, the other player gets a point. The first character that gets the set amount of point wins a set, and whoever wins majority of the sets wins. | Players play on a gridded table with numbers on them. Every time the ball bounces on a grind, the number will go up. When a player misses, the number of points granted to the other player is based on the number on the grid the ball bounced off of. | ||
Beach Volleyball | Two teams of two rally a volleyball on opposite sides of the court. The player does not get to choose their teammate. When the ball is on a team's side, the two members must bump, set, and spike it to the other side to try to get points. The team that wins the most sets wins the game. | Each side has a 3x3 bingo board, with the center being a free space. Players must try to spike the ball onto different grids to get a bingo. Depending on how many stars are on the spaces when a bingo is created will determine how many points the team get. | ||
Equestrian | Players control a horse through a course while jumping over hurdles and water obstacles. Jumping with proper timing will create a speed boost and fill up a Super gauge, which can be used to activate a Super Move and get a burst of speed for a few seconds. Scoring is based on the shortest amount of time, but failing to clear a hurdle will result in time being added. | In addition to the normal obstacles, the player also has to jump over Thwomps and large Motobugs. The player will not know where the Thwomps are until they land and they cannot jump over stacks of Thwomps. | ||
BMX | Players ride cycles across a descending course. Tapping the A button will allow the bike to go faster, timing jumps off of ramps will result in speed boosts. The player can also use Super Dash energy to speed up even more. | Players can collect Rings to increase their speed, and obstacles like crates with Dr. Eggman's face on them, Piranha Plants, and Goomba Towers will be present. There are also large jumps that can only be made by gaining enough speed from boost panels. | ||
Rhythmic Gymnastics | Players wield a hoop and dance to one of three songs (Farandole, the main theme of Super Mario Bros., or Wonder World from Sonic Lost World). During the song, when a circle overlaps a button, the player must press that button to get points, with better timing earning better points. The player can also select between "Normal and "Expert" difficulty, with the latter having more buttons to press. | A Golden Gauge appears on the top, and when enough button presses are made, the environment changes, with changes to the floor and button tracks depending on the song. In the Super Mario-themed song, the floor will turn gold and Green Shells and Bullet Bills will occasionally fly along the track. In the Sonic-themed song, the floor will become checkered and the buttons will sometimes resemble rings, while the track resembles the loops from the classic Sonic games. Farandole cannot be selected in the Plus version of this event. | ||
Football | Two teams of six face off (with one captain, five generic teammates, and a goalie). The team must work together to get the ball into the other team's goal, while the goalies try to defend it. | |||
Golf |
Training events[edit]
In the Road to Rio mode, the player can train by playing thirty events from the 3DS version of Mario & Sonic at the London 2012 Olympic Games.[5]. These events are:
- Badminton (Singles)
- Badminton (Doubles)
- Basketball
- Handball
- Hockey
- Water Polo
- Taekwondo
- Fencing - Epée
- Pole Vault
- Keirin
- 100m Backstroke
- Triple Jump
- Shot Put
- Synchronised Swimming (Team)
- Trampoline
- Synchronised Swimming (Duet)
- 1000m Kayak (Singles)
- 4x100m Relay
- 1500m
- 100m Breaststroke
- Canoe Slalom (Pair)
- Double Trap
- Rowing - Quadruple Sculls
- Rings
- Platform Diving (Synchronised)
- Sailing - 470 (Pair)
- 25m Rapid Fire Pistol
- 10km Marathon Swim
- Hammer Throw
- 3000m Steeplechase
amiibo[edit]
The game features amiibo functionality, but only with the Mario and Sonic amiibo. Using them will turn the Mario costume into the Gold Mario costume and the Sonic costume into the Super Sonic costume respectively for 24 hours.
