Super Princess Peach: Difference between revisions

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(→‎Gameplay: New tables.)
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If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
{|class=wikitable width=76% style="text-align:center"
{|class="wikitable" style="--bg:#fff6f7;width:76%;text-align:center"
|-style="color:white;background:#ff3eaf"
!width=23%|Name
!width=23%|Name
!width=40%|Description
!width=40%|In-game description
!width=13%|Cost
!width=13%|Cost
!Criteria
!Criteria
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The four vibes are as listed on the following chart:
The four vibes are as listed on the following chart:
{|class="wikitable" width=100%
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
|-style="color:white;background:#ff3eaf"
!Picture
!Picture
!Name
!Name
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*[[Dashbrella]]
*[[Dashbrella]]


==Enemies and obstacles==
===Enemies===
===Enemies===
{|class="wikitable"width=100%
{|class="wikitable col4left sortable" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
|-style="color:white;background:#ff3eaf"
!rowspan=2|No.
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Vibes
!rowspan=2|New
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|-
!colspan=6|'''Vibeless enemies'''
|01
|[[File:SPPGoomba.png]]
|[[Goomba]]
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|data-sort-value=11|[[Ladida Plains 1-1]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|02
|[[File:SPPMadGoomba.png]]
|[[Mad Goomba]]
|Goombas that can shake the floor to immobilize Peach.
|data-sort-value=11|[[Ladida Plains 1-1]]
|data-sort-value=81|[[Bowser's Villa 8-1]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
!width=8%|Image
|03
!width=8%|Name
|[[File:SPPSadGoomba.png]]
!width=25%|Glossary entry
|[[Sad Goomba]]
!Description
|Goombas that run at breakneck speeds no matter what is in front of them.
!width=10%|First appearance
|data-sort-value=11|[[Ladida Plains 1-1]]
!width=10%|Last appearance
|data-sort-value=78|[[Giddy Sky 7-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPAmazingFlyinHammerBro.png]]
|04
|align="center"|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|[[File:SPPParagoomba.png]]
|'''24:''' "''An annoying foe who throws hammers from a platform.''"
|[[Paragoomba]]
|Squat [[Hammer Bro]]s. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings.
|align="center"|[[Giddy Sky 7-1]]
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Bowser's Villa 8-7]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|
|
|-
|-
|align="center"|[[File:SPPBanzaiBill.png]]
|05
|align="center"|[[Bomber Bill|Banzai Bill]]
|[[File:Sad Paragoomba.png]]
|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|[[Sad Paragoomba]]
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|Paragoombas that slowly fly back-and-forth.
|align="center"|[[Hoo's Wood 2-4]]
|data-sort-value=16|[[Ladida Plains 1-6]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPBigBoo.png]]
|06
|align="center"|[[Big Boo]]
|[[File:SPPRedParagoomba.png]]
|'''47:''' "''A giant Boo. Still as shy as ever.''"
|Red Paragoomba
|Giant-sized, but identically acting [[Boo]]s that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|The Red Paragoombas hop along the ground. Stomping them makes them lose their wings.
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-8]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|
|
|-
|-
|align="center"|[[File:SPP Big Chain Chomp.gif]]
|07
|align="center"|[[Big Chain Chomp]]
|[[File:Mad Red Paragoomba.png]]
|'''71:''' "''A giant Chain Chomp. Very dangerous!''"
|[[M. Red P-Goomba]]
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|align="center"|[[Ladida Plains 1-7]]
|data-sort-value=38|[[Shriek Mansion 3-8]]
|align="center"|[[Giddy Sky 7-8]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Blindfold Boo.png]]
|data-sort-value=99|
|align="center"|[[Blindfold Boo]]
|[[File:SPP Goombette.png]]
|align="center"|''none''
|[[Mini Goomba|Micro-Goomba]]
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Bowser's Villa 8-8]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|-
|align="center"|[[File:SPPBlooper.png]]
|08
|align="center"|[[Blooper]]
|[[File:SPPKoopaTroopa.png]]
|'''42:''' "''A squidlike enemy that moves oddly up and down.''"
|[[Koopa Troopa|Green Koopa]]
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges.
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|align="center"|[[File:SPPBlurp.png]]
|09
|align="center"|[[Blurp]]
|[[File:Mad Green Koopa.png]]
|'''40:''' "''Wears goggles and approaches in the water.''"
|[[Mad Green Koopa]]
|Fish that swim in one direction in Subrella areas.
|Koopa Troopas that charge at Peach on sight.
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPBobomb.png]]
|10
|align="center"|[[Bob-omb]]
|[[File:SPPRedKoopaTroopa.png]]
|'''65:''' "''A bomb enemy. Stomp on it and in a bit, it'll explode.''"
|Red Koopa
|Walking bombs that lose their feet and light their fuses when attacked.
|The Red Koopa Troopas turn when they reach the edge of platforms.
|align="center"|[[Ladida Plains 1-4]]
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Bowser's Villa 8-6]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center"|[[File:SPPBoo.png]]
|11
|align="center"|[[Boo]]
|[[File:Gladkoopa.png]]
|'''45:''' "''A shy ghost. If you look at it, it will freeze.''"
|[[Glad Red Koopa]]
|Small, round ghosts that only approach Peach when her back is turned.
|Koopa Troopas that skip as they move.
|align="center"|[[Shriek Mansion 3-1]]
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-6]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPBulletBill.png]]
|12
|align="center"|[[Bullet Bill]]
|[[File:SPPParatroopa.png]]
|'''59:''' "''It's dangerous and looks hard, but try stomping it!''"
|[[Koopa Paratroopa|Green Paratroopa]]
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings.
|align="center"|[[Ladida Plains 1-8]]
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-7]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|align="center"|[[File:SPPCannon.png]]
|13
|align="center"|[[Kaboomba|Cannon]]
|[[File:Mad Green Paratroopa.png]]
|'''63:''' "''An annoying enemy that attacks with cannonballs.''"
|[[Mad G. P-Troopa]]
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|align="center"|[[Shriek Mansion 3-8]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:ChainChompSPP.png]]
|14
|align="center"|[[Chain Chomp]]
|[[File:SPPRedParaT.png]]
|'''69:''' "''It's chained because it's dangerous! Be careful!''"
|Red Paratroopa
|Biting iron balls on chains that act as aggressive guard dogs.
|The red Paratroopas fly up and down in the air. Stomping them removes their wings.
|align="center"|[[Gleam Glacier 6-2]]
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Giddy Sky 7-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center"|[[File:SPPCheepcheep.png]]
|15
|align="center"|[[Cheep Cheep]]
|[[File:Glad Red Paratroopa.png]]
|'''38:''' "''A blowfish-like creature that lives in the water.''"
|[[G. R. P-Troopa]]
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|Cheerful Paratroopas that fly in Möbius-strip patterns.
|align="center"|[[Ladida Plains 1-5]]
|data-sort-value=39|[[Shriek Mansion 3-9]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:Dry Bones SPP.png]]
|data-sort-value=99|
|align="center"|[[Dry Bones]]
|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|'''49:''' "''A skeleton Koopa Troopa. It breaks but reassembles.''"
|[[Unshelled Koopa]]
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities.
|align="center"|[[Shriek Mansion 3-1]]
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-8]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center"|[[File:FangSPP.png]]
|16
|align="center"|[[Fang]]
|[[File:SPPLakitu.png]]
|'''72:''' "''Attacks from the air.''"
|[[Lakitu]]
|Bats that fly around erratically in looping patterns at Peach.
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|align="center"|[[Shriek Mansion 3-4]]
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align="center"|[[Bowser's Villa 8-5]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|align="center"|[[File:SPP Firewheel.png]]
|17
|align="center"|[[Rock (Super Princess Peach)|Rock]]{{derived}}
|[[File:Calm Lakitu.png]]
|align="center"|''none''
|[[Calm Lakitu]]
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|Calm Lakitus sleep on their [[Lakitu's Cloud|cloud]]s in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity.
|align="center"|[[Fury Volcano 4-3]]
|data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Fury Volcano 4-5]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center"|[[File:Fishing Boo SPP.png]]
|18
|align="center"|[[Fishing Boo]]
|[[File:SPPSpiny.png]]
|'''51:''' "''A ghost version of Lakitu. It likes to fish!''"
|[[Spiny]]
|Fishing ghosts that use a dangerous blue flame as a lure.
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|align="center"|[[Shriek Mansion 3-2]]
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|align="center"|[[File:SPP Flameface.png]]
|19
|align="center"|[[Flaming stone]]{{conjectural}}
|[[File:Sad Spiny.png]]
|align="center"|''none''
|[[Sad Spiny]]
|A stationary burning head creature in [[Fury Volcano]] that can be melted with Gloom.
|Spinies that run at full speeds oblivious to anything around them.
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Fury Volcano 4-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Freezie.png]]
|20
|align="center"|[[Freezie]]
|[[File:SPPMecha-SpikeTop.png]]
|align="center"|''none''
|[[Spike Top|Mecha-Spike Top]]
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|Small, spiked turtles that can climb up walls and across the ceiling.
|align="center"|[[Gleam Glacier 6-1]]
|data-sort-value=51|[[Wavy Beach 5-1]]
|align="center"|[[Gleam Glacier 6-8]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|—
|—
|-
|-
|align="center"|[[File:SPPGoomba.gif]]
|21
|align="center"|[[Goomba]]
|[[File:Mad Mecha-Spike Top SPP large spike.png]]
|'''01:''' "''The Mushroom Kingdom's evil traitor is a common sight.''"
|[[M. M-Spike Top]]
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|align="center"|[[Ladida Plains 1-1]]
|data-sort-value=44|[[Fury Volcano 4-4]]
|align="center"|[[Bowser's Villa 8-7]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPHammerBro.png]]
|22
|align="center"|[[Hammer Bro]]
|[[File:SPPHammerBro.png]]
|'''22:''' "''A Koopa soldier that throws hammers.''"
|[[Hammer Bro]]
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|align="center"|[[Wavy Beach 5-2]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Bowser's Villa 8-9]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|align="center"|[[File:SPP Baby Hoo.png]]
|23
|align="center"|{{conjectural|[[Hoolet]]}}
|[[File:Calm Hammer Bro.png]]
|align="center"|''none''
|[[Calm Hammer Bro]]
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them.
|align="center"|[[Hoo's Wood 2-6]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Hoo's Wood 2-6]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|24
|[[File:SPPAmazingFlyinHammerBro.png]]
|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|Squat Hammer Bros. who swoop back-and-forth on a [[Flying Platform]], occasionally throwing a hammer to either side.
|data-sort-value=71|[[Giddy Sky 7-1]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|align="center"|[[File:SPPHothead.png]]
|25
|align="center"|[[Hothead]]
|[[File:Calm Amazing Flyin Hammer Bro.png]]
|'''55:''' "''Avoid it as it moves along the terrain.''"
|[[C. A. F. H. Bro]]
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary.
|align="center"|[[Hoo's Wood 2-8]]
|data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Bowser's Villa 8-5]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Kamek.png]]
|data-sort-value=99|
|align="center"|[[Magikoopa|Kamek]]
|[[File:SPP Kamek.png]]
|align="center"|''none''
|[[Magikoopa|Kamek]]
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|align="center"|[[Giddy Sky 7-6]]
|colspan=2 data-sort-value=76|[[Giddy Sky 7-6]]
|align="center"|[[Giddy Sky 7-6]]
|
|
|-
|-
|align="center"|[[File:SPPKoopaTroopa.png]] [[File:SPPRedKoopaTroopa.png]]
|26
|align="center"|[[Koopa Troopa]]
|[[File:SPPSpike.png]]
|'''08:''' "''A Koopa Troopa that attacks head-on.''"<br>'''10:''' "''The weakest of Koopa Troopas. Wanders constantly.''"
|[[Spike]]
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|data-sort-value=43|[[Fury Volcano 4-3]]
|—
|—
|-
