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Donkey Kong Country 2: Diddy's Kong Quest

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Template:Infobox Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong Country game for the Super Nintendo. It is the sequel of Donkey Kong Country and is also the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Country Returns. The game has a Game Boy pseudo-sequel, Donkey Kong Land 2, that was released one year after the original. It was released in 1995 and stars Diddy Kong, as he and his partner, Dixie Kong, make their way through Crocodile Isle to save Donkey Kong from the Kremling Krew.

In 2004, a remake of the game was made for the Game Boy Advance. It features several differences, including the addition of photographs and extra DK Coins. Later in 2007, the game was remade on the Virtual Console to play on the Wii system.

Storyline

At the beginning of the game, Donkey Kong is relaxing at the beach, with his chair and radio, feeling safe after recovering his Banana Hoard. However, an evil crocodile by the name of Kaptain K. Rool kidnaps Donkey Kong and brings him to the top of K. Rool's Keep. Diddy Kong soon realizes that he is missing and panics. Seeing Kremling tracks in the sand, he learns that the mighty ape was captured by the crocodiles. The young monkey then finds a note from Kaptain K. Rool, saying "Hah-arrrrh! We got the big monkey! If you want him back, you scurvy dogs, you’ll have to hand over the Banana Hoard!" Ready for adventure, Diddy and his girlfriend, Dixie, set out to find Donkey Kong, declining on giving the Kremlings the Banana Hoard.

File:GangplankGalleon.gif
The Gangplank Galleon.

Their adventure begins on K. Rool's ship, the massive Gangplank Galleon. While traveling through underwater, ship deck, and rigging levels, the Kongs find Cranky Kong, Wrinkly Kong, and Funky Kong, who offer the heroes help throughout the rest of the game. At the crow's nest of the ship, the apes find a giant overgrown Necky. Known as Krow, this giant bird swoops down at the Kongs and throws eggs at them, trying to attack them. The monkeys use his eggs that drop out of his nest to defeat him, and they then travel to Crocodile Cauldron.

After arriving in the fiery Crocodile Cauldron, the apes encounter mine shaft levels, lava levels, and a water level, featuring the rare Animal Buddy, Clapper the Seal. They also encounter Klubba for the first time, offering them a free pass to the Lost World when they pay him fifteen Kremkoins. At the peak of the volcano, the Kongs meet and, with the help of Kannonballs, defeat the evil possessed sword, Kleever, allowing them to go to Krem Quay.

Dixie and Diddy arrive in Krem Quay next, a swampy area of Crocodile Isle. They meet the Animal Buddy Glimmer for the first and only time here, and also travel through levels featuring the helpful Krocheads. Towards the end of this world, the monkeys travel through a level filled with spiky brambles. As they move on to the next area, a giant Kremling, similar to Klubba, named Kudgel stops them in their tracks. The monkeys, however, are set on advancing, so they use TNT Barrels to defeat the large crocodile. They then continue on to the next world in a higher area of Crocodile Isle.

The Kongs find themselves outside of a giant amusement park owned by King K. Rool, know as Krazy Kremland. Before they can enter however, they have to travel through a dangerous Zinger hive. The amusement park features two roller coasters, Target Terror and Rickety Race, which they must ride through to progress. Between these, however, is another level in the brambles, this one being considerably harder. After exiting the park, the apes find a swamp that must be crossed to find a second Zinger hive. At the end of the hive, Rambi is chased by a giant Zinger called King Zing. The monkeys then defeat the giant Zinger, with the help of Squawks the Parrot, allowing them to access the fifth area.

File:GloomyGulch.gif
Gloomy Gulch.

The apes' next spot on their adventure is an old area known as Gloomy Gulch. They travel through many levels in the enchanted woods, some even with wind. Kackles chase the monkeys in a roller coaster here. Flapper the Parrot also helps the Kongs descend through a Zinger hive, while Squitter the Spider helps them travel through a foggy forest. At the top of this world, the Kongs are frightened to meet the ghost of Krow, a spirit called Kreepy Krow. The monkeys defeat him, while avoiding Mini-Neckies, to travel to the top of Crocodile Isle, K. Rool's Keep.

