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Splash screen featuring Ziggy.
Template:Quote2
Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. Ziggies are identifiable by their various styles of gun slings and small guns. They generally are not much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "reaction shot" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique). Along with Bucklers, Ziggies are also one of the only enemies to have a dash attack.
During their introductory cutscene, three of them are seen using honey to stick Goombas together, which Rabbid Peach sees as "cute". After they notice Mario, Rabbid Luigi, and Rabbid Peach, they bring out their guns and slowly start moving back (while occasionally losing balance on their feet), with the last one turning around completely, and the introductory tagline appearing while it is running. Ziggies are the only characters whose introductory cutscene does not immediately end with the battle starting or the cutscene continuing, as the player can move around the area before the battle starts.
Variants
There are five Ziggy variants, one for each area.
- Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP. Their slings are made of rope. In the tutorial battle, they have only 10 HP.
- Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist. Their slings are made of leather belts. They are the only Sherbet Desert enemy without a Super Effect.
- Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations. Their slings are made of tattered red cloth. Their blasters can also inflict Ink.
- Lava Ziggy: The final Ziggy variant is encountered in the Lava Pit, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP. Their slings are made of metal chain links. Their attack can also inflict Bounce.
- Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. These Ziggies can be seen with either of the following outfits. It can have long blue feather headdress, light blue face paint and just wearing a tropical bead sling. Or, it can be wearing a grass skirt with a yellow bra. They have 80 HP, and unlike the other Ziggy variants, these Ziggies can dash twice during their movement. Their blasters can also inflict Freeze.
Stats
Mario + Rabbids Kingdom Battle enemy
|
Garden Ziggy
|
|
Health Points
|
50 / 265
|
Team Jump
|
None
|
Dash
|
20 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
30 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Ziggy
|
|
Health Points
|
75 / 265
|
Team Jump
|
None
|
Dash
|
30 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
40 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
40-40 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Ziggy
|
|
Health Points
|
115 / 265
|
Team Jump
|
None
|
Dash
|
40 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
50 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
50-50 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Ziggy
|
|
Health Points
|
175 / 265
|
Team Jump
|
None
|
Dash
|
55 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
65 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
65-65 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Garden Ziggy
|
|
Health Points
|
50 / 265
|
Team Jump
|
None
|
Dash
|
20 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
30 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Garden Hopper
|
|
Health Points
|
90 / 465
|
Team Jump
|
7 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
35 DMG / 105 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Team Jumping Jerks!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Pirabbid Plant
|
|
Health Points
|
300 / 1155
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
10 Cells
|
Primary Weapon
|
Rocket
|
Secondary Weapon
|
|
50 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Noxious Fire Weed!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Garden Smasher
|
|
Health Points
|
150 / 765
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
60 DMG / 175 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Pinheads in Pursuit!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Rabbid Kong
|
|
Health Points
|
120
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
None
|
Primary Weapon
|
|
Secondary Weapon
|
|
None
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Make Waves
|
Secondary Technique
|
Thong of Kong
|
10 DMG
|
50 DMG
|
Chase Range
|
None
|
Tertiary Technique
|
|
Goes 'Bananas'!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Ziggy
|
|
Health Points
|
75 / 265
|
Team Jump
|
None
|
Dash
|
30 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
40 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
40-40 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Hopper
|
|
Health Points
|
135 / 465
|
Double Jump
|
7 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
45 DMG / 105 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Shield
|
Secondary Technique
|
|
Global DMG reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Team Jumping Jerks!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Smasher
|
|
Health Points
|
225 / 765
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
80 DMG / 175 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
NME Empowerment
|
Secondary Technique
|
|
+70% DMG
