Mario Party 6

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Mario Party 6
North American box art for Mario Party 6
North American box art
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan November 18, 2004[?]
USA December 6, 2004[?]
Europe March 18, 2005[?]
Australia September 15, 2005[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G8+ - Eight years and older
USK:0 - All ages
Mode(s) 1-4 players
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Serial code(s) Japan DOL-GP6J-JPN
USA DOL-GP6E-USA
Europe DOL-GP6P-EUR

Mario Party 6 is the sixth main installment in the Mario Party series, made for the Nintendo GameCube, and the third installment for that console. As with the previous main installments in the series, it was developed by Hudson Soft and published by Nintendo, and was first released in Japan on November 18, 2004, the only installment on the GameCube to be released there first. The game is the first in the series that features a set of voice-controlled mini-games using a packaged microphone, where an all new Mic mode is designed specifically for microphone use; the microphone would later be reused in the next console installment, Mario Party 7. Additionally, Mario Party 6 supports the Nintendo GameCube's progressive scan mode.

The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank. A new feature introduced to the Mario Party series is a day and night system implemented for boards and mini-games, a concept first introduced in Horror Land in Mario Party 2. As with other Mario Party games, up to four players can participate in board gameplay and mini-games, where they can battle free-for-all or team up against each other. Mario Party 6 requires 5 blocks on the Memory Card to save the game, and up to three game files can be saved on the Memory Card.

Story

Story from Instruction Booklet

Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"


Brighton and Twila argued furiously over who was more popular and impressive. The sky thundered with the fury of their cataclysmic squabble!

Mario and his party-hearty friends tried to get them to make up, but nothing they said could settle their spat in the sky. That's when Mario came up with a brilliant plan to harness the power of the Stars to end the feud!

They decided to throw a massive Mario Party to collect Stars and fill the great Star Bank! Determined to end Brighton and Twila's feud, they started partying right away.

...But will the power of the Stars be enough to end the furious feud?

The opening sequence to Mario Party 6.
The opening sequence to Mario Party 6

Brighton and Twila, the hosts of Mario Party 6, have watched over Mario Party World from the sky. Despite their close friendship, one day, Brighton asks Twila which of the duo is better. An argument then breaks out between him and Twila, and because it causes major disruption, Mario and friends attempt to calm them down. When they are unable to do so, Mario decides to throw a Mario Party to collect and harness the power of the Stars to fill the Star Bank.

By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After the Miracle Book is filled out, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual." The words "Party On!" then appear on the screen.

Gameplay

Gameplay of Mario Party 6
Wario about to hit a Dice Block

Mario Party 6, as with previous installments of the Mario Party series, plays as an interactive board game, where up to four players take turns rolling Dice Blocks with numbers 1-10, the number indicating how far they can travel. The goal of the game is to earn coins to buy the Stars, which are dependent on the board's rules. In the beginning of every game, players are introduced to the board, where they are asked to hear about the board and any unique quirks it may have. The game then determines the order the players go, by hitting Dice Blocks, where higher numbers mean players go sooner. At the beginning of every game, players receive 10 coins to start with. During board gameplay, players can obtain various items called Orbs, very alike to Mario Party 5's capsules, from either purchasing them from Orb Huts, passing Orb Spaces, or winning them by landing on ? Spaces to help themselves and/or hurt the other players. At the end of every turn, a mini-game is played, where the type of mini-game is determined by what color space the players have landed on. All mini-games have their own controls and objectives, which are outlined prior to playing them. Winning players receive 10 coins from mini-games; however, certain types of mini-games such as bonus mini-games offer different prizes. After the mini-game is completed, the game is saved, and players return to the board to once again move around in. Various mini-games have special conditions to play in them: Battle mini-games occur at random, where a number of coins are placed at stake and higher scoring players earn more coins; players also vote for minigames rather than have a roulette decide for them, Duel mini-games occur when players either land on Duel Spaces or land on the same space in the last five turns, and DK and Bowser mini-games can be played when players land on the characters' respective spaces.

The Last Five Turns Event from Mario Party 6
The Last Five Turns Event

When the last five turns have been reached, a Last Five Turns Event commences, hosted with either Brighton or Twila depending on the time of the day. The current standings are tallied up, and the host brings in the fourth place player to spin the bonus wheel, which has many various effects, some greatly helping the last player. Another consequence is that players automatically duel each other if they land in the same space. After the last turn, the stats are tallied up once more, and Brighton and Twila give out bonus stars which are rewarded when players complete certain tasks. The player who has the most Stars wins the game, with coins serving as a tiebreaker; if the coin amount is also a tie, the winner is determined by a Dice Block. After the results, players can view various stats of each player, such as how many times the player has landed on certain spaces and line graphs depicting coin and star amounts throughout the game.

The final results from Mario Party 6
Statistics revealed after the final results

One new mechanic introduced to the Mario Party series is the time of the day. In multiplayer boards, the game always starts out at daylight, hosted by Brighton. Indicated by a meter by the beginning of every turn and by the pause menu, players can see how many turns the day time has left. After the third time, day changes to night, which also lasts three turns. During the change, the board alters to reflect the setting of the day, while also introducing various gameplay changes depending on the board, indicated by small cutscenes. In this time period, Twila becomes the host. When three turns pass, the night changes to day once again, and the cycle repeats.

After every session of either winning games or playing mini-games, Stars are rewarded, which are stored in the Star Bank. These stars can be used to buy various items of interest. Players can complete the overall game when they buy the Miracle Book and all individual pages.

Game modes

The main menu of Mario Party 6
The main menu of the game

At the main menu screen, players can select different modes, represented by the objects placed on the screen. Modes on the left side are hosted by Brighton, modes on the right are hosted by Twila, and modes in the center are hosted by both. When players have a microphone attached, with the microphone settings enabled, players can say names of characters to make them react depending on what the player has said.

Party Mode

Party Mode from Mario Party 6
Brighton and Twila greeting players in Party Mode

Represented by a house, Party Mode is the main mode of Mario Party 6, and it is hosted by both Brighton and Twila. Up to four players can play in this mode. The mode uses the regular Mario Party rules while playing; players win by collecting the most Stars in the game.

