Super Princess Peach
- This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in the Super Mario series, see Super Mario (form).
Super Princess Peach | |||||||||||
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![]() North American box art For alternate box art, see the game's gallery. | |||||||||||
Developer | TOSE Software Co. Nintendo SPD Group No.2 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo DS | ||||||||||
Release date | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese | ||||||||||
Genre | Platformer | ||||||||||
Rating(s) |
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Mode(s) | Single-player | ||||||||||
Format | Nintendo DS:
Game Card
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Input | Nintendo DS:
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Serial code(s) | ![]() ![]() ![]() ![]() |
Super Princess Peach is a 2D platformer game for the Nintendo DS. In this game, the characters' traditional roles in the Super Mario series are reversed: rather than Mario and Luigi being the protagonists and rescuing Princess Peach, it is Mario, Luigi, and the Toads who are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an anthropomorphic umbrella, Perry, and uses her own powers of emotion. This is the first game on a dedicated console in the Super Mario franchise in which Peach is the sole main protagonist, with the first overall being Princess Toadstool's Castle Run. This would also be Peach's only other starring role in a game until Princess Peach: Showtime! 18 years later.
Story
While Princess Peach is on a stroll, Bowser and his minions use the Vibe Scepter to take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. As Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations. By the end, Perry recovers from his amnesia.
After defeating Giant Kamek, Peach rescues Luigi and the Toads. After defeating Bowser, she rescues Mario. Ignoring Luigi completely, she shoves him to the side as he runs to Mario. They happily swing around together, and Mario takes her into his arms and gives her flowers from his hat.
Gameplay
Vibe Island locations
Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds) of nine stages each:
- Ladida Plains: A normal grassland world, with generic enemies being common.
- Hoo's Wood: A forest-themed world, with generic enemies being common.
- Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
- Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
- Wavy Beach: A beach-themed world, with generic enemies being common.
- Gleam Glacier: A snow and ice world, with sad and angry enemies being common.
- Giddy Sky: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
- Bowser's Villa: Bowser's Castle, the final world, with all types of enemies.
Shop
Toad hosts the Shop which is available at start of the game. The player can access the menu by pressing while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
Name | In-game description | Cost | Criteria |
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Floatbrella | "You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!" | 200 | Available at start. |
Poundbrella | "This ability-enhancing umbrella allows you to pound down while jumping!" | 500 | Available at start. |
Chargebrella | "This ability-enhancing umbrella will let you charge up and fire a blast!" | 700 | Available at start. |
Tough Coffee | "This drink is made from heart fragments! Your maximum HP ![]() ![]() ![]() |
250 (1st time) 500 (2nd time) 1000 (3rd time) 1500 (last time) |
Available at start. |
Vibe Tea | "This drink is made from vibe crystals! It'll extend your Vibe Gauge!" | 250 (1st time) 500 (2nd time) 1000 (3rd time) 1500 (last time) |
Available at start. |
Courage Soda | "This drink was created by merchants! All you have to do is attack enemies with me and you get coins!" | 1000 | After completing Shriek Mansion. |
Natural Power | "A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!" | 3000 | After completing Gleam Glacier. |
Endless Vibe | "This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!" | 0 | After completing all stages, minigames and puzzles, and collecting all Puzzle Pieces and music scores. |
Opening | "Buy this to hear this song in the music room!" | 20 | Available at start. |
Opening 2 | 20 | Buy Opening. | |
Opening 3 | 20 | Buy Opening 2. | |
