Talk:List of references in Nintendo video games
What is Tetris for the Game Boy?[edit]
This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
guest appearance 0-8-2
The Game Boy version of Tetris features a two-player mode in which player 1 takes control of Mario and player 2 takes control of Luigi. They're always on-screen, and they are seen celebrating their win or loss after the game. Just as Tetris Attack depicts Yoshi fighting against enemies through the puzzle gameplay, this depicts much of the same. The manual even describes each player's gameplay as "Mario's Game Screen" and "Luigi's Game Screen". They're not just there as background decoration: clearly, the players are controlling them. Now, when I made the proposal about Alleyway, I made the argument that, since Mario is depicted as the one-and-only playable characters, the game is therefore a full-fledged member of the franchise. However, it's not quite that simple in this case, as Mario and Luigi are only playable in one of the two modes; in the other mode, it's just the player by themselves. I will only make the argument that Tetris for the Game Boy should be considered a guest appearance, much like Tetris DS, but the options will all be there for you. The most important fact that I want to make clear is that Mario and Luigi are playable characters in this game, and that matters.
(Due to the little amount of content in the game, both the full-fledged member and guest appearance options won't particularly affect how the game is covered. Both will result in the game having a standalone article; this'll just affect which sections the game will appear in and the like. If it's a cameo, it'll stay on this page, i.e. nothing happens.)
Proposer: Time Turner (talk)
Deadline: January 21, 2018, 23:59 GMT
It is a full-fledged member of the franchise[edit]
It is a guest appearance[edit]
- Time Turner (talk) Per proposal.
- Lcrossmk8 (talk) It is whatever Tetris Attack is.
- YoshiFlutterJump (talk) Per proposal and Alleyway.
- Astro-Lanceur (talk) Per all.
- Toadette the Achiever (talk) Even with Alex95's concerns, the Tetris style of games practically never show direct control from the playable characters. This includes Tetris Attack (and Panel de Pon, for that matter) as well as all of the Dr. Mario series games. Not only that, but there actually appears to be an intent on having Mario as a playable character, as he is selectable and is seen cheering if he wins. That said, per proposal!
- LuigiMaster123 (talk) Per all.
- Chester Alan Arthur (talk) Per proposal
- YoshiFlutterJump (talk) Per all.
It is a cameo[edit]
- Alex95 (talk) - I'll just post what I said on Discord here: Mario and Luigi do appear, but unlike Alleyway, they aren't controlled directly (yes, I think otherwise than what you said in your proposal) or have any major significance on the game. imo, makes perfect sense to me where it is now.
- wildgoosespeeder (talk) Per all.
Comments[edit]
@Alex: That's a matter of semantics. In every game, it's the player that's controlling everything, but the game clearly depicts Mario and Luigi as the ones doing the actions. Why would the manual describe each screen as Mario's and Luigi's otherwise? Hello, I'm Time Turner. 18:23, 7 January 2018 (EST)
- The only thing you see the characters actually doing is stare at you, followed by a short cutscene afterward with an action determined by the results. The manual referring to Mario and Luigi's screens seems like an editorial choice; they could've said "P1's" and "P2's screen". 18:30, 7 January 2018 (EST)
- But they didn't refer to it as P1 and P2. And Mario and Luigi celebrating and/or moping is exactly what I'm talking about: is Mario just coincidentally getting happy or sad at the exact same time that he wins or loses? Like, if I booted up Tetris Attack right now and chose a character to play as, am I not actually playing as that character? Hello, I'm Time Turner. 18:33, 7 January 2018 (EST)
- For the celebration, you don't actually control what they do, do you? For character choice, I repeat from Discord, you don't actually control them directly, they serve as a representation for what player you are. It's not the same as deciding to play as Player 1 or Player 2 in Super Mario Bros., for example, as there you can directly control what the characters do. 18:36, 7 January 2018 (EST)
- "they serve as a representation of what player you are"... Can you elaborate on how that's different from them being the player's character? Hello, I'm Time Turner. 18:43, 7 January 2018 (EST)
- Okay, yes, the same can be said for just about any game since they are video game characters. What I mean is they act more like NPCs, the player doesn't control them specially, the player controls the Tetris pieces. Mario and Luigi are just sort of...there. The player doesn't do anything to them and they don't influence what the player does. 18:48, 7 January 2018 (EST)
- You could say the same for any game with some level of abstraction, though. By that logic, Dr. Mario doesn't actually depict Dr. Mario as the player character. Hello, I'm Time Turner. 18:59, 7 January 2018 (EST)