|-
|align="center"|[[File:SPPLakitu.png]]
|27
|align="center"|[[Lakitu]]
|[[File:Mad Spike.png]]
|'''16:''' "''An annoying enemy that attacks from his cloud.''"
|[[Mad Spike]]
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|Spikes that leap as they move and attack.
|align="center"|[[Hoo's Wood 2-2]]
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=42|[[Fury Volcano 4-2]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPLilSparky.png]]
|28
|align="center"|[[Li'l Sparky|Lil' Sparky]]
|[[File:SPPPirahnaPlant.png]]
|'''54:''' "''Avoid it as it moves along the terrain.''"
|[[Piranha Plant]]
|Small, quick balls of electrical fires that travel along all edges of platforms.
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Bowser's Villa 8-5]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|—
|—
|-
|-
|align="center"|[[File:SPPMecha-SpikeTop.png]]
|29
|align="center"|[[Spike Top|Mecha-Spike Top]]
|[[File:SPPGladPiranhaPlant.png]]
|'''20:''' "''Known for its hard shell and spines. Walks constantly.''"
|[[Glad P. Plant]]
|Small, spiked turtles that can climb up walls and across the ceiling.
|Piranha Plants that can fly and spit arcing fireballs.
|align="center"|[[Wavy Beach 5-1]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-3]]
|data-sort-value=67|[[Gleam Glacier 6-7]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Goombette.png]]
|30
|align="center"|[[Mini Goomba|Micro-Goomba]]
|[[File:SPPNipperPlant.png]]
|align="center"|''none''
|[[Nipper Plant]]
|Tiny Goombas dropped from brown [[Paragoomba]]s, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Giddy Sky 7-3]]
|-
|align="center"|[[File:SPP Mini-Fang Swarm.png]]
|align="center"|{{conjectural|[[Mini-Fang Swarm]]}}
|align="center"|''none''
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Hoo's Wood 2-5]]
|-
|align="center"|[[File:SPPNipperPlant.png]]
|align="center"|[[Nipper Plant]]
|'''30:''' "''A small Piranha Plant. Hops everywhere.''"
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|align="center"|[[Ladida Plains 1-4]]
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|—
|—
|-
|-
|align="center"|[[File:SPPParabomb.png]]
|31
|align="center"|[[Parabomb]]
|[[File:Sad Nipper Plant.png]]
|'''67:''' "''A Bob-omb with a parachute. Stomp on it to blow it up.''"
|[[Sad N. Plant]]
|Bob-ombs that slowly descend on their parachutes while swaying.
|Nipper Plants that jump in inconsistent, erratic patterns.
|align="center"|[[Ladida Plains 1-5]]
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Giddy Sky 7-2]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPParagoomba.png]] [[File:SPPRedParagoomba.png]]
|32
|align="center"|[[Paragoomba]]
|[[File:SPPPtooie.png]]
|'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''"
|[[Ptooie]]
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas, while the red ones merely hop occasionally. Stomping them makes them lose their wings.
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|align="center"|[[Ladida Plains 1-3]]<br>(brown)<br>[[Ladida Plains 1-2]]<br>(red)
|data-sort-value=18|[[Ladida Plains 1-8]]
|align="center"|[[Giddy Sky 7-3]]<br>(brown)<br>[[Gleam Glacier 6-5]]<br>(red)
|data-sort-value=53|[[Wavy Beach 5-3]]
|—
|—
|-
|-
|align="center"|[[File:SPPParatroopa.png]] [[File:SPPRedParaT.png]]
|33
|align="center"|[[Koopa Paratroopa|Paratroopa]]
|[[File:Glad Ptooie.png]]
|'''12:''' "''A hopping Koopa Troopa. Still flighty as ever.''"<br>'''14:''' "''A floating Koopa Troopa. Rather weak.''"
|[[Glad Ptooie]]
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|data-sort-value=59|[[Wavy Beach 5-9]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPPirahnaPlant.png]]
|34
|align="center"|[[Piranha Plant]]
|[[File:SPPVolcanoPlant.png]]
|'''28:''' "''Snaps at everything! Don't just jump onto it!''"
|[[Volcano Lotus|Volcano Plant]]
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|Fiery flowers that spit four fireballs high, which slowly float downward.
|align="center"|[[Ladida Plains 1-4]]
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Giddy Sky 7-7]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|—
|—
|-
|-
|align="center"|[[File:SPPPodoboo.png]] [[File:SPP Blue Podoboo.png]]
|35
|align="center"|[[Lava Bubble|Podoboo]]
|[[File:SPPCalmVolcanoPlant.png]]
|'''53:''' "''Avoid this fireball that jumps out of lava!''"
|[[C. V. Plant]]
|Lava balls that leap upward. The orange ones simply fall back down, but the cyan ones slowly follow her through the air.
|While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking.
|align="center"|[[Fury Volcano 4-1]]<br>(orange)<br>[[Bowser's Villa 8-2]]<br>(cyan)
|colspan=2 data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Bowser's Villa 8-4]]<br>(orange)<br>[[Bowser's Villa 8-8]]<br>(cyan)
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPPokey.png]]
|36
|align="center"|[[Pokey]]
|[[File:SPPPokey.png]]
|'''36:''' "''A thorny cactuslike foe. Avoid it by jumping.''"
|[[Pokey]]
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|align="center"|[[Wavy Beach 5-2]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Gleam Glacier 6-9]]
|data-sort-value=69|[[Gleam Glacier 6-9]]
|—
|—
|-
|37
|[[File:SPP Mad Pokey.png]]
|[[Mad Pokey]]
|Pokeys that extend from three segments to five.
|data-sort-value=53|[[Wavy Beach 5-3]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPPtooie.png]]
|38
|align="center"|[[Ptooie]]
|[[File:SPPCheepcheep.png]]
|'''32:''' "''Throws balls while walking. A type of Piranha Plant.''"
|[[Cheep Cheep]]
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|align="center"|[[Ladida Plains 1-8]]
|data-sort-value=15|[[Ladida Plains 1-5]]
|align="center"|[[Wavy Beach 5-3]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|—
|—
|-
|-
|align="center"|[[File:RavenSPP.png]]
|39
|align="center"|[[Raven (chick)|Raven]]
|[[File:Sad Cheep Cheep.png]]
|'''74:''' "''Cute...but still a foe. It moves along the terrain.''"
|[[Sad Cheep Cheep]]
|Baby birds that walk quickly along floors, walls, and ceilings.
|Cheep Cheeps that use their tears to propel higher when jumping.
|align="center"|[[Hoo's Wood 2-2]]
|data-sort-value=51|[[Wavy Beach 5-1]]
|align="center"|[[Giddy Sky 7-3]]
|data-sort-value=64|[[Gleam Glacier 6-4]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:RexSPP.png]]
|40
|align="center"|[[Rex]]
|[[File:SPPBlurp.png]]
|'''76:''' "''A dinosaur-like enemy. Flip it with two stomps.''"
|[[Blurp]]
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|Fish that swim in one direction in Subrella areas.
|align="center"|[[Fury Volcano 4-1]]
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Wavy Beach 5-8]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:SPP Rockethands.png]]
|41
|align="center"|{{conjectural|[[Rockethand]]s}}
|[[File:Mad Blurp.png]]
|align="center"|''none''
|[[Mad Blurp]]
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|Blurps that home in on wherever Peach was when they first catch sight of her.
|align="center"|[[Bowser's Villa 8-5]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-7]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Sandslab.png]]
|42
|align="center"|[[Sand wall]]{{derived}}
|[[File:SPPBlooper.png]]
|align="center"|''none''
|[[Blooper]]
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|align="center"|[[Wavy Beach 5-1]]
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:SPP Security Thwomp.png|100px]]
|43
|align="center"|[[Mihari]]
|[[File:Gladblooper.png]]
|align="center"|''none''
|[[Glad Blooper]]
|Massive [[Thwomp]]s in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|Bloopers that swim in chaotic patterns oblivious to Peach.
|align="center"|[[Bowser's Villa 8-1]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-9]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Smogball.png]]
|44
|align="center"|[[Cloud (Super Princess Peach)|Cloud]]{{derived}}
|[[File:SPPUrchin.png]]
|align="center"|''none''
|[[Urchin]]
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|align="center"|[[Ladida Plains 1-3]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:SPP Snowman.png]]
|45
|align="center"|[[Snowman]]
|[[File:SPPBoo.png]]
|align="center"|''none''
|[[Boo]]
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|Small, round ghosts that only approach Peach when her back is turned.
|align="center"|[[Gleam Glacier 6-1]]
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Gleam Glacier 6-5]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
|align="center"|[[File:SPPSpike.png]]
|46
|align="center"|[[Spike]]
|[[File:Mad Boo.png]]
|'''26:''' "''Spits iron balls from its mouth. Jump on it!''"
|[[Mad Boo]]
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Fury Volcano 4-3]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPSpiny.png]]
|data-sort-value=99|
|align="center"|[[Spiny]]
|[[File:SPP Blindfold Boo.png]]
|'''18:''' "''An annoying enemy whose spikes you can't jump on.''"
|[[Blindfold Boo]]
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|align="center"|[[Hoo's Wood 2-2]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center"|[[File:SPPstarfish.png]]
|47
|align="center"|[[Starfish]]  
|[[File:SPPBigBoo.png]]
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|[[Big Boo]]
|A cameo of the eponymous protagonist of ''[[starfywiki:The Legendary Starfy (series)|The Legendary Starfy]]'', the Starfish makes a few scattered appearances with various behaviors.
|Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|align="center"|[[Hoo's Wood 2-5]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Gleam Glacier 6-4]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center"|[[File:SPP Thump.png]]
|48
|align="center"|{{conjectural|[[Thump]]}}
|[[File:Mad Big Boo.png]]
|align="center"|''none''
|[[Mad Big Boo]]
|Large rocks that must be pounded down from above with Rage.
|Big Boos that now only attack when faced.
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Fury Volcano 4-9]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPThwomp.png]]
|49
|align="center"|[[Thwomp]]
|[[File:Dry Bones SPP.png]]
|'''56:''' "''Starts to attack as you move closer. Avoid it!''"
|[[Dry Bones]]
|Rocky guards that pound the ground when approached.
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Bowser's Villa 8-7]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center"|[[File:SPPTorpedoTed.png]]
|50
|align="center"|[[Torpedo Ted]]
|[[File:Sad Dry Bones.png]]
|'''57:''' "''An underwater version of Bullet Bill. Watch out!''"
|[[Sad Dry Bones]]
|Aquatic rounds in Subrella segments that shoot straight forward.
|Dry Bones that throw bones quickly and erratially.
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP Torpedo Base.png]]
|51
|align="center"|[[Torpedo tube]]
|[[File:Fishing Boo SPP.png]]
|align="center"|''none''
|[[Fishing Boo]]
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|Fishing ghosts that use a dangerous blue flame as a lure.
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=32|[[Shriek Mansion 3-2]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|—
|—
|-
|-
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|52
|align="center"|[[Unshelled Koopa]]
|[[File:Calm Fishin' Boo.png]]
|align="center"|''none''
|[[C. Fishing Boo]]
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red)
|colspan=2 data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPPUrchin.png]]
|53
|align="center"|[[Urchin]]
|[[File:SPPPodoboo.png]]
|'''44:''' "''Meanders through water. Watch those spines!''"
|[[Lava Bubble|Podoboo]]
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|Lava balls that leap upward. The orange ones simply fall back down.
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=41|[[Fury Volcano 4-1]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:SPPVolcanoPlant.png]]
|data-sort-value=99|
|align="center"|[[Volcano Lotus|Volcano Plant]]
|[[File:SPP Blue Podoboo.png]]
|'''34:''' "''Spits at you from its spot on the ground. Look out!''"
|Blue Podoboo
|Fiery flowers that spit four fireballs high, which slowly float downward.
|The blue Podoboos slowly follow Peach through the air.
|align="center"|[[Ladida Plains 1-3]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|align="center"|[[Wavy Beach 5-2]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|align="center"|[[File:Animated Walruss.gif]]
|54
|align="center"|[[Walruss]]  
|[[File:SPPLilSparky.png]]
|'''78:''' "''Apparently spends time on ice eating snow cones.''"
|[[Li'l Sparky|Lil' Sparky]]
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|Small, quick balls of electrical fires that travel along all edges of platforms.