Diddy and Dixie arrive in K. Rool's Keep, unaware of the danger that is about to unfold. They travel through two ice levels, one of them featuring Clapper again, several castle levels, and the largest test of all, Toxic Tower. At the top of the keep, the apes meet Kaptain K. Rool, who sends out the giant Kremling, Kerozene, to attack the Kongs. At the end of the battle, the heroes chase Kaptain K. Rool into his helicopter, where he is fought. Eventually, the two apes free the captive Donkey Kong, who then knocks Kaptain K. Rool into the ocean from his helicopter.

However, the monkeys' adventure is far from over, as they still need to destroy the Crocodile Isle. Diddy and Dixie decide to look for all the Kremkoins so that they can pay Klubba to access his Golden Barrel. After paying him five times and beating all five levels of the Lost World, the giant crocodile mouth in the center of the world opens, giving access to a secret area, where, unfortunately, K. Rool awaits. The monkeys are able to use Kannonballs to defeat him, giving them the last DK Coin. As they leave Crocodile Isle afterward, they, along with Donkey Kong and Cranky, watch as the Kremling island sinks into the ocean.

Kong Abilities

In order to travel through each level of the game and complete each of the game's many Bonus Levels, the apes have to use their basic and special abilities. However, both of the heroes have different abilities. The basic abilities include jumping, climbing, and swimming. Jumping is often used in the game to cross gaps and grab things in the air. A super-jump can also be performed if the apes cartwheel off of a ledge and jump while in mid-air. Diddy's cartwheel move and Dixie's Helicopter Twirl can also defeat a large amount of enemies, although some foes are immune to this attack. Dixie is able to use her Helicopter Twirl ability in mid-air as well, allowing her to float for a short amount of time to avoid falling into gaps. Both apes can also climb up ropes quickly to access high areas, although Diddy Kong is able to climb slightly faster than Dixie, just as he can on land and in water. Swimming in Diddy's Kong Quest is much like swimming in early Mario platformers. The player must hit the jump button to advance upwards into the water.

File:Team-up.PNG
The Kongs using their Team-up move.

If the player is to not hit any buttons, the apes slowly float downwards to reach lower areas or to dodge underwater enemies.

Though Diddy does not have as many abilities as Dixie, he is able to defend himself while holding a barrel. While Diddy holds an object in front of his body to block himself, Dixie holds objects over her head, allowing enemies to easily attack her. When both Kongs are in play, and none are stuck in a DK Barrel, the two heroes are able to use the new Team-up move. During this move, one of the monkeys pick up the other and hold them on their shoulders. Though not able to move as fast this way, the ape on the other monkey's shoulders can be thrown at enemies to easily beat them. The hero can also be thrown upwards to grab high up objects and to reach high areas.

Special Areas

Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way.

Animal Buddies

Animal Buddies are partners in the Donkey Kong Country series. They help the Kongs find Bonus Barrels, DK Coins, Banana Coins, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy or ride on it. The heroes must be careful when riding on the animal though, as they run away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the animal buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them.


Image Name Description
File:Rambisprite65.png Rambi the Rhinoceros First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers and other enemies that Diddy and Dixie Kong cannot defeat alone. Rambi can also use his special charge move to break through walls and crush enemies.
File:Enguardesprite65.png Enguarde the Swordfish Just as Rambi, Enguarde first appeared in Donkey Kong Country. He can knock enemies out with his sharp nose, and charge his attack to break through walls. Enguarde, however, is only available underwater, and he cannot move well on land.
File:Squawkssprite65.png Squawks the Parrot Just as the other Animal Buddies above, Squawks made his first appearance in Donkey Kong Country. Here, he lights dark caves, such as the caves in Torchlight Trouble. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.
File:Rattlysprite65.png Rattly the Rattlesnake In Diddy's Kong Quest, Rattly replaces Winky, an Animal Buddy from the previous game in the series. He features the same purpose: to jump to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels above their heads. The rattlesnake also has a special move: an extra high jump.
File:Squittersprite65.png Squitter the Spider
The game's new Animal Buddy, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that cannot be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Buddies, Squitter cannot even touch enemies. He can only shoot them with his webs.
File:Clappersprite65.png Clapper the Seal Clapper is able to cool down water when he is jumped on by the monkeys. In Lava Lagoon, he cools the very warm liquid, making it safe for the Kongs to swim through without getting burnt. In Clapper's Cavern, a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry Snapjaws below.
File:Glimmersprite65.png Glimmer the Anglerfish Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights the pitch-black water in the level, Glimmer's Galleon. Glimmer is one of the only Animal Buddies that cannot be affected in levels because enemies do not hurt him at all.
File:Expressosprite65.png Expresso II Very similar to Expresso, Expresso II is an animal buddy only found in the Game Boy Advance port. He is bought by Cranky Kong, who plans on making him a racing bird. However, Expresso II is weak at that time, and the monkeys must collect Golden Feathers to increase his stats. When all the feathers are found, Expresso II can be entered in the Expresso Racing game.
File:Flapper Sprite.png Flapper the Parrot Flapper is a blue subspecies of Squawks found in only one level, Parrot Chute Panic. He is similar to Squawks but is blue. He also cannot spit eggs or fly upwards. He has no way of attacking, and only helps the monkeys by making their descent down the Zinger hive slower.