When players are taken inside the house, Brighton and Twila ask players for a tutorial on how to play the mode. Then, players can adjust several settings before choosing their character. The settings are as follows:

  • Battle Royale or Team Battle: Players can either pit against each other or form teams of two against each other. When players are teamed up, team one is represented by the sun while team two is represented by the moon. Teammates share Orbs, coins, Stars, and cannot be affected by each others traps; however, Chain Chomps in Snowflake Lake can still use up a teammate's Snack Orb, despite being on the same team. 1-Vs-3 mini-games do not appear in this mode.
  • Number of Turns: Players can set the number of turns in a game ranging from ten to fifty in five-turn increments.
  • Bonus Stars: Players can toggle Bonus Stars on and off. If they are on, three Bonus Stars are rewarded at the end of the match. If not, players do not receive Bonus Stars. The Bonus Stars available are the following:
    • Mini-Game Star: Most coins earned in mini-games.
    • Orb Star: Most Orbs used.
    • Action Star: Most ? Spaces landed on.
  • Mini-game sets: Players can decide if they can play with all mini-games or with a pre-determined set to play with in accordance to their categories. The following options are all, easy, action, hard, or weird mini-games.

After players select from the available boards, choose their characters (computer characters can have their difficulty adjusted, from weak, normal, hard, and the unlockable brutal difficulties) and select a team, if Team Battle mode is enabled, players can set a handicap of giving players up to nine Stars to start with to give them an advantage. Once that is finished, players begin the game.

During the game, players can access the pause menu by pressing START/PAUSE Button. At the main pause menu screen, players can view how many turns there are left, what time of the day it is and how many turns it will take to change the time of the day. Players can access more options in the pause menu, with the following settings available:

  • Player Control: Players can change the control settings for each player. They can change the players into computers or vice-versa and change the computer player's difficulty setting.
  • Mini-game Explanation Screen: Players can either view or automatically skip the mini-game explanation screen.
  • CPU Duel Mini-games: Players can either view or automatically skip Duel Mini-games between two CPU players.
  • Mini-game Sets: Players can change the mini-game set played, from all, easy, hard, action, or weird games.
  • Rumble Feature: Players can turn controller rumbling on or off.
  • Message Speed: Players can toggle the speed of the messages being displayed, from slow, medium, or fast.
  • Mic: Players can turn the mic on or off. If the settings are turned on, Mic Mini-games will appear in the game.
  • Quit: This quits the game. If the game is saved, players can resume the game from the last turn played.

Solo Mode

Solo Mode in Mario Party 6
Brighton introducing players to Solo Mode
Mario in Thirsty Gulch in the game Mario Party 6.
Mario playing in Thirsty Gulch in Solo Mode

Represented by a boat, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards is set to 50 turns, although it is impossible to check this when playing the mode. There is also a change in the game's Solo Mode: players can roll a Dice Block that shows numbers only from 1-6 rather than the usual 1-10.

The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the players' coins or minigames are lost if they lose; ? spaces, which cause an event to happen; and the Goals where Rare Mini-Games are awarded.

Landing on one of these Rare Mini-Game spaces concludes the game and grants players one of the Rare Mini-games: Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare Mini-Game Space, then the collected mini-games and bonuses are lost, and the game ends. Players can avert this by selecting "Call It Quits" and keep everything they have earned so far; however, this ends the mode.

Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the Dice Block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the Dice Block only roll one through three. This can prevent players from walking past the Rare Mini-Game space.

At the end of the mode, players receive any mini-games that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are then transferred to the Star Bank.

List of Solo Mode bonuses

This is a list of all bonuses that can be obtained in Solo Mode. A cumulative bonus indicates if it can be obtained more than once during gameplay, though there are a few bonuses that can only either be obtained a limited amount of times or once per board game.

Bonus Coin reward How to obtain Cumulative
Mini-games won on Easy! 10 Clear a mini-game on the Easy difficulty setting. Yes
Mini-games won on Normal! 15 Clear a mini-game on the Normal difficulty setting. Yes
Mini-games won on Hard! 20 Clear a mini-game on the Hard difficulty setting. Yes
Mini-games won on Harder! 25 Clear a mini-game on the Harder difficulty setting. Yes
You set a new record! 30 Set a new record in a mini-game. Yes
You beat the Koopa Kids! 50 Land on all three Duel Spaces and win a mini-game against each colored Koopa Kid. No (can be obtained only once per board game)
You got a Rare Mini-game! 100 Unlock one of the three Rare Mini-games (Lab Brats, Block Star and Dunk Bros.) by landing on a Rare Mini-game Space. No (can be obtained only three times)
You played ten mini-games! 100 Play at least ten mini-games when playing on a Solo-Mode board. No (can be obtained only once per board game)
No mini-game played! 100 Win a board game without playing a mini-game. Can be obtained only on Astro Avenue by landing on the two ? Spaces and the Rare Mini-game Space, which requires rolling 5-3-2. No (can be obtained only once per board game)
Two identical Dice Blocks! 20 Roll the same number on a Dice Block twice in a row. Yes
Three identical Dice Blocks! 30 Roll the same number on a Dice Block three times in a row. Yes
Even number Dice Block! 10 Roll even-numbered Dice Blocks at least three times in a row. No (can be obtained only once per board game)
Odd number Dice Block! 10 Roll odd-numbered Dice Blocks at least three times in a row. No (can be obtained only once per board game)
A giant Dice Block! 30 Roll large-numbered Dice Blocks (4–6) at least three times in a row. No (can be obtained only once per board game)
A mini Dice Block! 30 Roll small-numbered Dice Blocks (1–3) at least three times in a row. No (can be obtained only once per board game)
Hit the Dice Block with the Mic! 10 Roll the same number spoken into the Mic. No (can be obtained only once per board game)
Always hit Dice with the Mic! 5 Use the Mic every time when rolling the Dice Block. The numbers spoken do not need to match. No (can be obtained only once per board game)
Mic Dice Master 50 The number spoken into the Mic always matches with the Dice Block. No (can be obtained only once per board game)
Ten Dice Blocks! 100 Roll at least ten Dice Blocks during a board game. No (can be obtained only once per board game)
No Orbs! 10 Finish a board game without passing an Orb Space. Obtained in the same way as the "No mini-game played!" bonus. No (can be obtained only once per board game)
You have three Orbs! 30 Finish a board game with three Orbs. No (can be obtained only once per board game)
You threw your Orbs out! 10 Throw away an Orb. No (can be obtained only once per board game)
You trashed a lot of Orbs! 30 Throw away three Orbs before using any. No (can be obtained only once per board game)
Two of the same Orbs in a row! 20 Obtain the same Orb twice in a row. No (can be obtained only once per board game)
Three of the same Orbs in a row! 30 Obtain the same Orb three times in a row. No (can be obtained only once per board game)
No Orb used! 20 Win a board game without using an Orb. No (can be obtained only once per board game)
Mushrooms! 10 Use more than five Orbs. No (can be obtained only once per board game)
Cursed Mushrooms! 20 Use three or more Cursed Mushroom Orbs consecutively. No (can be obtained only once per board game)
Sluggish 'Shrooms! 20 Use three or more Sluggish 'Shroom Orbs consecutively. No (can be obtained only once per board game)
You landed on a ? Space! 10 Land on a ? Space. Yes
You landed on a Bowser Space! 10 Land on a Bowser Space. Yes
You love 4-Player Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 4-Player Spaces. No (can be obtained only once per board game)
You love 1-Vs.-3 Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 1-Vs-3 Spaces. No (can be obtained only once per board game)
You love 2-Vs.-2 Spaces! 15 Win a board game in which at least two thirds of the total number of spaces landed on were 2-Vs-2 Spaces. No (can be obtained only once per board game)
You love Duel Spaces! 30 Win a board game in which at least two thirds of the total number of spaces landed on were Duel Spaces. No (can be obtained only once per board game)
You love ? Spaces! 30 Win a board game in which at least two thirds of the total number of spaces landed on were ? Spaces. No (can be obtained only once per board game)
You love Bowser Spaces! 50 Win a board game in which at least one half of the total number of spaces landed on were Bowser Spaces. No (can be obtained only once per board game)
Rare Game Space! 50 Land on a Rare Mini-game Space. No (can be obtained only once per board game)
You conquered all the spaces! 300 Land on all Mini-game (4-Player, 1-vs.-3, 2-vs.-2, Battle, Duel, and Rare), ?, and Bowser Spaces on every board in Solo Mode. All mini-games from Mini-game and Bowser Spaces must be won as well. No (can be obtained only once)
You've played all the boards! 50 Play each Solo-Mode board once. No (can be obtained only once)
You've played ten times! 100 Play all Solo-Mode boards a combined total of 10 times. No (can be obtained only once)
You've played 100 times! 300 Play all Solo-Mode boards a combined total of 100 times. No (can be obtained only once)

