Mario + Rabbids Kingdom Battle

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle NTSC/PAL boxart
For alternate box art, see the game's gallery.
Developer Ubisoft Paris
Ubisoft Milan
Publisher Ubisoft (NA, EU, OC)
Nintendo (JP, SK, HK, TW)
Platform(s) Nintendo Switch
Release date Template:Release[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Dutch
Russian
Japanese
Simplified Chinese
Traditional Chinese
Korean
Genre Turn-based tactics
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
RARS:6+ - Six years and older
GRAC:All - All ages
CADPA:8+ - Eight years and older
GSRR:P - Six years and older
FPB:PG - Parental guidance
Gmedia:7 - Seven years and older
Input
Nintendo Switch:

Mario + Rabbids Kingdom Battle is a turn-based tactical title for the Nintendo Switch and a cross-over between the Super Mario franchise and Ubisoft's Rabbids series, being the first in the Mario + Rabbids series of games. It is the first tactics game in the Super Mario franchise, and it also incorporates some role-playing elements. The game sees Mario and his friends trying to restore order in the Mushroom Kingdom after Rabbids invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of Beep-0, a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.

The game presents a single-player story mode, which involves the above, and a local co-operative mode with separate stages in which multiple human players can face off against enemy Rabbids. A Versus mode was added through an update, enabling players to battle each other locally. The game also offers paid add-on content with new weapons, challenges, and a story expansion focusing on Donkey Kong.

Ubisoft published the game for most territories (the Americas, EMEA, Oceania, Southeast Asia) in August 2017, whilst Nintendo themselves published the game for Japan, South Korea, Hong Kong, and Taiwan in January 2018, although Ubisoft would later re-publish the game digitally for Hong Kong in June 2018. Ubisoft's Chinese partner, Bihan Internet Technology, would eventually publish the game for mainland China in February 2022.

A sequel, Mario + Rabbids Sparks of Hope, was released on October 20, 2022 in most territories.

Story

Mario is sent into the vortex.
The Rabbids getting sucked back into the Time Washing Machine.
Mario is sent into the vortex.
Mario is sent into the vortex.

The Rabbids end up with their Time Washing Machine in the laboratory of a Super Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.

Meanwhile, Mario, Luigi, Yoshi, Toad, and Princess Peach are inaugurating a new statue of Peach while an audience of Toads (including Toadette) watches. Suddenly, a vortex is formed and sucks Mario and the others in.

In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Garden Ziggies, thanks to weapons attached to a message sent by a mysterious F.B.. As they travel, they get a glimpse of the vortex, later referred to as the Megabug.

Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a Piranha Plant with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.

Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Junior flies away with Spawny on his Junior Clown Car, while Mario's team must face a giant, ape-like Rabbid resembling Donkey Kong, named Rabbid Kong. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.

Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the Icicle Golem, who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.

Mario's team then go to Spooky Trails. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower and manipulate the clock to get the full moon back. The helper gives them an invitation to cross the now opened Moon Gate. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom. The Phantom sings a song and battles Mario's group, but is defeated.

Bowser fusing with the Megabug.
The Megabug flies towards the heroes.

Later, they go to the Lava Pit, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his Mecha Jr. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, Spawny is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father, who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They, as well as another villainous Rabbid called the Lava Queen, battle and are defeated by Mario's group. Upon their arrival at Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. A delighted Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually Future Beep-0.

Gameplay

It has been requested that this section be rewritten and expanded to include more information. Reason: Explain the basics of the turn-based combat and overworld exploration

The game is estimated to be composed of 35% exploration elements and 65% turn-based combat. There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).

The exploration aspect of the game is controlled by Beep-0, a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.

Controls

The following descriptions are found in the Mario + Rabbids Kingdom Battle online manual.

