Reclusa

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Reclusa
In-game model of Reclusa
Reclusa's in-game model
First appearance Mario & Luigi: Brothership (2024)
“You may call me Reclusa! The one and lonely ruler of Concordia! Well done, Zokket! Or was it Cozette? You certainly got your brain washed to an entertaining degree! And now that I'm free, let's just dispose of yooouuu! Let's start building, shall we?! My world of perfect solitude! Connecting the islands? Connecting the PEOPLE? No, no, no! I shun communication—detest togetherness! We'll create a world without friends, where only the lonely will play! Let's get this party finished!”
Reclusa, Mario & Luigi: Brothership

Reclusa is the overarching antagonist and final boss of Mario & Luigi: Brothership. He is an ancient entity who was responsible for brainwashing Cozette to become Zokket, and has manipulated the Extension Corps to resurrect him via separating the islands of Concordia and rendering its Bonds impossible, enforcing solitude for his own pleasures. His name is a portmanteau of "recluse", a synonym for the term "shut-in", or a person who functions alone and avoids socializing, and "Medusa", due to his appearance including animated silver cables with red claws on his silver, screen-like head.

Reclusa is the first final boss in the Mario & Luigi series to not be any form of Bowser.

History

Little is known about Reclusa's background, though Shun mentions that he is older than any of the cast, and Reclusa claims he had already destroyed the bonds of various worlds, and by extension the worlds themselves prior to arriving at Concordia. By the time of the game's events, he has retreated into an egg to recharge himself and eventually rise again. Under his influence, Zokket and the Extension Corps keep him dormant in their fortress, intent on fueling the egg with enough Glohm to reawaken him.

Reclusa is first shown in his egg form when Mario, Luigi, and Snoutlet encounter Zokket in his fortress, lamenting that he does not have enough Glohm to repower Reclusa. After his defeat, Zokket gives the last of his energy to the egg, freeing Cozette but also reawakening Reclusa. Immediately, he surrounds Fortress Zokket with invasive flora, converting it into his own lair, creating yet another barrier requiring the Mario Bros. to obtain energy from 7 significant Bonds within Concordia to penetrate through. Later on he captures multiple Concordians in flowers which trap them in their own fantasies and would christen his lair as the Soli-Tree while they are pondering over the last Bond. He later gloats to Snoutlet and the Mario Bros. about his means of ending Concordia, and also implied that he intended to do his work with the Mushroom Kingdom next while telling them not to bother attacking the Soli-Tree as it has an impregnable barrier.

At the Soli-Tree's Middle Floor, he ambushes the Bros with flowers, sending them into a simulation of the Mushroom Kingdom with Princess Peach bonding with Bowser in a seemingly peaceful time, but they manage to escape much to Reclusa's chagrin. Deploying a horde of minions to defeat the heroes at the Top Floor, the Mario Bros. are narrowly rescued by Bowser, who is intent on defeating Zokket unaware that Reclusa is the real threat and Zokket was already beaten.

Reclusa eventually engages in a battle with Mario and Luigi after a further chase, ending with him feigning defeat long enough to activate the Soli-Tree and become Weeping Reclusa. Easily defeating Bowser and his troops, Weeping Reclusa summons a dark fog that causes Mario and Luigi to fall unconscious, them being saved by Connie watering them with the energy of their Bonds and allowing them to enter the Soli-Tree.

Within the Weeping Core and eventually by himself, Reclusa engages in a long and grueling final battle with Mario and Luigi, eventually defeated by their hands. To the bitter end he does not regret his misdeeds, feigning remorse before destroying the battlefield floor in a final desperate act to defeat Mario and Luigi. However, this last effort is unsuccessful, resulting in Mario and Luigi defeating Reclusa, smashing his screen.

Reclusa is last seen complaining about his failure to enforce eternal solitude upon Concordia, failing to understand the meaning of the world's Bonds. Connie confronts him, telling the entity that while one can do certain things alone, there are also many things that can be done with the power of teamwork. Further incensed, Reclusa continues to lament his failures, and is ultimately told by Connie to disappear as he has no place in Concordia. Reclusa ceases to be soon after, the Soli-Tree crumbling without him.

Personality

At his core, Reclusa despises the very concept of bonds to such an extent that he was willing to trap people in artificial dream worlds just to prevent them from interacting with anyone else. He also shows a sadistic personality, as evidenced by him not only fully acknowledging to Snoutlet that anyone caught in the dream worlds is likely to starve to death, but even indicating that is precisely the point behind trapping them. Reclusa was also shown to have an extremely childish demeanor by being dramatic in his words and posturing, sometimes breaking out into a sing-song dialogue, comparing everything to toys that he breaks for fun, and also being prone to tantrums if he does not get his way. His childish nature is further reinforced in the Japanese version where he often addresses himself with the pronoun boku-chin, which is generally reserved for young boys.

