Donkey Kong Country 2: Diddy's Kong Quest

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Donkey Kong Country 2: Diddy's Kong Quest is the second Donkey Kong game for the Super Nintendo. It is the sequel of Donkey Kong Country and the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble. It also has a Game Boy semi-sequel, Donkey Kong Land 2. It was released in 1995 and stars Diddy Kong. This game was ported to the Game Boy Advance in 2004 and on the Virtual Console in 2007.

Storyline

Kaptain K. Rool and his Kremling Krew kidnap Donkey Kong. The Kremling Leader demand the Kong’s Banana Hoard as a ransom for Donkey Kong's captivity. However, Diddy and Dixie Kong chase the Kremling Krew back to Crocodile Isle and free Donkey Kong.

The Kongs' Special Move

Each of the two Kongs can perform several moves during their adventure. The two Kongs have different moves and abilities. For example, Diddy move faster than Dixie and both characters carries item in different ways.

Cartwheel

This move allow Diddy to cartwheel into enemies, defeating them. This move can be used in conjunction with a Jump to make Diddy go farther.

Helicopter Twirl

When falling, Dixie can use this move to float slowly. On the ground, this move can be used to defeat enemies, much like Diddy's Cartwheel.

Team-up

This move can only be used when both Kongs are controlled. One of the Kongs will pick up the other one, and then it can throw it to defeat enemies or reach normally inaccessible places.

Special Areas

Various spots of Crocodile Isle are hosted by more or less benevolent characters, each of which help the duo in different way. They are:

Animal Buddies

Animal Buddies are partners in the Donkey Kong Country Series. They help the Kongs find Bonus Barrels, DK Coins, Banana Coins, and other special items in the game with their special abilities. They often appear in levels, and the Kongs can sometimes turn into the buddy, or ride on it. The monkeys must be careful when riding on the animal though, as they will run away when hit by an enemy, very similar to Yoshi in Super Mario World. Most of the animal buddies from Donkey Kong Country return in Diddy's Kong Quest, but a few new ones also appear in the game as well. Below is a list of each Animal Buddy, and a brief description on them.


Name/Image Description
Rambi the Rhinoceros


File:Rambi.jpg
First appearing in the original Donkey Kong Country, Rambi can ram foes that come in his way. He can also jump on Zingers, enemies that Diddy and Dixie Kong could not defeat alone. Rambi can also use his special charge move to break through walls and crush enemies.
Enguarde the Swordfish


File:Enguarde.jpg
Just as Rambi, Enguarde first appeared in Donkey Kong Country. He can knock enemies out with his sharp nose, and charge his attack to break through walls. Enguarde, however, is only available underwater, and can not move well on dry land.
Squawks the Parrot


File:DKCsquawks.jpg
Just as the other Animal Buddies above, Squawks made his first appearance in Donkey Kong Country. Here, he lit up dark caves, such as the caves in Torchlight Trouble. Now, Squawks is completely redone, and the monkeys can ride on him to reach high areas. He can also shoot pellets at enemies to bring them down.

A blue sub-species of Squawks (conjecturally called Flapper), is found in the level Parrot Chute Panic. Unlike Squawks, Flapper descends slowly and cannot fly upwards or fire eggs. He is useful, however, when the Kong have to jump down through enemy filled areas.

Rattly the Rattlesnake


File:Rattly.jpg
In Diddy's Kong Quest, Rattly replaced Winky, an Animal Buddy from the previous game in the series. He featured the same purpose: to jump up to higher areas. Rattly can help the monkeys reach bananas and even Bonus Barrels high above their heads. The rattlesnake also has a special move: an extra high jump.
Squitter the Spider


Squitter the Spider
The game's new Animal Buddy, Squitter, can shoot webs at nearby enemies to defeat them. Sometimes, the Kongs must cross a large abyss that can not be crossed by jumping. Luckily, the spider can shoot special webs that form into platforms and allow them to move across. Unlike most Animal Buddies, Squitter can not even touch enemies, only shot them with his webs. This can be a big disadvantage at times.
Clapper the Seal