|align="center"|[[Gleam Glacier 6-1]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Gleam Glacier 6-5]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align="center"|[[File:SPP Weighdown.png]]
|55
|align="center"|[[Weighted wisp]]{{conjectural}}
|[[File:SPPHothead.png]]
|align="center"|''none''
|[[Hothead]]
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
!colspan=6 style="background:#F78400;color:white"align=center|[[File:SPP-Joy Heart Sprite.png|26px]] '''Joy enemies''' [[File:SPP-Joy Heart Sprite.png|26px]]
|56
|[[File:SPPThwomp.png]]
|[[Thwomp]]
|Rocky guards that pound the ground when approached.
|data-sort-value=19|[[Ladida Plains 1-9]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
!style="background:#FF9C00;color:white"align=center|Image
|data-sort-value=99|
!style="background:#FF9C00;color:white"align=center|Name
|[[File:SPP Security Thwomp.png|100x100px]]
!style="background:#FF9C00;color:white"align=center|Glossary entry
|[[Mihari]]
!style="background:#FF9C00;color:white"align=center|Description
|Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|style="background:#FF9C00;color:white"align=center|First appearance
|data-sort-value=81|[[Bowser's Villa 8-1]]
|style="background:#FF9C00;color:white"align=center|Last appearance
|data-sort-value=89|[[Bowser's Villa 8-9]]
|
|{{icon|new}}
|-
|-
|align="center"|[[File:Glad Red Paratroopa.png]]
|57
|align="center"|[[G. R. P-Troopa]]
|[[File:SPPTorpedoTed.png]]
|'''15:''' "''Floats without a care in figure 8s while happy.''"
|[[Torpedo Ted]]
|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|Aquatic rounds in Subrella segments that shoot straight forward.
|align="center"|[[Shriek Mansion 3-9]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|align="center"|[[Giddy Sky 7-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:SPP GTorpedo.png]]
|58
|align="center"|[[G. Torpedo Ted]]
|[[File:SPP GTorpedo.png]]
|'''58:''' "''Happily moves through the water as it attacks.''"
|[[G. Torpedo Ted]]
|Torpedo Teds that bob as they move.
|Torpedo Teds that bob as they move.
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-3]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align="center"|[[File:Glad Bob-ombs.png]]
|59
|align="center"|[[Glad Bob-omb]]
|[[File:SPPBulletBill.png]]
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|[[Bullet Bill]]
|Jumpy Bob-ombs with confetti explosions.
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=18|[[Ladida Plains 1-8]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|align="center"|[[File:Gladblooper.png]]
|60
|align="center"|[[Glad Blooper]]
|[[File:SPP MBullet.png]]
|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|[[Mad Bullet Bill]]
|Bloopers that swim in chaotic patterns oblivious to Peach.
|Bullet Bills that shoot at intense speeds, covering them with flames.
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align="center"|[[Bowser's Villa 8-3]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP GFang.png]]
|61
|align="center"|[[Glad Fang]]
|[[File:SPPBanzaiBill.png]]
|'''73:''' "''Dances happily and attacks!''"
|[[Bomber Bill|Banzai Bill]]
|Fangs that swoop around at random.
|Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones.
|align="center"|[[Ladida Plains 1-7]]
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align="center"|[[Bowser's Villa 8-9]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|align="center"|[[File:SPPGladPiranhaPlant.png]]
|62
|align="center"|[[Glad P. Plant]]
|[[File:Mad Banzai Bill.gif]]
|'''29:''' "''Dances around happily and spits fireballs.''"
|[[Mad Banzai Bill]]
|Piranha Plants that can fly and spit arcing fireballs.
|High-speed Banzai Bills.
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=18|[[Ladida Plains 1-8]]
|align="center"|[[Gleam Glacier 6-7]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|align="center"|[[File:SPP GPara Bomb.png]]
|63
|align="center"|[[Glad Parabomb]]
|[[File:SPPCannon.png]]
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|[[Kaboomba|Cannon]]
|Parabombs that float down waving back-and-forth dramatically.
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=38|[[Shriek Mansion 3-8]]
|align="center"|[[Giddy Sky 7-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|align="center"|[[File:Glad Ptooie.png]]
|64
|align="center"|[[Glad Ptooie]]
|[[File:Calm Cannon.png]]
|'''33:''' "''Does a happy dance and throws balls in the air.''"
|[[Calm Cannon]]
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|These Cannons are sleeping on the ground when encountered. They do not attack unless awakened.
|align="center"|[[Hoo's Wood 2-4]]
|data-sort-value=38|[[Shriek Mansion 3-8]]
|align="center"|[[Wavy Beach 5-9]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align="center"|[[File:Gladkoopa.png]]
|65
|align="center"|[[Glad Red Koopa]]
|[[File:SPPBobomb.png]]
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|[[Bob-omb]]
|Koopa Troopas that skip as they move.
|Walking bombs that lose their feet and light their fuses when attacked.
|align="center"|[[Ladida Plains 1-2]]
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Bowser's Villa 8-4]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
|66
|[[File:Glad Bob-ombs.png]]
|[[Glad Bob-omb]]
|Jumpy Bob-ombs with confetti explosions.
|data-sort-value=42|[[Fury Volcano 4-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
!style="background:#DE0863;color:white"align=center|Image
|67
!style="background:#DE0863;color:white"align=center|Name
|[[File:SPPParabomb.png]]
!style="background:#DE0863;color:white"align=center|Glossary entry
|[[Parabomb]]
!style="background:#DE0863;color:white"align=center|Description
|Bob-ombs that slowly descend on their parachutes while swaying.
|style="background:#DE0863;color:white"align=center|First appearance
|data-sort-value=15|[[Ladida Plains 1-5]]
|style="background:#DE0863;color:white"align=center|Last appearance
|data-sort-value=72|[[Giddy Sky 7-2]]
|
|
|-
|-
|align=center|[[File:MadMechaSpikeTop.png]]
|68
|align=center|[[M. M-Spike Top]]
|[[File:SPP GPara Bomb.png]]
|'''21:''' "''A dangerous foe that can stretch its spines.''"
|[[Glad Parabomb]]
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|Parabombs that float down waving back-and-forth dramatically.
|align=center|[[Fury Volcano 4-4]]
|data-sort-value=42|[[Fury Volcano 4-2]]
|align=center|[[Bowser's Villa 8-7]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align=center|[[File:Mad Red Paragoomba.png]]
|69
|align=center|[[M. Red P-Goomba]]
|[[File:ChainChompSPP.png]]
|'''07:''' "''Can cling to cliffs when angry.''"
|[[Chain Chomp]]
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|Biting iron balls on chains that act as aggressive guard dogs.
|align=center|[[Shriek Mansion 3-8]]
|data-sort-value=62|[[Gleam Glacier 6-2]]
|align=center|[[Bowser's Villa 8-5]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|-
|align=center|[[File:Mad Banzai Bill.gif]]
|70
|align=center|[[Mad Banzai Bill]]
|[[File:Calm Chain Chomp.png]]
|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|[[C. Chain Chomp]]
|High-speed Banzai Bills.
|These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up.
|align=center|[[Ladida Plains 1-8]]
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align=center|[[Bowser's Villa 8-9]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|align=center|[[File:Mad Big Boo.png]]
|71
|align=center|[[Mad Big Boo]]
|[[File:BigChainChomp SPP.png]]
|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|[[Big Chain Chomp]]
|Big Boos that now only attack when faced.
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|align=center|[[Shriek Mansion 3-5]]
|data-sort-value=17|[[Ladida Plains 1-7]]
|align=center|[[Bowser's Villa 8-6]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|—
|—
|-
|-
|align=center|[[File:Mad Blurp.png]]
|72
|align=center|[[Mad Blurp]]
|[[File:FangSPP.png]]
|'''41:''' "''Quivers with anger as it hunts enemies.''"
|[[Fang]]
|Blurps that home in on wherever Peach was when they first catch sight of her.
|Bats that fly around erratically in looping patterns at Peach.
|align=center|[[Ladida Plains 1-9]]
|data-sort-value=34|[[Shriek Mansion 3-4]]
|align=center|[[Bowser's Villa 8-4]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|align=center|[[File:Mad Boo.png]]
|73
|align=center|[[Mad Boo]]
|[[File:SPP GFang.png]]
|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|[[Glad Fang]]
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|Fangs that swoop around at random.
|align=center|[[Shriek Mansion 3-5]]
|data-sort-value=17|[[Ladida Plains 1-7]]
|align=center|[[Bowser's Villa 8-6]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|align=center|[[File:SPP MBullet.png]]
|data-sort-value=99|
|align=center|[[Mad Bullet Bill]]
|[[File:SPP Mini-Fang Swarm.png]]
|'''60:''' "''A super foe that attacks at high speed.''"
|[[Mini-Fang Swarm]]<br>{{conjectural}}
|Bullet Bills that shoot at intense speeds, covering them with flames.
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|align=center|[[Hoo's Wood 2-8]]
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align=center|[[Giddy Sky 7-7]]
|data-sort-value=25|[[Hoo's Wood 2-5]]
|—
|{{icon|new}}
|-
|-
|align=center|[[File:Mad Green Paratroopa.png]]
|74
|align=center|[[Mad G. P-Troopa]]
|[[File:RavenSPP.png]]
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|[[Raven (chick)|Raven]]
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|Baby birds that walk quickly along floors, walls, and ceilings.
|align=center|[[Ladida Plains 1-9]]
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align=center|[[Bowser's Villa 8-4]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|—
|—
|-
|-
|align=center|[[File:SPPMadGoomba.png]]
|75
|align=center|[[Mad Goomba]]
|[[File:SPP SRaven.png]]
|'''02:''' "''Its expression when it causes an earthquake is great.''"
|[[Sad Raven]]
|Goombas that can shake the floor to immobilize Peach.
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|align=center|[[Ladida Plains 1-1]]
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align=center|[[Bowser's Villa 8-1]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|align=center|[[File:Mad Green Koopa.png]]
|data-sort-value=99|
|align=center|[[Mad Green Koopa]]
|[[File:SPP Baby Hoo.png]]
|'''09:''' "''Attacks angrily like a spoiled child!''"
|[[Hoolet]]<br>{{conjectural}}
|Koopa Troopas that charge at Peach on sight.
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|align=center|[[Ladida Plains 1-4]]
|colspan=2 data-sort-value=26|[[Hoo's Wood 2-6]]
|align=center|[[Bowser's Villa 8-4]]
|—
|{{icon|new}}
|-
|-
|align=center|[[File:SPP Mad Pokey.png]]
|76
|align=center|[[Mad Pokey]]
|[[File:RexSPP.png]]
|'''37:''' "''Will stretch its spine-covered body angrily.''"
|[[Rex]]
|Pokeys that extend from three segments to five.
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|align=center|[[Wavy Beach 5-3]]
|data-sort-value=41|[[Fury Volcano 4-1]]
|align=center|[[Wavy Beach 5-8]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|—
|—
|-
|-
|align=center|[[File:Mad Spike.png]]
|77
|align=center|[[Mad Spike]]
|[[File:SPP SRex.png]]
|'''27:''' "''Jumps angrily and throws iron balls!''"
|[[Sad Rex]]
|Spikes that leap as they move and attack.
|Rexes that hold still until they see Peach, at which point they charge her.
|align=center|[[Ladida Plains 1-7]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align=center|[[Fury Volcano 4-2]]
|data-sort-value=68|[[Gleam Glacier 6-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
|78
|[[File:Animated Walruss.gif]]
|[[Walruss]]
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|data-sort-value=61|[[Gleam Glacier 6-1]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|—
|{{icon|new}}
|-
|-
!style="background:#3163F7;color:white"align=center|Image
|79
!style="background:#3163F7;color:white"align=center|Name
|[[File:SPPstarfish.png]]
!style="background:#3163F7;color:white"align=center|Glossary entry
|[[Starfish]]
!style="background:#3163F7;color:white"align=center|Description
|A rare enemy that exhibits various behaviors. The Starfish is rumored to be the {{iw|starfywiki|Starfy|prince}} of a {{iw|starfywiki|Pufftop|distant land in the sky}}.
|style="background:#3163F7;color:white"align=center|First appearance
|data-sort-value=25|[[Hoo's Wood 2-5]]
|style="background:#3163F7;color:white"align=center|Last appearance
|data-sort-value=64|[[Gleam Glacier 6-4]]
|—
|{{icon|new}}
|}
 