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Pinheads in Pursuit!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Supporter
|
|
Health Points
|
165 / 565
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
32 DMG / 70 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Heal
|
Secondary Technique
|
|
+50% HP
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Heels Who Heal!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Blizzy
|
|
Health Points
|
210 / 770
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
9 Cells
|
Primary Weapon
|
Precision
|
Secondary Weapon
|
|
65 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
65-65 DMG / 145-145 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Hot N' Cold Creeps!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sandy
|
|
Health Points
|
420 / 1710
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
9 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
65 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Shield
|
Secondary Technique
|
|
Global DMG reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Hot N' Cold Creeps!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Sherbet Buckler
|
|
Health Points
|
195 / 670
|
Team Jump
|
None
|
Boom Dash
|
40 DMG / 105 DMG
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Boomshot
|
Secondary Weapon
|
|
65 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
Super Chance
|
Secondary Technique
|
Buckle Cover
|
Super Effect guaranteed
|
Portable Cover
|
Chase Range
|
None
|
Tertiary Technique
|
|
Much-Maligned Hidebehind!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Icicle Golem (1)
|
|
Health Points
|
500
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
7 Cells
|
Primary Weapon
|
Rocket
|
Secondary Weapon
|
|
35 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Buckle Cover
|
Secondary Technique
|
|
Portable Cover
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Effective Ice Breaker!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Icicle Golem (2)
|
|
Health Points
|
500
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
7 Cells
|
Primary Weapon
|
Rocket
|
Secondary Weapon
|
Melee
|
35 DMG
|
70 DMG
|
Pipe Exit Range
|
None
|
Primary Technique
|
Whiteout
|
Secondary Technique
|
|
35-35 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Effective Ice Breaker!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Icicle Golem (3)
|
|
Health Points
|
500
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
7 Cells
|
Primary Weapon
|
Rocket
|
Secondary Weapon
|
Melee
|
35 DMG
|
70 DMG
|
Pipe Exit Range
|
None
|
Primary Technique
|
Whiteout
|
Secondary Technique
|
Buckle Cover
|
35-35 DMG
|
Portable Cover
|
Chase Range
|
None
|
Tertiary Technique
|
|
Effective Ice Breaker!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Ziggy
|
|
Health Points
|
115 / 265
|
Team Jump
|
None
|
Dash
|
40 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
50 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
50-50 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Peek-a-Boo
|
|
Health Points
|
180 / 405
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
15 Cells
|
Primary Weapon
|
Precision
|
Secondary Weapon
|
|
62 DMG / 90 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Magnet Dance
|
Secondary Technique
|
|
Draws oppenents
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Teleporting Terrors!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Supporter
|
|
Health Points
|
250 / 565
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
42 DMG / 70 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Heal
|
Secondary Technique
|
|
50% HP
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Heels Who Heal!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Hopper
|
|
Health Points
|
205 / 465
|
Double Jump
|
7 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
60 DMG / 105 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Shield
|
Secondary Technique
|
|
Global DMG reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Team Jumping Jerks!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Smasher
|
|
Health Points
|
340 / 765
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
105 DMG / 175 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
NME Empowerment
|
Secondary Technique
|
|
+70% DMG
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Pinheads in Pursuit!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Calavera
|
|
Health Points
|
1100 / 3800
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
100 DMG / 195 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Scaredy Hero
|
Secondary Technique
|
Buckle Cover
|
Repels opponents
|
Portable cover
|
Chase Range
|
None
|
Tertiary Technique
|
|
Shade Behind the Shield!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Valkyrie
|
|
Health Points
|
360 / 810
|
Ground Pound
|
6 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
55-75 DMG / 100-120 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Protection
|
Secondary Technique
|
|
50% DMG Reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Double Barreled Baddies!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Spooky Buckler
|
|
Health Points
|
295 / 670
|
Team Jump
|
None
|
Boom Dash
|
55 DMG / 105 DMG