Clapper.jpg
Clapper is able to cool down water when he is jumped on by the monkeys. In Lava Lagoon, he cools down the very warm liquid, making it safe for the Kongs to swim through, without getting burnt. In Clapper's Cavern, a level that seems to be named after him, Clapper freezes water, allowing the monkeys to cross and avoid the hungry Snapjaws below.
Glimmer the Anglerfish


Glimmer.jpg
Glimmer has a role very similar to Squawks in the first Donkey Kong Country. He lights up the pitch-black water in the level, Glimmer's Galleon. Glimmer is the only Animal Buddy that can not be affected in levels, as enemies do not hurt him at all.
Expresso II


File:Expresso.jpg
Very similar in appearance to Expresso, Expresso II is an animal buddy only found in the Gameboy Advance port. He is bought by Cranky Kong, who plans on making him a racing bird. However, Expresso II was weak at that time, and the monkeys must collect Golden Feathers to increase his stats. When all the feathers are found, Expresso II can be entered in the Expresso Racing game.


Items

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Collectibles and mechanisms are found throughout the Kongs' adventure. Here’s a list of them.

Name/Image Description
Bananas


Artwork of a banana from the original Donkey Kong Country SNES trilogy
Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they will get an extra life. Sometimes, a trail of bananas may even lead to a hidden item.
Banana Bunches


File:Bananas.jpg
Like normal bananas, banana bunches are scattered all over Crocodile Isle. However, the bunches give ten bananas to the player's total banana count, making it easier and faster to get to 100 bananas.
Animal Crates


Ellie Crate
Animal Crates contain certain Animal Buddies. Jumping on it will free the animal inside. The type of creature depends on what is pictured on the crate.
Extra Life Balloons


None
Extra Life Balloons come in red, green, and blue varieties. Red Balloons give the player one life, Green Balloons give the player two lives, and a Blue Balloon gives the player three lives, respectively.
DK Coins


Cranky's Video Game Hero Coin
DK Coins are huge coins hidden by Cranky Kong in all of the game levels. After beating Kaptain K. Rool, Cranky will tally up the number of DK Coins collected and rank Diddy accordingly as a part of Cranky's “Video Game Hero” contest. Because of the various sidequests and minigames added in the GBA port, the number of DK Coins has increased.
Banana Coins


A Banana Coin
Banana Coins are used to pay the various services provided by the other members of the Kong Clan. They are scattered around in every level, and appear several times in them.
Kremkoins


A Kremkoin
The Kremkoins are found in the various Bonus Areas, where the players must work their way through an obstacle course, or fight many enemies. They are used to access the Lost World.
Golden Feathers


None
Golden Feathers are hidden in each level of the GBA version. No bonus game is required to get these, and once the player gets them all, they never appear in that game again. These items are used to upgrade Expresso II's stats in the Expresso Racing minigame.
Photographs


File:Photograph.jpg
Photographs are used to fill Wrinkly’s Scrapbook. They are obtained by fighting certain enemies, who have a camera floating above their head. Other photographs can be collected by winning special minigames with some of the the Kongs, such as Funky Kong.
KONG Letters


File:KONGletters.jpg
Finding all KONG Letters in a level will give an Extra Life to the Kongs. The are four letters: K, O, N, G, all together spelling "Kong". The player must search though every level of the game and look for these. If all four letters are found, they will get an extra life.
Kannonballs


File:Kannonball.gif
Kannonballs are found in some levels. When found, the monkeys must carry it around the level until they find a cannon to put it in. When put in the cannon, it will glow and shoot the Kongs to a Bonus Level. If the Kannonball is dropped and lost in a ditch somewhere, Diddy and Dixie will not be able to get it back until they restart the level.