Title | 20 | Available at start. | |
File Selection | 20 | Available at start. | |
Area Selection | 20 | Available at start. | |
Shop | 20 | Available at start. | |
Ladida Plains 1 | 30 | Complete Ladida Plains. | |
Pause | 30 | Pause the menu. | |
Stage Clear | 30 | Complete Ladida Plains 1-1. | |
Boss | 30 | Complete Ladida Plains. | |
Hoo's Wood 1 | 40 | Complete Hoo's Wood. | |
Shriek Mansion 1 | 50 | Complete Shriek Mansion. | |
Slidebrella | 50 | Complete Shriek Mansion 3-1. | |
Fury Volcano 1 | 60 | Complete Fury Volcano. | |
Wavy Beach 1 | 70 | Complete Wavy Beach. | |
Subrella | 70 | Complete Wavy Beach 5-2. | |
Gleam Glacier 1 | 80 | Complete Gleam Glacier. | |
Giddy Sky 1 | 90 | Complete Giddy Sky. | |
Bowser's Villa | 100 | Complete Bowser's Villa. | |
Puzzle A Piece 1 (1st time) Puzzle A Piece 2 (2nd time) Puzzle A Piece 3 (3rd time) Puzzle A Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
"Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen." | Available at start. |
Puzzle B Piece 1 (1st time) Puzzle B Piece 2 (2nd time) Puzzle B Piece 3 (3rd time) Puzzle B Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
Complete Hoo's Wood 2-6. | |
Puzzle C Piece 1 (1st time) Puzzle C Piece 2 (2nd time) Puzzle C Piece 3 (3rd time) Puzzle C Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) 70 (4th time) |
Complete Fury Volcano 4-6. | |
Puzzle D Piece 1 (1st time) Puzzle D Piece 2 (2nd time) Puzzle D Piece 3 (3rd time) Puzzle D Piece 4 (4th time) |
10 (1st time) 30 (2nd time) 50 (3rd time) |
Complete Gleam Glacier 6-6. | |
Toad Jump Lv. 2 (1st time) Toad Jump Lv. 3 (2nd time) Toad Jump Lv. 4 (3rd time) Toad Jump Lv. 5 (4th time) Toad Jump Lv. 6 (5th time) Toad Jump Lv. 7 (6th time) |
"Buy this and you can play it by picking Minigame in the Menu on the map screen." | 100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Hoo's Wood 2-4. |
Toad Tote Lv. 2 (1st time) Toad Tote Lv. 3 (2nd time) Toad Tote Lv. 4 (3rd time) Toad Tote Lv. 5 (4th time) Toad Tote Lv. 6 (5th time) Toad Tote Lv. 7 (6th time) |
100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Fury Volcano 4-1. | |
Toad Shot Lv. 2 (1st time) Toad Shot Lv. 3 (2nd time) Toad Shot Lv. 4 (3rd time) Toad Shot Lv. 5 (4th time) Toad Shot Lv. 6 (5th time) Toad Shot Lv. 7 (6th time) |
100 (1st time) 150 (2nd time) 200 (3rd time) 250 (4th time) 300 (5th time) 350 (6th time) |
Find minigame in Gleam Glacier 6-1. |
Peach's Vibes
During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.
The four vibes are as listed on the following chart:
Picture | Name | Effect | Heart |
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Joy | Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone. | ![]() |
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Rage | Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone. | ![]() |
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Gloom | Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. | ![]() |
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Calm | Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. | ![]() |
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
Perry's Assistance
Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:
Enemies and obstacles
Enemies
No. | Image | Name | Description | Levels | Vibes | New | |
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First | Last | ||||||
01 | ![]() |
Goomba | The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. | Ladida Plains 1-1 | Bowser's Villa 8-7 | — | — |
02 | ![]() |
Mad Goomba | Goombas that can shake the floor to immobilize Peach. | Ladida Plains 1-1 | Bowser's Villa 8-1 | ![]() |
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03 | ![]() |
Sad Goomba | Goombas that run at breakneck speeds no matter what is in front of them. | Ladida Plains 1-1 | Giddy Sky 7-8 | ![]() |
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04 | ![]() |
Paragoomba | Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — |
05 | ![]() |
Sad Paragoomba | Paragoombas that slowly fly back-and-forth. | Ladida Plains 1-6 | Giddy Sky 7-8 | ![]() |
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06 | ![]() |
Red Paragoomba | The Red Paragoombas hop along the ground. Stomping them makes them lose their wings. | Ladida Plains 1-2 | Gleam Glacier 6-5 | — | — |