Items and Objects

Many collectibles and objects can be found on the Kongs' quest, hidden in each level of the game. Below shows the main objects the monkeys can find during gameplay.

Image Name Description
File:BananaSprite65.png Bananas Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes, a trail of bananas may even lead to a hidden item.
File:BunchoBanana65.png Banana Bunches Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas.
File:Item Balloon165.gifFile:Item Balloon265.gifFile:Item Balloon365.gif Extra Life Balloons Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives, respectively.
File:DKC2coin.png DK Coins DK Coins are huge coins hidden by Cranky Kong in all of the game levels. There are 40 (68 in Game Boy Advance version) to collect. After beating Kaptain K. Rool, Cranky tallies up the number of DK Coins collected and ranks Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various side-quests and minigames added in the Game Boy Advance port, the number of DK Coins has increased.
File:BananaC65.gif Banana Coins Banana Coins are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them.
File:Kremkoin65.gif Kremkoins The Kremkoins are found in the various Bonus Areas, where the heroes must work their way through an obstacle course or fight many enemies. They are used to access the Lost World.
File:Golden Feather65.PNG Golden Feathers Golden Feathers are hidden in each level of the Game Boy Advance version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso II's stats for the Expresso Racing minigame.
File:Scrapbooki165.png Photographs Photographs are used to fill Wrinkly’s Scrapbook, exclusively in the Game Boy Advance remake. They are obtained by fighting certain enemies who have a camera icon floating above their head. Other photographs can be collected looking in hidden areas or by winning special minigames with some of the the Kongs, such as Funky Kong. After filling up an entire page of photographs, Wrinkly Kong gives the player a DK Coin
File:K65.gifFile:O65.gif
File:N65.gifFile:G65.gif
KONG Letters Finding all KONG Letters in a level gives an Extra Life to the Kongs. There are four letters: K, O, N, and G, altogether spelling "Kong". The player must search through every level of the game and look for these. If all four letters are found, they get an extra life.
File:Kannonball.gif Kannonballs Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a cannon to put it in. When put in the cannon, it glows and shoots the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie are not able to get it back until they restart the level.
File:Crate65.gif Crates Crates are very similar to Barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies.
File:Treasure Chest 65.gif Treasure Chests Similar to crates, Treasure Chests can be used to attack enemies. However, if thrown against enough enemies, the chests break open, revealing a collectible, such as a Banana Coin. If the Treasure Chests miss the enemies and hit they ground, they do not break open.
File:EoLT65.gif End of Level Target One of these pulleys appears at the end of every level. If hit hard enough, the apes receive a prize, usually Bananas or an Extra Life Balloon. The DK Coin can be found here as well, although rarely. Usually there are barrels nearby that the Kongs can use to shoot onto the pad.

Barrels

Barrels are prominent items throughout the Donkey Kong series, and multiple variants exist, many which are featured in Donkey Kong Country 2. Below shows the different types of barrels and what they do.