Button In-game description
Exploration
Left Stick icon from Mario + Rabbids Kingdom Battle Moves Beep-0 and your Heroes
Right Stick icon from Mario + Rabbids Kingdom Battle Moves the camera
A button icon from Mario + Rabbids Kingdom Battle Interacts with an object, skips past dialogue screens (if you absolutely MUST) or confirms a selection
B button icon from Mario + Rabbids Kingdom Battle Cancel
X button icon from Mario + Rabbids Kingdom Battle Go to Battle HQ
Plus button icon from Mario + Rabbids Kingdom Battle Pauses the game
Combat
Left Stick icon from Mario + Rabbids Kingdom Battle Moves Beep-0 or selects a target
Right Stick icon from Mario + Rabbids Kingdom Battle Moves the camera
A button icon from Mario + Rabbids Kingdom Battle Select
B button icon from Mario + Rabbids Kingdom Battle Cancels your current action
X button icon from Mario + Rabbids Kingdom Battle Switches to the Tactical Camera
Y button icon from Mario + Rabbids Kingdom Battle Ends your turn
L button icon from Mario + Rabbids Kingdom BattleR button icon from Mario + Rabbids Kingdom Battle Switches Heroes
ZL button icon from Mario + Rabbids Kingdom BattleZR button icon from Mario + Rabbids Kingdom Battle Cycles through different actions
D-pad icon from Mario + Rabbids Kingdom Battle Cycles through different actions
Plus button icon from Mario + Rabbids Kingdom Battle Pauses the game

Heroes

Main Heroes

The player may use a total of three characters on a team, with Mario and at least one Rabbid always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.[1]

Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the Super Mario characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.

Main Game

white white white white
Artwork of Mario in Mario + Rabbids Kingdom Battle. Artwork of Princess Peach in Mario + Rabbids Kingdom Battle. Artwork of Luigi in Mario + Rabbids Kingdom Battle. Artwork of Yoshi in Mario + Rabbids Kingdom Battle.
Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.
Team Fighter Paladin Scout Eggsploder
Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★☆☆ Mobility ★★★★☆ Offense ★★★★☆ Defense ★☆☆☆☆ Mobility ★★★★★ Offense ★★★★★ Defense ★★☆☆☆ Mobility ★★★☆☆
Health Points
220
Health Points
340
Health Points
130
Health Points
420
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Dash
20 Damage
Dash
20 Damage
Dash
20 Damage
Dash
20 Damage
Stomp Jump
6 Cells

An attack at an enemy's head following a TEAM JUMP. Afterwards Mario lands on a nearby cell.
Technique Range
6 Cells
Stomp Range
3 Cells
Damage
30
Healing Jump
6 Cells

A TEAM JUMP that allows Peach to heal nearby teammates after landing.
Technique Range
6 Cells
Healing Range
2 Cells
HP Bonus
5%
Double Jump
6 Cells

Allows Luigi to perform a TEAM JUMP with two successive Heroes.
Technique Range
6
Ground Pound
6 Cells

A ground strike following a TEAM JUMP that deals damage to everyone in range.
Technique Range
6 Cells
Ground Pound Range
3 Cells
Damage
30
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Lightning Shark
Hit Damage
25-35
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Melee

Close-range weapon that can hit multiple targets at once.
Button Masher
Hit Damage
55-65
Close Range
1 Cell
Cover Damage
NONE
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Boomshot

Short-range weapon capable of hitting multiple targets at once without cooldown.
Blue Flame
Hit Damage
90-100
Short Range
7 Cells
Cover Damage
LOW
Secondary Weapon
Grenaduck

Tossed overhead at a target for an area attack affecting all enemies within range.
The Duckess
Hit Damage
65-75
Medium Range
10 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Precision

A long range weapon that fires one round at a single target.
Suction Destruction
Hit Damage
35-45
Long Range
15 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Top Gear
Hit Damage
45-55
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
150
Sentry Move Range
6 Cells
Primary Weapon
Rumblebang

Mid-range weapon that fires multiple rounds at once at a single target.
Egg Creamer
Hit Damage
125-255
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Rocket

Area attack affecting all enemies within range.
Supa Bwahzooka
Hit Damage
120-130
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
3 Cells
Primary Technique
Hero Sight

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
80%
Secondary Technique
M-Power

Increases Mario's weapon damage along with the damage caused by any Heroes in range.
Cooldown
3 Turns
Technique Range
4 Cells
DMG Increase
20%
Primary Technique
Royal Gaze

This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
80%
Secondary Technique
Protection

Damage taken by Heroes within range is partially absorbed by Peach.
Cooldown
2 Turns
Technique Range
4 Cells
DMG Reduction
30%
Primary Technique
Steely Stare

This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.
Cooldown
2 Turns
Reaction Shots
1
Reaction Shot DMG
50%
Secondary Technique
Itchy Feet

Area of Movement is increased for all Heroes in range.
Cooldown
2 Turns
Technique Range
4 Cells
Extra Cells
1 Cell
Primary Technique
Egg Beater

Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
100%
Secondary Technique
Super Chance