- Dr. Mario is centered around Mario properties, however. 19:02, 7 January 2018 (EST)
- That's not the argument I was making? I'm talking about the player characters, that's why I brought up Tetris Attack. Hello, I'm Time Turner. 19:04, 7 January 2018 (EST)
- This Tetris has Mario characters in a non-Mario game. The only reason why we cover the other Tetris games with full articles is because of the abundance of Mario-related graphics, mechanics, and characters that the original Tetris game does not have. Tetris DS has several Nintendo and Mario themes, and items that can influence how the player plays. Tetris Attack actually has a story following Yoshi. What does this original Tetris have? A non-controllable, player representative in the form of Mario and Luigi. Really seems more like a cameo to me. 19:11, 7 January 2018 (EST)
- What does that make NBA Street V3' and SSX on Tour, then? Hello, I'm Time Turner. 19:13, 7 January 2018 (EST)
- This Tetris has Mario characters in a non-Mario game. The only reason why we cover the other Tetris games with full articles is because of the abundance of Mario-related graphics, mechanics, and characters that the original Tetris game does not have. Tetris DS has several Nintendo and Mario themes, and items that can influence how the player plays. Tetris Attack actually has a story following Yoshi. What does this original Tetris have? A non-controllable, player representative in the form of Mario and Luigi. Really seems more like a cameo to me. 19:11, 7 January 2018 (EST)
- That's not the argument I was making? I'm talking about the player characters, that's why I brought up Tetris Attack. Hello, I'm Time Turner. 19:04, 7 January 2018 (EST)
- Dr. Mario is centered around Mario properties, however. 19:02, 7 January 2018 (EST)
- You could say the same for any game with some level of abstraction, though. By that logic, Dr. Mario doesn't actually depict Dr. Mario as the player character. Hello, I'm Time Turner. 18:59, 7 January 2018 (EST)
- Okay, yes, the same can be said for just about any game since they are video game characters. What I mean is they act more like NPCs, the player doesn't control them specially, the player controls the Tetris pieces. Mario and Luigi are just sort of...there. The player doesn't do anything to them and they don't influence what the player does. 18:48, 7 January 2018 (EST)
- "they serve as a representation of what player you are"... Can you elaborate on how that's different from them being the player's character? Hello, I'm Time Turner. 18:43, 7 January 2018 (EST)
- For the celebration, you don't actually control what they do, do you? For character choice, I repeat from Discord, you don't actually control them directly, they serve as a representation for what player you are. It's not the same as deciding to play as Player 1 or Player 2 in Super Mario Bros., for example, as there you can directly control what the characters do. 18:36, 7 January 2018 (EST)
- But they didn't refer to it as P1 and P2. And Mario and Luigi celebrating and/or moping is exactly what I'm talking about: is Mario just coincidentally getting happy or sad at the exact same time that he wins or loses? Like, if I booted up Tetris Attack right now and chose a character to play as, am I not actually playing as that character? Hello, I'm Time Turner. 18:33, 7 January 2018 (EST)
- This is why I was talking about Dr. Mario, and how your argument makes it seem as if the player is not actually Dr. Mario in that game. Hello, I'm Time Turner. 19:30, 7 January 2018 (EST)
- But Dr. Mario is a Mario game, so what's the point here? I've said everything on how I feel about this, so I don't think I can add anything more. I feel this is a cameo appearance, but if the proposal ends in your favor, then I'll support the change. For now, I'm done talking about this because this is going nowhere. 19:40, 7 January 2018 (EST)
- So's Tetris Attack, but that's not even the point I was trying to make. We were discussing whether or not Mario and Luigi were the player characters, therefore I brought up examples from other games. Hello, I'm Time Turner. 19:42, 7 January 2018 (EST)
- But Dr. Mario is a Mario game, so what's the point here? I've said everything on how I feel about this, so I don't think I can add anything more. I feel this is a cameo appearance, but if the proposal ends in your favor, then I'll support the change. For now, I'm done talking about this because this is going nowhere. 19:40, 7 January 2018 (EST)
Maybe Art Style: PiCTOBiTS should get its own article?[edit]
I had this game on my 3DS and it really felt like a game that had a spot in the Mario franchise- like a crossover between Mario and some other series Nintendo had out. I think it deserves its own article, and I'm prepared to write it! After all, Smash Bros. has its own article because it contains Nintendo characters and is influenced by the Mario franchise, and PiCTOBiTS checks both of those boxes. (I hope this is the right place to put this.)