Road to Rio[edit]
The game features a Road to Rio mode that is similar to the Adventure Tours in the DS version of Mario & Sonic at the Olympic Winter Games and the Castle Club in Mario Golf: World Tour and is divided in two stories, Mario's Story and Sonic's Story, with the Mii joining either Mario's Gym or Sonic's Gym and participating each of the 7 days to the preliminaries and the finals of a main event, the latter of which are against a trainer of the opposing gym. The player can freely explore the areas, where the venue of the main event or the bus stop to reach the area where the main event is held, Training Gyms, shops, non playable characters, unlockable characters, treasure chests and ? crates can be found. Training Gyms are used to train for the main events, by playing an event from the 3DS version of Mario & Sonic at the London 2012 Olympic Games. After training, the player gains Apples and Training Points. The former are used to buy outfits at the Light-Blue Yoshi Outfit Shop that increase the Mii's stats, the latter are used to level up and gain stars that are needed to wear outfits. Treasure chests contain costumes or musical instruments, while ? crates contain melons that can be used to buy gear at the Yellow Yoshi Gear Shop that slightly alter the gameplay of the main events. Both of them can be hidden and appear only when the player is nearby. The unlockable characters can be unlocked by beating them at a Plus version of the main event after the preliminaries of said event have been passed. Finally, there is an optional subplot involving the contrast between Mario's gym and Sonic's gym and the disappearance of Mario, Sonic, and the medals from the Hall of Medals, that the player can follow to reach the true ending of each story, where it is revealed that Bowser and Dr. Eggman hypnotized two boys in Mario and Sonic costumes to steal the medals and spread rumors that one of the two gyms did it. Mario and Sonic go into hiding to foil the villains' plans, and together with the player, they defeat the two and reclaim the medals. Afterwards, the Super Mario and Sonic characters and Miis participate in the Rio Carnival.
Mario's Gym[edit]
Day | Event | Opponent | Location | Gym(s) | Secret Character |
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Day 1 | 110m Hurdles | Silver | Copacabana | Pole Vault | Diddy Kong |
Maracanã | 100m Backstroke | ||||
Badminton (Singles) | |||||
Day 2 | Beach Volleyball (Teammate: Donkey Kong) |
Tails & Cream | Copacabana | Trampoline | Roy |
Shot Put | |||||
1000m Kayak | |||||
1500m | |||||
Day 3 | Rhythmic Gymnastics | Blaze | Barra | 100m Breaststroke | Rosalina |
Handball | |||||
Double Trap | |||||
Day 4 | Long Jump | Espio | Copacabana | Platform Diving (Synchronized) | Eggman Nega |
Rings | |||||
10km Marathon Swim | |||||
25m Rapid Fire Pistol | |||||
Maracana | Triple Jump | ||||
Hockey | |||||
Basketball | |||||
3000m Steeplechase | |||||
Day 5 | BMX | Metal Sonic | Deodoro | 100m Backstroke | Wave |
4x100m Relay | |||||
Water Polo | |||||
Badminton (Doubles) | |||||
Day 6 | 100m Freestyle Swimming | Amy | Barra | Synchronized Swimming (Team) | Wendy |
Canoe Slalom (Doubles) | |||||
Taekwondo | |||||
Basketball | |||||
Day 7 | Golf | Bowser | Copacabana | Rowing - Quadruple Sculls | Rouge |
Synchronized Swimming (Duet) | |||||
Hammer Throw | |||||
Fencing | |||||
Barra | Hammer Throw | ||||
Badminton (Doubles) | |||||
Fencing | |||||
Sailing - 470 (Pair) |
Sonic's Gym[edit]
Day | Event | Opponent | Location | Gym(s) | Secret Character |
---|---|---|---|---|---|
Day 1 | 100m | Yoshi | Copacabana | Keirin | Nabbit |
Maracanã | Field Hockey | ||||
Triple Jump | |||||
Day 2 | Table Tennis | Luigi | Barra | 4x100m Relay | Zazz |
Synchronized Swimming (Duet) | |||||
Synchronized Swimming (Team) | |||||
Day 3 | Archery | Birdo | Maracanã | Badminton (Doubles) | Sticks |
Water Polo | |||||
Canoe Slalom (Pair) | |||||
Rowing - Quadruple Sculls | |||||
Day 4 | Equestrian | Bowser Jr. | Deodoro | Sailing - 470 (Pair) | Larry |
Fencing - Epée | |||||
Badminton (Singles) | |||||
Taekwondo | |||||
Day 5 | Javelin Throw | Wario | Maracanã | 1500m | Dry Bowser |
Hammer Throw | |||||
Keirin | |||||
Trampoline | |||||
Day 6 | Boxing | Knuckles (Semfinals) Donkey Kong (Finals) |
Barra | 100m Breaststroke | Zavok |
Double Trap | |||||
Pole Vault | |||||
1000m Kayak (Singles) | |||||
Day 7 | Football | Daisy | Copacabana | Handball | Jet |
10km Marathon Swim | |||||
Platform Diving (Synchronized) | |||||
Shot Put | |||||
Maracanã | Platform Diving (Synchronized) | ||||
Rings | |||||
25m Rapid Fire Pistol | |||||
3000m Steeplechase |
Pocket Marathon[edit]
The game has a special mode where based on the number of steps the player's Mii moves, going certain distances unlocks certain milestones. The maximum storage of the number of steps is 99,999.
