Donkey Kong Country 2: Diddy's Kong Quest
Template:Infobox Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong Country game for the SNES. It is the sequel of Donkey Kong Country and stars Diddy Kong, as he and his partner, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong who is held prisoner by the Kremling Krew.
In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra DK Coins. Later in 2007, the game was released on the Virtual Console to play on the Wii system. This release was delisted for unknown reasons until it was re-released again in Europe and Australia on October 30, 2014. It was also released on the Wii U Virtual Console in PAL regions in late October 2014, and in the US in late February 2015. On handhelds, it was released exclusively for the New Nintendo 3DS Virtual Console in 2016.
The game has a Game Boy pseudo-sequel, Donkey Kong Land 2, that was released one year after the original.
Storyline
Some time after Donkey Kong Country, Donkey Kong, while relaxing on the beach, is kidnapped by the Kremling Krew. The Kong family finds a note signed by Kaptain K. Rool, which states that Donkey is held hostage in exchange of the Kong's family Banana Hoard. Not wanting to give up the hoard he helped secure in the previous adventure and eager to prove himself as a "real video game hero," Diddy Kong volunteers to rescue Donkey Kong and is quickly joined by his girlfriend Dixie Kong, who insisted on accompanying him.
The two Kongs land on the Kremling's home, Crocodile Isle, and explore it, defeating various members of the Kremling Krew along the way. The pair eventually board The Flying Krock, where Donkey Kong is held, and battle Kaptain K. Rool, the leader of the Kremlings. K. Rool is defeated and Donkey Kong manages to free himself, and then punches Kaptain K. Rool through the roof of the Flying Krock. K. Rool falls from Crocodile Isle and lands in the water surrounding it, where he is seemingly eaten by sharks. Diddy and Dixie are then congratulated by Cranky Kong for their success and are integrated in the Video Game Heroes Hall of Fame.
During their adventures, the pair can also reach Crocodile Isle's Lost World by paying its guard, Klubba, with Kremkoins scattered all over the island. After giving Klubba all of the Kremkoins and exploring the Lost World, the Kongs finds Crocodile Isle's power source, Krocodile Kore, and Kaptain K. Rool, who is hiding there. A battle ensues and the pair eventually defeats K. Rool again, causing his blunderbuss to explode. This propels the crocodile into the energy geyser powering Crocodile Isle, blocking it until it explodes. The game then cuts to Donkey, Dixie and Diddy watching Crocodile Isle from a cliff, as it explodes and sinks into the ocean.
Gameplay
Kong abilities
In order to travel through each level of the game and complete each of the game's many Bonus Levels, the apes have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if the apes cartwheel off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Spin can also defeat a large amount of enemies, although some foes are immune to this attack. Dixie is able to use her Helicopter Spin ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in Diddy's Kong Quest is much like swimming in early Mario platformers. The player must hit the jump button to advance upwards into the water.
If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.
Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two heroes are able to use the new Team-up move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.
Special areas
Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way.
- Funky's Flights II is where the player can revisit previous worlds. Funky Kong also hosts flight tests in the Game Boy Advance port.
- Swanky's Bonus Bonanza is a quiz about various obscure facts of the game. Swanky Kong and (in the Game Boy Advance port) Candy Kong host it. The prize for successfully completing a quiz are Extra Life Balloons. When a quiz is successfully completed, it can’t be played again.
- Kong Kollege is where Wrinkly Kong teaches a class of Kremlings. Here, the player can learn basic facts about the game's controls, how to defeat the World's Boss, and (in the SNES version only) save the game progress.
- Monkey Museum is where Cranky Kong shares cryptic advice on how to find secrets hidden within levels. It is called Cranky's Hut in the Game Boy Advance port, where Cranky also hosts the Expresso Racing minigame.
- Klubba's Kiosk is an area leading to the Lost World, which is guarded by Klubba, the toll-keeper to the special world. He lets the Kongs access the Lost World here if they pay him fifteen Kremkoins. In the Game Boy Advance port, Klubba also hosts the minigame, Bag a Bug.
Diddy's Dash
Diddy's Dash is a mode exclusive to the Game Boy Advance version of the game.
During Diddy's Dash, Diddy Kong, alone, races through the levels of the game as fast as he can while being timed. At some point, there is a line of stars going across the screen. This line is a checkpoint, and if Diddy is attacked by an enemy after going through the checkpoint, he ends up back at it. Each default time is five minutes. Since Diddy is the only playable character in this mode, all DK Barrels are replaced by crates and barrels.
Once the monkey finishes a level, his time is recorded. Diddy can race through the level again and again to beat his best time. The player may only choose levels to race in that they have previously unlocked. Also, boss battles are not available in this mode.
Cranky's Times
Once all 5-minute times are beaten, Cranky will reveal some cheats to you and his times will appear.
Upon beating all of Cranky's times, he will reveal even more cheats.