07 | ![]() |
M. Red P-Goomba | Aggressive Paragoombas that leap after Peach and can jump up walls. | Shriek Mansion 3-8 | Bowser's Villa 8-5 | ![]() |
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Micro-Goomba | Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. | Ladida Plains 1-3 | Giddy Sky 7-3 | — | — | |
08 | ![]() |
Green Koopa | Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — |
09 | ![]() |
Mad Green Koopa | Koopa Troopas that charge at Peach on sight. | Ladida Plains 1-4 | Bowser's Villa 8-4 | ![]() |
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10 | ![]() |
Red Koopa | The Red Koopa Troopas turn when they reach the edge of platforms. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — |
11 | ![]() |
Glad Red Koopa | Koopa Troopas that skip as they move. | Ladida Plains 1-2 | Bowser's Villa 8-4 | ![]() |
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12 | ![]() |
Green Paratroopa | Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings. | Ladida Plains 1-2 | Bowser's Villa 8-9 | — | — |
13 | ![]() |
Mad G. P-Troopa | Paratroopas that patrol a small area in the air, charging when they see Peach. | Ladida Plains 1-9 | Bowser's Villa 8-4 | ![]() |
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14 | ![]() |
Red Paratroopa | The red Paratroopas fly up and down in the air. Stomping them removes their wings. | Ladida Plains 1-3 | Bowser's Villa 8-5 | — | — |
15 | ![]() |
G. R. P-Troopa | Cheerful Paratroopas that fly in Möbius-strip patterns. | Shriek Mansion 3-9 | Giddy Sky 7-4 | ![]() |
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Unshelled Koopa | Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. | Ladida Plains 1-2 | Bowser's Villa 8-5 | — | — | |
16 | ![]() |
Lakitu | Flies around while throwing explosive Spiny Eggs toward Peach. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — |
17 | ![]() |
Calm Lakitu | Calm Lakitus sleep on their clouds in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity. | Hoo's Wood 2-7 | Giddy Sky 7-3 | ![]() |
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18 | ![]() |
Spiny | Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. | Hoo's Wood 2-2 | Giddy Sky 7-5 | — | — |
19 | ![]() |
Sad Spiny | Spinies that run at full speeds oblivious to anything around them. | Ladida Plains 1-7 | Bowser's Villa 8-4 | ![]() |
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20 | ![]() |
Mecha-Spike Top | Small, spiked turtles that can climb up walls and across the ceiling. | Wavy Beach 5-1 | Bowser's Villa 8-3 | — | — |
21 | ![]() |
M. M-Spike Top | Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | Fury Volcano 4-4 | Bowser's Villa 8-7 | ![]() |
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22 | ![]() |
Hammer Bro | Elite Koopas that jump and throw and endless amount of hammers in a tall arc. | Wavy Beach 5-2 | Bowser's Villa 8-9 | — | — |
23 | ![]() |
Calm Hammer Bro | Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them. | Wavy Beach 5-2 | Bowser's Villa 8-9 | ![]() |
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24 | ![]() |
A. F. H. Bro | Squat Hammer Bros. who swoop back-and-forth on a Flying Platform, occasionally throwing a hammer to either side. | Giddy Sky 7-1 | Bowser's Villa 8-7 | — | — |
25 | ![]() |
C. A. F. H. Bro | These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary. | Hoo's Wood 2-7 | Giddy Sky 7-4 | ![]() |
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Kamek | Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. | Giddy Sky 7-6 | — | — | ||
26 | ![]() |
Spike | Squat turtle that regurgitate and throw large spiked balls as they walk. | Hoo's Wood 2-9 | Fury Volcano 4-3 | — | — |
27 | ![]() |
Mad Spike | Spikes that leap as they move and attack. | Ladida Plains 1-7 | Fury Volcano 4-2 | ![]() |
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28 | ![]() |
Piranha Plant | Giant immobile plants that capture Peach in their mouths if she comes too close. | Ladida Plains 1-4 | Giddy Sky 7-7 | — | — |
29 | ![]() |
Glad P. Plant | Piranha Plants that can fly and spit arcing fireballs. | Ladida Plains 1-9 | Gleam Glacier 6-7 | ![]() |
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30 | ![]() |
Nipper Plant | Tint hopping Piranha Plants that can be easily defeated. | Ladida Plains 1-4 | Wavy Beach 5-5 | — | — |
