Jungle Hijinks
- Not to be confused with Jungle Hijinxs.
Jungle Hijinks | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
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Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.
New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs. This area also introduces Bomb Blocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy stone blocks.
The battle against Donkey Kong in Room 8-DK, referred to as Boss Game 8, is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, moving erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain vines. A Bird also appears, which constantly moves from left to right and occasionally attempts to dive directly down towards the Mini Marios. The only way to defeat Donkey Kong is to shoot Mini Marios towards the five girder platforms on the top of the screen, each with a bunch of bananas hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase. If the Bird is present, its speed also briefly increases as it drops several eggs downwards. After taking 6 hits, Donkey Kong is defeated and flees to the Roof.
Levels
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
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Room 8-1 | 3 | None | This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. | Kongā, Crash Kongs, Spikes | |
Room 8-2 | 4 | Pink Blocks | This level introduces Snapjaws, as well as vines which they can eat to open new areas and move to a different height. | Snapjaws | |
Room 8-3 | 8 | None | This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. | Snapjaws | |
Room 8-4 | 4 | Pink Blocks | This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. | Kongā, Circus Kong, Cool Kong | |
Room 8-5 | 4 | Bomb Blocks | This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy stone blocks. This level also features moving platforms and a single conveyor belt and switch. | Spikes, water | |
Room 8-6 | 4 | None | This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. | Snifits, Crash Kongs, Capture Kong, Spikes | |
Room 8-7 | 4 | None | This level features Capture Kongs, girders, and Color Switches. | Capture Kongs, Spikes | |
Room 8-8 | 5 | Pink Blocks | This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. | Snapjaws, water | |
Room 8-9 | 4 | Bomb Blocks | This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and stone blocks stop bullets from a Snifit. | Snifits, Capture Kongs, water | |
Room 8-DK | 9 to 40 | None | The eighth battle against Donkey Kong. | Donkey Kong, Snapjaws, Bird |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | DKジャングル[?] DK Janguru |
DK Jungle | |
Italian | Giungla Selvaggia[?] | Wild Jungle | |
Spanish | Jungla Escandalosa[?] | Scandalous Jungle |