The 'Shroom:Issue 107/Pipe Plaza
Director's Notes
Welcome 'Shroom readers to this February edition of Pipe Plaza. This edition is where we spread the love. Unless you don't love tables, statistics and old writers, but if you don't what kind of person are you?
Last month this section was filled with good news, sadly though in the month of love we have quite a bit of sad news. Banjonator1 and GutsehMan are on hiatus from the Late Night Interviews due to schoolwork, but they promise to be back after all of that is done and sorted. The Forum Update is sadly missing from this issue. And last, but not least, Paper Yoshi has retired from Upcoming Games, he will still be writing Monthly Report for now though.
If you think you can write Upcoming Games, or any of our other vacant sections, please take a look and send RandomYoshi (talk) an application on the forums.
Section of the Month
Pipe Plaza SECTION OF THE MONTH | ||||
---|---|---|---|---|
Place | Section | Votes | % | Writer |
1st | Retro Feature | 4 | 33% | Yoshi876 |
2nd | Forum Update | 3 | 25% | MrConcreteDonkey |
3rd | Poll Committee Discussion | 2 | 17% | Andymii |
3rd | The 'Shroom Report | 2 | 17% | Henry Tucayo Clay |
Wanna know what's been going on in the Poll Committee? Find out here.
[read more]
Monthly Report
Written by: Paper Yoshi (talk) Hello, beloved readers, and welcome to another issue of Monthly Report!!
First and foremost, I apologize for the lack of an introductory paragraph last month. As you can see, the recent discovery of a past event overshadowed pretty much everything I was up to in late December, so I really wasn't in the mood of writing a nice intro.
Anyway, I must say I'm thrilled for this second run of statistics collecting, and I honestly hope I can keep it up for a reasonable amount of time.
So, what are we waiting for? Let's check the Wiki's stats for February, and see how they compare to the final 2015 numbers!
(Credit goes to Stooben Rooben (talk), Super Mario Bros. (talk), and Viper26 (talk) for the table coding (I based this on Stooben's coding, which was later modified by SMB, myself, and Viper26 when each one of us wrote this section).
February Statistics | |
---|---|
Statistic | As of 13 February 2016 (15:10)* |
Content Pages | 16,925 |
All Pages | 135,953 |
Files | 68,979 |
Edits | 1,813,630 |
Edits per Page | 13.34 |
Registered Users | 21,099 |
Active Users | 363 |
Bots | 2 |
'Shroom Writers | 33 |
Autopatrolled | 40 |
Patrollers | 3 |
Administrators | 10 |
Bureaucrats | 3 |
Proprietor | 1 |
End of 2015 — February Statistics | |||
---|---|---|---|
Statistic | As of 30 December 2015 (08:30)* | As of 13 February 2016 (15:10)* | Percentage Change |
Content Pages | 16,589 | 16,925 | +2.025% |
All Pages | 134,246 | 135,953 | +1.271% |
Files | 68,243 | 68,979 | +1.078% |
Edits | 1,790,580 | 1,813,630 | +1.287% |
Edits per Page | 13.32 | 13.34 | +0.15% |
Registered Users | 20,853 | 21,099 | +1.18% |
Active Users | 381 | 363 | -4.724% |
Bots | 2 | 2 | 0% |
'Shroom Writers | 31 | 33 | +6.452% |
Autopatrolled | 40 | 40 | 0% |
Patrollers | 3 | 3 | 0% |
Administrators | 10 | 10 | 0% |
Bureaucrats | 3 | 3 | 0% |
Proprietor | 1 | 1 | 0% |
Featured
Hello 'Shroom readers and welcome back to another edition of Featured, the only place this side of the Mario Wiki where you'll get news about the Mario Wiki Featured Articles.
Featured Articles
No new articles have been featured in the past month.
Re-Featured Articles
No new articles have become re-featured.
FA Nominations
There is one ongoing Featured Article Nomination.
- Mario Golf: World Tour was nominated on February 7th. It currently has one oppose vote due to a lack of description on the non-playable characters, low quality images for the items, some broken links and the references haven't been properly formatted.
Failed FA Nominations
No new articles have failed the featuring process.
Unfeatured Articles
One new article has been unfeatured in the past month.
- Honeyhive Galaxy was unfeatured on January 28th. It was unfeatured due to its length.
Unfeaturing Nominations
There is one ongoing Unfeature nomination.
- Wii was nominated on February 12th. It was nominated due to having three maintenance templates on it and missing imformation on the Wii Message Board.
Failed Unfeaturing Nominations
No new articles have failed the unfeaturing process in the past month.
Thanks for reading see you next month, for more Featured Articles news.