31 | ![]() |
Sad N. Plant | Nipper Plants that jump in inconsistent, erratic patterns. | Ladida Plains 1-7 | Wavy Beach 5-5 | ![]() |
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32 | ![]() |
Ptooie | Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. | Ladida Plains 1-8 | Wavy Beach 5-3 | — | — |
33 | ![]() |
Glad Ptooie | Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | Hoo's Wood 2-4 | Wavy Beach 5-9 | ![]() |
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34 | ![]() |
Volcano Plant | Fiery flowers that spit four fireballs high, which slowly float downward. | Ladida Plains 1-3 | Wavy Beach 5-2 | — | — |
35 | ![]() |
C. V. Plant | While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking. | Hoo's Wood 2-7 | ![]() |
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36 | ![]() |
Pokey | Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. | Wavy Beach 5-2 | Gleam Glacier 6-9 | — | — |
37 | ![]() |
Mad Pokey | Pokeys that extend from three segments to five. | Wavy Beach 5-3 | Wavy Beach 5-8 | ![]() |
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38 | ![]() |
Cheep Cheep | Fish found on the water's surface. Cheep Cheeps often make high leaps. | Ladida Plains 1-5 | Wavy Beach 5-5 | — | — |
39 | ![]() |
Sad Cheep Cheep | Cheep Cheeps that use their tears to propel higher when jumping. | Wavy Beach 5-1 | Gleam Glacier 6-4 | ![]() |
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40 | ![]() |
Blurp | Fish that swim in one direction in Subrella areas. | Hoo's Wood 2-9 | Bowser's Villa 8-4 | — | — |
41 | ![]() |
Mad Blurp | Blurps that home in on wherever Peach was when they first catch sight of her. | Ladida Plains 1-9 | Bowser's Villa 8-4 | ![]() |
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42 | ![]() |
Blooper | Squid that appear in Subrella segments, bobbing after Peach. | Hoo's Wood 2-9 | Bowser's Villa 8-4 | — | — |
43 | ![]() |
Glad Blooper | Bloopers that swim in chaotic patterns oblivious to Peach. | Ladida Plains 1-9 | Bowser's Villa 8-3 | ![]() |
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44 | ![]() |
Urchin | Invincible sea creatures that move slowly back and forth in Subrella segments. | Ladida Plains 1-9 | Bowser's Villa 8-4 | — | — |
45 | ![]() |
Boo | Small, round ghosts that only approach Peach when her back is turned. | Shriek Mansion 3-1 | Bowser's Villa 8-6 | — | — |
46 | ![]() |
Mad Boo | Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | Shriek Mansion 3-5 | Bowser's Villa 8-6 | ![]() |
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Blindfold Boo | Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam. | Shriek Mansion 3-3 | Bowser's Villa 8-8 | — | — | |
47 | ![]() |
Big Boo | Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. If led into light, they become solid and immobilized on the ground. | Shriek Mansion 3-3 | Bowser's Villa 8-8 | — | — |
48 | ![]() |
Mad Big Boo | Big Boos that now only attack when faced. | Shriek Mansion 3-5 | Bowser's Villa 8-6 | ![]() |
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49 | ![]() |
Dry Bones | Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack. | Shriek Mansion 3-1 | Bowser's Villa 8-8 | — | — |
50 | ![]() |
Sad Dry Bones | Dry Bones that throw bones quickly and erratially. | Shriek Mansion 3-1 | Bowser's Villa 8-5 | ![]() |
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51 | ![]() |
Fishing Boo | Fishing ghosts that use a dangerous blue flame as a lure. | Shriek Mansion 3-2 | Shriek Mansion 3-3 | — | — |
52 | ![]() |
C. Fishing Boo | These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly. | Shriek Mansion 3-5 | ![]() |
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53 | ![]() |
Podoboo | Lava balls that leap upward. The orange ones simply fall back down. | Fury Volcano 4-1 | Bowser's Villa 8-4 | — | — |
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Blue Podoboo | The blue Podoboos slowly follow Peach through the air. | Bowser's Villa 8-2 | Bowser's Villa 8-8 | — | — | |
54 | ![]() |
Lil' Sparky | Small, quick balls of electrical fires that travel along all edges of platforms. | Shriek Mansion 3-3 | Bowser's Villa 8-5 | — | — |
55 | ![]() |
Hothead | Large, slow versions of Lil' Sparkies. | Hoo's Wood 2-8 | Bowser's Villa 8-5 | — | — |
56 | ![]() |