Image Name Description
File:BarrelN65.gif Normal Barrels Normal Barrels can be used to attack enemies, and they can attack some of those foes before breaking. Barrels are one of the monkeys' only way of defeating normal Zingers without the aid of an Animal Buddy or an ! Barrel. They are found in almost every level.
File:BonusBarrel65.gif Bonus Barrels Bonus Barrels can lead the heroes' into a Bonus Level if entered, where they can try to earn Kremkoins. They are very common, usually appearing once or twice in every level, though there are a few levels which feature three Bonus Barrels.
File:Plus65.gif File:Minus65.gif Plus and Minus Barrels In the level, Haunted Hall, Plus and Minus Barrels increase and decrease the amount of time the Kongs' have when hit. If this timer runs out, the apes are attacked by a Kackle. The Plus Barrel also plays a additional role, specifically in Rickety Race, where it'll speed up the Skull Cart for the Kongs. It'll also make the Skull Kart go backwards in one bonus area.
File:BarrelCannon65.gif Barrel Cannons Barrel Cannons are very common barrels throughout the whole series. Various types appear, but each one is used to blast the Kongs to high areas when entered. Sometimes, upon being entered, the barrels spin in circles. If this happens, player has to hit the correct button to blast out of it as it points in the desired direction.
File:SteerBarrel65.gif Steerable Barrels Steerable Barrels only appear in the level, Fiery Furnace. There, they can be controlled when the Kongs are inside of it. They can move the barrel in any direction, but only for a limited time. Once the time limit displayed on the barrel hits 0, they are automatically blasted out.
File:Rotate65.gif Rotatable Barrels Rotatable Barrels can be rotated to aim in the monkeys' desired directions. However, like Steerable Barrels, they have time limits, which cause the apes to automatically be shot out of the object when time runs out.
File:Item Barrel Dixie.gif File:Item Barrel Diddie.gif Diddy & Dixie Barrels Diddy & Dixie Barrels are rather uncommon barrels. They can be used depending on whose face is on the barrel (i.e. only Diddy can use the barrels with his face on it).
File:TNT65.gif TNT Barrels TNT Barrels are quite common in the game. They are very similar to normal barrels, however, they are explosive. If they are thrown into a wall, they can blast it away, creating an opening. They can also defeat red Zingers and other powerful enemies in one hit.
File:DKB65.gif DK Barrels DK Barrels are one of the most abundant barrels in the game. They appear several times in every level, and are very important. They must be broken to free a lost Kong. If none of the two heroes are gone, the barrel gives them nothing. It can also be used like a normal barrel.
File:StarB65.gif Star Barrels Star Barrels can be found once in every level. They, once hit, can mark the level's halfway point. Therefore, if the monkeys are defeated, they can start the level over where the Star Barrel was.
File:IBarrel65.gif ! Barrels ! Barrels are quite rare, but can be very helpful. Similar to the Starman item from the Mario series, they can make the heroes temporarily invincible when hit. This can allow the apes to defeat enemies just from touching them and to walk over sharp spikes.
File:EAnimalB65.gif File:AAnimalB165.gif File:AAAnimalBR65.gif File:ASquitterBarrel65.gif File:ASBarrel65.gif Animal Barrel Animal Barrels appear every once in a while during gameplay. If they are entered, the Kongs are transformed into the desired Animal Buddy, whether it is Enguarde, Squawks, Squitter, Rambi, or Rattly. The Animal Buddy the barrel turns the monkeys into is determined by the picture on the object.
File:Item Barrel Croc.gif Krochead Barrels Krochead Barrels are rare barrels that can only be found around the swamp levels of Krem Quay. When hit, they summon Krocheads from the swampy water to be used as platforms.
File:BiplaneB65.gif Biplane Barrel The Biplane Barrel is a vehicle available for rent in Funky's Flights II. The heroes must pay two Banana Coins to use it, unless they are first visiting a world for the first time, where it is free. It can take the Kongs around the many areas Crocodile Isle. In the game's Game Boy Advance port, it is replaced by the Gyrocopter.
File:GoldenB65.gif Golden Barrel The Golden Barrel can only be found in Klubba's Kiosk. After the Kongs pay Klubbla a certain amount of Kremkoins, he allows them to use this barrel. If the monkeys enter it, they are taken into the Lost World.