Gangplank Galleon
- Pirate Panic: 20 seconds
- Mainbrace Mayhem: 30 seconds
- Gangplank Galley: 30 seconds
- Lockjaw's Locker: 55 seconds
- Topsail Trouble: 55 seconds
Crocodile Cauldron
- Hot-Head Hop: 1 minute
- Kannon's Klaim: 58 seconds
- Lava Lagoon: 1 minute 30 seconds
- Red-Hot Ride: 2 minutes 45 seconds
- Squawks' Shaft: 1 minute
Krem Quay
- Barrel Bayou: 1 minute 15 seconds
- Glimmer's Galleon: 1 minute 50 seconds
- Krockhead Klamber: 1 minute 5 seconds
- Rattle Battle: 1 minute 5 seconds
- Slime Climb: 1 minute 10 seconds
- Bramble Blast: 1 minute 41 seconds
Krazy Kremland
- Hornet Hole: 1 minute 40 seconds
- Target Terror: 1 minute 27 seconds
- Bramble Scramble: 2 minutes
- Rickety Race: 1 minute 30 seconds
- Mudhole Marsh: 1 minute 40 seconds
- Rambi Rumble: 1 minute 30 seconds
Gloomy Gulch
- Ghostly Grove: 1 minute
- Haunted Hall: 1 minute 55 seconds
- Gusty Glade: 1 minute 10 seconds
- Parrot Chute Panic: 2 minutes
- Web Woods: 2 minutes 45 seconds
K. Rool's Keep
- Arctic Abyss: 1 minute 40 seconds
- Windy Well: 2 minutes 55 seconds
- Castle Crush: 4 minutes 25 seconds
- Clapper's Cavern: 1 minute 10 seconds
- Chain Link Chamber: 1 minute 45 seconds
- Toxic Tower: 2 minutes
The Flying Krock
- Screech's Sprint: 2 minutes
Lost World
- Jungle Jinx: 1 minute 15 seconds
- Black Ice Battle: 1 minute 12 seconds
- Klobber Karnage: 1 minute 46 seconds
- Fiery Furnace: 1 minute 40 seconds
- Animal Antics: 3 minutes
Bonus games
There are three bonus games in the Game Boy Advance version of the game. The three bonus games are:
- Expresso Racing, the player races as Expresso against three other ostriches.
- Funky's Flights, Diddy Kong performs different tasks for Funky Kong. The Gyrocopter is used in the game.
- Bag a Bug, Diddy Kong must collect red bugs while being chased by Klubba. If the player comes into contact with Klubba, they are hit by his club and lose their bugs.
Animal Friends
Animal Friends are partners in the Donkey Kong Country series. They help the Kongs find Bonus Barrels, DK Coins, Banana Coins, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well, making a total of nine Animal Friends. Below is a list of each Animal Friend, and a brief description on them.
Image | Name | Description |
---|---|---|
File:Rambisprite65.png | Rambi the Rhino | First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his Supercharge which makes him move at high speed, and able to break through walls and crush enemies. |
File:Enguardesprite65.png | Enguarde the Swordfish | Just as Rambi, Enguarde first appeared in Donkey Kong Country. He can knock enemies out with his sharp nose, and charge his Superstab to break through walls. Enguarde, however, is only available underwater, and he cannot move well on land. |
File:Squawkssprite65.png | Squawks the Parrot | Just as the other Animal Friends above, Squawks made his first appearance in Donkey Kong Country. Then, he lit dark caves, such as the caves in Torchlight Trouble. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down. |
File:Rattlysprite65.png | Rattly the Rattlesnake | In Diddy's Kong Quest, Rattly replaces Winky, an Animal Friend from the previous game in the series. He features the same purpose: to jump to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a Superjump: an extra high jump. |
File:Squittersprite65.png | Squitter the Spider |
The game's new Animal Friend, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. [Only two webs can be placed at once.] Unlike most Animal Friends, Squitter cannot even touch enemies. He can only shoot them with his webs. |
File:Clappersprite65.png | Clapper the Seal | Clapper is able to cool down water when he is jumped on by the monkeys. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry Snapjaws below. |
File:Glimmersprite65.png | Glimmer the Angler Fish | Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level Glimmer's Galleon. Glimmer is one of the only Animal Friends that cannot be affected in levels because enemies do not hurt him at all. |
File:Flapper Sprite.png | Quawks | Quawks is a parrot like Squawks who is bluish-purple in colour and found in only one level, Parrot Chute Panic. He cannot spit eggs or fly upwards, and only helps the monkeys by making their descent down the Zinger hive slower. |
File:Expressosprite65.png | Expresso | Very similar to Donkey Kong Country's Expresso the Ostrich, this version of Expresso is only found in the Game Boy Advance port. He is bought by Cranky Kong, who plans on making him a racing bird. However, Expresso is weak at that time, and the monkeys must collect Golden Feathers to increase his stats. When all the feathers are found, Expresso can be entered in the Expresso Racing game. |
Items and objects
Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.