New Articles
Written by: Time Turner (talk)
Article | Creator | Date | Description |
---|---|---|---|
World 3-Castle | Zootalo (talk) | January 19 | A disambiguation page of the various Castles in the various World 3s. |
World 5-Castle | Zootalo (talk) | January 19 | A disambiguation page of the various Castles in the various World 5s. |
Super Drop | Time Turner (talk) | January 20 | The upgraded form of a Mushroom Drop that heals thirty Heart Points to Mario, Luigi, Baby Mario, and Baby Luigi in the same turn. |
Ultra Drop | Time Turner (talk) | January 20 | A strong consumable, a tier above the Super Drop, that restores sixty Heart Points to every plumber still standing in the battlefield. |
World 2 (Yoshi's Woolly World) | SpearGuy729 (talk) | January 20 | A summary of the various levels in World 2's Yoshi's Woolly World, filled with deserts and lava. |
Grand Gold Mushroom | Zootalo (talk) | January 22 | An item in Puzzle & Dragons: Super Mario Bros. Edition that upgrades certain characters' skill levels beyond level 4 after using the Gold Mushrooms. |
Grand Super Star | Zootalo (talk) | January 22 | An item in Puzzle & Dragons: Super Mario Bros. Edition that boosts specific characters' skill levels during levels 5-7 beyond the Super Stars. |
Grand Star Coin | Zootalo (talk) | January 22 | An upgraded form of the Star Coin in Puzzle & Dragons: Super Mario Bros. Edition that increases certain characters' skill levels after level 4. |
Grand Green Star Coin | Zootalo (talk) | January 22 | An item in Puzzle & Dragons: Super Mario Bros. Edition that augments the skill levels of specific teammates who are currently in levels 5-7. |
Grand Comet Medal | Zootalo (talk) | January 23 | A stronger Comet Medal in Puzzle & Dragons: Super Mario Bros. Edition that boosts the skill levels of certain teammates between levels 5-7. |
Grand Spiky Shell | Zootalo (talk) | January 23 | An item in Puzzle & Dragons: Super Mario Bros. Edition, stronger than Spiky Shells, that augments the skill levels of characters after level 4. |
Airship (level) | The Pyro Guy (talk) | January 23 | A course from Super Mario Maker set in the high skies of Super Mario Bros. 3 with an autoscrolling level. |
Mario Trump | Mister Wu (talk) | January 23 | A series of Mario-centric playing cards featuring a multitude of the series' characters throughout the years. |
World 7-2 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition with a boss battle against a Hammer Bro, a Boomerang Bro, and a Fire Bro. |
World 7-3 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic stage in Puzzle & Dragons: Super Mario Bros. Edition featuring a boss versus a couple of Flame Chomps. |
World 7-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A tower level in Puzzle & Dragons: Super Mario Bros. Edition that unlocks Purple Yoshi as a helper when completed. |
World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition featuring a Double Lakitu as a boss. |
World 7-5 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition that contains a secret exit to World 7-6. |
World 7-6 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition with a boss battle against a Hammer Bro, a Boomerang Bro, and a Fire Bro. |
World 7-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A Ghost House in Puzzle & Dragons: Super Mario Bros. Edition that features a Boo Trio for a boss battle. |
World 7-7 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 24 | A volcanic area in Puzzle & Dragons: Super Mario Bros. Edition containing a secret exit guarded by a Banzai Bill. |
World 7-8 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A volcano stage in Puzzle & Dragons: Super Mario Bros. Edition with a rare chance of encountering some Gold Goombas. |
World 7-9 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A volcanic, cavernous level in Puzzle & Dragons: Super Mario Bros. Edition featuring a final face-off against a King Bill. |
World 7-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A tower stage in Puzzle & Dragons: Super Mario Bros. Edition that unlocks Yellow Yoshi as a helper when completed. |
World 7-10 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition with a boss battle against a Spiny Egg and a Lakitu. |
World 7-11 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A volcanic level in Puzzle & Dragons: Super Mario Bros. Edition with a boss fight against a Sledge Bro. |
World 7-Castle (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A castle stage in Puzzle & Dragons: Super Mario Bros. Edition containing a boss fight against Ludwig von Koopa. |
World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | The sixteenth and final course of world seven in Puzzle & Dragons: Super Mario Bros. Edition and a rematch against Ludwig von Koopa. |
World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 26 | A wooded swamp level in Puzzle & Dragons: Super Mario Bros. Edition featuring a boss battle with two 2-Goomba Towers. |
World 8-2 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A swamp stage in Puzzle & Dragons: Super Mario Bros. Edition that features a boss fight against three 2-Goomba Towers. |
World 8-Ghost House 1 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A Ghost House in Puzzle & Dragons: Super Mario Bros. Edition with a Boo Trio guarding one exit and King Boo guarding the secret exit. |
World 8-3 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A sewer level in Puzzle & Dragons: Super Mario Bros. Edition showing off a boss fight with Petey Piranha. |
World 8-4 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A volcanic stage in Puzzle & Dragons: Super Mario Bros. Edition with a boss battle against a Wiggler and a Flame Chomp. |
World 8-5 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition pitting the player against a Flutter and a Flame Chomp. |
World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A tower in Puzzle & Dragons: Super Mario Bros. Edition consisting of a boss fight with Boom Boom. |
World 8-6 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A cavernous, volcanic course in Puzzle & Dragons: Super Mario Bros. Edition with a Big Bony Beetle at one exit and a Blooper and some Cheep Cheeps at the other. |
World 8-7 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A volcanic stage in Puzzle & Dragons: Super Mario Bros. Edition featuring a Big Thwomp for a boss battle. |
World 8-8 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A volcanic level in Puzzle & Dragons: Super Mario Bros. Edition with a boss fight against a Thwomp and some Thwimps. |
World 8-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 27 | A tower in Puzzle & Dragons: Super Mario Bros. Edition featuring a rainbow of Magikoopas for a boss battle. |
World 8-9 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A volcanic, cavernous course in Puzzle & Dragons: Super Mario Bros. Edition pitting the player against a Chain Chomp and a Flame Chomp as its boss. |
