{{more images|Fitting screenshot for the lead paragraph, as well as Corona Mountain screenshots}}
{{italic title|List of blue coins in ''Super Mario Sunshine''}}
In Super Mario Sunshine, Mario can obtain blue coins in order to trade ten at at time with the Raccoon in the boathouse in exchange for Shine Sprites. Blue coins can usually be found in out-of-the-way areas; some may be in plain sight, while others must be obtained by spraying certain areas with FLUDD or by defeating certain enemies. There are a total of 240 blue coins in the game.
[[Category:Item locations|Blue coins in Super Mario Sunshine]]
[[Category:Super Mario Sunshine]]
Entries with a red background indicate objects that are produced by shaking the object in the above entry, while entries with a blue background indicate objects that change depending on the style, and entries with a green background indicate objects that change depending on the theme.
In the Super Mario World and New Super Mario Bros. U styles, when Boom Boom shields himself upon being damaged, he hurts any player that tries to Spin Jump on him.
Spike Traps placed at the very top of the vertical scroll limit cannot be jumped over.
Items destroyed by Dotted-Line Blocks respawn if the player leaves and then returns to the area.
Players can no longer stand on the edges of One-Way Walls.
#2: Does Yoshi Weigh More When He Has an Item in His Mouth?
Bowser's fireballs can be snuffed out by jumping on them with a Dry Bones Shell.
A player in their Big form weighs the same on a Seesaw as a player in their Small form.
Ground Pounding with a Dry Bones Shell allows the player to "play dead" longer than with simple crouching.
Angry Suns will hurt players that try to jump on them in a Goomba's Shoe, though a Ground Pound with a big Goomba's Shoe can defeat them.
Unlike in the New Super Mario Bros. games, Yoshi cannot consume fireballs from a player's Fire form.
Buzzy Shells usually bound left if a sideways Trampoline falls on top of it; however, placing a stationary item directly above the sideways Trampoline will cause the Buzzy Shell to bound right instead.
Causing a Thwomp to pound a Seesaw on one side will usually cause enemies on the other side to be launched higher than normal if there is ground underneath them.
#4: Do Winged Enemies Weigh More Than Normal Enemies?
Regular Yoshi cannot consume Red Yoshi's fireballs.
The player cannot pick up portable items while wearing a Dry Bones Shell on ground. There is, however, a glitch allowing them to pick up portable items on the same frame that they begin wearing a Dry Bones Shell.
Wings contribute nothing to an object's weight on a Seesaw.
Yoshi is capable of spitting poison by consuming jumping Cheep Cheeps.
Touching a goal while "playing dead" with a Dry Bones Shell will still finish the level as normal.
Running across small gaps does not count against the "no jumping" clear condition.
#5: Can You Enter a Door When Someone Lifts You?
Players that are picked up cannot enter Warp Doors at the height they are picked up at normally. As such, it only works with precise timing.
Holding another player prevents the lower player from hitting Hidden Blocks two spaces above the ground.
Players cannot interact with objects held by other players.
Some portable objects (such as P Switches) allow the player to push a Dry Bones Shell without destroying it.
With precise timing, the player can still Spin Jump while holding items.
The player does not cause a Flimsy Lift to fall when they immediately jump out of a Dry Bones Shell upon entering it.
By hitting a ? Block or Brick Block underneath a Twister at just the right moment, the player can coax it off a ledge.
Angry Suns and Moons move slower in lava and poison.
#6: Can You Jump Further When Jumping Backwards Off a Tree?
Flipping backwards off of a Tree nets more momentum than flipping forwards.
In the forest theme in the Super Mario 3D World style, the underwater variant of the music plays even when the player is only partially submerged in water.
Enemies cannot walk on the support platforms present only in the editor mode.
Yoshi crouches lower in the New Super Mario Bros. U style.
Players under Super Star invincibility can only hold portable enemies if they were being held before the player touched the Super Star.
Enemies can interact with platforms placed underneath slopes.
A player's death animation keeps playing until they go offscreen, after which they freeze in the state they were in when another player lost track of them.
Spike Balls thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles keep scrolling horizontally until they touch solid ground, after which they roll as normal.
#8: What Happens When 2 Links Dash Into Eachother
Bob-ombs and Link's bombs weigh the same on a Seesaw.
A player in their Link form weighs the same on a Seesaw as a player in their Small form.
Bowser makes a different noise when hit with Link's sword.
Koopa Troopas and Spinies are the only shelled enemies to be vulnerable to Link's arrows.
Link's arrows cannot be set on fire.
Legend of Zelda-specific sound effects do not stop playing if the player takes damage as Link.
Cheep Cheeps jumping in poison cannot melt Frozen Coins.
Link's bombs sprout legs and walk in the ground theme at night.
Link's arrows do not affect other players.
Link's Dash Attack can push other players.
Frozen Coins transform into frozen Brick Blocks (or frozen Rotating Blocks in the Super Mario World style) when a P Switch is activated.
#9: Can Link's Shield Defend Against Angry Sun
Frozen Brick Blocks (or frozen Rotating Blocks) can still be melted by fire-based course elements.
Two players in their Link forms cannot cause their arrows to collide.
By spinning in their Cape form, the player can enter a Warp Pipe facing backwards.
The player does not turn around when jumping off of a Yoshi, even while they are turning as they land.
[merchandise plug]
By continuously holding a bow, Link can enter a Warp Pipe facing backwards.
A player in the Big form can outright break Frozen Coins, even in their frozen Brick Block form.
Link's bombs can only be jumped on when they are placed on steep slopes.
The poison that Yoshi spits out does not melt Frozen Coins.
Link's arrows pass right through Angry Suns.
Link's arrows deal the same damage to Bowser as fireballs.
Two players as Link cannot crush enemies with their shields.
Link gains weight on a Seesaw by holding a bomb.
Link's shield cannot defend against Angry Suns.
Parachuting Thwomps lose their parachutes upon being hit by Link's shield.
Jumping on the sides of Spike Tops other than their backs defeats them instantly.
Link's arrows are not affected by low gravity.
In the sky theme at night, the player falls further while not pressing any buttons.
#10:
Mario Party: Island Tour in-game music
{{italic title|List of ''Mario Party: Island Tour'' in-game music}}
In Mario Party: Island Tour, the player can listen to the game's music in the Gallery. All of the soundtrack is unavailable from the start and must be purchased from the "Memories" section of the Collectables side mode. Unlike the other Mario Party games, some of the game's tunes are missing from the soundtrack and can only be found via StreetPass.
Unlockable tracks
Song title
Description
{{in-game music}}
{{MPIT}}
[[Category:In-game music|Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour|*]]