Gives Yoshi and Heroes around him a sure-fire Super Effect attack.
Cooldown
3 Turns
Technique Range
4 Cells
white white white white
Artwork of Rabbid Mario in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Peach in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Luigi in Mario + Rabbids Kingdom Battle. Artwork of Rabbid Yoshi in Mario + Rabbids Kingdom Battle.
A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.
Brawler Healer Wizard Boomboomer
Offense ★★★★☆ Defense ★★☆☆☆ Mobility ★★★★☆ Offense ★★☆☆☆ Defense ★★★★★ Mobility ★★★☆☆ Offense ★★★☆☆ Defense ★★★★☆ Mobility ★★★☆☆ Offense ★★★★☆ Defense ★★★★☆ Mobility ★★★☆☆
Health Points
265
Health Points
220
Health Points
200
Health Points
290
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Boom Dash
20 Damage

An explosive area attack Rabbid Mario performs with a DASH.
Damage
20
Technique Range
2 Cells
Stylish Dash
20 Damage

Allows Rabbid Peach to DASH more than one enemy while on the move.
Damage
20
Vamp Dash
30 Damage

Allows Rabbid Luigi to drain enemy Health Points with a DASH.
Damage
30
Life Drain
30%
Ultra Dash
20 Damage

Allows Rabbid Yoshi to DASH several enemies while on the move.
Damage
20
Team Jump
6 Cells
Team Jump
6 Cells
Team Jump
6 Cells
Team Jump
6 Cells
Primary Weapon
Boomshot

Short-range weapon capable of hitting multiple targets at once without cooldown.
Red Lightning
Hit Damage
90-100
Short Range
7 Cells
Cover Damage
LOW
Secondary Weapon
Melee

Close-range weapon that can hit multiple targets at once.
Big Blue Bopper
Hit Damage
105-115
Close Range
1 Cell
Cover Damage
NONE
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Fuchsia Fury
Hit Damage
25-35
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Excavator
Hit Damage
45-55
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
150
Sentry Move Range
6 Cells
Primary Weapon
Bworb

Fires one round at a single target with lots of side effects.
Dwarf Star
Hit Damage
20-30
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Rocket

Area attack affecting all enemies within range.
Pipe Dream
Hit Damage
20-30
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Rumblebang

Mid-range weapon that fires multiple rounds at once at a single target.
Egg Fry
Hit Damage
70-180
Medium Range
11 Cells
Cover Damage
LOW
Secondary Weapon
Grenaduck

Tossed overhead at a target for an area attack affecting all enemies within range.
Yoshimite
Hit Damage
70-180
Medium Range
10 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
3 Cells
Primary Technique
Bodyguard

Limits damage dealt from movement-based attacks like Dash.
Cooldown
2 Turns
Weapon DMG Reduction
0%
Movement DMG Reduction
80%
Secondary Technique
Magnet Dance

Enemies within range are drawn to Rabbid Mario.
Cooldown
3 Turns
Technique Range
6 Cells
Primary Technique
Shield

Limits damage taken by Rabbid Peach from enemy weapons.
Cooldown
2 Turns
Weapon DMG Reduction
40%
Movement DMG Reduction
20%
Secondary Technique
Heal

Restores health points to all Heroes in range.
Cooldown
3 Turns
Technique Range
4 Cells
HP Bonus
20%
Primary Technique
Super Barrier

Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.
Cooldown
2 Turns
Weapon DMG Reduction
20%
Movement DMG Reduction
20%
Secondary Technique
Weaken

Weakens enemy weapons near Rabbid Luigi.
Cooldown
2 Turns
Technique Range
6 Cells
DMG Reduction
20%
Primary Technique
Outer Shell

Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.
Cooldown
2 Turns
Weapon DMG Reduction
80%
Movement DMG Reduction
80%
Attacks Absorbed
1
Secondary Technique
Scaredy Rabbid

Enemies within range are sent running.
Cooldown
3 Turns
Technique Range
6 Cells

Donkey Kong Adventure DLC

In the Donkey Kong Adventure mode, only Donkey Kong, Rabbid Peach, and Rabbid Cranky are playable.

white white white
Artwork of Donkey Kong RabbidPeachSentry.png Artwork of Rabbid Cranky
He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered. A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.
Health Points
280
Health Points
220
Health Points
200
Area of Movement
6 Cells
Area of Movement
6 Cells
Area of Movement
6 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Pipe Exit Range
3 Cells
Grab & Launch
20 Damage

Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.
Damage
20
Stylish Dash
30 Damage

Allows Rabbid Peach to DASH more than one enemy while on the move.
Damage
30
Dash
20 Damage