World 8-10 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A cavernous, volcanic course in Puzzle & Dragons: Super Mario Bros. Edition featuring a Bullet Bill and some Goombas for a boss battle. |
World 8-11 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A cavernous, volcanic course in Puzzle & Dragons: Super Mario Bros. Edition with a King Bill at one end and a Double Lakitu at the other. |
Mini Bowser (toy) | SmashFan48 (talk) | January 28 | A type of wind-up toy in Mini Mario & Friends: amiibo Challenge, unlocked with a Bowser amiibo, that can Ground Pound through rocks |
World 8-Ghost House 2 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A Ghost House in Puzzle & Dragons: Super Mario Bros. Edition featuring the Boo Crew as its boss fight. |
World 8-Tower 3 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A tower in Puzzle & Dragons: Super Mario Bros. Edition featuring a boss battle against Boom Boom and Bowser Jr.. |
Mini Bowser Jr. | SmashFan48 (talk) | January 28 | A wind-up toy in Mini Mario & Friends: amiibo Challenge, unlocked by using a Bowser Jr. amiibo, that can stay intact on spikes. |
Mini Yoshi | SmashFan48 (talk) | January 28 | A kind of wind-up toy in Mini Mario & Friends: amiibo Challenge, unlocked through a Yoshi amiibo, that can eat other enemies. |
World 8-12 (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A volcanic course in Puzzle & Dragons: Super Mario Bros. Edition featuring a boss battle with a Chain Chomp and some Flame Chomps. |
World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition) | Zootalo (talk) | January 28 | A variant on Bowser's Castle in Puzzle & Dragons: Super Mario Bros. Edition and the game's final course, starring Bowser himself at the end. |
Mini Rosalina | Swiftie Luma (talk) | January 31 | A wind-up toy in Mini Mario & Friends: amiibo Challenge, unlocked by using a Rosalina amiibo, that can jump high and far. |
Corkscrew (Donkey Kong Country: Tropical Freeze) | Super Radio (talk) | January 31 | A move in Donkey Kong Country: Tropical Freeze that lets the playable characters twirl underwater with fierceness. |
Severe Burn | Time Turner (talk) | January 31 | A status in Mario & Luigi: Superstar Saga that Mario can inflict, dealing significant damage over time. |
Paper Mario (character) | Phineas81707 (talk) | February 1 | A flattened version of the classic plumber from Mario & Luigi: Paper Jam, with special, papery abilities. |
Mini Diddy Kong | Luigi1234 (talk) | February 1 | A wind-up toy in Mini Mario & Friends: amiibo Challenge, unlocked with a Diddy Kong amiibo, that can climb up platforms from edges. |
Card Shop | Frodo (talk) | February 1 | A shop in Mario & Luigi: Paper Jam where the player can purchase a wide variety of Battle Cards. |
How to Draw Donkey Kong & Friends | Time Turner (talk) | February 1 | A 1997 book with tutorials on how to draw your favourite Donkey Kong characters, enemies, and trees. |
Makiage Dosun | Niiue (talk) | February 2 | An obstacle in Super Mario World 2: Yoshi's Island, consisting of a spiky log on a chain that blocks the way forward. |
Pixel Toad | Marino13 (talk) | February 4 | A distraction in Captain Toad: Treasure Tracker that pops up for a game of hide-and-seek when a Toad amiibo is used. |
Paper Mario book | Smijes08 (talk) | February 4 | Mario & Luigi: Paper Jam's MacGuffin and the home of Paper Mario and the other wafer-thin cast. |
Bullet Climax | Toa 95 (talk) | February 5 | Bayonetta's neutral special move in Super Smash Bros. for Nintendo 3DS / Wii U that involves her rapidly shooting her foes. |
Heel Slide | Toa 95 (talk) | February 5 | Bayonetta's side special move in Super Smash Bros. for Nintendo 3DS / Wii U where she flashily kicks to the side. |
Witch Twist | Toa 95 (talk) | February 5 | Bayonetta's up special move in Super Smash Bros. for Nintendo 3DS / Wii U in which she rapidly flies up with a damaging spin. |
Witch Time | Toa 95 (talk) | February 5 | Bayonetta's down special move in Super Smash Bros. for Nintendo 3DS / Wii U that lets her slow down time or turn into bats. |
Infernal Climax | Toa 95 (talk) | February 5 | Bayonetta's Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U, summoning the demon Gomorrah to chomp on enemies. |
Dragon Fang Shot | Toa 95 (talk) | February 5 | Corrin's neutral special move in Super Smash Bros. for Nintendo 3DS / Wii U in which he turns his hand into a dragon that spits out water. |
Dragon Lunge | Toa 95 (talk) | February 5 | Corrin's side special move in Super Smash Bros. for Nintendo 3DS / Wii U, turning his arm into a lance and jabbing forward. |
Draconic Ascent | Toa 95 (talk) | February 5 | Corrin's up special move in Super Smash Bros. for Nintendo 3DS / Wii U where he sprouts dragon wings and soars into the sky. |
Counter Surge | Toa 95 (talk) | February 5 | Corrin's down special move in Super Smash Bros. for Nintendo 3DS / Wii U that lets him counter any attacks by turning into a dragon. |
Torrential Roar | Toa 95 (talk) | February 5 | Corrin's Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U, turning into a dragon and whirlpooling enemies away. |
Doug Booth | Glowsquid (talk) | February 6 | A veteran writer who contributed episodes to The Adventures of Super Mario Bros. 3 and Captain N: The Game Master. |
Mario Party Fushigi no Challenge World | Milo (talk) | February 6 | A Mario Party 9-based arcade game developed by Capcom supporting up to six players, currently Japan-exclusive. Note: stub |
Mario Party Kurukuru Carnival | Milo (talk) | February 6 | An arcade game based on Mario Party 8 and developed by Capcom, released exclusively to the Japan market in 2012. Note: stub |
Mario Party Fushigi no Korokoro Catcher 2 | Milo (talk) | February 6 | An arcade game and a sequel to Mario Party Fushigi no Korokoro Catcher, developed by Capcom and released back in fall of 2013. Note: stub |
Red Finley | Super Radio (talk) | February 7 | An enemy in Donkey Kong Country: Tropical Freeze that swim more quickly than Blue Finleys and also appear less frequently. |
Green Finley | Super Radio (talk) | February 7 | An enemy in Donkey Kong Country: Tropical Freeze that serves as an aquatic nuisance for the player, notably while fighting Pompy. |
Yasuhisa Yamamura | Glowsquid (talk) | February 7 | A long-time level and course designer for Nintendo who got a pigeon named after him in Super Mario Maker, Yamamura. |
List of Mario Golf: World Tour challenges | Bazooka Mario (talk) | February 7 | A collection of the various optional tasks, with all of their requirements, in Mario Golf: World Tour. |
List of Diddy Kong Racing pre-release and unused content | Bazooka Mario (talk) | February 9 | A collection of the bits and pieces that didn't make it into Diddy Kong Racing, whether it's from an early build or it's left unused. |
Baddie Block | Zootalo (talk) | February 11 | Objects in Puzzle & Dragons: Super Mario Bros. Edition that the player can collect, summoning friends for their party. |