There are three maps each one twice as long as the last. Each 2000m walked a gift is rewarded. In the first course, there are also gifts rewarded at 200m and 700m.
If the player connects to Online Rankings, the top 3 ranked Miis become their Rivals in the Pocket Marathon.
By tagging people via StreetPass, player's Miis can become supporters, in which the player can travel a maximum of 50m farther with each supporting Mii. While up to 32 Miis can be in the queue at once, there is a maximum of 3 Miis that can support the player in each stretch. In case of this, the newer Miis take priority.
Daily Stamps[edit]
Week | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
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1st week | Apple x150 | Apple x150 | Wizard Hat | Apple x150 | Apple x150 | Apple x150 | Wizard Robe |
2nd week | Robin Hood Hat | Robin Hood Suit | |||||
3rd week | Halloween Hat | Halloween Costume | |||||
4th week | Ninja Hood | Ninja Suit | |||||
Onwards | Apple x300 | Apple x300 |
Maracanã Course[edit]
Distance | People Passed | Rewards | Rewards (2nd or onwards) | Note |
---|---|---|---|---|
200m | 50 | Brown Straw Hat | Apple x100 | Mario came to cheer you on! |
700m | 175 | Sunshine Aloha Shirt | ||
2km | 500 | Melon x3 | Sonic came to cheer you on! | |
4km | 1000 | Brown Beanie | ||
6km | 1500 | Melon x5 | ||
8km | 1999 | White Bateria Hat | ||
10km | Finish | Lakitu Suit | Apple x400 | Total: Melon x8 Apple x1000 (2nd or onwards) |
Sugarloaf Mountain Course[edit]
Distance | People Passed | Rewards | Rewards (2nd or onwards) | Note |
---|---|---|---|---|
2km | 500 | Yellow Ski Hat | Apple x100 | Amy Rose came to cheer you on! |
4km | 1000 | Melon x3 | ||
6km | 1500 | White Dive Mask | Peach came to cheer you on! | |
8km | 2000 | Melon x5 | ||
10km | 2500 | Silver Samba Headdress | Apple x140 | Tails came to cheer you on! |
12km | 3000 | Melon x7 | Apple x120 | |
14km | 3500 | White Wet Suit | Luigi came to cheer you on! | |
16km | 4000 | Melon x9 | ||
18km | 4499 | White Samba Bateria | ||
20km | Finish | Werehog Suit | Apple x800 | Total: Melon x24 Apple x1820 (2nd or onwards) |
Corcovado Course[edit]
Distance | People Passed | Rewards | Rewards (2nd or onwards) | Note |
---|---|---|---|---|
2km | 500 | Melon x3 | Apple x100 | |
4km | 1000 | Funky Bandana | ||
6km | 1500 | Cool Pirate Hat | Yoshi came to cheer you on! | |
8km | 2000 | Melon x5 | ||
10km | 2500 | Green Beret | Apple x140 | Knuckles came to cheer you on! |
12km | 3000 | Melon x7 | Apple x120 | |
14km | 3500 | Red Aviator Hat | Daisy came to cheer you on! | |
16km | 4000 | Melon x9 | ||
18km | 4500 | White Face Mask | ||
20km | 5000 | Melon x11 | Apple x160 | Blaze came to cheer you on! |
22km | 5500 | Brazil Hat | Apple x140 | |
24km | 6000 | Melon x13 | ||
26km | 6500 | Red Half Helmet | ||
28km | 7000 | Melon x15 | ||
30km | 7500 | Cool Pirate Coat | Apple x160 | Mario came to cheer you on! |
32km | 8000 | Melon x17 | Apple x140 | |
34km | 8500 | Green Off-Road Helmet | ||
36km | 9000 | Melon x20 | ||
38km | 9500 | Brazil T-Shirt | Sonic came to cheer you on! | |
40km | 9999 | Silver Samba Dancer | Apple x160 | |
42.195km | Finish | Bee Mario Suit | Apple x1500 | Total: Melon x100 Apple x4120 (2nd or onwards) |
Achievements[edit]
The game includes a challenge mode similar to the Super Smash Bros. games and Kid Icarus: Uprising.[4] Each challenge has three steps to complete the challenge fully with progressing difficulty.
Clearing the Level 3 challenges for 10, 20, 30, 40 and all 48 of them unlocks content for the player.