Levels

Levels and Bonus Areas
Gangplank Galleon
# Level Bonus Areas Type of Level
SNES GBA
1 Pirate Panic 2 Ship Deck
2 Mainbrace Mayhem 3 Ship Mast
3 Gangplank Galley 2 Ship Deck
4 Lockjaw's Locker 1 Ship Hold
5 Topsail Trouble 2 Ship Mast
6 BOSS LEVEL: Krow's Nest 0 Ship Mast
Crocodile Cauldron
# Level Bonus Areas Type of Level
SNES GBA
7 Hothead Hop 3 Lava
8 Kannon's Klaim 3 Mines
9 Lava Lagoon 1 Ship Hold
10 Redhot Ride 2 Lava
11 Squawk's Shaft 3 Mines
12 BOSS LEVEL: Kleaver's Kiln 0 Lava
Krem Quay
# Level Bonus Areas Type of Level
SNES GBA
13 Barrel Bayou 2 Swamp
14 Glimmer's Galleon 2 Ship Hold
15 Krockhead Klamber 1 Swamp
16 Rattle Battle 3 Ship Deck
17 Slime Climb 2 Ship Mast
18 Bramble Blast 2 Brambles
19 BOSS LEVEL: Kudgel's Kontest 0 Swamp
Krazy Kremland
# Level Bonus Areas Type of Level
SNES GBA
20 Hornet Hole 3 Hive
21 Target Terror 2 Roller Coaster
22 Bramble Scramble 1 Brambles
23 Rickety Race 1 Roller Coaster
24 Mudhole Marsh 2 Swamp
25 Rambi Rumble 2 Hive
26 BOSS LEVEL: King Zing Sting 0 Hive
Gloomy Gulch
# Level Bonus Areas Type of Level
SNES GBA
27 Ghostly Grove 2 Forest
28 Haunted Hall 3 Roller Coaster
29 Gusty Glade 2 Forest
30 Parrot Chute Panic 2 Hive
31 Web Woods 2 Forest
32 BOSS LEVEL: Kreepy Krow 0 Ship Mast
K. Rool's Keep
# Level Bonus Areas Type of Level
SNES GBA
33 Arctic Abyss 2 Ice
34 36 Windy Well 2 Mines
35 34 Castle Crush 2 Castle
36 35 Clapper's Cavern 2 Ice
37 Chain Link Chamber 2 Castle
38 Toxic Tower 1 Castle
39 BOSS LEVEL: Stronghold Showdown 0 Castle
The Flying Krock
# Level Bonus Areas Type of Level
SNES GBA
40 Screech's Sprint 1 Brambles
41 BOSS LEVEL: K. Rool Duel 0 Castle
Lost World
# Level Bonus Areas Type of Level
SNES GBA
42 Jungle Jinx 1 Jungle
43 Black Ice Battle 1 Ice
44 Fiery Furnace 1 Lava
45 Klobber Karnage 1 Jungle
46 Animal Antics 1 Jungle
Ice
Jungle
Brambles
Jungle
47 BOSS LEVEL: Krocodile Kore 0 Lava


Enemies

As with all games, Diddy's Kong Quest features many enemies to attack the player, some that are Kremlings and some that are not. Most of the enemies are new, though some enemies, such as Zingers, reappear from the first game.