Image | Name | Description |
---|---|---|
File:BananaSprite65.png | Bananas | Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes, a trail of bananas may even lead to a hidden item. |
File:BunchoBanana65.png | Banana Bunches | Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas. |
File:Item Balloon165.gifFile:Item Balloon265.gifFile:Item Balloon365.gif | Extra Life Balloons | Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives. |
File:DKC2coin.png | DK Coins | DK Coins are huge coins hidden by Cranky Kong in all of the game levels. There are 40 to collect. After beating Kaptain K. Rool, Cranky tallies up the number of DK Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various side-quests and minigames added in the Game Boy Advance port, the number of DK Coins has increased from 40 to 68. |
File:BananaC65.gif | Banana Coins | Banana Coins are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them. |
File:Kremkoin65.gif | Kremkoins | The Kremkoins are found in the various Bonus Areas,where the heroes must work their way through an obstacle course or fight many enemies.They are also obtained after beating Bosses. They are used to access the Lost World. |
File:Golden Feather65.PNG | Golden Feathers | Golden Feathers are hidden in each level of the Game Boy Advance version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso's stats for the Expresso Racing minigame. |
File:Scrapbooki165.png | Photographs | Photographs are used to fill Wrinkly’s Scrapbook, exclusively in the Game Boy Advance remake. They are obtained by fighting certain enemies who have a camera icon floating above their head. Other photographs can be collected looking in hidden areas or by winning special minigames with some of the Kongs, such as Funky Kong. After filling up an entire page of photographs, Wrinkly Kong gives the player a DK Coin. |
File:K65.gifFile:O65.gif File:N365.gifFile:G65.gif |
K-O-N-G Letters | Finding all KONG Letters in a level gives an Extra Life to the Kongs. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life. |
File:Kannonball.gif | Kannonballs | Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a cannon to put it in. When put in the cannon, it glows and shoots the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie are not able to get it back until they restart the level. |
File:Crate65.gif | Crates | Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. |
File:Treasure Chest 65.gif | Treasure Chests | Similar to crates, Treasure Chests can be used to attack enemies. However, if thrown against enough enemies, the chests break open, revealing a collectible, such as a Banana Coin. If the Treasure Chests miss the enemies and hit they ground, they do not break open. |
File:EoLT65.gif | End of Level Target | One of these levers appears at the end of every level. If hit hard enough, the apes receive a prize, usually Bananas or an Extra Life Balloon. The DK Coin can be found here as well, although rarely. Usually there are barrels nearby that the Kongs can use to shoot onto the pad. |
Barrels
Barrels are prominent items throughout the Donkey Kong series, and multiple variants exist, many which are featured in Donkey Kong Country 2. Below shows the different types of barrels and what they do.
Image | Name | Description |
---|---|---|
File:BarrelN65.gif | Normal Barrels | Normal Barrels can be used to attack enemies, and they can attack some of those foes before breaking. Barrels are one of the monkeys' only way of defeating normal Zingers without the aid of an Animal Friend or an ! Barrel. They are found in almost every level. |
File:BonusBarrel65.gif | Bonus Barrels | Bonus Barrels can lead the heroes into a Bonus Level if entered, where they can try to earn Kremkoins. They are very common, usually appearing once or twice in every level, though there are a few levels which feature three Bonus Barrels. |
File:Plus65.gif File:Minus65.gif | Plus and Minus Barrels | In the level Haunted Hall, Plus and Minus Barrels increase and decrease the amount of time the Kongs' have when hit. If this timer runs out, the apes are attacked by a Kackle. The Plus Barrel also plays a additional role, specifically in Rickety Race, where it'll speed up the Roller Coaster for the Kongs. It'll also make the Roller Coaster go backwards in one bonus area. |
File:BarrelCannon65.gif | Barrel Cannons | Barrel Cannons are very common barrels throughout the whole series. Various types appear, but each one is used to blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction. |
File:SteerBarrel65.gif | Steerable Barrels | Steerable Barrels only appear in the level, Fiery Furnace. There, they can be controlled when the Kongs are inside it. They can move the barrel in any direction, but only for a limited time. Once the time limit displayed on the barrel hits 0, they are automatically blasted out. |
File:Rotate65.gif | Rotatable Barrels | Rotatable Barrels can be rotated to aim in the monkeys' desired directions. However, like Steerable Barrels, they have time limits, which cause the apes to automatically be shot out of the object when time runs out. |
File:Item Barrel Dixie.gif File:Item Barrel Diddie.gif | Diddy & Dixie Barrels | Diddy & Dixie Barrels are rather uncommon barrels. They can be used depending on whose face is on the barrel (i.e. only Diddy can use the barrels with his face on it). |