===Obstacles===
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
|-style="color:white;background:#ff3eaf"
!width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|-
|align=center|[[File:Sad Cheep Cheep.png]]
|[[File:SPP Ball 'N' Chain.png]]
|align=center|[[Sad Cheep Cheep]]
|[[Spinner|Ball 'n' Chain]]
|'''39:''' "''A high-jumping Cheep Cheep.''"
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|Cheep Cheeps that use their tears to propel higher when jumping.
|[[Bowser's Villa 8-1]]
|align=center|[[Wavy Beach 5-1]]
|[[Bowser's Villa 8-6]]
|align=center|[[Gleam Glacier 6-4]]
|-
|-
|align=center|[[File:Sad Dry Bones.png]]
|[[File:SPP Smogball.png]]
|align=center|[[Sad Dry Bones]]
|[[Cloud (Super Princess Peach)|Cloud]]<br>{{derived}}
|'''50:''' "''Weeps sadly and throws bones.''"
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|Dry Bones that throw bones quickly and erratially.
|[[Ladida Plains 1-3]]
|align=center|[[Shriek Mansion 3-1]]
|[[Giddy Sky 7-5]]
|align=center|[[Bowser's Villa 8-5]]
|-
|-
|align=center|[[File:SPPSadGoomba.png]]
|[[File:SPP Fire Bar.png]]
|align=center|[[Sad Goomba]]
|[[Fire Bar]]
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|Lines of fireballs that spin around blocks.
|Goombas that run at breakneck speeds no matter what is in front of them.
|[[Bowser's Villa 8-1]]
|align=center|[[Ladida Plains 1-1]]
|[[Bowser's Villa 8-9]]
|align=center|[[Giddy Sky 7-8]]
|-
|-
|align=center|[[File:Sad Nipper Plant.png]]
|[[File:SPP Flamethrower.png]]
|align=center|[[Sad N. Plant]]
|[[Flamethrower]]
|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|Nipper Plants that jump in inconsistent, erratic patterns.
|[[Fury Volcano 4-1]]
|align=center|[[Ladida Plains 1-7]]
|[[Fury Volcano 4-9]]
|align=center|[[Wavy Beach 5-5]]
|-
|-
|align=center|[[File:Sad Paragoomba.png]]
|[[File:SPP Flameface.png]]
|align=center|[[Sad Paragoomba]]
|[[Flaming stone]]<br>{{conjectural}}
|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|A stationary burning head in [[Fury Volcano]] that can be melted with Gloom.
|Paragoombas that slowly fly back-and-forth.
|[[Fury Volcano 4-2]]
|align=center|[[Ladida Plains 1-6]]
|[[Fury Volcano 4-5]]
|align=center|[[Giddy Sky 7-8]]
|-
|-
|align=center|[[File:SPP SRaven.png]]
|[[File:SPP Freezie.png]]
|align=center|[[Sad Raven]]
|[[Freezie]]
|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|[[Gleam Glacier 6-1]]
|align=center|[[Hoo's Wood 2-4]]
|[[Gleam Glacier 6-8]]
|align=center|[[Giddy Sky 7-3]]
|-
|-
|align=center|[[File:SPP SRex.png]]
|[[File:SPP Icicle.png]]
|align=center|[[Sad Rex]]
|[[Icicle]]
|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|Falling ice spikes at [[Gleam Glacier]].
|Rexes that hold still until they see Peach, at which point they charge her.
|[[Gleam Glacier 6-1]]
|align=center|[[Ladida Plains 1-9]]
|[[Gleam Glacier 6-5]]
|align=center|[[Gleam Glacier 6-8]]
|-
|-
|align=center|[[File:Sad Spiny.png]]
|[[File:SPP Firewheel.png]]
|align=center|[[Sad Spiny]]
|[[Rock (Super Princess Peach)|Rock]]<br>{{derived}}
|'''19:''' "''Speeds back and forth while sad and crying.''"
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|Spinies that run at full speeds oblivious to anything around them.
|[[Fury Volcano 4-3]]
|align=center|[[Ladida Plains 1-7]]
|[[Fury Volcano 4-5]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
|[[File:SPP Rockethands.png]]
|[[Rockethand]]s<br>{{conjectural}}
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|[[Bowser's Villa 8-5]]
|[[Bowser's Villa 8-7]]
|-
|-
!style="background:#31DE00;color:white"align=center|Image
|[[File:SPP Sandslab.png]]
!style="background:#31DE00;color:white"align=center|Name
|[[Sand wall]]<br>{{derived}}
!style="background:#31DE00;color:white"align=center|Glossary entry
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
!style="background:#31DE00;color:white"align=center|Description
|[[Wavy Beach 5-1]]
|style="background:#31DE00;color:white"align=center|First appearance
|[[Wavy Beach 5-5]]
|style="background:#31DE00;color:white"align=center|Last appearance
|-
|-
|align=center|[[File:Calm Amazing Flyin Hammer Bro.png]]
|[[File:SPP Snowman.png]]
|align=center|[[C. A. F. H. Bro]]
|[[Snowman]]
|'''25:''' "''Attack this sleeping enemy without getting close.''"
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|[[Gleam Glacier 6-1]]
|align=center|[[Hoo's Wood 2-7]]
|[[Gleam Glacier 6-5]]
|align=center|[[Giddy Sky 7-4]]
|-
|-
|align=center|[[File:Calm Chain Chomp.png]]
|[[File:SPP Spike Trap.png]]
|align=center|[[C. Chain Chomp]]
|[[Spike Trap|Spikes]]
|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|align=center|[[Hoo's Wood 2-8]]
|[[Ladida Plains 1-3]]
|align=center|[[Bowser's Villa 8-2]]
|[[Gleam Glacier 6-7]]
|-
|-
|align=center|[[File:Calm Fishin' Boo.png]]
|[[File:SPP Thump.png]]
|align=center|[[C. Fishing Boo]]
|[[Thump]]<br>{{conjectural}}
|'''52:''' "''Walk quietly by when it's sleeping.''"
|Large rocks that must be pounded down from above with Rage.
|align=center|[[Shriek Mansion 3-5]]
|[[Fury Volcano 4-2]]
|align=center|[[Shriek Mansion 3-5]]
|[[Fury Volcano 4-9]]
|-
|-
|align=center|[[File:SPPCalmVolcanoPlant.png]]
|[[File:SPP Torpedo Base.png]]
|align=center|[[C. V. Plant]]
|[[Torpedo tube]]
|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|align=center|[[Hoo's Wood 2-7]]
|[[Wavy Beach 5-5]]
|align=center|[[Hoo's Wood 2-7]]
|[[Bowser's Villa 8-4]]
|-
|-
|align=center|[[File:Calm Cannon.png]]
|[[File:SPP Weighdown.png]]
|align=center|[[Calm Cannon]]
|[[Weighted wisp]]<br>{{conjectural}}
|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|align=center|[[Shriek Mansion 3-8]]
|colspan=2|[[Shriek Mansion 3-3]]
|align=center|[[Bowser's Villa 8-2]]
|-
|align=center|[[File:Calm Hammer Bro.png]]
|align=center|[[Calm Hammer Bro]]
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|align=center|[[Wavy Beach 5-2]]
|align=center|[[Bowser's Villa 8-9]]
|-
|align=center|[[File:Calm Lakitu.png]]
|align=center|[[Calm Lakitu]]
|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|align=center|[[Hoo's Wood 2-7]]
|align=center|[[Giddy Sky 7-3]]
|}
 