Big Bony Beetle | Zootalo (talk) | February 11 | An enemy in Puzzle & Dragons: Super Mario Bros. Edition that the player can collect, summoning friends for their party. |
Bonus Board | Time Turner (talk) | February 12 | A standalone board game that comes packaged with Mario Party Advance, a solo party game, using the game instead of dice. |
E. Gadd Space | Time Turner (talk) | February 12 | A Space on Mario Party Advance's Bonus Board that makes the players play a Gaddget for benefits. |
Star Warp Space | Time Turner (talk) | February 12 | A Space in Mario Party Advance's Bonus Board, sending the player who lands on it to the Star. |
Pipe Space | Time Turner (talk) | February 12 | A Space in Mario Party Advance's Bonus Board (four pairs in total), warping players to the Space's corresponding Pipe. |
Purple Magikoopa | Zootalo (talk) | February 12 | A Dark-type enemy (and later teammate) in Puzzle & Dragons: Super Mario Bros. Edition, first appearing in World 8-Tower 1. |
Three House | RickTommy (talk) | February 13 | A puzzle minigame in Mario Party: Island Tour that involves lining up objects in matching rows of three. Note: stub |
Emergency Hexit | RickTommy (talk) | February 13 | A puzzle minigame in Mario Party: Island Tour, with the goal being to line up matching panels in rows of six. Note: stub |
Star Turn | RickTommy (talk) | February 13 | A puzzle minigame in Mario Party: Island Tour that involves rotating panels to connect lines to each other. Note: stub |
La planète de Donkey Kong | Glowsquid (talk) | February 13 | A children's television show (literally "Donkey Kong's planet") that aired in France from September 4, 1996 to September 1, 2000. |
Spiky Shell | Yasten (talk) | February 13 | An item in Puzzle & Dragons: Super Mario Bros. Edition that increases the Skill level of characters whose Skill level is under 4. |
Top | Time Turner (talk) | February 13 | A souvenir in WarioWare: Twisted! that acts like a regular spinning top, moving faster as the console is tilted until a bird appears. |
Hourglass (souvenirs) | Time Turner (talk) | February 13 | A group of three souvenirs in WarioWare: Twisted! that tell the time by pouring sand from one bulb to the other until it empties. |
Fire Ore | Tails777 (talk) | February 14 | An object in Mario & Luigi: Paper Jam that grants fiery abilities to those who possess one. |
Tip of the Month
Creating an archive for a page that gets edited often, such as your talk page, is an easy way to keep things organized if you don't want to have to scroll through 200 messages to find a new one. All you have to do is create a new page with your username, like so: User:Username/Archive 1, then copy and paste all the information you want to archive onto that new page. Make sure to leave yourself a link somewhere where you can find it easily, and there you go, your own archive.
Poll Committee Discussion
Welcome to Poll Committee Discussion! There are some quick, newsworthy things to discuss this month, along with the poll archives themselves, so let's get started.
Temporary Chairperson
As you may know, the Poll Committee Chairperson (as elected in July 2015) was Palkia47 (talk). However, he has been mostly inactive since last November, and there has been no way to contact him. Because of this, I am Chairperson until Packy formally returns. For now, we have no Vice-Chairperson; however, this is manageable.
New Poll Committee Discussion Writers
I've been writing Poll Committee Discussion for a few months now, but we think it would be better if different writing styles and opinions were expressed. As a result, from now on, we will be rotating Poll Committee members to write this section. The rotation will go alphabetically like this:
- Andymii (talk) (forum)
- Baby Luigi (talk) (forum)
- Bazooka Mario (talk) (forum)
- MrConcreteDonkey (talk) (forum)
- Nysic (talk) (forum)
- RandomYoshi (talk) (forum)
- Stargazing (talk) (forum)
This issue is considered my rotation, so Baby Luigi will be writing Poll Committee Discussion next time. Look forward to her version!
Recent Polls
Favorite Mario RPG game (Viper26 (talk), February 7, 2016)
Prankster Comets in the Super Mario Galaxy games (RandomYoshi (talk), January 31, 2016)
Corrin and Bayonetta (Stargazing (talk), January 24, 2016)
Which Mario Party minigame set is your favorite? (Baby Luigi (talk), January 17, 2016)
Analysis
Favorite Mario RPG Game: It was expected that this poll would come down to either Paper Mario or Mario and Luigi. Both series are very humorous; however, in my opinion, Paper Mario games have a richer narrative. To be fair, I've never owned a Mario and Luigi game, and poll showed that Mario and Luigi came out on top. Super Mario RPG garnered a surprisingly low amount of votes; this is surprising, given that many consider it a classic in the Super Nintendo's library. Of course, there's also Puzzles and Dragons: Super Mario Bros. Edition trailing way behind, receiving just 2.4% of votes. I guess that Mario fans just aren't that interested in Candy Crush-esque style shuffle games.
Prankster Comets in the Super Mario Galaxy games: While the results seems to show that a vast majority of people loves prankster comets, it's a little misleading; in fact, only 40% of voters completely approved of prankster comets. Many liked them, but thought there was simply too many of them. And around 30% had a general dislike for them, probably considering them filler content.
Corrin and Bayonetta: As a completionist, I find it infuriating that Nintendo keeps releasing Smash DLC at such an outrageous price, that, if every DLC was bought, it would cost you more than $100 (plus the originally game at $60). Of course, not everyone's a completionist, and most voters said they would consider buying the DLC anyway. Unrelatedly, many were annoyed that the characters simply weren't that good. Seriously, I don't even know who Corrin is.
Which Mario Party minigame set is your favorite?: I guess nobody likes teamwork, because Free-For-All easily won the poll at around 50%. The next closest favorite, 1 vs. 3, was a very distant second at just 15%.
That's all I've got for now. Thank you for reading this month's Poll Committee Discussion, and we'll be back next month with Baby Luigi. Thanks for reading!
Forum Update
Written by: MrConcreteDonkey (talk)
Welcome to the Forum Update! I'm MCD, and wow. You wait for something interesting to happen on the Super Mario Boards then like a million things happen at once. So let's ask - just what happened in the first month of 2016?
(I had this written out but somehow lost it, which is a shame because I'm pretty sure I made a kinda okay joke somewhere around here. But that's gone now.)
News
First of all, you can now "Like" posts! After yet another topic was made about a like system, Steve decided it was a good idea and then implemented it. This led to a number of fad threads popping up.