Barrels

The Barrels are prominent items throughout the Donkey Kong series, and multiple variants exist, a lots of which are featured in Donkey Kong Country 2. They are:

  • Barrels can hit through numerous enemies before breaking. However, there is a kind of Barrel covered by seaweeds that will breaks after hitting one enemy.
  • Bonus Barrels will launch the Kongs to a Bonus Area when jumped into.
  • Plus and Minus Barrels are in the level Haunted Hall. Plus Barrels will add time to the timer, while Minus Barrels will decrease it. When the timer runs out, a Kackle will attack one of the Kongs. Similar barrels called Check and X Barrels are found in Target Terror. These two Barrels act as switches that open (Or close) the gates found in the way.
  • Various types of Barrel Kannons exist. However, they all have one thing in common: Those barrels send Diddy and Dixie to normally unreachable locations.
  • Steerable Barrels can be steer in any directon.
  • Rotatable Barrels can rotate in the desired positions.
  • Diddy or Dixie can use Diddy & Dixie Barrels, depending on whose face is pictured (i.e. Diddy can only use a Barrel with his face on it).
  • TNT Barrels create an explosion when thrown against something.
  • DK Barrels are where the Kongs can find their defeated partner. A DK Barrel can also be used like a normal Barrel.
  • Star Barrels mark the midway point of a level. If one of these Barrels are destroyed, the Kong will continue from where the Barrel was when losing a life in a level.
  • Breaking an ! Barrel will grant the Kongs temporary invincibility.
  • Entering an Animal Barrel will turn the Kongs into the Animal Buddy pictured on it.
  • The Biplane Barrel is available for rent at Funky's Flight II. It is replaced by the Gyrocopter in the GBA port.
  • The Krochead Barrel makes the Krocheads appear, which can then be used as stepping stones.

Change between the SNES and Game Boy advance port

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

  • The file selection screen at the beginning now has Diddy Kong as a cursor, a la Donkey Kong Land 2. Additionally, in PAL regions, the title screen itself is the box art of Donkey Kong Land 2 (in NSTC regions, it's the box art from the original SNES DKC2).
  • Cranky comes to talk to the player after the defeat of each boss, as in the port of the first game.
  • Swanky's quiz was redesigned, and has some new questions. Candy Kong appears here, as she was nowhere to be found in the original.
  • The view from the Kong Kollege windows changes from world to world in the remake but looks identical in every world of the original.
  • A new game mode called Diddy's Dash is available from the start. In this mode, the player can only play as Diddy, and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy should die, he will instantly appear back at the last checkpoint.
  • A new mini-game called Bag-a-Bug is now playable from the main menu and Klubbas Kiosk.
  • The last level in K. Rool's Keep is now on the roof rather than inside, and a new boss- Kerozene can be found here.
  • Funky's Biplane Barrel had been replaced with a Gyrocopter.
  • The explosions from TNT barrels are now bigger and more useful and are the same as explosions in Banjo-Kazooie: Grunty's Revenge.
  • When the player starts a new file, a cutscene of what is only described in the manual of the original is shown.
  • There are more color variations for Kaboings than the original.
  • When the player has defeated Krow, a short scene of him leaving his body as Kreepy Krow is shown, but nothing at all like this is in the original.
  • Instead of just a title screen and file select, a new main menu is present in the remake, with three selections Diddy's Dash, Start and Minigames.
  • Unlike the original all the levels that you unlock for the Lost World are accessible from any entrance to it.
  • Funky now has missions which involve flying his Gyrocopter and blowing things up ect. Tiny Kong appears in some of these.
  • Cranky's Video Game Heroes are in a different order instead of being: 1st: Mario, 2nd: Yoshi, 3rd: Link like the original it is now, 1st: Mario, 2nd: Link, 3rd: Yoshi. They are also now somewhere outside on Crocodile Isle, rather than inside a dark room.
  • There are now 67 DK Coins, as opposed to the original, which had 40.
  • The Super Nintendo controller is no longer present at K. Rool Duel.
  • The ending is slightly different. In the original, Donkey Kong punches K. Rool through the roof of the Flying Krock, while in the remake, he punches him through the window instead.
  • The levels Target Terror and Rickety Race now take place around sunset, while in the original it is the middle of the night.
  • Flotsams come in more different colors than in the original.
  • The level Lava Lagoon has been slightly altered from the original.
  • The Monkey Museum has been replaced by Cranky's Hut.
  • The music in each level is slightly different though probably due to the capacities of the Game Boy Advance.
  • Nearly all sound effects are different, enemies all have different voices, all Bosses do, and so do generic things such as explosions and wind.
  • Cranky now hosts a min-game where you race Expresso II against other ostriches
  • Wrinkly Kong gives the player a scrap book when he or she first meets her, and she asks the player to fill it. This can be done by doing certain things, such as killing enemies.
  • By pressing start on the overworld a new menu comes up allowing the player to save, see advise given to him/her by Wrinkly and Cranky, call Funky and fly to another area, see the scrap book or check mini-game high-scores.
  • When fighting a Boss after it has been defeated, Swanky Kong will charge fifteen Banana Koins and calculate how much time it took to defeat the Boss.
  • Some of the characters have gained (or lost) sprites.
  • The Kongs have new voices clips, most of which were taken from Donkey Kong 64.
  • The player can now save anywhere on the map.
  • The Worlds' maps have been redesigned.
  • The player can travel to a different world for free at any time, as long as Funky Kong was seen at least once.
  • The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
  • The music “Run! Rambi, Run!” that played when King Zing chases the Kongs in the level Rambi Rumble was removed, and replaced by the music heard when racing against Screech. The music can still be heard in the sound test, though.
  • A cheat that allowed the player to obtain all Kremkoins in the first level was removed. However, that could still be done by entering the code, "FREEDOM" in the password screen.
  • The player's lives and Banana Koins are now saved, instead of losing them whenever the game is turned off after saving.