Battle

First phase

Reclusa is fought in four phases. During the first phase of the fight, Reclusa is a flying enemy and has 4,812 HP. He continuously flees the Bros. as they ride a plug hot on his heels. Mario and Luigi have to avoid Doom Bloom shots, which they can neutralise by blasting those shots with the opposite element (Mario uses fire while Luigi attacks with ice.). If the Bros. collide with a Doom Bloom, they have to fight it and a Glohm-infected enemy or one of Reclusa's minions. After defeating the enemies, the chase will resume at the point it stopped. If one of the Bros. is KO'd when the enemies are defeated, he will get up with 1 HP.

Eventually, the Bros. will catch up to Reclusa, who will charge up a fire or ice attack; with the brother of the opposite element having to continuously attack him. If the Bros. succeed, Reclusa will be stunned and they can charge up a Bro Bomb to blast him and make him dizzy for one turn before he flees again, resuming the chase. If the Bros. fail to stun him, Reclusa will attack, either shortly freezing the Bros if ice or stunning the plug if fire. This likely will result in them running into a Doom Bloom. If the Bros. attempt to Bro Bomb Reclusa before stunning him, he will dodge it.

Second phase

During the second phase of the fight, Weeping Reclusa is too large and powerful for Mario and Luigi to attack, and even when they counter him, it does no damage. Instead, Mario and Luigi have to deal with four Doom Blooms, which have captured Snoutlet and will switch which one has him every few turns. Reclusa has three attacks in this phase and the ground will shake right before he attacks.

  • In his first attack, Weeping Reclusa will swing one of his arms low across the arena, which must be jumped over. He will launch away a brother if they are hit by his hand or carry them into the air and throw them back down if they land on it. If one of the Bros. is still standing after the other is thrown, they can catch them, though both will receive damage if they miss. If at least one brother is still standing and neither has been grabbed, Reclusa will repeat the attack.
  • In his second attack, Weeping Reclusa will pluck large spiked fruits from his canopy and throw them at Mario and Luigi, which must be repelled with hammer strikes. If a single brother repels a fruit, they will be momentarily stunned. If Reclusa throws a fruit at the middle, it can be repelled by both Bros. back at him, stunning him for multiple turns. If the Bros. fail to repel a fruit, the targeted brother will be launched away and a small rock will fly from the ground at the other brother.
  • In his third attack, Weeping Reclusa will conjure and rain four giant ice projectiles down on Mario and Luigi, which must be repelled with hammer strikes. Each time Reclusa uses the attack, he increases the number to six and finally eight. If the Bros. are hit by one of the projectiles, they can be frozen. Reclusa finishes the attack by creating a giant fireball at the Bros. can be repelled by both Bros. back at him by mashing X, stunning him for multiple turns. If even one of the Bros. is frozen, the fireball is impossible to counter as the remaining brother will panic and run in circles.

If the Bros. have freed Snoutlet from the Doom Blooms, Luigi can use his Luigi Logic skill to have Snoutlet create another plug-like craft to fly into Weeping Reclusa's mouth. However, similar to phase one, the Bros. have to avoid Weeping Reclusa's shots and wooden protrusions as they head towards the beast's maw as the fight will repeat from the beginning if the Bros. are hit. When they reach the end, Weeping Reclusa will launch a massive orb of dark energy, which the Bros. must repel with a Bro Bomb. If their Bro Bomb successfully repels the dark energy, the Bros. will enter Weeping Reclusa's maw and begin the next phase of the fight.

Third phase

During the third phase of the fight, Reclusa encases himself in a shell called the Weeping Core, which is a spiked enemy and has 5,100 HP. As the Weeping Core, he can analyze any attack used against him and guard it after the attack is used two times (one time for Green and Red Shell), significantly reducing the damage it does. The Weeping Core has two attacks.

  • In his first attack, the Weeping Core rolls at Mario and Luigi with enough force to knock away their hammers when repelled. Because of that, the Bros must repel him one at a time while the other retrieves their hammer, with him getting faster each time he charges. If Mario and Luigi successfully repel him enough times, the Weeping Core will leap into the air at them and must be repelled by both Bros. by mashing X. If either brother fails to repel him, they will be knocked away and the Weeping Core will simply charge at the other once more before ending the attack.
  • In his second attack, the Weeping Core shoots out four of his lower spikes and spins in circles, dragging them across the ground, which must be jumped over. Every couple of seconds, the Weeping Core will change the direction and speed he spins, attempting to trip the Bros up.

After the Weeping Core breaks from enough damage, Reclusa emerges from the wreckage to commence the fourth and final phase of the fight, turning the background red.

Fourth phase

During the fourth phase of the fight, Reclusa is a flying enemy and has 10,000 HP. There are no overarching gimmicks to this phase of the fight and Reclusa has three attacks.