Secondly, a new sub-board of Off-Subject Discussion for ask threads has been created. It's called Ask Board, strangely enough. Two other new boards have been created: the Mario Awards X board and its corresponding Awards Staff board. The Mario Awards IX board was archived.
A new smiley, :ashley: (), has been added.
Bans
- Drift (Driftmaster130 (talk)) was banned for a month, for spamming. His ban ends on March 1st.
- FireEevee (EctoBiologist (talk)) was banned for a month, for flaming. His ban ends on March 3rd.
Statistics
- 277 topics were created in January.
- 11836 posts were made.
- 17 new members joined.
- 214 was the most online, on January 21st.
TOP POSTERS
|
TOP TOPIC STARTERS
|
MOST TIME ONLINE
|
(Bold means new entry and Italics means inactive for at least the past month.)
Thread of the Month
January's Thread of the Month goes to Yoshi876 for 365 Stupidest Things Ever Said (2016) - he's kept up threads like these for the past few years, updating almost every day, and that's quite a serious achievement.
(Me picking this thread is in no way connected to the fact that Yoshi876 is the director.)
SonicMario's Google Feud (Play Family Feud with Autocomplete Google Searches) was a runner-up, as it managed to distract me from whatever work I should've been doing for a good while. Nabber's post fruit was also a fun thread, especially if you like fruit.
"...Interesting" Thread of the Month
DragonFreak's In which I predict the next official OTP on the forums... wins this special award. If you want to read through it, then, uhh, good on you!
Quotes
- "id just like to apologize for this thread" - Uniju, on the mariowiki prom thread.
- "So today my friend called me a 'shitposter incarnate' and I don't know how to feel." - LuigiNo1.
- "HELLO FROM THE SECRET SLIIIIIDE" - MST3K.
- "i want to go back in time and stop myself from telling smb to make the honk rank" - Turboo.
- "Plot twist: The reason you did in the first place was because I sent a puppet back in time to your childhood so it would appear in your nightmares and make the suggestion there" - SiFi.
Mafia
Currently ongoing are Stooben's 'Shroom Mafia III, Epic Nitwit's Sheep Mafia II, Baby Mario Bloops' Steven Universe Mafia and Tantusar's One Base, No Toppings.
Meta Knight's Paper Mafia 64 (lounge) was won by the Villians, who were actually the Innocents. Nysic and Stargazing's Undertale Mafia (lounge) was also won by the Innocents.
Thanks for reading.
Community Report
Hi, welcome to the February edition of the Community Report, which shows you the latest goings ons around the Super Mario Wiki.
The Community Report show to our readers the promotions, the demotions, the recently passed and ongoing proposals of the Super Mario Wiki.
(credit to YoshiKong (talk) for previously developing this coded table system, with some alterations made by Crocodile Dippy (talk))
PROMOTIONS/DEMOTIONS
- None
RECENTLY PASSED PROPOSALS:
Proposer | Summary | Outcome | Deadline |
---|---|---|---|
Time Turner (talk) | Split the Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time badges into separate articles. Proposal to give an article to each badge in the List of badges in Mario & Luigi: Superstar Saga and the List of badges in Mario & Luigi: Partners in Time. |
3-5 (read more) | January 24, 2016, 23:59 |
Bazooka Mario (talk) | Remerge most Super Mario Bros. film information. Proposal to merge most of the film’s characters to their videogame’s counterpart. |
VETOED BY THE ADMINISTRATORS (read more) | February 4, 2016, 23:59 |
Walkazo (talk) | Deal with the duplicate Paper subjects in Mario & Luigi : Paper Jam. This proposal was created to decide how the Super Mario Wiki should cover Paper Mario’s information and what that means for the Paper Mario series. Three options were made. The first one was to make a separate page for the paper characters that only appear in Mario & Luigi: Paper Jam. The second one was to split coverage of the Paper Mario series entirely due to Mario & Luigi: Paper Jam showing that the Paper Mario series exists in a book. The third one was to make no new articles and talk about both versions in a single page. |
8-0-0 (read more) | February 9, 2016, 23:59 |
RECENT TALK PAGE PROPOSALS:
Proposer | Summary | Outcome | Deadline |
---|---|---|---|
Time Turner (talk) | Decide if Scorchit should be moved to Zeus Guy (Yoshi’s Island DS) A proposal to decide if Scorchit should be renamed to Zeus Guy or keep the name as it is. |
0-6 (read more) | January 28, 2016, 23:59 |
LudwigVon (talk) | Move Baby Dragoneel to Twin Dragoneel. Proposal to change the name of Baby Dragoneel and rename it to Twin Dragoneel. |
2-5 (read more) | February 1, 2016, 23:59 |
Wildgoosespeeder (talk) | Allow additional parameter to specify where the file is linked. Proposal to have an additional parameter to the not-unused template to specify where exactly the image with this template is being used. |
3-4 (read more) | February 3, 2016, 23:59 |
ONGOING PROPOSALS:
Proposer | Summary | Link | Deadline |
---|---|---|---|
Tails777 (talk) | Create articles for the hosts of Mario Party 4. Proposal to create articles for the Goomba, the Koopa Troopa, the Boo and the Shy Guy who host boards in Mario Party 4. |
1-1 (read more) | February 15, 2016, 23:59 GMT |
ONGOING TALK PAGE PROPOSALS:
Proposer | Summary | Link | Deadline |
---|---|---|---|
UltraMario3000 (talk) | Split and create articles for Skeeter (New Super Mario Bros.) and Pondskater. Proposal to split and create a page for Pondskater, an enemy in Super Mario Sunshine, because there is no source confirming that they are Skeeters. Also proposed to split and create a page for Skeeter from New Super Mario Bros., because they have a different name in Japan, look different and drop bombs. |
5-1 (read more) | February 14, 2016, 23:59 GMT |
Niiue (talk) | Split Frog and Frog (Donkey Kong), Frog (Luigi’s Mansion: Dark Moon), and Frog (Yoshi’s Story). Proposal to make a page for frogs from Donkey Kong, Luigi's Mansion: Dark Moon and Yoshi's Story, saying the frog from Donkey Kong, the one from Yoshi's Story and Luigi's Mansion: Dark Moon have nothing in common between them, other than them being frogs. |
1-5 (read more) | February 14, 2016, 23:59 GMT |
Niiue (talk) | Split Bee (Yoshi's Story) and Bee (Super Mario Galaxy). Proposal to make a page for the bees from Yoshi's Story and the bees from Super Mario Galaxy, saying they have nothing to do with each other or generic-world bees, anymore than they have to do with Beezleys or Zingers. |
1-5 (read more) | February 14, 2016, 23:59 GMT |
LudwigVon (talk) | Split Red Koopa Kid, Green Koopa Kid and Blue Koopa Kid from Koopa Kid. Proposal to split Red Koopa Kid, Green Koopa Kid and Blue Koopa Kid from Koopa Kid. The proposer says that they appear in Mario Party 7 and Mario Party Advance along with Koopa Kid and are distinct enough to make a page for them. |
2-4 (read more) | February 24, 2016, 23:59 GMT |
NOTE:All stats and figures included in this section were correct as of February 11th.