Mic Mode

Mic Mode from Mario Party 6
Brighton introducing players to Mic Mode

Represented by a castle, and hosted by Brighton, this mode features the new microphone hardware. In order to play this mode, players need to have the microphone enabled, either through using the microphone itself, or using the GameCube controller to emulate commands. Players can adjust settings by accessing the Option Mode. The following three modes are available through the Mic Mode:

  • Speak Up: A quiz show-styled game where players can use the microphone to answer various questions. At least two players are required to play this game.
  • Star Sprint: A single-player game where players use microphone commands to carry a Star to the goal, while they avoid obstacles.
  • Mic Mini-Games: Players can play five special mic mini-games. All mini-games are 1-vs-3 mini-games, where one player uses the microphone, while other players play with controllers. If the mic is turned on in options mode, these mini-games appear in Party and Solo Modes.

Mini-Game Mode

Mini-game Mode in Mario Party 6
Twila, the hostess of Mini-Game Mode

Represented by an apple tree, Mini-Game Mode is hosted by Twila and stores all mini-games that are unlocked in Party Mode and Solo Mode. Focusing on the mini-games, this mode features six different ways to play them.

Image Japanese name English name Description
Mini-game Tour from Mario Party 6 フリープレイツアー Mini-game Tour The standard free play mode, taking place on a Mini-game Tour Bus, where the player can replay minigames they have unlocked.
Battle Bridge from Mario Party 6 かちぬきブリッジバトル Battle Bridge Players can play from 4 player, 1-Vs-3, or 2-Vs-2 mini-games and set a match consisting of either three, five, or seven mini-games. When a player wins a mini-game, they cross the bridge, and whichever team or player makes it across first wins. None of the characters move if at least two at a minigame.
Treetop Bingo from Mario Party 6 きのぼりビンゴ Treetop Bingo Taking place during a Bingo match, players compete to win mini-games to claim a space on their board, uncovering the other players' spaces as well. The number of rows needing to be cleared can be set by the player beforehand. If a player has a lucky turn, they can uncover two numbers. Any time a tie occurs, a spinner determines the winner. The mode requires unlocking at least one 4 Player mini-game to play.
Mount Duel from Mario Party 6 トーナメントマウンテン Mount Duel Features a tournament-style grid where players climb a mountain by playing Duel mini-games. Players who lose have to compete for the loser's round of being third instead of fourth. If there is a tie, then another minigame is played until there is a winner. At least one Duel mini-game has to be unlocked before one can play the mode.
Decathlon Park from Mario Party 6 デカスロンパーク Decathlon Park Players compete in ten mini-games, all having to be unlocked first: Smashdance, What Goes Up..., Circuit Maximus, Snow Whirled, Note to Self, Pokey Punch-out, Sunday Drivers, Throw Me a Bone, Hyper Sniper, and Stamp By Me. The Option Mode records any modes in Decathlon Park.
EnduranceAlley.png れんしょうロード Endurance Alley Players compete in 100 mini-games consecutively, aiming for a high score. The mode ends when receiving even one loss or tie. Endurance Alley is unlockable from the Star Bank, and the mode requires at least one 4 Player, one 1-Vs-3, and one Duel mini-game, excluding Mic and Bonus mini-games.

Star Bank

Main article: Star Bank
The Star Bank

Represented by a windmill, the Star Bank stores all Stars players have collected during their playthrough of Mario Party 6. Here, they can exchange Stars for various goods, such as playable characters, boards, difficulty settings, secrets, and much more. Both Brighton and Twila host the mode, though Twila is the hostess who gives out descriptions.

Option Mode

Option Mode in Mario Party 6
Twila introducing the Option Mode

Represented by pink and blue flowers, Option Mode is hosted by Twila, who guides players into setting preferences and viewing records. The following settings and records can be toggled and viewed:

  • Mic Settings: Players can toggle the microphone on, off, or by using the controller. When the microphone is toggled on or with the controller, Mic mini-games appear in Party and Solo Modes. While using the controller, players can press the R Button to open up a menu of commands, where they can choose the command they want to use.
  • Rumble Feature: Players can turn controller rumbling on or off.
  • Sound Settings: Players can set the sound setting to stereo, mono, or surround.
  • Mini-games: Players can view which mini-games fall under each category of mini-games.
  • Records: Board records, mini-game records, Solo Mode bonuses, Decathlon Park records, and Endurance Alley records are all stored here.
  • Sounds: Players can listen to the various character sounds and background music of Mario Party 6. Additional sound sets can be bought at the Star Bank.
  • Mic Test: This checks if the Mic is working properly.