  • In his first attack, Reclusa splits into seven copies, then three of them flash M or L emblems. Four random copies will then fire bullets with only those that had the emblem firing directly at the corresponding Bros. who have to repel these bullets with hammer strikes. If their attacks are repelled, the respective copies are destroyed. After the four copies have attacked, all remaining copies (including those whose previous shots were not countered) simultaneously firing a stronger variant of the bullets all at once.
  • In his second attack, Reclusa petrifies one of the Bros., forcing the still-active one to carry them as dead weight. If one brother is KO'd, Reclusa will skip this and go right into the attack. In various orders, he will fire four smalls orbs in pairs and swipes with each of his elemental hands, all of which must be jumped over. He finishes the attack by charging up a large dark orb and throwing it at the brother, which must be repelled with a hammer strike, otherwise the disabled Bro. will take massive damage in comparison to the active one. After the attack finishes, the petrified brother will return to normal.

Upon losing half of his health, Reclusa goes berserk and the background turns dark purple, with him openly declaring his fury towards the Bros. during his attacks. He gains a new attack and his previous ones become more difficult.

  • In his first attack, Reclusa now creates eight copies and they fire five or six shots.
  • In his second attack, Reclusa now fires five or six small orbs and swipes three times with his elemental hands. Before throwing his large orb, Reclusa will fly into the air and throw it from afar, giving it the ability to either turn invisible, shrink, or burn and grow.
  • In his third attack, only used while enraged, Reclusa teleports behind Mario and Luigi and fires either four or six energy blasts in the order he flashes the Bros' corresponding emblem, all except the last are instantaneous single target with him conjuring a large orb which slowly generates a shockwave where it lands which both Bros. must jump over.

After taking enough damage, Reclusa attempts to send Mario and Luigi to their doom by destroying the floor. In this final leg, both Bros. have to use their hammers to bash at Reclusa's head before they hit the ground since all three are descending rapidly; however, the Bros. must charge Bond power to add more strength. Ten charged hits to Reclusa's head will defeat him once and for all.

Statistics

Mario & Luigi: Brothership enemy
Reclusa (1)
In-game model of Reclusa HP 4812 POW 250 Defense 214
Experience 33000 (39600) Coins 0 Speed 582
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level 45 Type Glohm, Flying
Notes: This enemy is dizzy during Mario and Luigi's turns.
Mario & Luigi: Brothership enemy
Weeping Reclusa
Weeping Reclusa in Mario & Luigi: Brothership HP POW ? Defense ?
Experience Coins Speed ?
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level Type N/A
Notes: This enemy serves as a background enemy; does not have HP and cannot be attacked directly.
Mario & Luigi: Brothership enemy
Weeping Core
The Weeping Core in Mario & Luigi: Brothership HP 5100 POW 285 Defense 397
Experience 0 (0) Coins 0 Speed 620
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Spiked
Notes: If this enemy gets hit with a particular attack too many times, it has its defense against the attack increased.
Mario & Luigi: Brothership enemy
Reclusa (2)
In-game model of Reclusa HP 10000 POW 290 Defense 250
Experience 0 (0) Coins 0 Speed 602
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Glohm, Flying
Notes: When this enemy's HP is below 5000, gains new attacks. Appearance, battle background and music also changes.

Quotes

Main article: List of Mario & Luigi: Brothership quotes § Reclusa

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ボッチアーニ[?]
Botchiāni
From「ぼっち」(botchi, slang for "loner") and the Italian surname "Ciani"
Chinese 独孤亚霓[?]
Dúgū Yàní
From「独孤」(dúgū, Chinese male surname), possibly a reference to the fictional swordsman「独孤求败」(Dugu Qiubai), and a partial transliteration of the Japanese name;「独孤」is also「孤独」(gūdú, "solitary") backwards.
Dutch Recluso[?] Portuguese for "recluse"
French (NOE) Solima[?] From solitaire ("solitairy")
German Amperfide[?] From the unit of electric current "ampere" and perfide ("perfidious")
Italian Ysoll[?] From a clipping of isolare ("to isolate")
Korean 외토리크[?]
Oetorikeu
From "외톨이" (oetori, "loner") and possibly "trick"
Portuguese Rekluso[1] Pun on recluso ("isolated")
Spanish Ysoleth[2] A corruption between aislar ("to isolate") and possibly "Gilgamesh"

Trivia

Reclusa appearing on the title screen in ‘'Mario & Luigi: Brothership
Reclusa on the title screen
  • If the title screen is left idle while the Soli-Tree is shown, Reclusa pops up on both sides of the screen before popping up from the bottom to laugh at the player.[3]
  • If the player attempts to use a hammer, Green Shell, or Clockout Blow to attack Reclusa in the final battle, his screen face changes to a smiley face as he dodges it. The smiley face replicates the exact kind of face that the people of Concordia sport, which in turn resembles a Type B regional outlet.

References

  1. ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)
  2. ^ https://www.youtube.com/watch?v=5fqMxqpXvWI
  3. ^ WTF?! Get Out of my Menu Screen!. Reddit. Retrieved November 18, 2024.