Thwomp | Rocky guards that pound the ground when approached. | Ladida Plains 1-9 | Bowser's Villa 8-7 | — | — |
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Mihari | Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues. | Bowser's Villa 8-1 | Bowser's Villa 8-9 | — | ||
57 | ![]() |
Torpedo Ted | Aquatic rounds in Subrella segments that shoot straight forward. | Wavy Beach 5-5 | Bowser's Villa 8-4 | — | — |
58 | ![]() |
G. Torpedo Ted | Torpedo Teds that bob as they move. | Wavy Beach 5-5 | Bowser's Villa 8-3 | ![]() |
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59 | ![]() |
Bullet Bill | Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping. | Ladida Plains 1-8 | Bowser's Villa 8-7 | — | — |
60 | ![]() |
Mad Bullet Bill | Bullet Bills that shoot at intense speeds, covering them with flames. | Hoo's Wood 2-8 | Giddy Sky 7-7 | ![]() |
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61 | ![]() |
Banzai Bill | Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones. | Hoo's Wood 2-4 | Giddy Sky 7-5 | — | — |
62 | ![]() |
Mad Banzai Bill | High-speed Banzai Bills. | Ladida Plains 1-8 | Bowser's Villa 8-9 | ![]() |
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63 | ![]() |
Cannon | Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing. | Shriek Mansion 3-8 | Bowser's Villa 8-4 | — | — |
64 | ![]() |
Calm Cannon | These Cannons are sleeping on the ground when encountered. They do not attack unless awakened. | Shriek Mansion 3-8 | Bowser's Villa 8-2 | ![]() |
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65 | ![]() |
Bob-omb | Walking bombs that lose their feet and light their fuses when attacked. | Ladida Plains 1-4 | Bowser's Villa 8-6 | — | — |
66 | ![]() |
Glad Bob-omb | Jumpy Bob-ombs with confetti explosions. | Fury Volcano 4-2 | Giddy Sky 7-5 | ![]() |
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67 | ![]() |
Parabomb | Bob-ombs that slowly descend on their parachutes while swaying. | Ladida Plains 1-5 | Giddy Sky 7-2 | — | — |
68 | ![]() |
Glad Parabomb | Parabombs that float down waving back-and-forth dramatically. | Fury Volcano 4-2 | Giddy Sky 7-5 | ![]() |
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69 | ![]() |
Chain Chomp | Biting iron balls on chains that act as aggressive guard dogs. | Gleam Glacier 6-2 | Giddy Sky 7-3 | — | — |
70 | ![]() |
C. Chain Chomp | These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up. | Hoo's Wood 2-8 | Bowser's Villa 8-2 | ![]() |
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71 | ![]() |
Big Chain Chomp | Enormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible. | Ladida Plains 1-7 | Giddy Sky 7-8 | — | — |
72 | ![]() |
Fang | Bats that fly around erratically in looping patterns at Peach. | Shriek Mansion 3-4 | Bowser's Villa 8-5 | — | — |
73 | ![]() |
Glad Fang | Fangs that swoop around at random. | Ladida Plains 1-7 | Bowser's Villa 8-9 | ![]() |
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Mini-Fang Swarm [conjectural] |
Clouds of tiny Fangs that appear in Hoo's Wood and can only be passed by dispersing them with Rage. | Hoo's Wood 2-4 | Hoo's Wood 2-5 | — | ||
74 | ![]() |
Raven | Baby birds that walk quickly along floors, walls, and ceilings. | Hoo's Wood 2-2 | Giddy Sky 7-3 | — | — |
75 | ![]() |
Sad Raven | Ravens that sometimes stop to scream and grow briefly, causing tremors. | Hoo's Wood 2-4 | Giddy Sky 7-3 | ![]() |
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Hoolet [conjectural] |
Owlets that hatch from the eggs released by Hoo. They waddle and hop. | Hoo's Wood 2-6 | — | |||
76 | ![]() |
Rex | Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies. | Fury Volcano 4-1 | Wavy Beach 5-8 | — | — |
77 | ![]() |
Sad Rex | Rexes that hold still until they see Peach, at which point they charge her. | Ladida Plains 1-9 | Gleam Glacier 6-8 | ![]() |
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78 | ![]() |
Walruss | Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-5 | — | |
79 | ![]() |
Starfish | A rare enemy that exhibits various behaviors. The Starfish is rumored to be the prince of a distant land in the sky. | Hoo's Wood 2-5 | Gleam Glacier 6-4 | — |
Obstacles
Image | Name | Description | Levels | |
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First | Last | |||