Characters

Playable characters

The character selection screen.

Mario Party 6 has eleven fully playable characters. All characters from Mario Party 5 return. Mario Party 6 is where Toadette, the sole newcomer and unlockable character, makes her overall debut in the Mario Party franchise. In order to unlock her, the player has to spend 30 Stars in the Star Bank.

Team names

In addition to returning all playable characters, Mario Party 6 returns team battle mode from Mario Party 5, as well as the accompanying team names. The following is a table of all possible combinations and team names.

Mario Luigi Peach Yoshi Wario Daisy Waluigi Toad Boo Koopa Kid Toadette
Mario Mario Bros.
マリオブラザーズ
Les Frères Mario
Cutest Couple
ベストカップルズ
Les Amoureux
Famous Combo
めいコンビーズ
Les Vedettes
Alter Egos
しゅくめいライバルズ
Les Némésis
Nice Couple
ナイスカップルズ
Les Jolis Coeurs
Pseudo Bros.
にせブラザーズ
Les Faux Frères
Best Buds
いつでもいっしょーズ
Les Inséparables
Old Acquaintances
つきあいながいーズ
Les Connaissances
Uneasy Allies
ミニライバルズ
Les Chamailleurs
Unexpected Pair
いがいとカップルズ
Les Inconcevables
Luigi Mario Bros.
マリオブラザーズ
Les Frères Mario
Green Escort
ほのぼのカップルズ
Les Improbables
Green Bros.
グリーングリーンズ
Les Verts
Unloving Bros.
かるいライバルズ
Les Pseudo Bros.
Steady Sweeties
じみーズ
Les Discrets
Unlikely Bros.
うんめいライバルズ
Les Inconciliables
Good Pals
じみキノコーズ
Les Imperturbables
Scare Pair
マンションホラーズ
Les Fantastiques
Friendly Enemies
いがいとなかよしーズ
Les Inattendus
Forgotten Force
サブキャラだよねーズ
Les Forces Vives
Peach Cutest Couple
ベストカップルズ
Les Amoureux
Green Escort
ほのぼのカップルズ
Les Improbables
Regal Friends
ラブリーエンジェルズ
Les Chérubins
Royal Pain
おどろきカップルズ
Les Extravagants
Lordly Ladies
スーパーアイドルズ
Les Starlettes
Anti-couple
びっくりカップルズ
Les Impossibles
Royal Family
ひめとけらいーズ
Les Mimis
Royally Spooky
びはくーズ
Les Etincelants
Trouble Brewing
びじょとやじゅうズ
Les Déconcertants
Pink Punishers
ピンクだいすきズ
Les Crapules Roses
Yoshi Famous Combo
めいコンビーズ
Les Vedettes
Green Bros.
グリーングリーンズ
Les Verts
Regal Friends
ラブリーエンジェルズ
Les Chérubins
Food Fanatics
ワルヨッシーズ
Les Waryoshis
Royal Ride
ファニーエンジェルズ
ファニーエンジェルズ
Les Pitres
Unhappy Dino
おもながーズ
Les Appolons
Cute Buddies
あいしょうピッタリズ
Les Chouchous
Scary Dino
ラッキーゴースツ
Les Diaboliques
Dino Cousins
ミニモンスターズ
Les P'tits Monstres
Racing Champs
おさんぽフレンズ
Les Fripouilles
Wario Alter Egos
しゅくめいライバルズ
Les Némésis
Unloving Bros.
かるいライバルズ
Les Pseudo Bros.
Royal Pain
おどろきカップルズ
Les Extravagants
Food Fanatics
ワルヨッシーズ
Les Waryoshis
Mismatched Pair
かくれカップルズ
Les Alliés Secrets
Wicked Bros.
わるーズ
Les Imposteurs
Mushroom Stinkers
ワルキノコーズ
Les Woads
Spooky Spoilsports
イジワルなかまーズ
Les Stratèges
Bad Baddies
ワルいなかまーズ
Les Infâmes
Secret Friends
かくれなかよしーズ
Les Confidentiels
Daisy Nice Couple
ナイスカップルズ
Les Jolis Coeurs
Steady Sweeties
じみーズ
Les Discrets
Lordly Ladies
スーパーアイドルズ
Les Starlettes
Royal Ride
ファニーエンジェルズ
ファニーエンジェルズ
Les Pitres
Mismatched Pair
かくれカップルズ
Les Alliés Secrets
Awkward Date
イージーズ
Les Bizarres
Royal Pals
ファニーキノコーズ
Les Rigolos
Haunted Flower
はずかしがりやーズ
Les Timides
Grudging Allies
せってんなしーズ
Les Cocasses
Shopping Buddies
おかいものなかまーズ
Les Soeurs Shopping
Waluigi Pseudo Bros.
にせブラザーズ
Les Faux Frères
Unlikely Bros.
うんめいライバルズ
Les Inconciliables
Anti-couple
びっくりカップルズ
Les Impossibles
Unhappy Dino
おもながーズ
Les Appolons
Wicked Bros.
わるーズ
Les Imposteurs
Awkward Date
イージーズ
Les Bizarres
Tall 'n' Small
ワルイキノコーズ
Les Diablotoads
Scary Screechers
イタズラなかまーズ
Les Terreurs
Cheep Chaps
ワルいともだちズ
Les Menaces
Diabolical Duo
チビデカコンビーズ
Les Redoutables
Toad Best Buds
いつでもいっしょーズ
Les Inséparables
Good Pals
じみキノコーズ
Les Imperturbables
Royal Family
ひめとけらいーズ
Les Mimis
Cute Buddies
あいしょうピッタリズ
Les Chouchous
Mushroom Stinkers
ワルキノコーズ
Les Woads
Royal Pals
ファニーキノコーズ
Tall 'n' Small
ワルイキノコーズ
Les Diablotoads
Scaredy Toad
キノコホラーズ
Les Têtes Rondes
Little Guys
せいかくあわないズ
Les Contraires
Shroommates
キノコカップルズ
Les P'tits Champis
Boo Old Acquaintances
つきあいながいーズ
Les Connaissances
Scare Pair
マンションホラーズ
Les Fantastiques
Royally Spooky
びはくーズ
Les Etincelants
Scary Dino
ラッキーゴースツ
Les Diaboliques
Spooky Spoilsports
イジワルなかまーズ
Les Stratèges
Haunted Flower
はずかしがりやーズ
Les Timides
Scary Screechers
イタズラなかまーズ
Les Terreurs
Scaredy Toad
キノコホラーズ
Les Têtes Rondes
Pure Evil
いたずらなかまーズ
Les Faux Amis
Terrifying Twosome
ビビリまくりーズ
Les Farfelus
Koopa Kid Uneasy Allies
ミニライバルズ
Les Chamailleurs
Friendly Enemies
いがいとなかよしーズ
Trouble Brewing
びじょとやじゅうズ
Les Déconcertants
Dino Cousins
ミニモンスターズ
Les P'tits Monstres
Bad Baddies
ワルいなかまーズ
Les Infâmes
Grudging Allies
せってんなしーズ
Les Cocasses
Cheep Chaps
ワルいともだちズ
Les Menaces
Little Guys
せいかくあわないズ
Les Contraires
Pure Evil
いたずらなかまーズ
Les Faux Amis
Potent Pals
ミニでがんばるズ
Les Hurluberlus
Toadette Unexpected Pair
いがいとカップルズ
Les Inconcevables
Forgotten Force
サブキャラだよねーズ
Les Forces Vives
Pink Punishers
ピンクだいすきズ
Les Crapules Roses
Racing Champs
おさんぽフレンズ
Les Fripouilles
Secret Friends
かくれなかよしーズ
Les Confidentiels
Shopping Buddies
おかいものなかまーズ
Les Soeurs Shopping
Diabolical Duo
チビデカコンビーズ
Les Redoutables
Shroommates
キノコカップルズ
Les P'tits Champis
Terrifying Twosome
ビビリまくりーズ
Les Farfelus
Potent Pals
ミニでがんばるズ
Les Hurluberlus