Allows Rabbid Cranky to damage an enemy while on the move.
Damage
20
Throw Range
6 Cells

The distance Donkey Kong can throw. Ah! Those bulging biceps!
Technique Range
6 Cells
Team Jump
6 Cells
Grump Jump
6 Cells

While performing a TEAM JUMP, Rabbid Cranky strikes the landing area dealing damage to everyone in range.
Team Jump Range
6 Cells
Grump Jump Range
2 Cells
Damage
30
Primary Weapon
Bwananarang

Mid-range weapon capable of hitting multiple targets in a row without cooldown.
Potassium Pulverizer
Hit Damage
20-30
Bounce Damage
39
Bounce Chance
30%
Medium Range
7 Cells
Cover Damage
LOW
Ricochets
3
Secondary Weapon
DK Ground Pound

Targeted attack affecting all enemies within a cylindrical area, regardless of cover.
The Classic
Hit Damage
45-55
Bounce Damage
72
Bounce Chance
30%
Short Range
2 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
2 Cells
Primary Weapon
Blaster

A short to mid-range weapon that fires one round at a time at a single target.
Megalodon
Hit Damage
20-30
Honey Damage
39
Honey Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Sentry

Never stops chasing its target, it will detonate when it gets close. Can be destroyed.
Panoramic Pillager
Hit Damage
30-40
Honey Damage
52
Honey Chance
30%
Long Range
15 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Sentry Health Points
60
Sentry Move Range
6 Cells
Primary Weapon
Boombow

Delivers a scattershot attack affecting enemies out in the open.
Wood Shop Walloper
Hit Damage
40-50
Vamp Damage
65
Vamp Chance
30%
Medium Range
10 Cells
Cover Damage
LOW
Secondary Weapon
Barrel Bolt

Explosive Boombow ammo with a high arc, short range and damage unhindered by cover.
Barrel of Fun
Hit Damage
30-40
Vamp Damage
52
Vamp Chance
30%
Medium Range
8 Cells
Cover Damage
LOW
Cooldown
1 Turn
Area of Damage
1 Cell
Primary Technique
Hairy Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
100%
Secondary Technique
Magnet Groove

Enemies within range will be drawn to Donkey Kong's irresistable jungle beats when he busts out the bongos and takes them for a ride to beat town!
Cooldown
4 Turns
Technique Range
6 Cells
Primary Technique
Shield

Limits damage taken by Rabbid Peach from any enemy attack.
Cooldown
2 Turns
DMG Reduction
30%
Secondary Technique
Heal

Restores health points to all Heroes in range.
Cooldown
3 Turns
Technique Range
6 Cells
HP Bonus
30%
Primary Technique
Stink Eye

This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.
Cooldown
3 Turns
Reaction Shots
1
Reaction Shot DMG
70%
Secondary Technique
Long Story

Puts enemies within range to sleep, sparing them Rabbid Cranky's latest rant or complaints about the post office.
Cooldown
3 Turns
Technique Range
6 Cells

Skill Trees

To read the full list of skills and upgrades that can be purchased in the Skill Trees, see List of Skill Trees in Mario + Rabbids Kingdom Battle.

After gaining Power Orbs throughout the game it is possible to spend them to purchase various skill and upgrades for each character. The skills and upgrades are classified in four categories: Movement, Attack, Technique and Other. The upgrades and skills of each category can only be bought after a specific mandatory skill in said category has been bought, and the skills and upgrades in the Other category can only be bought after the three mandatory skills of the other categories have been bought, creating a tree-like structure of requirements and categorization known as Skill Tree.

Secondary Heroes

These characters are playable in escort levels. They cannot attack enemies.

Enemies

Main article: Mario + Rabbids Kingdom Battle bestiary

Ancient Gardens

Sherbet Desert

Spooky Trails

Lava Pit

Other characters

Items and objects

Weapons

Main article: List of weapons in Mario + Rabbids Kingdom Battle

There are various weapons in the game, organized in thirteen categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck, Bworb, Boombow, Bwananarang, DK Ground Pound, and Barrel Bolt. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes. The last four weapon classes are exclusive to the Donkey Kong Adventure DLC, and function similarly to Melee, Boomshot, and Grenaduck weapons; however, only the Bwananarang is a completely unique weapon.