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Boomshot
|
Secondary Weapon
|
|
85 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
Super Chance
|
Secondary Technique
|
Buckle Cover
|
Super Effect guaranteed
|
Portable cover
|
Chase Range
|
None
|
Tertiary Technique
|
|
Much-Maligned Hidebehind!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Phantom
|
|
Health Points
|
500
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
14 Cells
|
Primary Weapon
|
Rocket
|
Secondary Weapon
|
|
40 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Stone Deaf
|
Secondary Technique
|
|
Petrifies opponents
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Hogs the Spotlight!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Ziggy
|
|
Health Points
|
175 / 265
|
Team Jump
|
None
|
Dash
|
55 DMG / 75 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
65 DMG / 85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
65-65 DMG / 85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Hopper
|
|
Health Points
|
310 / 465
|
Double Jump
|
7 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
80 DMG / 105 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Shield
|
Secondary Technique
|
|
Global DMG reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Team Jumping Jerks!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Smasher
|
|
Health Points
|
510 / 765
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
135 DMG / 175 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
NME Empowerment
|
Secondary Technique
|
|
+70% DMG
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Pinheads in Pursuit!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Valkyrie
|
|
Health Points
|
540 / 810
|
Ground Pound
|
6 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
75-95 DMG / 100-120 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Protection
|
Secondary Technique
|
|
50% DMG Reduction
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Double Barreled Baddies!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Buckler
|
|
Health Points
|
445 / 670
|
Team Jump
|
None
|
Boom Dash
|
75 DMG / 105 DMG
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Boomshot
|
Secondary Weapon
|
|
110 DMG / 145 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
Super Chance
|
Secondary Technique
|
Buckle Cover
|
Super Effect guaranteed
|
Portable cover
|
Chase Range
|
None
|
Tertiary Technique
|
|
Much-Maligned Hidebehind!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Peek-a-Boo
|
|
Health Points
|
270 / 405
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
15 Cells
|
Primary Weapon
|
Precision
|
Secondary Weapon
|
|
74 DMG / 90 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Magnet Dance
|
Secondary Technique
|
|
Draws opponents
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Teleporting Terrors!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Supporter
|
|
Health Points
|
375 / 565
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
54 DMG / 70 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Heal
|
Secondary Technique
|
|
50% HP
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Heels Who Heal!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Mecha Jr.
|
|
Health Points
|
2000 / 4000
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
Sentry
|
240 DMG / 335 DMG
|
135 DMG / 185 DMG
|
Pipe Exit Range
|
None
|
Primary Technique
|
Magnet Dance
|
Secondary Technique
|
|
Draws opponents
|
None
|
Chase Range
|
6 Cells
|
Tertiary Technique
|
|
Jr.'s Fave B-day Gift!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Bwario
|
|
Health Points
|
800
|
Ground Pound
|
6 Cells
|
Dash
|
None
|
Area of Movement
|
8 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
85-85 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Corrupt Caricatures!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Bwaluigi
|
|
Health Points
|
1000
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
135 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
Magnet Dance
|
Secondary Technique
|
|
Draws opponents
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Corrupt Caricatures!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Lava Queen
|
|
Health Points
|
1200
|
Ground Pound
|
6 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
85 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Scaredy Hero
|
Secondary Technique
|
|
Repels opponents
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Blows Her Stack!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
MegaDragonBowser (1)
|
|
Health Points
|
1600
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
20 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
100 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
Magnet Dance
|
100-100 DMG
|
Draws opponents
|
Chase Range
|
None
|
Tertiary Technique
|
|
The Ultimate Boss!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
MegaDragonBowser (2)
|
|
Health Points
|
1600
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
20 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
100 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Protection
|
Secondary Technique
|
Shield
|
50% DMG Reduction
|
100% DMG Reduction
|
Chase Range
|
None
|
Tertiary Technique
|
Pyroclast
|
The Ultimate Boss!