File:TNT65.gif | TNT Barrels | TNT Barrels are quite common in the game. They are very similar to normal barrels, however, they are explosive. If they are thrown into a wall, they can blast it away, creating an opening. They can also defeat red Zingers and other powerful enemies in one hit. |
File:DKB65.gif | DK Barrels | DK Barrels are one of the most abundant barrels in the game. They appear several times in every level, and are very important. They must be broken to free a lost Kong. If none of the two heroes are gone, the barrel gives them nothing. It can also be used like a normal barrel. |
File:StarB65.gif | Star Barrels | Star Barrels can be found once in every level. They, once hit, can mark the level's halfway point. Therefore, if the monkeys are defeated, they can start the level over where the Star Barrel was. |
File:IBarrel65.gif | ! Barrels | ! Barrels are quite rare, but can be very helpful. Once used, they make the heroes temporarily invincible when hit. This can allow the apes to defeat enemies just from touching them and to walk over sharp spikes. |
File:EAnimalB65.gif File:AAnimalB165.gif File:AAAnimalBR65.gif File:ASquitterBarrel65.gif File:ASBarrel65.gif | Animal Barrel | Animal Barrels appear every once in a while during gameplay. If they are entered, the Kongs are transformed into the desired Animal Friend, whether it is Enguarde, Squawks, Squitter, Rambi, or Rattly. The Animal Friend the barrel turns the monkeys into is determined by the picture on the barrel. |
File:Item Barrel Croc.gif | Krockhead Barrels | Krockhead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon KrocHeads from the swampy water to be used as platforms. |
File:BiplaneB65.gif | Biplane Barrel | The Biplane Barrel is a vehicle available for rent in Funky's Flights II, similar to the Funky Barrel in Donkey Kong Country. The heroes must pay two Banana Coins to use it, unless they are first visiting a world for the first time, where it is free. It can take the Kongs around the many areas of Crocodile Isle. In the game's Game Boy Advance port, it is replaced by the Gyrocopter. |
File:GoldenB65.gif | Golden Barrel | The Golden Barrel can only be found in Klubba's Kiosk. After the Kongs pay Klubba 15 Kremkoins per world, he allows them to use this barrel. If the monkeys enter it, they are taken into the Lost World. |
Levels
Levels and Bonus Areas | |||||
---|---|---|---|---|---|
Gangplank Galleon | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
1 | Pirate Panic | 2 | Ship deck | Klomp's Romp | |
2 | Mainbrace Mayhem | 3 | Ship mast | Jib Jig | |
3 | Gangplank Galley | 2 | Ship deck | Klomp's Romp | |
4 | Lockjaw's Locker | 1 | Ship hold | Lockjaw's Saga | |
5 | Topsail Trouble | 2 | Ship mast | Jib Jig | |
6 | BOSS LEVEL: Krow's Nest | 0 | Ship mast | Boss Bossanova | |
Crocodile Cauldron | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
7 | Hot-Head Hop | 3 | Lava | Hot Head Bop | |
8 | Kannon's Klaim | 3 | Mines | Mining Melancholy | |
9 | Lava Lagoon | 1 | Ship hold | Lockjaw's Saga | |
10 | Red-Hot Ride | 2 | Lava | Hot Head Bop | |
11 | Squawks's Shaft | 3 | Mines | Mining Melancholy | |
12 | BOSS LEVEL: Kleever's Kiln | 0 | Lava | Boss Bossanova | |
Krem Quay | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
13 | Barrel Bayou | 2 | Swamp | Bayou Boogie | |
14 | Glimmer's Galleon | 2 | Ship hold | Lockjaw's Saga | |
Ship deck | Snakey Chantey | ||||
15 | Krockhead Klamber | 1 | Swamp | Bayou Boogie | |
16 | Rattle Battle | 3 | Ship deck | Snakey Chantey | |
17 | Slime Climb | 2 | Ship mast | Jib Jig | |
18 | Bramble Blast | 2 | Brambles | Stickerbush Symphony | |
19 | BOSS LEVEL: Kudgel's Kontest | 0 | Swamp | Boss Bossanova | |
Krazy Kremland | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
20 | Hornet Hole | 3 | Hive | Flight Of The Zinger | |
21 | Target Terror | 2 | Roller coaster | Disco Train | |
22 | Bramble Scramble | 1 | Brambles | Stickerbush Symphony | |
23 | Rickety Race | 1 | Roller coaster | Disco Train | |
24 | Mudhole Marsh | 2 | Swamp | Bayou Boogie | |
25 | Rambi Rumble | 2 | Hive | Flight Of The Zinger Run, Rambi! Run! | |
26 | BOSS LEVEL: King Zing Sting | 0 | Hive | Boss Bossanova | |
Gloomy Gulch | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
27 | Ghostly Grove | 2 | Forest | Forest Interlude | |
28 | Haunted Hall | 3 | Roller coaster | Haunted Chase | |
29 | Gusty Glade | 2 | Forest | Forest Interlude | |
30 | Parrot Chute Panic | 2 | Hive | Flight Of The Zinger | |
31 | Web Woods | 2 | Forest | Forest Interlude | |
32 | BOSS LEVEL: Kreepy Krow | 0 | Ship mast | Boss Bossanova | |
K. Rool's Keep | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
33 | Arctic Abyss | 2 | Ice | In A Snow-bound Land | |
34 | 36 | Windy Well | 2 | Mines | Mining Melancholy |
35 | 34 | Castle Crush | 2 | Castle | Krook's March |
36 | 35 | Clapper's Cavern | 2 | Ice | In A Snow-bound Land |
37 | Chain Link Chamber | 2 | Castle | Krook's March | |
38 | Toxic Tower | 1 | Castle | Krook's March | |
39 | BOSS LEVEL: Stronghold Showdown | 0 | Castle | False Triumph? Boss Bossanova | |
The Flying Krock | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
40 | Screech's Sprint | 1 | Brambles | Stickerbush Symphony Bad Bird Rag | |
41 | BOSS LEVEL: K. Rool Duel | 0 | Gunship | Crocodile Cacophony | |
