Icicle Golem
Icicle Golem | |
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![]() Artwork of Icicle Golem from Mario + Rabbids Kingdom Battle | |
Species | Snow Rabbid |
First appearance | Mario + Rabbids Kingdom Battle (2017) |
Icicle Golem, also referred to as The Ice Golem[1], is the final boss of Sherbet Desert in Mario + Rabbids Kingdom Battle. He is a Rabbid fused with the contents of a giant refrigerator when Spawny fell into the latter and involuntarily used his powers.
While he does not reappear in Mario + Rabbids Sparks of Hope, the Flamin', Shockin', and Tidal Golem enemies from The Last Spark Hunter DLC somewhat resemble him.
Battle
Immediately prior to the boss battle, Icicle Golem freezes Mario and his allies in blocks of ice. Princess Peach arrives and frees two of the heroes (Mario and whichever Rabbid hero is in the third team slot), but Icicle Golem throws the second character into his fridge, away from the heros before they can be defrosted; thus, Princess Peach herself rounds out the party for the boss battle. An extra part of the pre-battle cutscene plays if Rabbid Peach is the second hero, where she interrupts Mario and Princess Peach's "moment".
Initially, Icicle Golem uses a refrigerator door as a shield - much like a Buckler, this renders him immune to frontal assault. He fires blasts of ice from his cannon-like right arm; like a Rocket weapon, this hits a cone-shaped area around his main target, hitting everyone in range for 30 HP and a high chance of being Frozen. The heroes must work together to flank the boss and hit him from his vulnerable sides and back, slowly depleting his HP.
In the second phase, Icicle Golem loses his shield, but gains a close-range fist pound attack that deducts 70 HP from the targeted character and 35 HP from everyone within a square or two of the impact point. He also begins using a "line of sight" technique that allows him to attack heroes moving within his vision range on their turn. At the end of the boss's first turn in this phase, a pair of Sherbet Smashers spawn on either side of the arena. Mario and his allies must manage the new enemies along with the main boss as they wear down his HP a second time.
In the third phase, Icicle Golem's legs melt off as he crawls to the far end of the arena, where he remains for the rest of the battle. He continues using his old attacks, but his "line of sight" counterattack can be activated much more frequently. He also gains a pair of Sherbet Supporters at the end of his first turn; the Rabbids appear on either side of the Golem, and should be dealt with quickly to prevent them from disrupting the party and healing the boss.
Once his HP is depleted for the third time, Icicle Golem's body will collapse, leaving his head on the ground. The head no longer attacks or moves; all the heroes have to do is hit it with a dash attack to knock off its lower jaw and end the battle. In the post-battle cutscene, the Rabbid member of the party picks up the boss's head, plays with it for a moment in a manner similar to the "Alas, poor Yorick" scene from William Shakespeare's Hamlet, then sets it down for Princess Peach to kick back into the giant refrigerator from whence it came, freeing the trapped member of the party in the process.
Stats
Mario + Rabbids Kingdom Battle enemy | ||||||
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Icicle Golem (1) | ||||||
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Health Points | 500 | Team Jump | None | Dash | None |
Area of Movement | 7 Cells | Primary Weapon | Rocket | Secondary Weapon | ||
35 DMG | None | |||||
Pipe Exit Range | None | Primary Technique | Buckle Cover | Secondary Technique | ||
Portable Cover | None | |||||
Chase Range | None | Tertiary Technique | Effective Ice Breaker! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
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Icicle Golem (2) | ||||||
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Health Points | 500 | Team Jump | None | Dash | None |
Area of Movement | 7 Cells | Primary Weapon | Rocket | Secondary Weapon | Melee | |
35 DMG | 70 DMG | |||||
Pipe Exit Range | None | Primary Technique | Whiteout | Secondary Technique | ||
35-35 DMG | None | |||||
Chase Range | None | Tertiary Technique | Effective Ice Breaker! | |||
None |
Mario + Rabbids Kingdom Battle enemy | ||||||
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Icicle Golem (3) | ||||||
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Health Points | 500 | Team Jump | None | Dash | None |
Area of Movement | 7 Cells | Primary Weapon | Rocket | Secondary Weapon | Melee | |
35 DMG | 70 DMG | |||||
Pipe Exit Range | None | Primary Technique | Whiteout | Secondary Technique | Buckle Cover | |
35-35 DMG | Portable Cover | |||||
Chase Range | None | Tertiary Technique | Effective Ice Breaker! | |||
None |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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French | Golem de Glace[?] | Ice Golem | |
German | Eiszapfen-Golem[?] | Ice Golem | |
Italian | Ghiacciolem[?] | Ice-olem | |
Russian | Ледяной голем[?] Ledyanoy golem |
Ice Golem | |
Spanish | Gólem Carámbano[?] | Icicle Golem |