===Obstacles===
{|class="wikitable" style="width:100%"
!align=center|Image
!align=center|Name
!align=center|Description
!align=center|First appearance
!align=center|Last appearance
|-
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-6]]
|-
|align="center"|[[File:SPP Fire Bar.png]]
|align="center"|[[Fire Bar]]
|Lines of fireballs that spin around blocks.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|align="center"|[[File:SPP Flamethrower.png]]
|align="center"|[[Flamethrower]]
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|align="center"|[[Fury Volcano 4-1]]
|align="center"|[[Fury Volcano 4-9]]
|-
|align="center"|[[File:SPP Icicle.png]]
|align="center"|[[Icicle]]
|Falling ice spikes at [[Gleam Glacier]].
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-5]]
|-
|align="center"|[[File:SPP Spike Trap.png]]
|align="center"|[[Spike Trap]]
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Gleam Glacier 6-7]]
|}
|}


===Bosses===
===Bosses===
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
{|class="wikitable col4left" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
{|class="wikitable"width=100%
|-style="color:white;background:#ff3eaf"
!width=8%|Image  
!No.
!width=5%|Image
!width=8%|Name
!width=8%|Name
!width=5%|Vibe
!width=8%|World
!width=22%|Glossary entry
!Description
!Description
!width=16%|Level
!Vibes
|-
|-
|align="center"|[[File:SPP Petey Piranha.png]]
|80
|align="center"|[[Petey Piranha|Boss P. Plant <small>(US)</small><br>Petey Piranha <small>(EU)</small>]]
|[[File:SPP Petey Piranha.png]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|[[Petey Piranha|Boss P. Plant]]
|align="center"|[[Ladida Plains]]
|A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place.
|'''80:''' "''A big Piranha Plant. Its belly button is vulnerable?''"
|[[Ladida Plains 1-6]]
|A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends.
|{{icon|SPP-Rage}}
 