Lost World | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
42 | Jungle Jinx | 1 | Jungle | Primal Rave | |
43 | Black Ice Battle | 1 | Ice | In A Snow-bound Land | |
45 | Klobber Karnage | 1 | Jungle | Primal Rave | |
44 | Fiery Furnace | 1 | Lava | Hot Head Bop | |
46 | Animal Antics | 1 | Jungle | Primal Rave | |
Ice | In A Snow-bound Land | ||||
Jungle | Primal Rave | ||||
Brambles | Stickerbush Symphony | ||||
Jungle | Primal Rave | ||||
47 | BOSS LEVEL: Krocodile Kore | 0 | Altar | Crocodile Cacophony |
Enemies
As with all games, Diddy's Kong Quest features many enemies to attack the player, some that are Kremlings and some that are not. Most of the enemies are new, though some enemies, such as Zingers and Mini-Neckys, reappear from the first game.
Normal enemies
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
File:Cat9Tails.PNG | Cat O' 9 Tails | A bluish-purple cat with nine tails. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat O' 9 Tails that is spinning out of control can throw the monkeys upwards. | Mudhole Marsh | Fiery Furnace |
File:KlickKlack.PNG | Click-Clack | This insect attacks by simply running into the apes. It must be jumped on twice to defeat. Once jumped on once, they can be thrown at other foes to attack them. The Kongs can also defeat them instantly by rolling or throwing an object at it. | Mainbrace Mayhem | Clapper's Cavern |
File:FlitterDKC2.PNG | Flitter | A large dragonfly. They can hurt the Kongs if touched on the sides, but the monkeys can bounce on them to cross abysses by landing on their backs. | Topsail Trouble | Animal Antics |
File:FloatsamBlue.PNG File:GreenFlotsam.PNG | Flotsam | A normal underwater enemy. They simply swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. | Lockjaw's Locker | Animal Antics |
File:Kabong.PNG File:Kaboingblue.PNG | Kaboing | These common Kremlings are usually seen bouncing around different areas. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. | Gangplank Galley | Animal Antics |
File:KaBoom.PNG | Kaboom | These TNT Barrel carrying Kremlings are very similar to Klobbers. They hide in their barrels and jump out at the Kongs when approached. If hit on the sides, they explode on the apes. | Ghostly Grove | Klobber Karnage |
File:BonyKackle.PNG | Kackle | Kackles are large, skeletal Kremlings. They only appear in Haunted Hall and chase the monkeys throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. | Haunted Hall | Haunted Hall |
File:Kannon.PNG | Kannon | A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the heroes. Sometimes, they shoot barrels, which the apes can bounce on to cross large gaps. | Kannon's Klaim | Animal Antics |
File:Klampon.PNG | Klampon | Klampons are very similar to Klaptraps from the first Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies. | Hot-Head Hop | Animal Antics |
File:SuperKlankKart.PNG | Klank | These enemies look similar to Kutlasses, although they appear riding Roller Coasters. They attack by throwing barrels at the apes and getting in their way. In Rickety Race, players must race several Klanks to the finish. | Target Terror | Rickety Race |
File:Klinger.PNG | Klinger | Klingers are orange Kremlings that are always found on ropes, chains, and pond reeds. They climb up ropes and then slide down them, trying to attack the Kongs. | Mainbrace Mayhem | Screech's Sprint |
File:CloakKloak.PNG | Kloak | A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinies to attack, but eventually fly away from the apes if not defeated. Sometimes, hidden Kloaks throw bananas and other collectibles. | Barrel Bayou | Screech's Sprint |
File:Klobbers.PNG File:YellowKlobber.png File:BlackKlobber.png | Klobber | A barrel-wearing Kremling that hides in its barrel, looking exactly like a normal barrel. When the apes approach it, the enemy jumps out and runs into the monkeys to push them into dangerous areas. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything. | Pirate Panic | Klobber Karnage |
File:Klompy.PNG | Klomp | Generic enemies that simply walk around the area. Touching them can hurt a Kong, but they can easily be defeated with any attack method. Some of them can be found underwater, however, which can't be defeated without Enguarde. | Pirate Panic | Ghostly Grove |
File:Krooked.PNG | Krook | A rather short Kremling dressed as a pirate. They wield hooks, which they throw at the apes to attack them. A cartwheel or a jump can defeat them. | Squawks's Shaft | Fiery Furnace |
File:Krunchas.PNG File:Reddude.png File:Browndude.png | Kruncha | Strong Kremlings that get very angry when approached. If touched, they turn red and rampage around the area. The only way for the apes to defeat them is by throwing barrels at them. A more powerful and rare brown variation appears in Castle Crush. | Gangplank Galley | Clapper's Cavern |
File:KlankDKC2.PNG File:Kutlass.png | Kutlass | Kutlasses wield two large swords to attack with. When the Kongs get too close to them, they attempt to hit them with their swords. If the apes escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. The green Kutlass pulls out its swords faster, making it more difficult for the Kongs to attack directly. | Krockhead Klamber | Fiery Furnace |