— The preceding unsigned comment was added by Jacklavin (talk).
Hi! I'm going to rewrite this as a proposal as soon as I get autoconfirmed. Sorry for the poor formatting; I had just gotten started here and hadn't read what I should've.--208.58.216.130 23:05, April 27, 2020 (EDT)
- No worries about the formatting, I don't see problems and your formatting is typically better than the regular IP anyway. Ray Trace(T|C) 23:08, April 27, 2020 (EDT)
eShop[edit]
Is the Nintendo eShop for the Switch an app or a game? If so it's an app, where do we include it? --DarkNight 22:45, September 28, 2020 (EDT)
Define the casing for Animal Crossing item names[edit]
This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Follow their in-game name 1-5-0
In 2014, Nookipedia held a vote regarding the capitalization of Animal Crossing item names on the wiki, and the majority chose to capitalize each and every first letter of every word with prepositions and articles excluded from this rule (e.g. "sea bass" to "Sea Bass", or "jack-in-the-box" to "Jack-in-the-Box"). However, it seems as if this page has no clue on what casing to use for item names from Animal Crossing. Some follow the approach of capitalizing the first letter of each word (e.g. "Big Bro's Shirt"), while in the New Leaf and Pocket Camp section, and the New Horizons item table it follows the casing as presented in-game (e.g. "Lakitu's Cloud rug"). Obviously this leaves the Animal Crossing section disorganized in terms of capitalization, so I would like to standardize this somewhat. Either we adopt the capitalization rules from Nookipedia or use their in-game lowercase names.
Proposer: PanchamBro (talk)
Deadline: June 13, 2022, 23:59 GMT
Capitalize each first letter name[edit]
- PanchamBro (talk) Second, less desirable choice.
Follow their in-game name[edit]
- PanchamBro (talk) As much as I appreciate Nookipedia's capitalization policies for names, I think following the in-game lowercase names is more official.
- Waluigi Time (talk) We don't shy away from official names and casing anywhere else, don't see why it should be any different here.
- LinkTheLefty (talk) If Zelda-related subjects are following Mario-wiki standards, there's no reason Animal Crossing should be any different.
- Hewer (talk) Per all.
- TheFlameChomp (talk) Per all.
Do nothing[edit]
Comments[edit]
Create separate article for Baseball (GB)[edit]
This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Create article 4-0
I'm proposing for the Game Boy port of Baseball (1983 video game) to get its own article for the following reasons... Pinball (game), Golf, Tetris, The Legend of Zelda: Link's Awakening and Alleyway all received their own article though the amount of Mario content they have is about equal to this game. The cover to Baseball prominently features Mario, and the game features Mario and Luigi as either playable or opponent characters. If the others can receive an article, I thought I'd give it a shot as I personally believe the appearance in this game is a little bit more than just a mere "cameo" or "reference". At the very least, it's on par with his appearance in, say, Pinball for example.
Proposer: Paper Jorge (talk)
Deadline: July 14, 2022, 23:59 GMT
Support[edit]
- Paper Jorge (talk) I've got a draft of the article written up.
- Hewer (talk) Per proposal.
- Bazooka Mario (talk) As Mario from Toadstool Tour would say, "go for it"!
- Archivist Toadette (talk) Sure.