Worlds

Ancient Gardens Sherbet Desert Spooky Trails Lava Pit
Unlikely Heroes Cold Hands, Warm Heart Looking for Mr. Tom Phan If It Rains It Pours Lava
Flower 'Bud' Undergarment Gulch Peek-a-Boo! When the Going Gets Tough
Danger From Above Guardians of the Oasis Benefits of Getting Lost ...The Tough Get Going
Welcome to the Jungle Square One Madame Bwahstrella In Full Gear
Brother, Where Art Thou? The Gatecrashers Introducing El Calavera! Bowser Jr.'s Lair
On the Bubble Shields of Sherbet Desert Double-Barreled Reunited
Do U Stack Up? Temple of Bwahmanweewee Every Treasure Has Its Thorn Spawny Snatched!
Precarious Pillar Call of Sherbet Mountain Moonlight Sonata Castle Guards
Top Banana It Came From the Freezer Opening Night! Bowser's Castle
The Hidden Bridge The Hidden Gorge Secret Swamp Clandestine Cave

amiibo compatibility

Mario + Rabbids Kingdom Battle is compatible with amiibo. The ability to scan amiibo in-game is unlocked after World 1-5, Brother, Where Art Thou?, is completed. The compatible amiibo are the characters Mario, Luigi, Peach, and Yoshi, and they each unlock a weapon for these characters and their Rabbid deriratives (i.e. Mario amiibo unlock weapons for Mario and Rabbid Mario, etc.).

Add-on content

An image detailing season pass content of Mario + Rabbids Kingdom Battle.
Image detailing the add-on content.

Pixel Pack

A "pixel pack" of eight primary weapons is available via download code for those who preordered Mario + Rabbids Kingdom Battle. Otherwise, it can be downloaded as paid add-on content via Nintendo eShop. The weapons included are as follows:

Season Pass

A season pass of paid add-on content is released in Mario + Rabbids Kingdom Battle. The content was released in three packs, which contain the following:

  • Pack 2 (released on October 17, 2017): Additional solo and co-op challenge levels.
  • Pack 3 (released on June 26, 2018): The Donkey Kong Adventure DLC.

This content, alongside the base game, is included in Mario + Rabbids Kingdom Battle Gold Edition.

Versus

The character selection.
Gameplay of the Versus mode.

Added through an update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has three distinct sets based off of their ingame abilities.

Donkey Kong Adventure

Logo for the DLC for Mario + Rabbids Kingdom Battle.
Main article: Donkey Kong Adventure

The Donkey Kong Adventure expansion pack was released on June 26, 2018. As its name suggests, it features Donkey Kong. This expansion sees Rabbid Peach and Beep-0 becoming separated from the others and landing on Donkey Kong Island, where Rabbid Kong, who seeks revenge for his defeat in the main game, has formed an army. A Megabug has also appeared on the island, contaminating bananas and increasing Rabbid Kong's power. Rabbid Peach and Beep-0 work with Donkey Kong and Rabbid Cranky to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas. Unlike the rest of the season pass, Donkey Kong Adventure can be purchased standalone.

Nintendo Switch Online game trial

For a period of time in July 2022, subscribers to the Nintendo Switch Online service could download and play the entire game for free. The save data resulted from playing this trial can be used with a purchased copy of the game.[2] The trial was playable from July 6, 2022, 10:00 a.m. PT to July 12, 2022, 11:59 p.m. PT in North America[2] and from July 4, 2022 to July 10, 2022 in Europe and Oceania.[3]

Development

Prototype board for Mario + Rabbids Kingdom Battle.
The first prototype

After the Japanese release of Just Dance in 2011, Nintendo and Ubisoft began experimenting a concept featuring a "new genre" with Mario and the Rabbids[4], in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.[5] Creative Director Davide Soliani and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the Super Mario universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.[6] Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and Shigeru Miyamoto in Kyoto, Japan. Miyamoto was reportedly impressed[7], telling the development team he wanted a type of Super Mario game that was never done before and challenged them to make a Super Mario game with no jumping.[8]

Although pre-release impressions often compared Mario + Rabbids Kingdom Battle to the long-running X-COM series of turn-based tactics games (and indeed, X-COM's creator Julian Gollop had been invited to work on the game[9]), Davide Soliani cited Mario Kart as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.[8] Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the Super Mario and Rabbids universes, but were encouraged by Nintendo to "not worry about it"[8] and Miyamoto, who said "Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be".[5] The developers were also apprehensive about the idea of featuring guns as the primary weapon in a Super Mario game, but Nintendo approved it the first time it was presented.[10] Soliani characterized Nintendo as open-minded, stating "Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe.[10]

The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior. The "leak" caused grief to the development team due to the largely negative reaction, although their fears were assuaged after the game's E3 unveiling was met with a positive response. Upon release, the game garnered positive reception (detailed below).