That’s all for the February edition of the Community Report! Thank you for taking the time to read it and now, take the time to look and participate in the current proposals.
Birthday Wishes
Written by: Crocodile Dippy (talk)
Date | User | Contributions |
---|---|---|
February 2nd | KPH2293 (talk) | Current MarioWiki Administrator, Former MarioWiki Bureaucrat, Occasional Forum Lurker |
February 6th | Crackin355 (talk) | Prominent Forum Lurker, Watcher of Anime |
February 8th | Gamefreak75 (talk) | Current Forum Moderator, Current MarioWiki Administrator, Current 'Shroom Consultant, Former 'Shroom Fun Stuff Director, Former 'Shroom Writer |
February 9th | Super Mario Bros. (talk) | Current 'Shroom Director, Current 'Shroom Writer, Current Userpedia Bureaucrat, Former MarioWiki Administrator, Former Forum Moderator, Former Poll Committee Chairperson, Former Chat Operator, Alphabet Man, Mickey Mouse |
February 11th | Shyguy27 (talk) | Current Xephyr Board Moderator, Former Forum Moderator |
February 18th | Baby Luigi (talk) | Poll Committee Member, Current 'Shroom Writer, Prominent Forum Lurker, Modder, Professional Twin |
Bazooka Mario (talk) | Prominent Forum Lurker, Modder, Professional Twin | |
February 24th | Turboo (talk) | Current MarioWiki Administrator, Former Awards Committee Director, Former Poll Committee Member, Former 'Shroom Sub-Director, Former 'Shroom Writer, Hot Dog Man |
Retro Feature
Hello, readers! I'm your Spotlight manager and Pipe Plaza Director, Yoshi876. Welcome to Retro Feature, a section in which I delve deep into the archives to bring you the best blasts from the past. This time I bring a section from our current Critic Corner Director and Affiliates Manager: Crocodile Dippy.
Ralpfan joined the wiki on 24 May 2007 and she joined The 'Shroom in Issue LVI, which was released on November 19th 2011, writing Non-Marioverse for the main team. Crocodile Dippy is still writing this section to this day, however, it has since been renamed to Crocodile Style Reviews, and the section is also no longer in the Main Team, it has been moved to Critic Corner. Other sections that she would write for the Main Team included: an Awards Committee Commentary which was submitted in Issue LXVI; a Chairperson Speech was was submitted in the special 64 Issue; Dippy's Matilda which was later moved to Critic Corner; a Feedback Survey, the introduction of The 'Shroom mascot, Poochy; our Satoru Iwata tribute; the Scavenger Hunts; some Section of the Month articles; The 'Shroom achievements; a Special Interview; as well as various special sections, including a core staff Travel Guide; and several Upcoming Games sections.
She has also wrote for every sub-team: she wrote two Cooking Guide sections in Fake News alongside SMB and Packy and also submitted a Fake Weather Report for the team. She submitted a Quiz and Riddles section for Fun Stuff alongside two Non-Marioverse crosswords and in Pipe Plaza she submitted a Community Report section. Currently she writes Composer Spotlight, Birthday Wishes, Crocodile-Style Reviews and Pocket Handbook for the Palette Swap, Pipe Plaza, Critic Corner and Strategy Wing teams respectively.
Crocodile Dippy also made a name for herself on the wiki as she was a patroller and administrator before retiring from these positions. She's also been a chatroom op, a poll committee chairperson and has held various staff positions over on Userpedia. She's currently a global moderator on the Userpedia forums and the Head Honcho over at the Xephyr Board.
However, you're not here for the history of Crocodile Dippy, you're here to view an old section from years gone by, so today I bring you Crocodile Dippy's Non-Marioverse Review from Issue LII!!
I'm so behind the times I didn't bother playing as many 2011 releases as I prob'ly should've so I can't make a top 5 list. Oh well, mistakes were made. So of the ones I've actually played, I'll just suggest Portal 2, Bastion, inFamous 2 and Rock of Ages as some 2011 games you should totally play. Happy New Year, by the way.