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Ball 'n' Chain | Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | Bowser's Villa 8-1 | Bowser's Villa 8-6 |
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Cloud [derived] |
Stationary yellow clouds that appear in Ladida Plains and Giddy Sky and can only be dissipated with Joy. | Ladida Plains 1-3 | Giddy Sky 7-5 |
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Fire Bar | Lines of fireballs that spin around blocks. | Bowser's Villa 8-1 | Bowser's Villa 8-9 |
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Flamethrower | Holes in the walls of Fury Volcano that periodically let flame jets through. | Fury Volcano 4-1 | Fury Volcano 4-9 |
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Flaming stone [conjectural] |
A stationary burning head in Fury Volcano that can be melted with Gloom. | Fury Volcano 4-2 | Fury Volcano 4-5 |
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Freezie | Freezies appear as stationary roadblocks in Gleam Glacier, requiring being melted through Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-8 |
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Icicle | Falling ice spikes at Gleam Glacier. | Gleam Glacier 6-1 | Gleam Glacier 6-5 |
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Rock [derived] |
Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls. | Fury Volcano 4-3 | Fury Volcano 4-5 |
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Rockethands [conjectural] |
Robotic arms that appear from the edges of the screen in Bowser's Villa before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly. | Bowser's Villa 8-5 | Bowser's Villa 8-7 |
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Sand wall [derived] |
A living, but stationary, block of sand in Wavy Beach that can be defeated by ramming it with Gloom. | Wavy Beach 5-1 | Wavy Beach 5-5 |
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Snowman | Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage. | Gleam Glacier 6-1 | Gleam Glacier 6-5 |
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Spikes | Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | Ladida Plains 1-3 | Gleam Glacier 6-7 |
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Thump [conjectural] |
Large rocks that must be pounded down from above with Rage. | Fury Volcano 4-2 | Fury Volcano 4-9 |
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Torpedo tube | Black boxes in Subrella segments that release an endless amount of Torpedo Teds and G. Torpedo Teds, often with both coming from the same base. | Wavy Beach 5-5 | Bowser's Villa 8-4 |
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Weighted wisp [conjectural] |
Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut. | Shriek Mansion 3-3 |
Bosses
No. | Image | Name | Description | Level | Vibes |
---|---|---|---|---|---|
80 | ![]() |
Boss P. Plant | A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place. | Ladida Plains 1-6 | ![]() |
81 | ![]() |
Hoo | A massive owl who sends trios of eggs slowly down which hatch into chicks and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it. | Hoo's Wood 2-6 | ![]() |
82 | ![]() |
King Boo | A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears. | Shriek Mansion 3-6 | ![]() |
83 | ![]() |
Wiggler | A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with smoke, which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. | Fury Volcano 4-6 | ![]() |
84 | ![]() |
Gooper Blooper | An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of goop, which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks. | Wavy Beach 5-6 | ![]() |
85 | ![]() |
Blizzaurus | An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. | Gleam Glacier 6-6 | ![]() |
86 | ![]() |
Giant Kamek | The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy. | Giddy Sky 7-6 | ![]() |
87 | ![]() |
Army Hammer Bro | Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions. | Bowser's Villa 8-6 | ![]() |
88 | ![]() |
Bowser | Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast. | Bowser's Villa 8-6 | ![]() ![]() ![]() |
89 | ![]() |
Bowser 2 | The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. | Bowser's Villa 8-6 | ![]() |
Game Extras
During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing to open up the menu when the player is on a map screen.