Pre-release and unused content

Early ideas

Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on Reddit's Nintendo subreddit[11].

  • A Rabbid Whomp character.
  • A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
  • A parody of the Sailor Moon transformation sequence featuring Rabbid Peach. The animation had previously been posted on Soliani's Twitter account.[12]
  • The Phantom's song was originally meant to have three different styles of music for its three phases, with one phase being an opera song, one being a rap song, and one being a metal song respectively. [13]

Glitches

A weird glitch that renders a Goomba on the far left eyeless.
An eyeless Goomba can be seen at the far left side of the image. (Taken during Remember the Bwahlamo, the second co-op challenge of Ancient Gardens)

Eyeless Goomba

Goombas that are stuck in honey are rendered eyeless if the camera is positioned so that they appear near the side of the screen.

Boo Companion

There is a random glitch that makes Boos companions of sorts. There is no specific method to make this glitch occur, but during the glitch, Boos won't teleport the player's heroes to different locations during a battle, and they'll also appear in the player's victory screen after winning a battle. In addition, one or more Boos will follow the player out of battle; additionally, the Boos from the battlefield will still appear, and in specifically in Spooky Trails' secret chapter, the player will not be allowed to leave the area (unless they exit the game via the pause menu).

Random flickering object placement glitch

Sometimes in Spooky Trails and Lava Pit, random background objects will randomly flicker around to places they do not belong. Normally, this is a simple thing the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to get stuck in the ground and similar things. Occasionally, a piece will start to blink over Beep-0, eventually leading to an exception that crashes the game.

Infinite Mushrooms

Normally, a Mushroom will permanently disappear after collection, even if the player initiates and then restarts a battle. However, if the player quits to the main menu while mid-chapter and then reloads their save file, the Mushroom will reappear. All party members will retain their HP from before the player quit, allowing them to collect the Mushroom again and heal further, effectively providing an infinite health restoration method.

Staff

Main article: List of Mario + Rabbids Kingdom Battle staff

Critical reception

Mario + Rabbids Kingdom Battle has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly Super Mario audience", but also stated that "it doesn't quite have the full layer of spit and polish of a [Nintendo developed] title".[14] Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".[15] The game currently averages 85% on Metacritic based on 91 reviews.[16]

The game has been credited by Ubisoft Milan staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.[17]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Jeff Gerstmann,
Giant Bomb
3/5 The out-of-combat drudgery and late-game enemy design are probably the only negative things about Mario + Rabbids, but they end up casting a large shadow over the experience as a whole. That's not to say that the game should have just been some friendly cakewalk from start to finish--the game's got difficulty options that ensure that anyone should be able to get through the fights with enough persistence--but the way the game changes things up near the end makes the combat feel like a chore on any setting. It's an unfortunate shift that mars the final product quite a bit. This is still a wild ride with a handful of amazing moments, but the gameplay part of it needs more variety than it has, so the whole thing ends up coming back down to earth and feeling a little disappointing by the end.
Nintendo Switch Edmond Tran,
GameSpot
9/10 Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming.
Nintendo Switch Russ Frushtick,
Polygon
8/10 Mario + Rabbids manages to walk a narrow road, offering up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience. While it doesn't quite have the full layer of spit and polish of an in-house title, Ubisoft’s game comes damn close to capturing that Nintendo magic.
Nintendo Switch Dan Stapleton,
IGN
7.7/10 Based on its colorful world, beautiful animation, and source material you might expect Mario + Rabbids: Kingdom Battle to be "My first turn-based tactics game." But you're in for a surprise: even for XCOM vets some of its battles are challenging puzzles. Some of its tougher levels do devolve into a trial-and-error slog, but a good mix of enemies, objectives, and character abilities keep things interesting.
Nintendo Switch Chris Carter,
Destructoid
7.5/10 Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way.
Aggregators
Compiler Template:Nowrap
Metacritic 85
GameRankings 84.63%

Sales

As of September 21 2017, Mario + Rabbids Kingdom Battle is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.[18] According to NPD Group data, Mario + Rabbids Kingdom Battle was the 7th best-selling individual game for September 2017.[19] In France, the game sold over 150,000 copies in 2017.[20]

Awards and acknowledgements

Mario + Rabbids Kingdom Battle was nominated for two awards at The Game Awards 2017, winning one, in the following categories:

Community Competition

Main article: Community Competition
Roadmap of the Mario + Rabbids Kingdom Battle Community Competition as of season 1. On Ubisoft's Rabbid-centric social media accounts, this image was posted alongside the following text:Introducing the road map for #MarioRabbids Community Competition.
Initial roadmap of the Community Competition

From 2018 through 2019, Ubisoft sponsored an event in which participants had to complete certain in-game battles under new conditions for a chance to enter a tournament at one of Ubisoft's studios. The competition spanned three seasons, each ending with a studio tournament, followed by a number of final rounds at Gamescom 2019 which saw the best players from these studio tournaments competing for the championship. Ubisoft announced the latest developments of the Community Competition via their website and social media channels. The official "Mario + Rabbids" Discord channel hosted periodic Q&A sessions where users could discuss the competition with Ubisoft staff.

References to other games

  • Donkey Kong: The Phantom mentions this game in his song, which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the 25m stage can been seen, where a Rabbid is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. Beep-0 remarks that the Rabbid would be lucky to get to 125 meters unless he finds a Hammer.
  • Mario Bros.: On the title screen for the game's battle mode, there is an arcade machine with artwork that heavily parodies Mario Bros. with Rabbid Mario and Rabbid Luigi replacing their respective counterparts, little birds replacing the Shellcreepers, Bees (as seen in-game) replacing the Fighter Flies, and mice replacing the Sidesteppers.
  • Super Mario Bros.: The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after Mario/Luigi grabs the Goal Pole is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. Rabbid Mario's The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the Minus World.
  • Super Mario Bros. 3: When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of Super Mushrooms, ? Blocks, and Mario taken from this game can be seen on the number displays.
  • Super Mario Land: In bonus levels, the Blue Coins make the same sounds as the coins in this game when collected.
  • Donkey Kong Country series: DK Barrels can be seen floating in the ocean as part of the background of World 1-7. The sound effect that plays when a banana bunch is collected in the original Donkey Kong Country can be heard as several bananas fall in front of Rabbid Kong at the beginning of his battle. Also, the bonus room theme from the first game, also known as "Bonus Room Blitz", is remixed in the Donkey Kong Adventure DLC. This arrangement plays in bonus rooms. Weapons modeled after Rambi, Enguarde, Expresso, Winky, and Squawks appear in the same DLC, and the description for the Winky-based weapon mentions Monkey Mines.
  • Mario Kart series: During the Phantom's song, he mentions this series and describes a scenario in which Mario is in first place and doing well until he gets hit by a Spiny Shell.
  • Yoshi's Island series: Beep-0 asks Yoshi if it is true that the latter has his own island.
  • Super Mario 64: The music that plays in the hub world is a rearrangement of the Peach's Castle theme from this game. Also, several of Mario's voice clips from this game are reused.
  • Donkey Kong 64: Rabbid Kong's battle theme is a rearrangement of Jungle Japes's music from this game. Jungle Japes is also rearranged as one of the battle themes in the Donkey Kong Adventure DLC. A cover of Donkey Kong Island is also played in the overworld of the Donkey Kong Adventure world.
  • Luigi's Mansion: Luigi's primary weapons are all shaped like vacuum cleaners as a reference to the Poltergust 3000. Also, several of Luigi's voice clips from this game are reused.
  • New Super Mario Bros.: A poster featuring artwork from this game appears in the introductory cutscene.
  • Super Mario Galaxy: A tube of honey with a Bee Mushroom design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with a galaxy from this game. The voice clip of Peach calling for Mario from this game is reused.
  • Super Smash Bros. Brawl: One of Mario's voice clips is recycled in one of the cutscenes.
  • New Super Mario Bros. Wii: Several of Mario and Luigi's voice clips from this game are recycled.
  • Super Mario Galaxy 2: A weapon modeled after Gobblegut appears.
  • Mario Party series: The jingle that is heard after activating a switch was previously used in Mario Party 9 and Mario Party 10 for landing on a Bowser Jr. Space. Some of Luigi's animations from Mario Party 10 are reused. A poster featuring artwork from Mario Party: Star Rush appears in the introductory cutscene.
  • Skylanders: SuperChargers: One of Rabbid Peach's weapons, the Barrel Blaster, has the same name as Donkey Kong's vehicle from this game.

References in later games

Gallery

For this subject's image gallery, see Gallery:Mario + Rabbids Kingdom Battle.