Other characters

These characters appear either as part of the world-building scenery, as Orbs, as NPCs interacted with in ? Spaces, as obstacles in various mini-games, or various other roles.

Character/Object
Aliens Amp Banzai Bill Bob-omb Bowser
Alien MP6 screenshot.png Circuit Maximus from Mario Party 6 Wario in Shoot Yer Mouth Off from Mario Party 6 Wario in Shoot Yer Mouth Off from Mario Party 6 Pit Boss from Mario Party 6
Character/Object
Brighton Bullet Bill Buzzy Beetle Chain Chomp Cheep Cheep
Mic Mode from Mario Party 6 Jump the Gun at night from Mario Party 6 Slot Trot from Mario Party 6 Throw Me a Bone from Mario Party 6 Miracle Book
  • One of the hosts for the game.
Character/Object
Donkey Kong Flutter Fly Guy Freezie Giant Blooper
Banana Shake from Mario Party 6 Garden Grab at night from Mario Party 6 Decathlon Park from Mario Party 6 The Snowflake Lake board during the night in Mario Party 6 Blooper Scooper from Mario Party 6
  • Appears when "Fly Guy" is said in the main menu.
  • Appears in Decathlon Park
Character/Object
Gold Goomba Goomba Kamek Klepto Koopa Kid
Trap Ease Artist from Mario Party 6 Herding the Goombas from aggressive computer players in Word Herd from Mario Party 6. Kamek's appearance in Mario Party 6 Pokey Punch-out at night from Mario Party 6 Miracle Book
  • In addition to being a playable character, colored variants are the main NPC of Solo Mode.
Character/Object
Koopa Paratroopa Koopa Troopa Lakitu Monty Mole Mr. Blizzard
What Goes Up... from Mario Party 6 Odd Card Out from Mario Party 6 Slot Trot from Mario Party 6 Mole-it! at day from Mario Party 6 The Mr. Blizzard Orb uses female pronouns in Mario Party 6
Character/Object
Penguin Pink Boo Piranha Plant Podoboo Pokey
A snowball event in Snowflake Lake from Mario Party 6 Mid-turn event: meeting Pink Boo in Towering Treetop from Mario Party 6 Mole it! at night from Mario Party 6 Daft Rafts at night from Mario Party 6 Pokey Punch-out from Mario Party 6
Character/Object
Professor E. Gadd Shy Guy Spiny Thwomp Toady
The Shuffle-o-tron event in E. Gadd's Garage in Mario Party 6. Catch You Letter from Mario Party 6 Cash Flow from Mario Party 6 Sumo of Doom-o from Mario Party 6 Artwork of the Toady Orb from Mario Party 6
Character/Object
Tweester Twila Ukiki Evil Woody Whomp
Tweester Orb from Mario Party 6 Mini-game Mode in Mario Party 6 Strawberry Shortfuse from Mario Party 6 The Evil Woody in Mario Party 6. Tricky Tires from Mario Party 6
  • One of the hosts for the game.
Character/Object
Wiggler Whacka Woody
Garden Grab at day from Mario Party 6 A Whacka popping out in Snowflake Lake from Mario Party 6 Woody in the game Mario Party 6.

Boards

The board selection screen.

Party Mode boards

There are six boards in Party Mode, some having different ways and objectives to earn stars.

Appearance Board Description
The board of Towering Treetop during the day in Mario Party 6Towering Treetop Towering Treetop A board where the star appears in a random spot, costing twenty coins to purchase, then moves to a different location. The length of the paths are affected by whether it is day or night.
The board of E. Gadd's Garage during the day in Mario Party 6Artwork of E. Gadd's Garage during the nighttime in Mario Party 6 E. Gadd's Garage Stars are obtained the same way as in Towering Treetop. The board has several gadgets and machines, and the paths change depending on the time of day.
FSday.jpgFaire Square at night in Mario Party 6 Faire Square The Star Space is always at the same location, and up to five stars can be bought there. At night, instead of the usual price, a star can cost 5, 10, 30, or 40 coins, which is determined by Twila rolling a dice block.
SLday.jpgThe Snowflake Lake board during the night in Mario Party 6 Snowflake Lake Every player begins with five stars. More stars can be obtained only by riding Chain Chomps to steal them from opponents.
CBday.jpgCBnight.jpg Castaway Bay The player can purchase a star by making it over to Donkey Kong at the end of the board. If the player reaches Bowser, whom Donkey Kong swaps out for, they lose a star, or twenty coins if they have no stars.
Clockwork Castle board during the daytime in Mario Party 6CCnight.jpg Clockwork Castle In the day, players chase Donkey Kong around the board for a star. DK always rolls after the players, proceeding to move that many spaces, and rolls twice if he eats a banana. At night, players try to avoid Bowser on the board, which has its movement reverses. Bowser rolls twice if he breathes fire. If a player encounters Bowser, they lose a Star, or twenty coins if they have none. The board can be bought for 100 Stars at the Star Bank.