Glossary
Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.
Minigame
Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding and pressing
.
Puzzle
Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.
Music Room
The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.
Bonus
After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. Luckily, he managed to escape from them and used his magic glow to attract a traveling merchant Toad who added him to his wares. Eventually, Toadsworth met Perry and bought him from the merchant, leading to the events of the main game. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.
Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.
Technical aspects
The game supports the Nintendo DS Rumble Pak which allows for haptic feedback, for when Peach uses a Vibe or if she takes damage.
Reception
Super Princess Peach received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.
Reviews | |||
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Release | Reviewer, Publication | Score | Verdict |
Nintendo DS | Carig Harris, IGN | 7.8/10 | "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd." |
Nintendo DS | Ryan Davis, GameSpot | 7.2/10 | "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into." |
Nintendo DS | Mathew Kumar, Eurogamer | 6/10 | "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 75 | ||
GameRankings | 76.60% |
Pre-release and unused content
Staff
- Main article: List of Super Princess Peach staff
Gallery
- For this subject's image gallery, see Gallery:Super Princess Peach.
Princess Peach and Perry
Mario and Army Hammer Bro
Luigi and a Hammer Bro
Media
- Main article: List of Super Princess Peach media
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References to other games
- Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
- Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last-ditch effort to defeat Peach).
- Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
- Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
- Paper Mario: Statues of Koopatrols appear in the overworld of Bowser's Villa.
- Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.
References in later games
- Super Smash Bros. Brawl: Perry appears as a trophy.
- Mario & Sonic at the London 2012 Olympic Games: In the Wii version of the game, one of the questions in the Heroines Quiz! asks whether Peach ever saved Mario and Toad, with Omochao later explaining that she did so with the help of a "magic parasol" (referencing Perry).
- Super Smash Bros. Ultimate: Perry appears as a spirit.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパー プリンセスピーチ[?] Sūpā Purinsesu Pīchi |
Super Princess Peach | |
Korean | 슈퍼 프린세스 피치[?] Syupeo Peulinseseu Pichi |
Super Princess Peach |
Notes
- This, Paper Mario: The Origami King, and Princess Peach: Showtime! are the only games where Peach's title is officially translated into its English loanword form「プリンセス」(Purinsesu) rather than its native Japanese form「
姫 」(hime). In this case, it is used in the game's title. - A promotional browser game was released in 2005 called Super Princess Peach -- Parasol Fall.
References
- ^ スーパープリンセスピーチ. Nintendo Co., Ltd. (Japanese). Retrieved April 6, 2010.
- ^ https://news.mt.co.kr/mtview.php?no=2005103012523719249
- ^ Super Smash Bros. Brawl Chronicle
- ^ Super Princess Peach. Nintendo UK (British English). Retrieved October 1, 2016.
- ^ Super Princess Peach | Nintendo DS | Games | Nintendo ZA. Nintendo ZA. Retrieved January 13, 2025.
External links
- Official Japanese website
- Nintendo.co.uk: Super Princess Peach - Nintendo UK's information page on the game.
- Australian website
- North American manual (EN/FR)