|
20 DMG
|
Mario + Rabbids Kingdom Battle enemy
|
MegaDragonBowser (3)
|
|
Health Points
|
1600
|
Team Jump
|
None
|
Whirling Fortress
|
100.00 DMG
|
Area of Movement
|
20 Cells
|
Primary Weapon
|
Rumblebang
|
Secondary Weapon
|
|
100 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Shield
|
Secondary Technique
|
Shield
|
100% DMG Reduction
|
100% DMG Reduction
|
Chase Range
|
None
|
Tertiary Technique
|
|
The Ultimate Boss!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Ziggy
|
|
Health Points
|
80
|
Team Jump
|
None
|
Double Dash
|
20 DMG
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
25 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Villain Sight
|
Secondary Technique
|
|
25 DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Dashing Ne'er-do-wells!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Collector
|
|
Health Points
|
130
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
25 Cells
|
Primary Weapon
|
|
Secondary Weapon
|
|
None
|
None
|
Pipe Exit Range
|
10 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Compulsive Curators!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Hopper
|
|
Health Points
|
110
|
Double Jump (Vamp)
|
8 Cells
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Blaster
|
Secondary Weapon
|
|
30 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Shield
|
Secondary Technique
|
|
-100% DMG
|
None
|
Chase Range
|
None
|
Tertiary Technique
|
|
Team Jumping Jerks!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Smasher
|
|
Health Points
|
180
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
60 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
Weaken
|
Secondary Technique
|
|
-50% DMG
|
None
|
Chase Range
|
4 Cells
|
Tertiary Technique
|
|
Pinheads in Pursuit!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Summoner
|
|
Health Points
|
130
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
6 Cells
|
Primary Weapon
|
Grenaduck
|
Secondary Weapon
|
|
25 DMG
|
None
|
Pipe Exit Range
|
3 Cells
|
Primary Technique
|
Summon
|
Secondary Technique
|
Heal
|
Calls to arms for one or more enemies
|
30% HP
|
Chase Range
|
None
|
Tertiary Technique
|
|
Incorrigible invokers!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Tropical Smuggler
|
|
Health Points
|
180
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
4 Cells
|
Primary Weapon
|
Melee
|
Secondary Weapon
|
|
10 DMG
|
None
|
Pipe Exit Range
|
2 Cells
|
Primary Technique
|
|
Secondary Technique
|
|
None
|
None
|
Chase Range
|
2 Cells
|
Tertiary Technique
|
|
Banana Lovin' Bootleggers!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Side Eye
|
|
Health Points
|
400
|
Team Jump
|
None
|
Dash
|
None
|
Area of Movement
|
14 Cells
|
Primary Weapon
|
Bomb Bludgeon
|
Secondary Weapon
|
|
50 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Prying Eyes Denier
|
Secondary Technique
|
Villain Sight
|
Immune to reaction shots while moving
|
40 DMG
|
Chase Range
|
None
|
Tertiary Technique
|
|
StandofFISH scaredy cat!
|
None
|
Mario + Rabbids Kingdom Battle enemy
|
Finn
|
|
Health Points
|
600
|
Team Jump
|
None
|
Shark Rage
|
20 DMG
|
Area of Movement
|
38 Cells
|
Primary Weapon
|
Octo Hammer
|
Secondary Weapon
|
|
70 DMG
|
None
|
Pipe Exit Range
|
None
|
Primary Technique
|
Prying Eyes Denier
|
Secondary Technique
|
Villain Sight
|
Immune to reaction shots while moving
|
70 DMG
|
Chase Range
|
6 Cells
|
Tertiary Technique
|
|
One shark feeding frenzy!
|
None
|
ğğğğ
Names in other languages
Language
|
Name
|
Meaning
|
Notes
|
Italian
|
Ziggy[?]
|
-
|
|
Korean
|
휘정이[?] Hwijeong-i
|
?
|
|
Russian
|
Садовый Ziggy Sadovyi Ziggy Заснеженный Ziggy Zasnezhennyi Ziggy Жуткий Ziggy Zhutkiy Ziggy Лавовый Ziggy Lavovyi Ziggy Тропический Ziggy Tropicheskiy Ziggy [?]
|
Garden Ziggy
Snowy Ziggy
Spooky Ziggy
Lava Ziggy
Tropical Ziggy
|
|