Solo Mode boards

The three boards within Solo Mode boards differ mostly in length, but all of them involve the player trying to land on the Rare Mini-Game Space at the end.

Appearance Board Description
Thirsty Gulch in the game Mario Party 6. Thirsty Gulch A short, desert themed board where reaching the Rare Mini-Game Space prevents the player from falling into an abyss. The ? Spaces put the player at risk, causing them to fall into lower sections and making it take longer for them to advance.
Astro Avenue in the game Mario Party 6. Astro Avenue A medium-length board set in outer space. By reaching the Rare Mini-Game Space at the end, the player avoids riding the spaceship. ? Spaces allow for closer advancement to the Rare Minigame Space.
Infernal Tower in the game Mario Party 6. Infernal Tower A large, Bowser-themed board where the player tries to make it to the Rare Mini-Game Space to avoid landing in Bowser's cage. Landing on a ? Space causes Chain Chomps to forcefully return the player back to the start.

Spaces

Party Mode

Image Space Effect
Blue Space from Mario Party 6 Blue Space Players who land on this space receive three coins. During the last five turns, the roulette wheel may cause Blue Spaces to give nine coins instead.
Red Space from Mario Party 6 Red Space The functional opposite of Blue Spaces. Players may lose nine coins if it is determined by the roulette wheel during the last five turns.
Happening Space from Mario Party 6 ? Space Landing on the space causes an event to occur that can either help or be a disadvantage to players.
Duel Space from Mario Party 6 Duel Space The player and the selected opponent compete in a duel minigame, for which the player can bet to either stars, coins, or a star and 40 coins from both their side and the opposing side.
Donkey Kong Space from Mario Party 6 Donkey Kong Space These spaces appear only during the day. Donkey Kong appears and causes an event, such as minigames where players can trade in bananas for coins. The DK Bonus may also occur, allowing the player to roll a DK Barrel to earn either 5, 10, 20, 50 coins or even a Star.
Bowser Space from Mario Party 6 Bowser Space These replace DK Spaces during the night. Bowser hosts a mini-game that can either hinder the player or everyone on the board.
Miracle Space from Mario Party 6 Miracle Space A fortune event happens upon landing on the space, such as exchanging stars or giving coins to another player.
This is a Mario Character Space from Mario Party 6. Character Space These are created from Yellow and Red Orbs, requiring players to stop and pass, respectively. Character Spaces depict whoever placed them or their team. A Character Space's effect is relative to the orb, though if a player lands on their own, they earn five coins.
Orb Space from Mario Party 6 Orb Space The player receives a random orb here except during the last turn. They do not count as moving a space.
Star Space from Mario Party 6 Star Space The player can purchase a star, depending on the board's conditions. Star Spaces also do not count as moving a space.
Shadow Star Space from Mario Party 6 Shadow Star Space The opposite of Star Spaces, these give the player a Shadow Star, which takes away a Star, or coins if the player has none. They appear only in Castaway Bay and Clockwork Castle and do not count toward the total.

Solo Mode

Image Space Effect
4-Player Space from Mario Party 6 4-Player Space Involves playing in a 4-player mini-game
1-Vs-3 Space from Mario Party 6 1-Vs-3 Space Involves playing in a 1-Vs.-3 mini-game.
2-Vs-2 Space from Mario Party 6 2-Vs-2 Space Involves playing in a 2-Vs.-2 mini-game.
Battle Space from Mario Party 6 Battle Space Involves playing in a Battle mini-game.
Rare Mini-Game Space from Mario Party 6 Rare Mini-Game Space Landing here not only clears a board in Solo Mode but also unlocks a mini-game.
Bowser Space from Mario Party 6 Bowser Space Players are challenged to a mini-game, though if they lose some coins and unlocked mini-games can be taken away by Bowser.
Duel Space from Mario Party 6Duel Space in the game Mario Party 6.Duel Space from Mario Party 6 Duel Mini-Game Space The player is challenged to a duel mini-game by a Koopa Kid, whose color matches the space's.
Happening Space from Mario Party 6 ? Space Either a beneficial or unhelpful event occurs when players land on this space, varing by location and board.

Orbs

Orbs are items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars. Players can toss Red and Yellow Orbs to Blue, Red, or Character Spaces (though not roadblock Character Spaces) only, up to five spaces in front or behind them, unlike in Mario Party 5 where players can only throw capsules 10 spaces ahead. A Star Space negates a trap if it spawns on that very spot.

Green Orbs

All of these orbs affect the player or the Dice Block when the player uses them.

Image Orb Description Base price at Orb Hut
Mushroom Orb from Mario Party 6 Mushroom Orb "Move with two Dice Blocks." 5 coins
Super 'Shroom Orb from Mario Party 6 Super 'Shroom Orb "Move with three Dice Blocks." 15 coins
Cursed Mushroom Orb from Mario Party 6 Cursed Mushroom Orb "The numbers on the Dice Block will be reduced to 1-3." (Solo Mode only) N/A
Sluggish 'Shroom Orb from Mario Party 6 Sluggish 'Shroom Orb "The Dice Block will roll slowly." 10 coins
Metal Mushroom Orb from Mario Party 6 Metal Mushroom Orb "Encase yourself in metal and move without being harmed by rivals' traps." 10 coins
Bullet Bill Orb.jpg Bullet Bill Orb "Catch a ride on a Bullet Bill and overtake an opponent to steal 20 coins." 20 coins
Warp Pipe Orb from Mario Party 6 Warp Pipe Orb "Switch places with whoever the wheel of chance chooses!" 10 coins
Flutter Orb from Mario Party 6 Flutter Orb1 "Flutter will appear and fly you straight to the Star Space!" 30 coins

1 - Only available in Towering Treetop and E. Gadd's Garage, as these are the only boards with typical Star Spaces.

Red Orbs

These Orbs take effect when either the opponent passes or lands on them. If a player lands on one, it will still have the effects of a Blue or Red space. The orb disappears once it has been activated.