Picture panel | Achievement | Level 1 | Level 2 | Level 3 |
---|---|---|---|---|
#1 | Finished the 100m Freestyle Swimming event in (*) seconds or less! | 50.000 | 47.050 | 46.910 |
#2 | Finished the 100m event in (*) seconds or less! | 12.000 | 9.690 | 9.580 |
#3 | Finished the 110m Hurdles event in (*) seconds or less! | 13.500 | 13.000 | 12.500 |
#4 | Threw (*)m or greater in the Javelin event! | 85.000 | 90.000 | 98.500 |
#5 | Jumped (*)m or greater in the Long Jump event! | 8.000 | 8.500 | 8.900 |
#6 | Scored (*) points or more in the Archery event! | 45 | 60 | 80 |
#7 | Won the Boxing event in (*) seconds or less! | 300 | 240 | 180 |
#8 | Won the Table Tennis event while giving up (*) points or fewer! | 5 | 3 | 0 |
#9 | Finished the BMX event in (*) seconds or less! | 55 | 48 | 42 |
#10 | Finished the Equestrian event in (*) seconds or less! | 120 | 90 | 82 |
#11 | Won the Football event with a lead of (*) goals or more! | 2 | 4 | 8 |
#12 | Holed out with a score of (*) in the Golf event! | Birdie | Eagle | Hole-in-One |
#13 | Obtained a score of (*) or more in the Rhythmic Gymnastics event! | 12 | 15 | 18 |
#14 | Won the Beach Volleyball event while giving up (*) or fewer points! | 5 | 3 | 0 |
#15 | Got (*) or more PERFECTs and finished 1st in Swimming Plus! | 2 | 3 | 4 |
#16 | Took the number (*) spot in 100m Plus without using the Super Dash! | 3 | 2 | 1 |
#17 | Performed (*) perfect jumps in a row in 110m Hurdles Plus! | 2 | 4 | 6 |
#18 | Threw (*) javelins at once in Javelin Plus! | 5 | 9 | 14 |
#19 | Jumped a total of (*)m in the Long Jump Plus event! | 57.000 | 66.000 | 71.400 |
#20 | Hit the target (*) times in the Archery Plus event! | 10 | 15 | 20 |
#21 | Won Boxing Plus with (*) or fewer punches! | 50 | 40 | 30 |
#22 | Won a (*)-hit rally in Table Tennis Plus! | 5 | 10 | 15 |
#23 | Finished BMX Plus while holding (*) rings! | 10 | 20 | 30 |
#24 | Finished 1st in Equestrian Plus with (*) consecutive Perfects! | 3 | 6 | 10 |
#25 | Won a match in Football Plus by scoring (*) goals or more! | 3 | 6 | 9 |
#26 | Obtained (*) Star Coins in a single Golf Plus match! | 3 | 5 | 7 |
#27 | Finished a performance with a Max Combo of (*) in Gymnastics Plus! | 30 | 80 | 120 |
#28 | Scored (*) or more points with one bingo in Beach Volleyball Plus! | 7 | 13 | 16 |
#29 | Total events Mario got a gold medal in: (*) | 1 | 4 | 7 |
#30 | Total events Sonic got a gold medal in: (*) | 1 | 4 | 7 |
#31 | Completed Day (*) of the Mario Route! | 1 | 4 | 7 |
#32 | Completed Day (*) of the Sonic Route! | 1 | 4 | 7 |
#33 | Found all but (*)% of the secrets! | 50 | 25 | 1 |
#34 | Successfully completed (*) type(s) of training! | 1 | 30 | 60 |
#35 | Won against (*) special character(s)! | 1 | 6 | 13 |
#36 | Obtained a gold medal in (*) event(s) in Road to Rio! | 1 | 6 | 13 |
#37 | Opened (*) treasure chest(s) in Road to Rio! | 1 | 5 | 10 |
#38 | Obtained (*) pieces of fruit! | 100 | 1000 | 5000 |
#39 | Walked a total of (*) steps in the Pocket Marathon! | 3000 | 10000 | 70000 |
#40 | Passed (*) runner(s) at once in the Pocket Marathon! | 100 | 500 | 2000 |
#41 | Ran (*)m in one stretch in the Pocket Marathon! | 500 | 5000 | 10000 |
#42 | Completed (*) bonus challenge(s) in the Pocket Marathon! | 1 | 5 | 10 |
#43 | You got (*) Daily Stamp(s) in the Pocket Marathon! | 1 | 3 | 7 |
#44 | Obtained (*) piece(s) of headwear! | 1 | 55 | 110 |
#45 | Obtained (*) piece(s) of clothing! | 1 | 50 | 107 |
#46 | Obtained (*) suit(s)! | 1 | 30 | 59 |
#47 | Finished 1st (*) time(s) in Versus Mode Single Match! | 1 | 5 | 10 |
#48 | Finished 1st (*) time(s) in Versus Mode Random Medley! | 1 | 5 | 10 |
Milestone rewards[edit]
Broken number of panels | Reward |
---|---|
10 | Spring Arrow |
20 | Fire Flower Paddle |
30 | Chaos Emerald Gloves |
40 | Golden Mushroom Bike |
All (48) | Chain Chomp Club |