Oppose[edit]
Comments[edit]
I can't find any info on a GBC version of this game. Are you sure you're not referring to the GB port from 1989?--Platform (talk) 07:57, June 30, 2022 (EDT)
Mario's Punch-Out!! (NES) voice[edit]
This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment. |
Punch-Out!! on the NES is the first time Mario really speaks in a video game. Can his voice actor be identified? Is the voice from stock audio files? Also, an interesting note is that Don James, one of the two people who gave Mario his name, voiced the announcer in the original arcade version.--Platform (talk) 21:02, December 9, 2023 (EST)
Conker[edit]
The Conker section needs to be removed, as that series was never published by Nintendo - I have already copy-pasted the Conker section into the non-Nintendo games references article, but am inable to remove the Conker paragraph entirely from here. --81.141.252.128 06:18, July 27, 2024 (EDT)
- Those two games were not third-party either, they were made by Rare while they were owned by Nintendo, so it still fits here. Also, that page isn't protected, so you should be able to edit it; just delete the section text when editing the page. Mario JC 07:50, July 29, 2024 (EDT)
- Rare was never owned by Nintendo, Nintendo simply owned a share in them, Nintendo handled marketing for BFD, but did not publish the game, with it instead being published by Rare in the US and THQ in the EU. When trying to remove the section, I am recieving "Error code: Ezio". --81.141.252.128 09:40, July 29, 2024 (EDT)
Splitting[edit]
This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment. |
Actual, in-the-flesh appearances of characters and items are a different sort of thing than costumes, representations, and vague allusions. I was wondering if we should split the actual character appearances further from this page - the sort of thing you'd see on a character's own gallery, like Mario and co. in the crowd in Punch-Out!! and Kirby Super Star, Mario as a referee in Punch-Out!! NES and Tennis, and all the Super Mario enemies that appear in The Legend of Zelda games. Doc von Schmeltwick (talk) 10:52, November 29, 2024 (EST)
- I'd be down for something like that. Maybe the split page could be called "List of Super Mario cameos in Nintendo video games" or something along those lines? -- Too Bad! Waluigi Time! 19:32, January 5, 2025 (EST)
Split Nintendo DSi Metronome, Pushmo, Pushmo World, Stretchmo, and Swapdoodle into their own articles[edit]
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Thursday, January 16, 2025, 12:50 GMT
There are a lot of games currently on the List of games that feature a small amount of Mario content, sometimes meaning Mario himself does not appear. All the games listed in the proposal title have unique Mario-related content, and most have a significant amount of unique Mario content. As an example, Pushmo has around twenty one different Mario-related puzzles (more than Art Style: PiCTOBiTS features, and that also used to be relegated to this references page), Nintendo DSi Metronome has an amount of Mario content on par with Mario Clock, with the only difference really being that there is an additional mode (this being the main metronome) that does not feature Mario content, Pushmo World features about the same amount of Mario-related puzzles as PiCTOBiTS while Stretchmo features more, and Swapdoodle features multiple different sets of drawing lessons strictly devoted to Mario content. As these are all on par with other games with a smaller amount of Mario-related content and/or no direct appearances from Mario himself that got their own articles (such as Famicom Grand Prix: F1 Race, Pinball, and UNDAKE30 Same Game), I believe these should as well.
Proposer: Nelsonic (talk)
Deadline: January 18, 2025, 23:59 GMT
Split[edit]
Only split Nintendo DSi Metronome[edit]
- Nelsonic (talk) Per proposal, if splitting all of them won't work.
- Salmancer (talk) Donkey Kong Metronome is clearly a Donkey Kong minigame from top to bottom. Theme, mechanics, the works. If we don't give it an article, then we wouldn't have an article for every minigame in the Super Mario franchise. It and Nintendo DSi Metronome need to have articles for the same reasons Yoshi's Island Zone and Sonic Lost World have articles.
Split Nintendo DSi Metronome and the Pushmo series (with the latter being a single article detailing the entire series, as opposed to individual articles)[edit]
- Nelsonic (talk) Per proposal, if we can split both Metronome and the Pushmo series (with the Pushmo series being a single article).
- Salmancer (talk) Sure, works for me.
- ThePowerPlayer (talk) Per Salmancer's explanation of Donkey Kong Metronome. Also, all the puzzles in the Pushmo series are large-scale versions of Mario franchise objects that can be directly interacted with by the player. However, I think splitting Swapdoodle would be a stretch because the Mario content only extends to tutorials on how to draw characters.