Image Orb Description Base price at Orb Hut
Podoboo Orb from Mario Party 6 Podoboo Orb "Any opponent who passes it loses 10 coins." 5 coins
Zap Orb from Mario Party 6 Zap Orb "Any foe who passes it loses five coins for every space he moves past it." 15 coins
Tweester Orb from Mario Party 6 Tweester Orb "Any opponent who passes it will be blown away to another space." 5 coins
Thwomp Orb from Mario Party 6 Thwomp Orb "Any opponent who passes it will get Thwomped and must stop moving." 10 coins
Bob-omb Orb from Mario Party 6 Bob-omb Orb "Any opponent who passes it will go half the spaces they have left to move." 10 coins
Koopa Troopa Orb from Mario Party 6 Koopa Troopa Orb "Switches places with any opponent who passes it." 10 coins

Yellow Orbs

These orbs have an effect on a player who lands on the space. If the owner lands on the space, they receive five coins. During the Last Five Turn Events, the owner may receive 15 coins if the coin's ×3 roulette was chosen. The orb also stays on the board as long as no one replaces the orb or if a Star Space does not appear on it.

Image Orb Description Base price at Orb Hut
Spiny Orb from Mario Party 6 Spiny Orb "Any opponent who lands on it will lose 10 coins." 5 coins
Goomba Orb from Mario Party 6 Goomba Orb "Any foe who lands on it hits a Dice Block that determines how many coins they give you." 10 coins
Piranha Plant Orb from Mario Party 6 Piranha Plant Orb "Any opponent who lands on it must give you half of their coins." 15 coins
Klepto Orb from Mario Party 6 Klepto Orb "Any opponent who lands on it will be sent back to the Start Space." 5 coins
Artwork of the Toady Orb from Mario Party 6 Toady Orb "Take an Orb from any opponent who lands on it." 5 coins
Kamek Orb from Mario Party 6 Kamek Orb "If an opponent lands on it, you get one of the Orbs he has placed on the Board."2 10 coins
Mr. Blizzard Orb from Mario Party 6 Mr. Blizzard Orb "If an opponent lands on it, she'll lose all of her Orbs." 10 coins

2 - In the game, Kamek will say all of the player's orb spaces belong to the player who placed the Kamek Orb down. However, Kamek only takes one space.

Blue Orbs

These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.

Image Orb Description Base price at Orb Hut
Snack Orb from Mario Party 6 Snack Orb3 "Prevents a Chain Chomp from stealing from you one time. Can't be used or placed." 10 coins
Boo-Away Orb from Mario Party 6 Boo-Away Orb4 "Prevents a Boo from stealing from you one time. Can't be used or placed." 10 coins

3 - Only available in Snowflake Lake
4 - Only available in Towering Treetop and Castaway Bay

Mini-games

Main article: List of Mario Party 6 minigames
Mole-it! at day from Mario Party 6Mole it! at night from Mario Party 6
Mole-it!, one of the mini-games that has different rules depending on the time of the day.

Mario Party 6 has a total of 82 mini-games, including the Mic mini-games that cannot be accessed in the Mini-Game Mode (instead, they are accessible through the Mic Mode). It has more mini-games in total than the previous installments, and it has the fourth most overall mini-games in the Mario Party series, being tied by Mario Party: Island Tour and beaten by Mario Party 7, Super Mario Party, and Super Mario Party Jamboree. As with all installments of the Mario Party series, the mini-games have various puns and wordplays as their names. A feature exclusive to Mario Party 6 is that thirty-six mini-games can be played in either day or night. Only a few mini-games have their rules changed depending on the time of the day; most of these changes are simply aesthetic.

Regional differences

Screenshot of nighttime Garden Grab from Mario Party 6 (JP)
Garden Grab in the Japanese version of the game
  • Brighton and Twila do not have voices in international releases.
  • In the German version, the genders of Brighton and Twila are switched. Brighton is called "Sonnja", which is derived from a female given name and Twila is called "Raimond", which derives from a male given name. This is because unlike other languages that have grammatical gender, the sun has a feminine article while the moon has a masculine article in German.
  • The mini-game announcer voice is the female one from Mario Party 4 and Mario Party 5 in the Japanese version of the game and was used again in the Japanese version of Mario Party 7.
  • In the Japanese version of the game, Garden Grab features a daikon. It was changed to a carrot in the international versions.
  • Trap Ease Artist, Same Is Lame, Pitifall, and Trick or Tree are not available in the Endurance Alley in the PAL version of the game, the reason likely being that they are all luck-based.
  • The time limit for Fruit Talktail is 72 seconds instead of 60 in the PAL version of the game.
  • In the PAL version of the game, the Battle Spaces have a lightning bolt instead of an uppercase B, somewhat resembling Mario Party 2's incarnation of the Battle Space.

Staff

Main article: List of Mario Party 6 staff

Mario Party 6 was developed by Hudson Soft, who was the primary developer for all the Mario Party series installments until Mario Party 9, and was published by Nintendo. Shuichiro Nishiya directed the game, and would later direct the succeeding Mario Party games aside from the handheld Mario Party installments, barring Mario Party: Star Rush. Hironobu Yahata and Shinya Outouge were responsible for the game's soundtrack, and would both later compose Mario Party 7's soundtrack.

Reception

Critical reception

Mario Party 6 received generally positive to mixed reviews from reviewers, receiving a 71 based on 33 reviews in Metacritic[1] and a 73.41% based on 36 reviews on GameRankings.[2] Much criticism is directed at the sheer similarity the game has to the previous Mario Party games, the lackluster single player mode, and the microphone voice recognition functionality. However, reviewers note that the game is fun with multiple players and that Mario Party 6 attempts to shake up the formula by including the microphone and other small new features, as well as the concept of the day and night cycle.

Peer Schneider of IGN has given the game a 7 out of 10.[3] He notes how Mario Party 6 recycles many assets from the previous Mario Party games, but has stated, "Mario Party 6 is a really fun multiplayer game when three friends are invited to the party." On a similar note, Ryan Davis of GameSpot has given the game a 6.9 out of 10,[4] also noting that the game is very similar to the rest of the series, but has also said that Mario Party 6 is an accessible multiplayer game to anyone and have a good time. He ended with: "Whether you've worn out your last copy of Mario Party or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous Mario Party games, this one isn't likely to change your opinion of the series."