...oh don't give me that look; it's been a slow couple of months. There was Skyrim, which is way too big a game for a wanna-be critic like me to pretend to dislike; Star Wars: The Old Republic, which I won't touch because I'm scared that associating myself with anything from this series anymore will immediately turn me into an overweight, cheese-fingered social outcast with greater fluency in Shyriiwook than in English; or Afterfall: InSanity, and I'll sacrifice my cat to appease the pagan God of overused concepts before I put up with another fucking alternate history Russian/American war fantasy this year. So I was out of options, and trust me when I say that I'm not going to enjoy this anymore than you will, which should already give you a hint at the tone of this review. My problem with Nintendo is that they have a terrible habit of constantly rereleasing the same games over and over again, abusing their high position as the long-standing king of gaming to put as little effort into their work as possible. They've grown complacent in the knowledge that they have millions upon millions of rabid, obsessive animals ready to eat up anything with the Nintendo Seal of Give Us All Your Parent's Money on it, almost all of whom are more than willing to wage war on any irate small-time whingepot (such as myself) who dares even slightly slander the infallible sanctity of Nintendo's worn out and shrivelled cock. Admittedly, much of this applies to a great number of leading game publishers, but I'm not likely to piss off as many fanboys here if I call those guys out. I have no problems with developers making a few extra follow-ups to perfect a promising but messy formula, that's how sequels are supposed to work; but it doesn't take over fifteen full-length games to get it right! One of the most potent weapons in Nintendo's arsenal of quick and easy cash is The Legend of Zelda, which is now celebrating its 25th anniversary of running around in a short skirt and slinging your little nuts around at whatever laughs at you for it. Except it's totally different now because it's with giant birds that look like the monstrous offspring of a discoloured albatross and a demented pelican. You play as the usual protagonist – called 'Link' when you're feeling mature enough to not abuse the naming feature, and any assortment of filthy names every other time – this time a resident of a group of magical floating islands collectively labelled 'Skyloft', which sounds like the name of the most boring mountain resort in the world. Zelda gets in trouble yet again, so Link sets out to save her by collecting the Master Sword – oh wait sorry, Goddess Sword, my bad – and then setting out to find an assortment of plot-driving treasures hidden away in a variety of dungeons to eventually find the Triforce, blah blah blah, you know how this works. I won't say much about the core gameplay because chances are you've played a Zelda game before and therefore know what to expect, so I'll instead jump straight into the brand new motion controls; the MotionPlus allows you to control the position of your sword and swing in a variety of different directions to allow for a "strategic" approach, but nothing has been done to remedy the ever-present delay between Wiimote motion and on-screen action. When taking into consideration that almost every enemy in the game has directional blocking moves that force you to carefully aim your sword so you can hit the one part of their deformed figure that isn't being covered in shame, the delay pretty much ensures that whatever you intended to do is done a second too late and met with a counter move that you're typically unable to dodge because Link is too busy stumbling in awe of your ineptitude. In the heat of battle, it can be all the difference between having fried lizard with fairy garnish for lunch and being Hylian platter for a banquet of irate goblins. This isn't aided by the motion sensor having a hard time distinguishing when I wanted to strategically reposition my sword to get a proper swing in and when I wanted to unite both our weapons in a brief but loving embrace. It could just be that I'm biased against motion controls, but I don't feel you can build the entire combat system on flailing two unresponsive sticks at the screen in hopes that the enemies take pity on you and let you get a free shot in, and aiming your bow or slingshot with the Wiimote has all the accuracy and precision of a man with Parkinson's trying to knit a sweater in the middle of an earthquake. Among the many inane additions to the game is the stamina metre, because this incarnation of Link is a tremendous bludger who can't even go for a little jog without having to rub his aching ovaries every five seconds. Draining the metre leaves Link unable to do anything but drag his lazy cartilage around for a few seconds until he realizes people are watching him and pretends like it never happened. I don't see why I should be penalized for wanting to get to my next destination as fast as possible, game; I thought I was through with this shit when I finished school! Also shields can be broken now, with rather alarming frequency at that; I guess even Skyloft's manufacturing is struggling so much they need to import their goods from China. It's not really that big a deal unless you forgot to stock up on potions before entering a dungeon, but later on you're able to purchase a shield that repairs itself over time at a very rapid rate, so the durability doesn't seem to serve much purpose other than to piss you off when you first realize defending yourself only actually works about half the time. One thing you could say about previous Zelda titles is that they usually introduced at least one or two new equipment in what I like to call the Street Fighter approach to innovation, but of course those aren't Skyward Sword which hasn't a single original idea in its head! The closest item to "new" is the flying mechanical beetle which is basically just the seagull gimmick from Wind Waker given a practical use, which I suppose is one way to innovate but it's also a sign of desperation when the best they can do is bring back a small diversion from a previous game and make it control even worse. I suppose you could argue that the harp is new, but I swear Nintendo are just throwing in the towel with that thing. All you do is sway the Wiimote side to side in rhythm to aura pulsations in the ground, and most of the time they don't even give you that requirement; a great many fanboys will find themselves disappointed when they decide to buy the inevitable Zelda brand harp only to learn it's not quite that simple to play. At the very least the franchise goes out of its way to introduce new methods of transportation every few games, and having already used horses, boats and trains, the only logical step up would be flying around on a cross-eyed thunder bird. It's almost fun to side-strafe other pilots, skydive towards a lone floating island and forget to activate the parachute before hitting the ground head first, but it controls like ass and all the novelty wears off quickly when you realize there's fuck-all to see up there aside from one overly bright shopping centre and a small witches' brew. It isn't as expansive or interesting to explore as, say, Wind Waker, and considering your only entry to the main world is through disjointed gaps in the clouds, you start to see Skyloft for what it truly is – a glorified level hub, which is the worst possible thing you can include in a game that's meant to feel big and open. This could've been forgiven, but there's really just not much variety or intrigue in the level design; you have your pick of a river forest, a volcano, or an arid desert. That's seriously all there is. Is it just me, or does Hyrule become smaller and more boring with each passing game? I found myself more engaged in the side-missions than the main story, which may be because doing favours for people makes a prissy gargoyle give you larger money bags, but more likely has to do with how boring, trite and predictable the overarching