Reception[edit]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo 3DS | Jorge Ba-oh, Cubed3 | 6/10 | "Mario & Sonic at the Rio 2016 Olympic Games ticks the boxes when it comes to sticking true to the formula and delivering an experience that is competitive, fun and easily accessible for newcomers. The new additions like Golf, the playable characters and the Pocket Marathon features are good, as well as the twists to traditional Olympic events. For those of you who already own a Mario & Sonic game on 3DS, this particular instalment might be a difficult purchase to justify on the new content alone, but for newcomers, Mario & Sonic at the Rio 2016 Olympic Games is the most definitive handheld version yet." |
Nintendo 3DS | Jose Acosta, Nintendo Life | 5/10 | "Mario & Sonic at the Rio 2016 Olympics for the 3DS is not exactly a bad game - especially if you liked previous entries in the franchise - but it could be so much more. This is the fifth iteration of the series and by this stage the team should have nailed down what makes a game click and what doesn't. Sadly this effort just doesn't come together in the way it should do, and feels just like another sloppy effort to cash-in on a lucrative license. Bring out the pewter medals for this one." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 60 | ||
GameRankings | 53.67% |
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario & Sonic at the Rio 2016 Olympic Games.
Staff[edit]
References to other games[edit]
- Super Mario Bros.: A remix of the Ground Theme appears as a selectable song in Rhythmic Gymnastics and Rhythmic Gymnastics Plus. A structure in the shape of a Castle from this game made of Brick Blocks and character wall obstacles of Mario, Bowser, Lakitu, Spinies and Goombas using their sprites from this game appear as obstacles in Golf Plus.
- Sonic Colors: The Armored Egg Pawns from the Wii version of this game appear as Shadow's teammates in Football.
- Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS): Many of the training events reuse events from this game.
Trivia[edit]
- This is the first game in which Eggman Nega, Zazz, Zavok, and (though not as a selectable character) Pom Pom are playable, and the first Mario & Sonic game to feature the playable debut of characters.
- This is the first handheld Mario & Sonic game where Sonic has text-based dialogue, and the first overall game where Nabbit has dialogue.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ&ソニックATリオオリンピック[?] Mario ando Sonikku atto Rio Orinpikku |
Mario & Sonic at the Rio Olympics | |
French | Mario & Sonic aux Jeux Olympiques de Rio 2016[?] | Mario & Sonic at the Rio 2016 Olympic Games | |
German | Mario & Sonic bei den Olympischen Spielen: Rio 2016[?] | Mario & Sonic at the Olympic Games: Rio 2016 | |
Italian | Mario & Sonic ai Giochi Olimpici di Rio 2016[?] | Mario & Sonic at the Rio 2016 Olympic Games | |
Korean | 마리오와 소닉 리우 올림픽[?] Mario-wa Sonik Riu Olimpik |
Mario & Sonic Rio Olympics | |
Spanish | Mario & Sonic en los Juegos Olímpicos - Río 2016[?] | Mario & Sonic at the Olympic Games - Rio 2016 |
References[edit]
- ^ Bonamin, Kadu (February 23, 2016). Mario & Sonic at the Rio 2016 Olympic Games (3DS/Wii U) tem lançamento oficial confirmado para o Brasil. Reino do Cogumelo (Portuguese). Retrieved June 29, 2024.
- ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. X. Retrieved February 17, 2024.
- ^ a b NintenDaan (February 17, 2016). [Mario & Sonic Rio 2016] 3DS First Look. YouTube (English). Retrieved June 29, 2024.
- ^ GreenKokiri54 (February 21, 2016). Mario and Sonic at the Rio 2016 Olympic Games - All Story Mode Events (3DS). YouTube (English). Retrieved June 29, 2024.
External links[edit]
- Mario & Sonic at the Rio 2016 Olympic Games on Sonic News Network
- Official Japanese website
- Official International Website