On the slightly higher end, Chris Kohler of 1UP gave Mario Party 6 a 7.5 out of 10.[5] who writes that Mario Party 6 is generally fun, despite the reused formula, and ends by saying that Mario Party 6 is a polished upgrade with solid improvements. At the other end, Eurogamer's Ellie Gibson gave the game a score of 4/10, the lowest of the reviewers for Mario Party 6.[6] She has complained about the game's dialogue, the mini-game titles, the microphone functionality, and the overall tedium of the game. She compared by saying, "All in all, if Mario Party 6 was a real party, it'd be one of those parties where there's nothing to drink but warm Heineken and no one to talk to but people who are having trouble with their boiler and students who've just spent three months in Thailand and want to tell you all about how they got dysentery in Chiang Mai, while a Savage Garden fan hangs round the stereo all night glaring at anyone who tries to suggest an alternative."

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Nintendo Power 3.8/5 "Six boards and four gameplay modes give players plenty of options and hours of non-stop partying."
Nintendo GameCube Peer Schneider, IGN 7/10 "But if you've played the previous two games already and you and your friends are hungry for more, don't think twice. Four-player games are still a blast. You just have to keep your expectations in check and expect more of less."
Nintendo GameCube Ellie Gibson, Eurogamer 4/10 "Offers too much tedium and not nearly enough fun, mic or no mic."
Nintendo GameCube Ryan Davis, GameSpot 6.9/10 "On the surface, Mario Party 6 seems to offer some of the biggest fundamental changes the series has ever seen. But this is really just a fresh coat of paint on an old building. Luckily for us, though, the building's foundation is still pretty strong."
Nintendo GameCube Chris Kohler, 1UP 7.5/10 "The microphone mini-game selection is too small to make Mario Party 6's appeal that much wider. But for those who appreciate sitting down for a long night of Star collecting and raucous behavior, Mario Party 6 is a polished upgrade with solid improvements."
Nintendo GameCube Bryn Williams, GameSpy 4/5 "There's not really all that much new content in Mario Party 6 save for the microphone novelty, but in the end the final product feels more polished and enjoyable than both previous efforts released on the GameCube."
Aggregators
Compiler Platform / Score
Metacritic 71
GameRankings 73.41%

Sales

Mario Party 6, from November 18, 2004 to January 30, 2005, sold 483,362 copies in America and 469,014 in Japan, ranking 10th in that time period.[7]

Quotes

Main article: List of Mario Party 6 quotes
  • "Who's more impressive? You or me?" - Brighton
  • "I've-a got it! The Stars will help us end their fight! We'll throw a Mario Party to fill the Star Bank!" - Mario
  • "Made it to my Battle Yacht, eh? Just for your trouble, you get a Shadow Star! Gwahah!" - Bowser
  • "Step into my Orb hut. If it's Orbs you're after, you've come to the right place!" - Koopa Troopa
  • "Like, I totally love to steal stuff! Just give the word and I'll be on it like stomp on Goomba!" - Pink Boo
  • "Yeeehaw! Get ready to experience a raging river slide like none other!" - Shy Guy
  • "We're sorry our quarrel caused a fuss... We promise to get along!" - Twila

Pre-release and unused content

Main article: List of Mario Party 6 pre-release and unused content
An old version of Thirsty Gulch in the game Mario Party 6.
An early screenshot of Solo Mode

Early builds

The Solo Mode originally used simple colored spaces, as opposed to the 4-Player, 1-Vs-3, and 2-Vs-2 spaces seen in the final game.

Unused data

An unused Orb called the Barrel Orb with the Orb ID 20 would protect players from dueling for one turn. There are no unique orb graphics and no activation text for this item. Various orbs are used for events, possibly for debugging purposes, but are taken out of the game.

Gallery

For this subject's image gallery, see Gallery:Mario Party 6.

Media

For a complete list of media for this subject, see List of Mario Party 6 media. For this subject's sound test, see Mario Party 6 sound test.
Help:MediaHaving trouble playing?

References to other games

References in later games

  • Mario Party 7: Several rearrangements of Mario Party 6 music tracks appear in this installment. The main menu music is a slower-paced arrangement of Castaway Bay's music, the Speak Up tune can be heard when players land on the Mic Space, and the duel theme, Donkey Kong theme, and minigame winning theme are remixed versions of the ones in Mario Party 6. Several sound effects and all voice clips are reused, as well as the announcer.
  • New Super Mario Bros.: Mario, Luigi and Peach's artwork is reused in this game.
  • Super Smash Bros. Brawl: Various artwork from this game have been reused as stickers.
  • Mario Party DS: Block Star returns as one of the puzzle minigames. Parts of the minigame's tune can be heard in Mario Party DS's background music, "Think It Out", when playing any puzzle minigame.
  • Mario Kart Wii: Daisy's artwork is seen on a sign with the words "Daisy Candy" in Daisy Circuit.
  • Mario Party 9: Several voice clips are recycled in this game.
  • Mario Party 10: The characters fly into space when the Superstar is decided like in Mario Party 6.
  • Mario Party: The Top 100: Nine minigames return in this game. A rearranged version of the minigame completion theme plays when completing any of the nine Mario Party 6 minigames. Brighton and Twila make a cameo in the Characters section of the Series Guide.
  • Mario Party Superstars: Twelve minigames and covers of their respective music return.
  • The Super Mario Bros. Movie: Mario's artwork is based on his artwork from this game.
  • Super Mario Party Jamboree: Granite Getaway, Snow Brawl, and Jump the Gun return as minigames.

Names in other languages

Language Name Meaning Notes
Japanese マリオパーティ6[?]
Mario Pāti 6
Mario Party 6
Chinese (traditional) 瑪利歐派對6[8]
Mǎlì'ōu Pàiduì 6
Mario Party 6

References

  1. ^ Mario Party 6. Metacritic (English). Retrieved June 25, 2024.
  2. ^ Mario Party 6 score. GameRankings (English). Archived February 10, 2018, 12:26:34 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  3. ^ Schneider, Peer (December 8, 2004). Review of Mario Party 6. IGN (English). Retrieved June 25, 2024.
  4. ^ Davis, Ryan (December 6, 2004). Review of Mario Party 6. GameSpot (English). Retrieved June 25, 2024.
  5. ^ Kohler, Chris (December 8, 2004). Review of Mario Party 6. 1UP (English). Archived March 6, 2016, 15:29:02 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  6. ^ Gibson, Ellie (December 7, 2004). Review of Mario Party 6. Eurogamer. Retrieved June 25, 2024.
  7. ^ February 11, 2005. GC(ニンテンドー ゲームキューブ) 歴代売上ランキング. Biglobe (Japanese). Archived from the original via Wayback Machine. Retrieved June 25, 2024.
  8. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved June 25, 2024.

External links