Worlds

Gangplank Galleon

Crocodile Cauldron

Krem Quay

Krazy Kremland

Gloomy Gulch

K. Rool's Keep

The Flying Krock

Lost World

Bosses

Gallery

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Boxart

Solo Artwork

Characters

Enemies

Other

Group Pictures


References to Other Games

  • Donkey Kong - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
  • Donkey Kong Country - The reason the Kongs will not swap the banana hoard for Donkey Kong is that they had just tried hard to get them back in this game. Also a stuffed Winky is found in here. Also, Cranky states that Donkey Kong Country 2 will never be as good as this game, and then says that it was "rubbish".
  • Donkey Kong Country 2: Diddy's Kong Quest - The remake references the original as when you have defeated Kerozene Cranky says "I bet you didn't expect that!" as Kerozene is not there in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
  • The Legend of Zelda - Link appears at the end as a video game hero.
  • Mainstream Mario - Mario makes an appearance as a video game hero.
  • Yoshi - Yoshi appears as a video game hero.
  • Sonic the Hedgehog - Sonic's shoes are shown near a bin labeled "No Hopers".
  • Killer Instinct - One of the tents in Krazy Krem Land says "KI here" meaning the arcade machine Killer Instinct is in there. Additionally, a poster of Chief Thunder from this game hangs in the Monkey Museum.
  • Earthworm Jim - His gun can be seen by the "No Hopers" bin.

References in Later Games

Beta Elements

Main article: Donkey Kong Country 2: Diddy's Kong Quest/Beta elements

Glitches

Main article: Donkey Kong Country 2: Diddy& § 39;s Kong Quest/Glitches

Trivia

  • The subtitle of the game in North America was originally "Diddy Kong's Quest", but changed to "Diddy's Kong Quest" before release.
  • A Virtual Boy version of Donkey Kong Country 2 was in development for a short time, but was never completed due to the system's failure. Little else is known about this unmade version. [1]
  • The game was placed 33rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2]

References


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