Krack Shot Kroc

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 00:09, July 8, 2010 by Blaziken257 (talk | contribs)
Jump to navigationJump to search

Template:Level Krack Shot Kroc is the twenty-fourth level in the third addition to the Donkey Kong Country series, Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is also the fourth area of K3.

For most of this factory level, the Kongs play as Squitter. The problem here is that this level is guarded by Krosshair, who tries to shoot Squitter for most of their visit to this level. The only option Squitter has here is to avoid Krosshair's attacks. In one of the Bonus Levels, the tides turn, and the Kongs get to control Krosshair to shoot the enemies in a Destroy Them All challenge. Squitter turns into the Steel Keg needed to defeat Koin near the end, so the Kongs only have one chance to beat him. Besides the Krosshair, Bristles, Re-Koils and Buzzes can be found here.


Level Layout

The level begins with a straight pathway into a small gap. Jumping into this gap takes the monkeys into an Animal Barrel containing the spider buddy, Squitter. The apes turn into the spider inside of the barrel and then fall through the rest of the small gap to land near the letter K. Squitter must head down the path to the right and defeat a few Bristles with his webs. Shortly after building web platforms to reach the top of a ledge, he should meet the Krosshair, who tries to attack him throughout the rest of the level. There are a few Bristles in this area, whom must be defeated by Squitter. A few stair-like platforms are also farther into the level. The spider needs to climb them and build web platforms to the area in the top left corner of the screen. There, he can find a straight pathway leading across a pit of fire, along with some Bristles. After crossing over another fire pit, he should find a high ledge leading to the next area, where he needs to climb upwards with his web platforms and find two more tubs of fire. Crossing them and a lone red Buzz, he should find the letter O above the next two pits. There is a Star Barrel right after this area, and it marks the halfway point when hit.

About halfway into the level, Squitter needs to pass another two tubs of fire and travel upwards around several Buzzes to reach the next floor. On this floor, there is another tub of fire to cross, as well as a pathway down the area. The letter N is not too far from here, and it is located above the next two fire pits. Squitter must cross the pits and move through a narrow, Re-Koin infested passage to notice more fire below him. After crossing it, he should climb upwards again and head right at the top floor. There is a dead-end at the end of this pathway, so Squitter's only option is to use more of his web platforms to climb upwards, dodging a few Buzzes. There are a few more Re-Koils at the top of this area, as well as more tubs of fire. Squitter has to cross the three pits and head past a "No Krosshair Sign". At that point, the Krosshair stops following the spider, so he can safely travel into the nearby gap, where a No Squitter sign can be found. Crossing it turns him back into the Kongs, who must then raise the flag on the nearby flagpole, ending the level.

Secrets

Bonus Levels

  • To get to the first Bonus Barrel, the Kongs have to move all the way to the right after meeting Krosshair. While going up, there is a fork. If Squitter chooses to jump up to the left, he should enter a Bonus Area. In this bonus room, Squitter must grab 15 Green Bananas. The bananas continuously appear over a large pit that can only be crossed with Squitter's web platforms. After grabbing 15, a Bonus Coin appears.
  • The Kongs can find a red Buzz circling the area a little after the Star Barrel. If they go upwards past this Buzz, they should find a Bonus Barrel. In this Bonus Area, the monkeys get to control Krosshair. The apes must kill all six Re-Koils and the four Buzzes found in the room. If they succeed, they receive a Bonus Coin.

DK Coin

  • At the end of the level, Squitter should turn into a Steel Keg when passing the No Animal Sign. The Kongs should pick up this barrel, jump on top of the nearby Koin, and throw the barrel at a nearby wall. The Kremling should too distracted to see the incoming barrel, thus defeating him, granting the apes with the DK Coin.

Trivia

  • Oddly, there is a "No Krosshair Sign" at the end of the level.

Names in Other Languages

Template:Foreignname