File:Lockjaw.PNG | Lockjaw | These piranha-like carnivore fish try to bite the apes when they are near. They can move very fast, so staying away from them is usually the best choice for the apes' survival. | Lockjaw's Locker | Animal Antics |
File:NeckyVulture.PNG | Mini-Necky | A small vulture wearing a bandanna. They attack by swooping down at the apes, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. | Kannon's Klaim | Animal Antics |
File:Neek.PNG | Neek | This enemy is very similar to Klomps, but is much smaller in size. Neeks simply run around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. | Pirate Panic | Animal Antics |
File:Pufftup.PNG | Puftup | These spiky puffer fish only appear in underwater levels. Because of their spikes, touching them hurts the monkeys. Some Puftups also release spikes at the apes while exploding. | Lava Lagoon | Animal Antics |
File:Skreech.PNG | Screech | Screech is a mini-boss encountered after beating K. Rool's Keep. He is a bird, and has a similar appearance to Squawks, yet he is brown. He is raced for the second half of the level Screech's Sprint, and the player races him as Squawks. | Screech's Sprint | Screech's Sprint |
File:Shuri.PNG | Shuri | These starfish-like enemies only appear in underwater levels, and can only be defeated by Enguarde the Swordfish. When the Kongs approach them, they unleash their only attack: spinning at the monkeys, trying to hit them. | Lockjaw's Locker | Animal Antics |
File:Snapjaw.PNG | Snapjaw | This rare enemy appears in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the monkeys if they fall in. They are very similar to Lockjaws in appearance, but are notably much faster and more deadly. There is no way to defeat this foe. | Slime Climb | Clapper's Cavern |
File:Porcuspiny.PNG | Spiny | Spinies are spiky, semi-common enemies vulnerable to cartwheel and immune to jumps. Therefore, they are sometimes seen being guarded by Klampons, which are vulnerable to jumps only. | Glimmer's Galleon | Fiery Furnace |
File:BzZinger.PNG File:RedZinga.PNG | Zinger | This wasp enemy is one of the two enemies returning from the first Donkey Kong Country. It attacks the same as it did before: standing in place or moving to sting the Kongs when they come near. There are only two varieties: Yellow and Red Zingers. Reds can only be defeated with a TNT Barrel or an Invincibility Barrel, and yellows can be beaten by Rambi, Squawks, Rattly, and barrels thrown by the apes. | Gangplank Galley | Animal Antics |
Bosses
Image | Name | Description |
---|---|---|
File:KrowDKC2.PNG | Krow | This giant Mini-Necky is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. The Kongs can defeat Krow by throwing his eggs back at him. Krow is defeated after taking damage four times, but his ghost challenges them to a rematch later in the game. |
File:Kleaver.PNG | Kleever | Kleever is a giant sword appearing as the second boss in the game. He tries to attack the Kongs by swinging himself at them and launching fire balls at them, and he can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, he usually goes on a rampage, chasing the heroes over a pit of fire. The Kongs have to damage Kleever six times to defeat him. A few small Kleevers can also be seen in the battle against Kerozene to attack the apes. |
File:Kudgel.PNG | Kudgel | This buff Kremling has a very similar appearance to his brother Klubba, but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. The Kongs have to throw TNT Barrels at Kudgel to damage him, with six hits being required to defeat him. |
File:ZingKing.PNG | King Zing | King Zing closely resembles normal Zingers and Queen B. from the first Donkey Kong Country. He usually is seen flying around the area, trying to sting Squawks, the only character who can defeat him. To damage King Zing, Squawks has to shoot an egg at his stinger. After taking some damage, King Zing can shoot spikes at the parrot, which must be avoided at all costs. After taking six hits, King Zing shrinks in size, but can summon additional Zingers to protect himself. Once all the extra Zingers are gone, Squawks has to spit three more eggs at King Zing to defeat him for good. |
File:KrowKreepy65.png | Kreepy Krow | After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini-Neckies. Eggs can also fall on them as they try to fight this creature. Kreepy Krow falls after taking damage three times. |
Kerozene (Game Boy Advance version only) | Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs. | |
File:KaptainKrool.PNG | Kaptain K. Rool | King K. Rool dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which fires kannonballs and gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. The Kongs have to throw kannonballs into the blunderbuss to damage Kaptain K. Rool, with nine hits required to defeat him; he does fake his defeat a few times during the process. Kaptain K. Rool later appears in Krocodile Kore, where the Kongs have to evade his weaponry until a kannonball appears; unlike the first battle, Kaptain K. Rool only has to be damaged once to defeat him the second time. |
Changes in the Game Boy Advance version
As was the case with the Game Boy Advance port of the original Donkey Kong Country (and the later port of Donkey Kong Country 3), changes have been made to the game, including:
- An intro cutscene is played when the player starts a new file, which is an abridged version of the story from the manual.