Don't split[edit]
- Super Mario RPG (talk) This is another stretch distracting from the fact that we are a wiki on the Super Mario franchise. Pushmo seemed to have once been its own page before being deleted, because it doesn't establish as much relevance as like Tetris DS, where there are actual physical, interactable elements involving Super Mario. If Super Mario characters appear physically, like in NBA or SSX, then it's worth considering, but Super Mario-themed puzzles lack substance compared to complete locations, like Yoshi's Island Zone in Sonic Lost World. Nintendo DSi Metronome wasn't created as a Super Mario application, unlike Mario Clock, so Mario's inclusion was a choice from the developers themselves.
- Shadow2 (talk) Why do we keep trying to make pages for games that aren't Mario games?
Comments[edit]
@Super Mario RPG yes, but there's other games on the list of games that don't seem to have appearances from any Mario characters in the literal sense (Nintendo Land, UNDAKE30 Same Game, Art Style: PiCTOBiTS, Golf, both Famicom Grand Prix games), and others that don't feature Mario characters outside of special modes or a certain handful of levels, in the same manner that the Nintendo DSi Metronome features Mario (Mobile Golf, Densetsu no Starfy 3, Minecraft). These games seem to use the Mario brand in a similar manner to the ones listed in this proposal. Nelsonic (talk) 14:08, January 4, 2025 (EST)
I think MarioWiki:Coverage is being misunderstood. It's not amount of Mario content, its significance of Mario content. Things primarily based on the Mario brand are significant by default, so Mario Clock and UNDAKE30 Same Game can't be compared to everything else being considered here. Famicom Grand Prix: F1 Race also promiently features Mario, both in its marketing material and as a playable character in the game, so that's within default coverage. Pinball is on the edge but Mario is playable in a mode and people voted for it to be grouped into the Mario franchise in a different proposal.
What this proposal aims to do is essentially promote the listed games from cameo coverage to guest appearance coverage, which is the layer where Pictobits is. Guest appearance coverage has a bar of significance to clear. Pictobits passes the bar because coins and POW Blocks are usable items in the game. A usable item that is not a reskin of another item has a high level of significance. Oh, and here's the proposal that set Pictobits as a guest appearance.
Given the coverage policy, what's on the this article, and the coverage policy, the Pushmo franchise having a large number of Mario puzzles does not get the franchise over the significance bar. Maybe if they made a full section themed exclusively themed to Super Mario. Swapdoodle's an edge case, depending on how important other editors think its stationery and doodle lessons are. It would be stronger if there was a Mario themed color, but there isn't. Personally, I would say that it is a guest appearance for the same reasons Nintendo Badge Arcade is a guest appearance. A substantial amount of focus is on the various lesson packs, comparable to badge sets, and several are themed to Mario. Nintendo DSi Metronome should be covered, it has a minigame based entirely around Super Mario concepts. I would support this proposal if the Pushmo games were excluded. Salmancer (talk) 16:43, January 5, 2025 (EST)
Alright, so can I at least make an article for Metronome, Pushmo-related stuff notwithstanding? Nelsonic (talk) 18:43, January 5, 2025 (EST)
- Sadly I don't think you can just make the article. MarioWiki:Coverage says things can't be decided to be guest appearances, and therefore have an article because they are guest appearances, without a proposal. Technically guest appearance articles have been created without a proposal in the past, but when that happens someone has to make a proposal to codify the media as a guest appearance eventually. I believe there's still two days left for you to make changes to this proposal. You could add an option to this proposal specifically to make the Metronome a guest appearance. And if you intend to make a proposal about it later, you could just start the article in userspace and deal with the proposal another time. Salmancer (talk) 11:58, January 6, 2025 (EST)
Ah, so that's why this was getting no traffic: it wasn't added to the list of ongoing proposals! I slotted it in. Salmancer (talk) 09:05, January 7, 2025 (EST)
@Super Mario RPG: I'd argue that a puzzle in a puzzle game counts as a "physical, interactable element" (especially in Pushmo where you control a character directly physically interacting with the puzzle), and I don't understand what you mean by "Mario's inclusion was a choice from the developers themselves". Isn't that the case with any game featuring Mario? There are games with full coverage on the wiki that didn't originally feature Mario characters at the start of development, like Super Mario Kart, Diddy Kong Racing, and WarioWare, Inc.: Mega Microgame$!. Hewer (talk · contributions · edit count) 19:18, January 7, 2025 (EST)