Normal Enemies

Image Name Description First Level Appearance Last Level Appearance
File:Cat9Tails.PNG Cat-O-9-Tails An odd, cat-like enemy. They attack by spinning out of control and hitting the Kongs. Sometimes, a Cat-O-9-Tails that is spinning out of control can throw the monkeys upwards. Mudhole Marsh Fiery Furnace
File:KlickKlack.PNG Click-Clack This insect attacks by simply running into the apes. It must be jumped on twice to defeat. Once jumped on once, they can be thrown at other foes to attack them. Mainbrace Mayhem Clapper's Cavern
File:FlitterDKC2.PNG Flitter A flying enemy. They can hurt the Kongs if touched on the sides, but the monkeys can bounce on them to cross abysses by landing on their backs. Topsail Trouble Animal Antics
File:FloatsamBlue.PNG File:GreenFlotsam.PNG Flotsam A normal underwater enemy. They simply swim around areas, trying to hit the Kongs. They can only be defeated by Enguarde. They come in two colors, green and blue. The blue Flotsams only move in one direction, while the green Flotsams swim either left or right and change direction at times. Lockjaw's Locker Animal Antics
File:Kabong.PNG File:Kaboingblue.PNG Kaboing These common Kremlings are usually seen bouncing around different areas. Some of them simply bounce in place, while others jump forward. Jumping on their heads defeats them. Gangplank Galley Animal Antics
File:KaBoom.PNG Kaboom These TNT Barrel carrying Kremlings are very similar to Klobbers. They hide in their barrels and jump out at the Kongs when approached. If hit on the sides, they explode on the apes. Ghostly Grove Klobber Karnage
File:BonyKackle.PNG Kackle Kackles are large, ghostly Kremlings. They only appear in Haunted Hall and chase the monkeys throughout much of the said level. A time limit is given when they chase the Kongs, and when the timer hits zero, they attack. Time can only be added to the timer by hitting Plus Barrels. Haunted Hall Haunted Hall
File:Kannon.PNG Kannon A Klump dressed as a pirate. Kannons wield cannons in order to shoot kannonballs at the heroes. Sometimes, they shoot barrels, which the apes can bounce on to cross large gaps. Kannon's Klaim Animal Antics
File:Klampon.PNG Klampon Klampons are very similar to Klaptraps from the first Donkey Kong Country. They patrol the area and bite any of the two Kongs that come too close to their face. They can sometimes be seen guarding Spinies. Hot-Head Hop Animal Antics
File:SuperKlankKart.PNG Klank These enemies look similar to Kutlasses, although they appear riding Skull Carts. They attack by throwing barrels at the apes and getting in their way. In Rickety Race, players must race several Klanks to the finish. Target Terror Rickety Race
File:Klinger.PNG Klinger Klingers are orange Kremlings that are always found on ropes, chains, and pond reeds. They climb up ropes and then slide down them, trying to attack the Kongs. Mainbrace Mayhem Chain Link Chamber
File:CloakKloak.PNG Kloak A ghostly Kremling that floats in the air in some levels. They usually throw barrels and Spinys to attack, but eventually fly away from the apes if not defeated. Sometimes hidden Kloaks throws bananas and other collectibles. Barrel Bayou Screech's Sprint
File:Klobbers.PNG File:YellowKlobber.png File:BlackKlobber.png Klobber A barrel-wearing Kremling that hides in its barrel, looking exactly like a normal barrel. When the apes approach it, the enemy jumps out and runs into the monkeys to push them into dangerous areas. Yellow Klobbers release the Kongs' bananas, and the rare black ones release their Extra Life Balloons. The green variants, however, do not steal anything. Pirate Panic Klobber Karnage
File:Klompy.PNG Klomp Generic enemies that simply walk around the area. Touching them can hurt a monkey, but they can easily be defeated with a simple cartwheel. Pirate Panic Ghostly Grove
File:Krooked.PNG Krook A rather short Kremling dressed as a pirate. They wield hooks, which they throw at the apes to attack them. A cartwheel or a jump can defeat them. Squawks's Shaft Fiery Furnace
File:Krunchas.PNG File:Reddude.png File:Browndude.png Kruncha Strong Kremlings that get very angry when approached. If touched, they turn red and rampage around the area. The only way for the apes to defeat them is by throwing barrels at them. A more powerful and rare brown variation appears in Castle Crush. Gangplank Galley Clapper's Cavern
File:KlankDKC2.PNG File:Kutlass.png Kutlass Kutlasses wield two large swords to attack with. When the Kongs get too close to them, they attempt to hit them with their swords. If the apes escape the attack, they have a short amount of time to jump on them before the Kutlasses can pull their swords out of the ground. Krockhead Klamber Fiery Furnace
File:Lockjaw.PNG Lockjaw These underwater enemies try to bite the apes when they are near. They can move very fast, so staying away from them is usually the best choice for the apes' survival. Lockjaw's Locker Animal Antics
File:NeckyVulture.PNG Mini Necky A small vulture wearing a bandanna. They attack by swooping down at the apes, trying to ram into them. They can defeated by being jumped on. It is one of the two enemies returning from Donkey Kong Country. Kannon's Klaim Animal Antics
File:Neek.PNG Neek This enemy is very similar to Klomps, but is much smaller in size. Neeks simply run around trying to hit the Kongs, but they can be defeated with a cartwheel or jump. Pirate Panic Animal Antics
File:Pufftup.PNG Puftup These spiky puffer fish only appear in underwater levels. Because of their spikes, touching them hurts the monkeys. Some Puftups also shoot spikes at the apes while exploding. Lava Lagoon Animal Antics
File:Skreech.PNG Screech Screech is a mini-boss encountered after beating K. Rool's Keep. He is a bird, and has a similar appearance to Squawks, yet he is brown. He is raced for the second half of the level Screech's Sprint, and the player races him as Squawks. Screech's Sprint Screech's Sprint
File:Shuri.PNG Shuri These starfish-like enemies only appear in underwater levels, and can only be defeated by Enguarde the Swordfish. When the Kongs approach them, they unleash their only attack: spinning at the monkeys, trying to hit them. Lockjaw's Locker Animal Antics
File:Snapjaw.PNG Snapjaw This rare enemy appears in only two levels, Slime Climb and Clapper's Cavern. In both levels, they patrol the water and bite the monkeys if they fall in. They are very similar to Lockjaws in appearance, but are notably much faster and more deadly. There is no way to defeat this foe. Slime Climb Clapper's Cavern
File:Porcuspiny.PNG Spiny Spinies are spiky, semi-common enemies vulnerable to cartwheel and immune to jumps. Therefore, they are sometimes seen being guarded by Klampons, which are vulnerable to jumps only. Hornet Hole Fiery Furnace
File:BzZinger.PNG File:RedZinga.PNG Zinger This is one of the two enemies returning from the first Donkey Kong Country. It attacks the same as it did before: standing in place or moving to sting the Kongs when they come near. There are only two varieties: Yellow and Red Zingers. Reds are invincible, and yellows can be beaten by Rambi, Squawks, Rattly, and barrels thrown by the apes. Gangplank Galley Animal Antics