- The last level in K. Rool's Keep, Stronghold Showdown, in the original, was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see DK get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, Kerozene.
- Kudgel's pants change from yellow to red.
- The game's graphics are slightly brighter due to the lack of a backlight.
- This makes the Lost World look much less menacing though, and Glimmer the Angler Fish has changed from practically mandatory to just helpful due to the increased lighting in Glimmer's Galleon.
- This also gets rid of the night carnival theme the original Krazy Kremland had, in favor for a sunset one.
- The file selection screen at the beginning now has Diddy Kong as a cursor, a la Donkey Kong Land 2. Additionally, in the European and Australian versions, the title screen itself is the box art of Donkey Kong Land 2 (in the North American and Japanese versions, it's the box art from the original Donkey Kong Country 2).
- Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
- Swanky's quiz is redesigned in the remake and has some new questions. Candy Kong also appears here, although she is nowhere to be found in the original.
- The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
- The wrongly solved math exercises on the board differ slightly from the original. Also, the heading says "Sums" instead of "Exam".
- A new game mode called Diddy's Dash is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he instantly appears back at the last checkpoint.
- Minigames have been added to the port, including Bag a Bug, Expresso Racing, and Funky's Flights. Tiny Kong appears in some of these.
- Funky's Biplane Barrel has been replaced by a Gyrocopter.
- There are more color variations for Kaboings and Flotsams than the original.
- When the player defeats Krow, a short scene of him leaving his body as Kreepy Krow is shown, although nothing at all like this is seen in the original.
- The boss level Kleever's Kiln now has lightning effects in the background; while in the original SNES version, the lightning effects were absent.
- Instead of just a title screen and file select, a new main menu is present in the remake with three selections: Diddy's Dash, Start, and Bonus Games.
- Unlike the original game, all the levels that the player unlocks for the Lost World are accessible from any entrance to it.
- Cranky's Video Game Heroes are in a different order. Instead of Yoshi being second, and Link being third, Link is second, and Yoshi is third. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun are removed.
- There are 68 DK Coins, as opposed to the original, which has 40.
- The Super Nintendo controller is no longer present at K. Rool Duel.
- The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
- The levels Target Terror and Rickety Race now take place around sunset, while in the original it is the middle of the night. Also, the song "Disco Train" which plays on those levels has been altered by removing the screeching sounds heard during the intermission of the song.
- The level Lava Lagoon has been slightly altered from the original.
- The Monkey Museum has been replaced by Cranky's Hut.
- Nearly all sound effects are different, enemies, including bosses, all have different voices and so do generic things such as explosions and wind.
- Wrinkly Kong gives the player a scrap book when they first meet her, and she asks the player to fill it. This can be done by doing certain things, such as defeating specific enemies.
- By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, hear advice given to them by Wrinkly and Cranky, call Funky and fly to another area, see the scrap book, or check minigame high-scores.
- Before fighting a boss a second time, Swanky Kong charges ten Banana Coins to calculate how much time it takes the player to defeat the boss.
- Dixie Kong and several enemies have new voice clips, all of which are taken from Donkey Kong 64 and Diddy Kong Racing.
- The Worlds' maps have been redesigned.
- The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
- The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
- The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of Rambi Rumble was removed, and replaced by the music heard when racing against Screech in the remake. The music can still be heard in the sound test, though.
- Donkey Kong Island cameo appearances were removed for unknown reasons.
- A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
- The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.
Staff
- Main article: List of Donkey Kong Country 2: Diddy's Kong Quest staff
Head Programmer
- C. Sutherland
Assistant Head Programmer
- M. Wilson
Technical Programmer
- B. Gunn
Programmer
- T. Attwood
Characters / Animation
- S. Mayles
Objects and Additional Characters / Backgrounds
- M. Stevenson
Backgrounds
- C. Gage
- J. Nash
- A. Smith
Gallery
- PAL Boxart 65.jpg
European Box art.