Once he uses Rage, he begins leaping around the arena rather than staying in place.
|-
|-
|align="center"|[[File:Hoo SPP.png]]
|81
|align="center"|[[Hoo]]
|[[File:Hoo SPP.png|100x100px]]
|align="center"|[[File:SPP-Joy Heart Sprite.png]]
|[[Hoo]]
|align="center"|[[Hoo's Wood]]
|A massive owl who sends trios of eggs slowly down which hatch into [[Hoolet|chicks]] and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it.
|'''81:''' "''The protector of Hoo's Wood. Attacks when threatened.''"
|[[Hoo's Wood 2-6]]
|A massive owl who sends trios of eggs slowly down which hatch into [[Hoolet|babies]] and swoops at Peach, allowing it to be jumped on.
|{{icon|SPP-Joy}}
 
When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it.
|-
|-
|align="center"|[[File:SPP-King Boo Sprite.png]]
|82
|align="center"|[[King Boo]]
|[[File:SPP-King Boo Sprite.png|100x100px]]
|align="center"|[[File:SPP-Gloom Heart Sprite.png]]
|[[King Boo]]
|align="center"|[[Shriek Mansion]]
|A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears.
|'''82:''' "''The boss of the Boos. It fears the light!''"
|[[Shriek Mansion 3-6]]
|A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt.
|{{icon|SPP-Gloom}}
 
When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears.
|-
|-
|align="center"|[[File:SPP-Wiggler Sprite.png]]
|83
|align="center"|[[Wiggler]]
|[[File:SPP-Wiggler Sprite.png|100x100px]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|[[Wiggler]]
|align="center"|[[Fury Volcano]]
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|'''83:''' "''Usually quiet, but it gets angry when stepped on!''"
|[[Fury Volcano 4-6]]
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself.
|{{icon|SPP-Rage}}
 
When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|-
|-
|align="center"|[[File:SPP-Gooper Blooper Sprite.png]]
|84
|align="center"|[[Gooper Blooper]]
|[[File:SPP-Gooper Blooper Sprite.png|100x100px]]
|align="center"|[[File:SPP-Calm Heart Sprite.png]]
|[[Gooper Blooper]]
|align="center"|[[Wavy Beach]]
|An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of [[goop]], which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks.
|'''84:''' "''The Blooper boss. It can attack with its tentacles.''"
|[[Wavy Beach 5-6]]
|An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of [[goop]], which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out.
|{{icon|SPP-Calm}}
 
When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks.
|-
|-
|align="center"|[[File:Blizzaurus.png]]
|85
|align="center"|[[Blizzaurus]]
|[[File:Blizzaurus.png]]
|align="center"|[[File:SPP-Joy Heart Sprite.png]]
|[[Blizzaurus]]
|align="center"|[[Gleam Glacier]]
|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her.
|'''85:''' "''The dragon of Gleam Glacier. It used to be a sprite.''"
|[[Gleam Glacier 6-6]]
|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back.
|{{icon|SPP-Joy}}
 
When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her.
|-
|-
|align="center"|[[File:Giantkamek.png]]
|86
|align="center"|[[Giant Kamek]]
|[[File:Giantkamek.png]]
|align="center"|[[File:SPP-Gloom Heart Sprite.png]]
|[[Giant Kamek]]
|align="center"|[[Giddy Sky]]
|The boss of the Kameks, Giant Kamek teleports around, using its wand to fire [[spell]]s and occasionally calling several [[Magikoopa|Kamek]]s to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy.
|'''86:''' "''A Kamek made huge with magic! It can teleport!''"
|[[Giddy Sky 7-6]]
|The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally.
|{{icon|SPP-Gloom}}
 
When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy.
|-
|-
|align="center"|[[File:SPP-Army Hammer Bro.png]]
|87
|align="center"|[[Army Hammer Bro]]
|[[File:SPP-Army Hammer Bro.png]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|[[Army Hammer Bro]]
|align="center"|[[Bowser's Villa]]
|Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions.
|'''87:''' "''The Hammer Bros. leader. Stronger than the others?''"
|[[Bowser's Villa 8-6]]
|Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield.
|{{icon|SPP-Rage}}
 
Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions.
|-
|-
|align="center"|[[File:SPP-Bowser Sprite.png]]
|88
|align="center"|[[Bowser]]
|[[File:SPP-Bowser Sprite.png]]
|align="center"|[[File:SPP-Joy Heart Sprite.png|26px]][[File:SPP-Gloom Heart Sprite.png|26px]][[File:SPP-Rage Heart Sprite.png|26px]]
|[[Bowser]]
|align="center"|[[Bowser's Villa]]
|Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast.
|'''88:''' "''Mario's old enemy. Uses the power of Vibe Island...''"
|[[Bowser's Villa 8-6]]
|Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle.
|{{icon|SPP-Joy}}<br>{{icon|SPP-Gloom}}<br>{{icon|SPP-Rage}}
 
When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions.<br>
When using Gloom, he throws six hammers high into the air at once, which descend at a massive size.<br>
When using Rage, he becomes more aggressive, making him and his attacks twice as fast.
|-
|-
|align="center"|[[File:SPP-Giant Bowser Sprite.png]]
|89
|align="center"|[[Giant Bowser|Bowser 2]]
|[[File:SPP-Giant Bowser Sprite.png|100x100px]]
|align="center"|[[File:SPP-Calm Heart Sprite.png]]
|[[Giant Bowser|Bowser 2]]
|align="center"|[[Bowser's Villa]]
|The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal.
|'''89:''' "''He wasn't beaten! Hit his eyes with a Bob-omb!''"
|[[Bowser's Villa 8-6]]
|The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes.
|{{icon|SPP-Calm}}
 
When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal.
|}
|}



Revision as of 23:29, February 27, 2025

This article is about the Nintendo DS game. For the form of Princess Peach seen when playing as her in the Super Mario series, see Super Mario (form).
Super Princess Peach
The front North American cover of Super Princess Peach
North American box art
For alternate box art, see the game's gallery.
Developer TOSE Software Co.
Nintendo SPD Group No.2
Publisher Nintendo
Platform(s) Nintendo DS
Release date Japan October 20, 2005[1]
ROC October 20, 2005[?]
South Korea November 4, 2005[2]
USA February 27, 2006[3]
Australia March 30, 2006[?]
Europe May 26, 2006[4]
South Africa September 26, 2008[5]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single-player
Format
Nintendo DS:
Game Card
Input
Nintendo DS:
Serial code(s) Japan NTR-ASPJ-JPN
USA NTR-ASPE-USA
Europe NTR-ASPP-EUR
Australia NTR-ASPE-AUS

Super Princess Peach is a 2D platformer game for the Nintendo DS. In this game, the characters' traditional roles in the Super Mario series are reversed: rather than Mario and Luigi being the protagonists and rescuing Princess Peach, it is Mario, Luigi, and the Toads who are kidnapped and taken to Vibe Island by Bowser, who has stolen the Vibe Scepter, a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an anthropomorphic umbrella, Perry, and uses her own powers of emotion. This is the first game on a dedicated console in the Super Mario franchise in which Peach is the sole main protagonist, with the first overall being Princess Toadstool's Castle Run. This would also be Peach's only other starring role in a game until Princess Peach: Showtime! 18 years later.

Story

Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.
Mario, Luigi, and Toad are kidnapped and imprisoned.

While Princess Peach is on a stroll, Bowser and his minions use the Vibe Scepter to take over her castle, capturing Mario, Luigi, and Toad. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, Toadsworth gives her a magical, sapient umbrella named Perry, whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. As Peach travels throughout Vibe Island, Perry is shown to be a very useful ally in many situations. By the end, Perry recovers from his amnesia.

After defeating Giant Kamek, Peach rescues Luigi and the Toads. After defeating Bowser, she rescues Mario. Ignoring Luigi completely, she shoves him to the side as he runs to Mario. They happily swing around together, and Mario takes her into his arms and gives her flowers from his hat.

Gameplay

Vibe Island locations

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or worlds) of nine stages each:

  • Ladida Plains: A normal grassland world, with generic enemies being common.
  • Hoo's Wood: A forest-themed world, with generic enemies being common.
  • Shriek Mansion: A Mansion-themed world, with ghost and sad enemies being common.
  • Fury Volcano: A volcano/lava world, with fire and angry enemies being common.
  • Wavy Beach: A beach-themed world, with generic enemies being common.
  • Gleam Glacier: A snow and ice world, with sad and angry enemies being common.
  • Giddy Sky: An aerial, cloudy, sky-themed world, with calm and glad enemies being common.
  • Bowser's Villa: Bowser's Castle, the final world, with all types of enemies.

Shop

Shop in Super Princess Peach at the start of the game with no items bought.
Shop at the start of the game.

Toad hosts the Shop which is available at start of the game. The player can access the menu by pressing R Button while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.

If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.