Media

Main article: Mario + Rabbids Kingdom Battle Original Game Soundtrack
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese マリオ+ラビッツ キングダムバトル[?]
Mario + Rabittsu Kingudamu Batoru
Mario + Rabbids Kingdom Battle
Chinese (simplified) 马力欧+疯狂兔子:王国之战[22]
Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
Mario + Rabbids: Battle of the Kingdom
Chinese (traditional) 瑪利歐+瘋狂兔子 王國之戰[23]
Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
Mario + Rabbids: Battle of the Kingdom
Korean 마리오 + 래비드 킹덤 배틀[?]
Mario + Raebideu Kingdeom Baeteul
Mario + Rabbid Kingdom Battle
Russian Mario + Rabbids: Битва За Королевство[?]
Mario + Rabbids: Bitva Za Korolevstvo
Mario + Rabbids: Battle For The Kingdom

Trivia

  • Mario + Rabbids Kingdom Battle was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a Mario/Rabbids crossover adventure game for the Wii, which ended up being rejected by Nintendo.[24]
  • In the opening sequence, Genius Girl opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's Far Cry 4, which is taken from that game's box art.
  • This is the first Super Mario game that has been mainly developed by an Italian company.
  • The song that was used for the game's E3 trailers is "It's All for Rock N' Roll" by Airbourne.

References

  1. ^ Davide Soliani on twitter. Retrieved October 2, 2017
  2. ^ a b July 5, 2022. Try the latest Game Trial, Mario + Rabbids Kingdom Battle! nintendo.com. Retrieved July 19, 2022. (Archived July 19, 2022, 16:21:51 UTC via Wayback Machine.)
  3. ^ NintendoEurope (June 29, 2022). #NintendoSwitchOnline members can get a taste of the Mario + Rabbids experience with the upcoming Mario + Rabbids Kingdom Battle Game Trial! Download the game now so you're ready to start on 04/07:. Twitter. Retrieved July 19, 2022. (Archived July 19, 2022, 16:32:00 UTC via Wayback Machine.)
  4. ^ Eurogamer. (June 15, 2017). The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot. eurogamer.net. Retrieved August 30, 2017.
  5. ^ a b Ben Reeves (August 1, 2017)Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence. Game Informer. Retrieved September 19, 2017
  6. ^ Nintendo Everything. (June 12, 2017). Ubisoft on Mario + Rabbids Kingdom Battle – origins. nintendoeverything.com. Retrieved August 30, 2017.
  7. ^ Nintendo UK. (June 21, 2017) Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal. nintendo.co.uk. Retrieved August 30, 2017.
  8. ^ a b c Stefanie Fogel(August 29, 2017) Blending two game worlds in Mario+Rabbids Kingdom Battle. Gamasutra. Retrieved September 19, 2017
  9. ^ Julian Benson (September 22, 2017). X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle. PCGamer.com. Retrieved October 21, 2017
  10. ^ a b Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns. Kotaku. Retrieved September 19, 2017
  11. ^ Davide Soliani (October 06, 2017). Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!". Reddit. Retrieved October 07, 2017. (Archived November 22, 2020, 22:37:09 UTC via Internet Archive: Wayback Machine.)
  12. ^ DavideSoliani (September 18, 2017). When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago...😂 Twitter. Retrieved October 7, 2017. (Archived November 22, 2020, 22:39:33 UTC via Internet Archive: Wayback Machine.)
  13. ^ Grant Kirkhope (January 29, 2018). Let's Interview: Banjo-Kazooie and Mario + Rabbids Composer Grant Kirkhope. Gaming Reinvented. Retrieved January 31, 2018. (Archived November 9, 2020, 04:06:38 UTC via Internet Archive: Wayback Machine.)
  14. ^ https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft
  15. ^ http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review
  16. ^ http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle
  17. ^ Matthew Handrahan (September 29, 2017). Ubisoft Milan: "I see a really brilliant future in front of us". Gameindutrybiz. Retrieved September 29, 2017.
  18. ^ Tom Philips (September 21, 2017). "Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game". Eurogamer. Retrieved September 21, 2017
  19. ^ Business Wire (October 19, 2017) Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales. Retrieved October 20, 2017
  20. ^ Le Numérique (January 11, 2018). Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général. Retrieved January 11, 2018
  21. ^ a b Awards - The Game Awards 2017. The Game Awards. Retrieved December 9, 2017.
  22. ^ http://www.ubisoft.com.cn/games?game=82:rkb
  23. ^ https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32
  24. ^ Liam Robertson (June 12, 2017). Mario + Rabbids: The Lost Adventure Game Concept. YouTube. Retrieved February 14, 2018

External links