- Background PAL Boxart65.jpg
The back of the European Box art.
- DKC Cartwheel.jpg
Diddy Kong
- DonkeyKong DKC2.jpg
- Cranky Kong.jpg
The monkeys are chased by a Kackle.
Diddy and Mario opening a Treasure Chest.
References to other games
- Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
- Donkey Kong Country - The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that Donkey Kong Country 2 will never be as good as Donkey Kong Country, and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Mining Melancholy, and when Kleever is hit by a cannonball.
- Donkey Kong Country 2: Diddy's Kong Quest - The remake references the original, as when the monkeys defeat Kerozene Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
- Mainstream Mario - Mario makes an appearance as a video game hero as first place or second place depending on DK Coins obtained.
- Yoshi - Yoshi appears as a video game hero in second or third place in the SNES Version and third place or ranked out in the GBA Version depending on DK Coins.
- Super Mario Bros. - The instruction manual's description of the Minus Barrel jokingly states that it will send the player to the Minus World.
References in later games
- Donkey Kong Country 3: Dixie Kong's Double Trouble! - Wrinkly mentions how she had given up working in a school, which was her occupation during Donkey Kong Country 2. Also, many of the item sound effects in Donkey Kong Country 2 are used again in this game. In the gameboy Advance version, Swanky wears the same clothes in Swanky's Dash as he does in this game.
- Donkey Kong Land 2 - A direct semi-sequel to Donkey Kong Country 2, in which most of the level names and bosses remained the same.
- Donkey Kong 64 - Paintings of Kaptain K. Rool hang in sunken ships in this game. In the gameboy advance version of Donkey Kong Country 2 in both of Funky's Minigames Kongnapped and Kongnapped2 Tiny Kong appears.
- DK: Jungle Climber - Banana Coins, which debuted in Donkey Kong Country 2, make a return. Also Funky's Theme from this game is a cover of the theme Funky the Main Monkey.
- Donkey Kong Country Returns - Ship levels and volcanic levels make a return as well as banana coins.
- Donkey Kong Country: Tropical Freeze - The enemies in this game are vikings known as Snomads but since vikings are a type of pirates, that could be a reference to this game. Also Dixie Kong returns from both here and "Donkey Kong Country 3: Dixie Kong's Double Trouble" as a playable character. Bramble levels return and there's one named Bramble Scramble after the one in this game.
Quotes
Wrinkly Kong
- "All those Kremlings want to do is learn how to fight and squash monkeys!"
- "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
- "When you see Kaptain K. Rool, can you ask him if he has done his homework?"
- "Hurry along! School is nearly finished! You need to study a little more if you're going to beat the Kremlings!"
- "You're looking a little weary dear. Would you like to save your game?"
- "Good luck, children."
- "Be careful now, Kongs."
- "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
- "Goodbye, dearies."
- "Don't be a stranger now."
- "Well! Just look at all those sums those Kremlings have done. Disgraceful!"
- "I hope you're better behaved than those reptiles. Why I even caught one sharpening his sword in class yesterday."
Pre-release and unused content
Rare Witch Project preview and German strategy guide
The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. Among these enemies was a sinister looking character simply dubbed "Mr. X". Mr. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals, he also possessed two small hooks for hands. Despite his status as a beta element, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character no one has known or has seen.
Glitches
Template:Conjecturaltext
Warning! Performing this action may corrupt your game's save file.
Note: This glitch only works in the Super Nintendo version. It was fixed for the Game Boy Advance and Virtual Console versions.
The Castle Crush glitch has become infamous among fans as the series' most fatal glitch.Template:Refneeded Players first must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player needs to drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", various things could happen. Commonly the Rambi Barrel will appear and cause Diddy to transform into various things, including a solid black sprite of Kleever or a multi-colored Klubba, to name a few. The effects are short-lived though, as any attempts to move will result in the game crashing.
The aftermath of the glitch varies. Though some have been lucky to escape with no ill effects, others have reported save data being erased, or the game becoming corrupted to the point of being near unplayable.Template:Refneeded
Names in other languages
Trivia
- A Virtual Boy version of Donkey Kong Country 2 was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. [1]
- The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2]
- Even though Rare was later bought by Microsoft, the Rare Symbol can still be seen in the beginning of the game, and in the Operations Guide in the Virtual Console release.
- The subtitle "Kong Quest" is a play on the word "conquest."
- This is the only game in the Donkey Kong Country trilogy where the players start with four lives at default. The other two games have the players start with five lives at default.
- The artwork taking place in Krazy Kremland depicts a Klomp riding on a Roller Coaster, much like Krashes riding in Mine Carts in the previous game. However, in the game, the only Kremlings to ride on Roller Coasters are the Klanks.