Bosses

Image Name Description
File:KrowDKC2.PNG Krow This overgrown Necky is the first boss of the game. He often attacks by simply swooping down at players and throwing eggs at them. Once hit by a few of his eggs, the apes can defeat him. However, his ghost challenges them to a rematch later in the game.
File:Kleaver.PNG Kleever Kleever is a giant sword appearing as the second boss in the game. He tries to attack the Kongs by swinging himself at them, and he can only be defeated by being hit by a kannonball. After being hit by a kannonball, however, he usually goes on a rampage, chasing the heroes over a pit of fire. A few small Kleevers can also be seen in the battle against Kerozene to attack the apes.
File:Kudgel.PNG Kudgel This buff Kremling has a similar appearance to Klubba, but is gray in color instead of green. His weapon is very large and has a few nails in it. This weapon is used to attack the Kongs and break any barrels they pick up. Kudgel also has the ability to jump very high and try to smash the apes. If the heroes manage to hit him with a few barrels, he will be defeated.
File:ZingKing.PNG King Zing King Zing closely resembles normal Zingers and Queen B. from the first Donkey Kong Country. He usually is seen flying around the area, trying to sting Squawks, the only character that can defeat him. Sometimes, King Zing shoots spikes at the parrot, which must be avoided at all costs. He can also break up into several smaller Zingers to protect himself.
File:KrowKreepy65.png Kreepy Krow After the Kongs defeat Krow, they face his ghost as the fifth boss, often referred to as "Kreepy Krow". He is fought in a similar way to Krow, though the Kongs have to defeat him with barrels while dodging some ghostly Mini Neckies. Eggs can also fall on them as they try to fight this creature.
Kerozene.png Kerozene Kerozene is a giant, orange Kremling that can only be fought in the Game Boy Advance remake of the game. He is immune to attacks thrown at his arms, but his face is his weak point, which must be attacked with kannonballs. He often uses his fists to attack or summons miniature Kleevers to defeat the Kongs.
File:KaptainKrool.PNG Kaptain K. Rool King K. Rool dressed as a pirate. As the game's final boss, he wields a large blunderbuss, which shoots kannonballs and poisonous gases at the apes. The poisonous gases, if touched, can change the controls around for the player, making it harder to move the Kongs. Kaptain K. Rool also dashes across the area when being fought, trying to hit the Kongs. Sometimes, he even becomes invisible when doing this. He can be fought a second time within the Lost World's Krocodile Kore