I could support this if we were to make a single Pushmo (series) article, since I do not feel that the individual games in the series are different enough from the perspective of how they contain Mario content to warrant separate articles. ThePowerPlayer 15:17, January 9, 2025 (EST)
@ThePowerPlayer I could add a separate section to the proposal for that, but would it be alright to add redirect links for each entry on the list of games that all direct back to that article? If the proposal were to be passed, I mean. Nelsonic (talk) 16:53, January 9, 2025 (EST)
- I just supported that option on the proposal, and if that option were to pass, I think adding redirects for the individual Pushmo series games would be fine. ThePowerPlayer 23:12, January 10, 2025 (EST)
@Nelsonic I have been drafting a "crossover article" concept with Zelda right here. Do you feel like it may be better to ultimately have a "Crossovers with Pushmo" article structurally similar (but smaller) to this one, rather than separate articles for each title? - Nintendo101 (talk) 02:06, January 13, 2025 (EST)
That would work! Would we still be able to create the redirect links I mentioned earlier on the list of games, or would this remain separate? Nelsonic (talk) 11:46, January 13, 2025 (EST)
Split F-Zero X[edit]
This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment. |
Current time: Thursday, January 16, 2025, 12:50 GMT
F-Zero X features a reproduction of Rainbow Road plus multiple Mario-themed emblems, a similar amount of Mario-related content as Sonic Lost World and its Yoshi-themed DLC zone. Because of this, the game should receive its own article, as Art Style: PiCTOBiTS, Sonic Lost World, Rhythm Heaven Fever, and Rhythm Heaven Megamix have. Alternatively, the course itself could be split into its own article, though in my opinion it would make more sense consistency-wise to split the entire game.
Proposer: Nelsonic (talk)
Deadline: January 24, 2025, 23:59 GMT
Give F-Zero X an article[edit]
- Nelsonic (talk) Per proposal.
- Camwoodstock (talk) This is one of those things where, when it's put like this, we're surprised this hasn't been proposed already; chalk it up to it slipping through the cracks thanks to the relative obscurity of the 64DD. If PiCTOBiTS gets an article for letting you use Mario items, F-Zero X getting an article for letting you go to a Mario location feels like a logical extension of that.
- Rykitu (talk) Per proposal
- Tails777 (talk) While I personally think games like F-Zero X and Sonic Lost World's Mario content isn't really all that strong to warrant an article, I'd still rather air on the side of consistency.
Split the F-Zero X version of Rainbow Road, but not the game[edit]
- Nelsonic (talk) Per proposal, if splitting the entire game won't work.
- Super Mario RPG (talk) Secondary option.
Don't split any F-Zero X material[edit]
- Super Mario RPG (talk) I would vastly rather prefer a catch-all F-Zero series article than have individual elements like F-Zero X and a Super Mario-themed course be split into their own articles. We already have an F-Zero Wiki here in NIWA.
- Waluigi Time (talk) This seems more like a reference than a full guest appearance. The course is recreated but no other Mario elements appear on it, as a matter of fact they were removed in this version. Say you took all the Mario characters and items out of World 1-1 and recreated it in a Kirby game, would that constitute a guest appearance? Sonic Lost World at least wasn't shy at all about being a Yoshi crossover.
- ThePowerPlayer (talk) Per Waluigi Time.
- YoYo (talk) Per Waluigi Time - must everything that merely references mario have its own article too? because if you're willing to create an article for every piece of media on earth that references mario even in the slightest of ways, then be my guest.
Comments[edit]
@YoYo: I'm undecided on this proposal, but there is a large difference between "every piece of media on earth that references mario even in the slightest of ways" and a racing game in which you drive on Rainbow Road from Mario Kart 64. Hewer (talk · contributions · edit count) 08:06, January 12, 2025 (EST)
In all honesty, an article for F-Zero X would likely have about as much meat to it as the Sonic Lost World article, which in of itself covers the entire point of it's existence in two sentences before redirecting to a separate article that does the job better. It does make me question why we'd need an article for the game itself when the level article does the job better. Granted, that's not always the case, I feel the Rhythm Heaven articles seem to cover what's needed perfectly fine, but some games like Sonic Lost World and maybe even Punch-Out!! bring to question why we'd need the games if other articles are better. Tails777 Talk to me!