Name In-game description Cost Criteria
Floatbrella "You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!" 200 Available at start.
Poundbrella "This ability-enhancing umbrella allows you to pound down while jumping!" 500 Available at start.
Chargebrella "This ability-enhancing umbrella will let you charge up and fire a blast!" 700 Available at start.
Tough Coffee "This drink is made from heart fragments! Your maximum HP Game sprite of a full Heart in Super Princess Peach.Game sprite of a full Heart in Super Princess Peach.Game sprite of a full Heart in Super Princess Peach. will grow a bit!" 250 (1st time)
500 (2nd time)
1000 (3rd time)
1500 (last time)
Available at start.
Vibe Tea "This drink is made from vibe crystals! It'll extend your Vibe Gauge!" 250 (1st time)
500 (2nd time)
1000 (3rd time)
1500 (last time)
Available at start.
Courage Soda "This drink was created by merchants! All you have to do is attack enemies with me and you get coins!" 1000 After completing Shriek Mansion.
Natural Power "A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!" 3000 After completing Gleam Glacier.
Endless Vibe "This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!" 0 After completing all stages, minigames and puzzles, and collecting all Puzzle Pieces and music scores.
Opening "Buy this to hear this song in the music room!" 20 Available at start.
Opening 2 20 Buy Opening.
Opening 3 20 Buy Opening 2.
Title 20 Available at start.
File Selection 20 Available at start.
Area Selection 20 Available at start.
Shop 20 Available at start.
Ladida Plains 1 30 Complete Ladida Plains.
Pause 30 Pause the menu.
Stage Clear 30 Complete Ladida Plains 1-1.
Boss 30 Complete Ladida Plains.
Hoo's Wood 1 40 Complete Hoo's Wood.
Shriek Mansion 1 50 Complete Shriek Mansion.
Slidebrella 50 Complete Shriek Mansion 3-1.
Fury Volcano 1 60 Complete Fury Volcano.
Wavy Beach 1 70 Complete Wavy Beach.
Subrella 70 Complete Wavy Beach 5-2.
Gleam Glacier 1 80 Complete Gleam Glacier.
Giddy Sky 1 90 Complete Giddy Sky.
Bowser's Villa 100 Complete Bowser's Villa.
Puzzle A Piece 1 (1st time)
Puzzle A Piece 2 (2nd time)
Puzzle A Piece 3 (3rd time)
Puzzle A Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
"Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen." Available at start.
Puzzle B Piece 1 (1st time)
Puzzle B Piece 2 (2nd time)
Puzzle B Piece 3 (3rd time)
Puzzle B Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
Complete Hoo's Wood 2-6.
Puzzle C Piece 1 (1st time)
Puzzle C Piece 2 (2nd time)
Puzzle C Piece 3 (3rd time)
Puzzle C Piece 4 (4th time)
10 (1st time)
30 (2nd time)
50 (3rd time)
70 (4th time)
Complete Fury Volcano 4-6.
Puzzle D Piece 1 (1st time)
Puzzle D Piece 2 (2nd time)
Puzzle D Piece 3 (3rd time)
Puzzle D Piece 4 (4th time)
10 (1st time)
30 (2nd time)

50 (3rd time)
70 (4th time)

Complete Gleam Glacier 6-6.
Toad Jump Lv. 2 (1st time)
Toad Jump Lv. 3 (2nd time)
Toad Jump Lv. 4 (3rd time)
Toad Jump Lv. 5 (4th time)
Toad Jump Lv. 6 (5th time)
Toad Jump Lv. 7 (6th time)
"Buy this and you can play it by picking Minigame in the Menu on the map screen." 100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Hoo's Wood 2-4.
Toad Tote Lv. 2 (1st time)
Toad Tote Lv. 3 (2nd time)
Toad Tote Lv. 4 (3rd time)
Toad Tote Lv. 5 (4th time)
Toad Tote Lv. 6 (5th time)
Toad Tote Lv. 7 (6th time)
100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Fury Volcano 4-1.
Toad Shot Lv. 2 (1st time)
Toad Shot Lv. 3 (2nd time)
Toad Shot Lv. 4 (3rd time)
Toad Shot Lv. 5 (4th time)
Toad Shot Lv. 6 (5th time)
Toad Shot Lv. 7 (6th time)
100 (1st time)
150 (2nd time)
200 (3rd time)
250 (4th time)
300 (5th time)
350 (6th time)
Find minigame in Gleam Glacier 6-1.

Peach's Vibes

During the course of gameplay, the player is able to help Peach trigger one of four vibe abilities, provided she has an adequate amount of energy in the Vibe Gauge (located on the top left screen of the Nintendo DS, below her main health meter) to do so. In order to do this, there are four colored Heart Panels on the bottom screen, each representing a certain vibe. The player can touch them to allow Peach to proceed with the related action for each vibe ability.

The four vibes are as listed on the following chart:

Picture Name Effect Heart
Princess Peach from Super Princess Peach. Joy Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone. Joy heart sprite
Princess Peach feeling mad from Super Princess Peach. Rage Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone. Rage heart sprite
Princess Peach from Super Princess Peach. Gloom Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces. Gloom heart sprite
Calm Vibe Calm Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy. Calm heart sprite

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.