story is. A chaotic race of demons trying to get their hands on an artefact of the Gods to awaken a sealed monstrosity, and now a defenceless chosen one and her attractive guardian have to travel the world to fulfil a divine prophecy to vanquish them all? How about you fuck off, destiny, so I can continue my war against all the fragile jars of the world? I guess I'd feel more of a threat if the villains had actually managed to accomplish anything; by the second quarter of Ocarina of Time, Ganondorf already has the entirety of Hyrule grovelling at his feet as he patiently allows Link and Zelda to go about their adventure so he can steal all their progress from under their feet in the end (spoiler alert), but the villains in this game can't even get their hands on Zelda let alone plunge the world into darkness. I feel the demons would benefit from a change of leadership, seeing as their current mastermind likely spends more time in the beauty salon than in his office. No really, this guy is such a flaming, whingey poofter – he wears earrings and make-up; dresses in skin-tight, fetishistic clothing; throws juvenile tantrums when a spanner is thrown into his incredibly simple, ill-thought out plans; and invades Link's personal space more times than is necessary to get the point across that he's meant to be the bad guy. It's like a backstage event with David Bowie. It's unsettling, especially in a game geared towards a younger audience, and springs to mind bad memories of a large number of Square Enix titles. Come to think of it, much of the game reminds me of anime-esque RPGs; the environments, the graphics, the dialogue, the personality-less cast of characters, the clumsy progression of the story... it's all reminiscent of cliché-ridden Japanese titles such as Tales of Symphonia and Eternal Sonata. There's even a new "helper" character that fills the role of Navi if Navi were a stereotypical submissive emotionless teenage anime girl in fishnet stockings with two flamboyant cuttlefish covering her arms, which is only made more disturbing by the fact that she's more or less the anthropomorphism of your sword. This must be how children develop fetishes. All she ever seemed to do was jump out of the sword every other minute to point out some rock in the ground or a door I was standing right in front of and tell me the statistical probability of it being important in the most drawn out, wordy phrasings possible. I understand the main demographic for the Wii are five-year olds, but I'm sure even they can figure out half this stuff without having to read a slow breakdown of their situation every single time by a computer wearing paint for make-up. Much of the game could be passable if they didn't stuff you around all the time with so much unnecessary padding. There only being three worlds, there's a considerable lack of variety in the dungeons and their puzzles; after completing the initial three and slaying a giant scaly worm thing that's supposed to be the big baddie, you're sent back to each location to complete another three trials, but they feel like continuations of the first three dungeons since they basically just run on the same themes and gimmicks anyway. They do try to justify this as you occasionally exploring parts of each location that you weren't able to visit before, but it's not like they couldn't have created a few more distinct locations to make the second lot of dungeons feel a bit more original; a tundra couldn't have hurt. But after doing all that you're forced back to each world for a third fucking time to collect parts to a song just so you can gain access to the final dungeon that is quite literally just all the gimmicks from all the previous dungeons mashed up into a complete mess. There's padding in the boss battles too, as that demon ponce poses as the boss for two entirely separate dungeons in generic fights that just entail wailing on him with the sword until one of his fingernails breaks, while the aforementioned main villain is fought thrice throughout the game in exactly the same fashion each time; if slicing off Orochi's eight heads on three separate occasions in Ōkami pissed me off, then smacking the pimple on a giant muppet's forehead isn't going to fare any better. This isn't epic storytelling; this is just bad pacing and pointless repetition in a desperate bid to artificially lengthen the game for a few more agonizing hours. It reached the point where it began to feel less like I was the grand hero chosen by the Gods to prove his worth and save the world from the eternal darkness that hasn't even happened yet, and more like I was being punished with a never ending stream of tests and trials for spiking my potions with the blood of so many innocent bugs. I'm not so irate and cynical that I can't admit there's still fun to be had here, such as the mine and ship level. But the overall experience constantly hovers somewhere between dull and infuriating aside from the few brief moments of creativity spliced in, and I'd go as far as say Skyward Sword is one of the worst Zelda games I've played thus far. All the few changes and new additions are completely token and shallow, and the rest of the game's content merely further illustrates Nintendo's unwillingness to take any risks, continuing the series' trend of taking refuge on the coattails of its predecessors and adding yet another heavy load for the core formula to drag around with its now-aching, withered out bones. I find it ludicrous that we consider one or two new features and a graphical makeover every couple of years to be innovative and worthy of perfect scores, especially for a series now running on its sixteenth mind-numbing instalment; if I had my way as harsh dictator of the world, any and all game companies that tried to pull this shit would be raided and shut down on international theft charges. I say throw the game in a furnace and just go buy Ōkami instead, you craven fanboy drongos.
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The 'Shroom Report
Written by: Henry Tucayo Clay (talk)
HI! I'm your elegant Statistics Manager, Tucayo, here with a new edition of The 'Shroom Report. If you read this section last month, then you probably remember what it's about, but in case you didn't read it or don't remember, I'll give you a brief summary. Every month I'll give you the news regarding first-time writers for last issue, and writing milestones and records for most sections written as of last edition. Everything is based off our Writer History spreadsheet (our other sheets can be found here).For the Milestones section, writers will get mentioned every 10 sub-team sections and every 50 all-time sections, teams will get mentioned every 100 sections, and The 'Shroom will get mentioned every 500 sections. This section will cover Issue 106.
First-time Writers | |
---|---|
Writer | Section |
LudwigVon (talk) | Community Report |
Milestones | |
---|---|
Writer/Team | Milestone |
Henry Tucayo Clay (talk) | 10 Pipe Plaza sections |
MrConcreteDonkey (talk) | 90 Fake News sections |
Super Mario Bros. (talk) | 120 Main/Staff sections |
Yoshi876 (talk) | 40 Palette Swap sections |
Critic Corner | 200 all-time sections |
Most Sections Written | ||
---|---|---|
Team | Writer | Number of Sections |
Main/Staff | Super Mario Bros. (talk) | 122 |
Fake News | Ralphfan (talk) | 97 |
Fun Stuff | Henry Tucayo Clay (talk) | 121 |
Palette Swap | FunkyK38 (talk) | 97 |
Pipe Plaza | Paper Yoshi (talk) | 111 |
Critic Corner | Crocodile Dippy (talk) | 69 |
Strategy Wing | Stooben Rooben (talk) | 11 |
Overall | Henry Tucayo Clay (talk) | 272 |
All Staff sections and notes are not included. Review Corner is not included as it branched off into many sections. Information from Section History spreadsheet.
The 'Shroom 107 | |
---|---|
Staff sections | Opening Statement |
The 'Shroom Spotlight | |
Sub-teams | Fake News • Fun Stuff • Palette Swap • Pipe Plaza • Critic Corner• Strategy Wing |
Specials | Dippy's Top 10 Games of 2015 • 2016 in Anticipation • Ultimate Character Tournament • Zelda Memories |
Closing Statement |