Changes in the Game Boy Advance port

File:Kerozene Battle 65.jpg
The battle against the new boss, Kerozene.
  • The last level in K. Rool's Keep is now on the roof rather than inside of Crocodile Isle, and a new boss, Kerozene, can be found there.
  • The file selection screen at the beginning now has Diddy Kong as a cursor, a la Donkey Kong Land 2. Additionally, in PAL regions, the title screen itself is the box art of Donkey Kong Land 2 (in NTSC regions, it's the box art from the original Donkey Kong Country 2).
  • Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
  • Swanky's quiz is redesigned in the remake and has some new questions. Candy Kong also appears here, although she is nowhere to be found in the original.
  • The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
  • A new game mode called Diddy's Dash is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he instantly appears back at the last checkpoint.
  • Minigames have been added to the port, including Bag a Bug, Expresso Racing, and Funky's Flights. Tiny Kong appears in some of these.
  • Funky's Biplane Barrel has been replaced with a Gyrocopter.
  • When the player starts a new file, a cutscene of what is only described in the manual of the original is shown.
  • There are more color variations for Kaboings and Floatsams than the original.
  • When the player defeats Krow, a short scene of him leaving his body as Kreepy Krow is shown, although nothing at all like this is seen in the original.
  • Instead of just a title screen and file select, a new main menu is present in the remake with three selections: Diddy's Dash, Start, and Bonus Games.
  • Unlike the original game, all the levels that the player unlocks for the Lost World are accessible from any entrance to it.
File:Video Game Heroes GBA 65.jpg
Cranky's Video Game Heroes in the Game Boy Advance version.
  • Cranky's Video Game Heroes are in a different order instead of being: 1st: Mario, 2nd: Yoshi, 3rd: Link like the original it is now, 1st: Mario, 2nd: Link, 3rd: Yoshi. The background in Cranky's Video Game Heroes is also different than the original's, having more of a tropical theme.
  • There are 67 DK Coins, as opposed to the original, which has 40.
  • The Super Nintendo controller is no longer present at K. Rool Duel.
  • The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
  • The levels Target Terror and Rickety Race now take place around sunset, while in the original it is the middle of the night.
  • The level Lava Lagoon has been slightly altered from the original.
  • The Monkey Museum has been replaced by Cranky's Hut.
  • Nearly all sound effects are different, enemies, including bosses, all have different voices and so do generic things such as explosions and wind.
  • Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as defeating specific enemies.
  • By pressing start on the overworld a new menu comes up allowing the player to save anywhere on the map, see advice given to him/her by Wrinkly and Cranky, call Funky and fly to another area, see the scrap book, or check mini-game high-scores.
  • Before fighting a boss, Swanky Kong charges ten Banana Coins to calculate how much time it takes the player to defeat the boss.
  • The Kongs have new voices clips, most of which are taken from Donkey Kong 64.
  • The Worlds' maps have been redesigned.
  • The player can travel to a different world for free at any time, as long as Funky Kong is seen at least once.
  • The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
  • The music “Run! Rambi, Run!” that plays when King Zing chases the Kongs in the original version of Rambi Rumble was removed, and replaced by the music heard when racing against Screech in the remake. The music can still be heard in the sound test, though.
  • A cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code, "FREEDOM" in the password screen.
  • The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.

Image Gallery

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References to Other Games

  • Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
  • Donkey Kong Country - The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that Donkey Kong Country 2 will never be as good as Donkey Kong Country, and then says that it was "rubbish".
  • Donkey Kong Country 2: Diddy's Kong Quest - The remake references the original, as when the monkeys defeat Kerozene Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
  • Mainstream Mario - Mario makes an appearance as a video game hero.
  • Yoshi - Yoshi appears as a video game hero.

References in Later Games

Quotes

Main article: List of Quotes in Donkey Kong Country 2: Diddy's Kong Quest

Beta Elements

Main article: Donkey Kong Country 2: Diddy's Kong Quest/Beta elements

Glitches

Main article: Donkey Kong Country 2: Diddy& § 39;s Kong Quest/Glitches

Trivia

  • A Virtual Boy version of Donkey Kong Country 2 was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. [1]
  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2]
  • Even though Nintendo sold Rare to Microsoft, the Rare Symbol can still be seen in the beginning of the game in the Virtual Console release.

References


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