Perry's Assistance

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Enemies and obstacles

Enemies

No. Image Name Description Levels Vibes New
First Last
01 A Goomba from Super Princess Peach Goomba The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry. Ladida Plains 1-1 Bowser's Villa 8-7
02 A Mad Goomba from Super Princess Peach Mad Goomba Goombas that can shake the floor to immobilize Peach. Ladida Plains 1-1 Bowser's Villa 8-1 Rage New to the franchise
03 A Sad Goomba from Super Princess Peach Sad Goomba Goombas that run at breakneck speeds no matter what is in front of them. Ladida Plains 1-1 Giddy Sky 7-8 Gloom New to the franchise
04 Paragoomba Paragoomba Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings. Ladida Plains 1-3 Giddy Sky 7-3
05 Sad Paragoomba Sad Paragoomba Paragoombas that slowly fly back-and-forth. Ladida Plains 1-6 Giddy Sky 7-8 Gloom New to the franchise
06 Red Paragoomba Red Paragoomba The Red Paragoombas hop along the ground. Stomping them makes them lose their wings. Ladida Plains 1-2 Gleam Glacier 6-5
07 M. Red P-Goomba M. Red P-Goomba Aggressive Paragoombas that leap after Peach and can jump up walls. Shriek Mansion 3-8 Bowser's Villa 8-5 Rage New to the franchise
Sprite of a Goombette in Super Princess Peach Micro-Goomba Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough. Ladida Plains 1-3 Giddy Sky 7-3
08 A Green Koopa from Super Princess Peach Green Koopa Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges. Ladida Plains 1-2 Bowser's Villa 8-9
09 A Mad Green Koopa from Super Princess Peach Mad Green Koopa Koopa Troopas that charge at Peach on sight. Ladida Plains 1-4 Bowser's Villa 8-4 Rage New to the franchise
10 A Red Koopa from Super Princess Peach Red Koopa The Red Koopa Troopas turn when they reach the edge of platforms. Ladida Plains 1-3 Bowser's Villa 8-5
11 A Glad Red Koopa from Super Princess Peach Glad Red Koopa Koopa Troopas that skip as they move. Ladida Plains 1-2 Bowser's Villa 8-4 Joy New to the franchise
12 A Paratroopa from Super Princess Peach Green Paratroopa Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings. Ladida Plains 1-2 Bowser's Villa 8-9
13 A Mad G. P-Troopa Mad G. P-Troopa Paratroopas that patrol a small area in the air, charging when they see Peach. Ladida Plains 1-9 Bowser's Villa 8-4 Rage New to the franchise
14 A Red Paratroopa Red Paratroopa The red Paratroopas fly up and down in the air. Stomping them removes their wings. Ladida Plains 1-3 Bowser's Villa 8-5
15 A G. R. P-Troopa G. R. P-Troopa Cheerful Paratroopas that fly in Möbius-strip patterns. Shriek Mansion 3-9 Giddy Sky 7-4 Joy New to the franchise
Unshelled Koopa Sprite of a red unshelled Koopa in Super Princess Peach Unshelled Koopa Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities. Ladida Plains 1-2 Bowser's Villa 8-5
16 A Lakitu from Super Princess Peach Lakitu Flies around while throwing explosive Spiny Eggs toward Peach. Hoo's Wood 2-2 Giddy Sky 7-5
17 Calm Lakitu Calm Lakitu Calm Lakitus sleep on their clouds in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity. Hoo's Wood 2-7 Giddy Sky 7-3 Calm New to the franchise
18 A Sad Spiny Spiny Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped. Hoo's Wood 2-2 Giddy Sky 7-5
19 Sad Spiny.png Sad Spiny Spinies that run at full speeds oblivious to anything around them. Ladida Plains 1-7 Bowser's Villa 8-4 Gloom New to the franchise
20 A Mecha-Spike Top from Super Princess Peach. Mecha-Spike Top Small, spiked turtles that can climb up walls and across the ceiling. Wavy Beach 5-1 Bowser's Villa 8-3
21 Sprite of a M. M-Spike Top with a tall spike from Super Princess Peach. M. M-Spike Top Mecha-Spike Tops with an extendable spike they can only stretch when stopping. Fury Volcano 4-4 Bowser's Villa 8-7 Rage New to the franchise
22 A Hammer Bro from Super Princess Peach Hammer Bro Elite Koopas that jump and throw and endless amount of hammers in a tall arc. Wavy Beach 5-2 Bowser's Villa 8-9
23 Calm Hammer Bro Calm Hammer Bro Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them. Wavy Beach 5-2 Bowser's Villa 8-9 Calm New to the franchise
24 An A. F. H. Bro from Super Princess Peach A. F. H. Bro Squat Hammer Bros. who swoop back-and-forth on a Flying Platform, occasionally throwing a hammer to either side. Giddy Sky 7-1 Bowser's Villa 8-7
25 C. A. F. H. Bro C. A. F. H. Bro These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary. Hoo's Wood 2-7 Giddy Sky 7-4 Calm New to the franchise
Sprite of a Kamek in Super Princess Peach Kamek Fly from the sides of the screen in the Giant Kamek fight, occasionally carrying crystals. Giddy Sky 7-6
26 A Spike Spike Squat turtle that regurgitate and throw large spiked balls as they walk. Hoo's Wood 2-9 Fury Volcano 4-3
27 A Mad Spike Mad Spike Spikes that leap as they move and attack. Ladida Plains 1-7 Fury Volcano 4-2 Rage New to the franchise
28 A Piranha Plant from Super Princess Peach. Sprite may be incorrect since this was pieced together. Piranha Plant Giant immobile plants that capture Peach in their mouths if she comes too close. Ladida Plains 1-4 Giddy Sky 7-7
29 A Glad P. Plant from Super Princess Peach. Sprite may be incorrect. Glad P. Plant Piranha Plants that can fly and spit arcing fireballs. Ladida Plains 1-9 Gleam Glacier 6-7 Joy New to the franchise
30 A Nipper Plant from Super Princess Peach Nipper Plant Tint hopping Piranha Plants that can be easily defeated. Ladida Plains 1-4 Wavy Beach 5-5
31 A Sad N. Plant Sad N. Plant Nipper Plants that jump in inconsistent, erratic patterns. Ladida Plains 1-7 Wavy Beach 5-5 Gloom New to the franchise
32 A Ptooie from Super Princess Peach Ptooie Walking Piranha Plants that use their breath to keep a spiked ball suspended in the air over them. Ladida Plains 1-8 Wavy Beach 5-3
33 Glad Ptooie Glad Ptooie Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. Hoo's Wood 2-4 Wavy Beach 5-9 Joy New to the franchise
34 A Volcano Plant Volcano Plant Fiery flowers that spit four fireballs high, which slowly float downward. Ladida Plains 1-3 Wavy Beach 5-2
35 A C. V. Plant from Super Princess Peach C. V. Plant While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking. Hoo's Wood 2-7 Calm New to the franchise
36 A Pokey from Super Princess Peach Pokey Three segmented cacti that slowly wiggle around. They can be defeated with the Poundbrella. Wavy Beach 5-2 Gleam Glacier 6-9
37 A Mad Pokey from Super Princess Peach. Mad Pokey Pokeys that extend from three segments to five. Wavy Beach 5-3 Wavy Beach 5-8 Rage New to the franchise
38 A Cheep Cheep from Super Princess Peach Cheep Cheep Fish found on the water's surface. Cheep Cheeps often make high leaps. Ladida Plains 1-5 Wavy Beach 5-5
39 A Sad Cheep Cheep Sad Cheep Cheep Cheep Cheeps that use their tears to propel higher when jumping. Wavy Beach 5-1 Gleam Glacier 6-4 Gloom New to the franchise
40 A Blurp from Super Princess Peach Blurp Fish that swim in one direction in Subrella areas. Hoo's Wood 2-9 Bowser's Villa 8-4
41 A Mad Blurp Mad Blurp Blurps that home in on wherever Peach was when they first catch sight of her. Ladida Plains 1-9 Bowser's Villa 8-4 Rage New to the franchise
42 A Blooper from Super Princess Peach Blooper Squid that appear in Subrella segments, bobbing after Peach. Hoo's Wood 2-9 Bowser's Villa 8-4
43 A Glad Blooper Glad Blooper Bloopers that swim in chaotic patterns oblivious to Peach. Ladida Plains 1-9 Bowser's Villa 8-3 Joy New to the franchise
44 An Urchin Urchin Invincible sea creatures that move slowly back and forth in Subrella segments. Ladida Plains 1-9 Bowser's Villa 8-4
45 A Boo from Super Princess Peach Boo Small, round ghosts that only approach Peach when her back is turned. Shriek Mansion 3-1 Bowser's Villa 8-6
46 A Mad Boo Mad Boo Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. Shriek Mansion 3-5 Bowser's Villa 8-6 Rage New to the franchise
Sprite of a Blindfold Boo in Super Princess Peach Blindfold Boo Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam. Shriek Mansion 3-3 Bowser's Villa 8-8
47 A Big Boo from Super Princess Peach Big Boo Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of Shriek Mansion. If led into light, they become solid and immobilized on the ground. Shriek Mansion 3-3 Bowser's Villa 8-8
48 Mad Big Boo Mad Big Boo Big Boos that now only attack when faced. Shriek Mansion 3-5 Bowser's Villa 8-6 Rage New to the franchise
49 Dry Bones Dry Bones Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack. Shriek Mansion 3-1 Bowser's Villa 8-8
50 Sad Dry Bones Sad Dry Bones Dry Bones that throw bones quickly and erratially. Shriek Mansion 3-1 Bowser's Villa 8-5 Gloom New to the franchise
51 Fishing Boo Fishing Boo Fishing ghosts that use a dangerous blue flame as a lure. Shriek Mansion 3-2 Shriek Mansion 3-3
52 A C. Fishing Boo from Super Princess Peach C. Fishing Boo These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly. Shriek Mansion 3-5 Calm New to the franchise
53 Podoboo Podoboo Lava balls that leap upward. The orange ones simply fall back down. Fury Volcano 4-1 Bowser's Villa 8-4
Sprite of a Blue Podoboo in Super Princess Peach Blue Podoboo The blue Podoboos slowly follow Peach through the air. Bowser's Villa 8-2 Bowser's Villa 8-8
54 A Lil' Sparky from Super Princess Peach. Lil' Sparky Small, quick balls of electrical fires that travel along all edges of platforms. Shriek Mansion 3-3 Bowser's Villa 8-5
55 A Hothead from Super Princess Peach. Hothead Large, slow versions of Lil' Sparkies. Hoo's Wood 2-8 Bowser's Villa 8-5
56 A Thwomp from Super Princess Peach. Possibly an incorrect sprite. Thwomp Rocky guards that pound the ground when approached. Ladida Plains 1-9 Bowser's Villa 8-7
Sprite of a Mihari in Super Princess Peach Mihari Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues. Bowser's Villa 8-1 Bowser's Villa 8-9 New to the franchise
57 A Torpedo Ted from Super Princess Peach Torpedo Ted Aquatic rounds in Subrella segments that shoot straight forward. Wavy Beach 5-5 Bowser's Villa 8-4
58 A G. Torpedo Ted from Super Princess Peach. G. Torpedo Ted Torpedo Teds that bob as they move. Wavy Beach 5-5 Bowser's Villa 8-3 Joy New to the franchise
59 A Bullet Bill from Super Princess Peach Bullet Bill Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping. Ladida Plains 1-8 Bowser's Villa 8-7
60 A Mad Bullet Bill from Super Princess Peach. Mad Bullet Bill Bullet Bills that shoot at intense speeds, covering them with flames. Hoo's Wood 2-8 Giddy Sky 7-7 Rage New to the franchise
61 A Banzai Bill from Super Princess Peach Banzai Bill Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones. Hoo's Wood 2-4 Giddy Sky 7-5
62 Mad Banzai Bill Mad Banzai Bill High-speed Banzai Bills. Ladida Plains 1-8 Bowser's Villa 8-9 Rage New to the franchise
63 A Cannon from Super Princess Peach Cannon Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing. Shriek Mansion 3-8 Bowser's Villa 8-4
64 Calm Cannon Calm Cannon These Cannons are sleeping on the ground when encountered. They do not attack unless awakened. Shriek Mansion 3-8 Bowser's Villa 8-2 Calm New to the franchise
65 A Bob-omb from Super Princess Peach Bob-omb Walking bombs that lose their feet and light their fuses when attacked. Ladida Plains 1-4 Bowser's Villa 8-6
66 Glad Bob-omb Glad Bob-omb Jumpy Bob-ombs with confetti explosions. Fury Volcano 4-2 Giddy Sky 7-5 Joy New to the franchise
67 A Parabomb from Super Princess Peach Parabomb Bob-ombs that slowly descend on their parachutes while swaying. Ladida Plains 1-5 Giddy Sky 7-2
68 A Glad Parabomb from Super Princess Peach. Glad Parabomb Parabombs that float down waving back-and-forth dramatically. Fury Volcano 4-2 Giddy Sky 7-5 Joy New to the franchise
69 A Chain Chomp from Super Princess Peach Chain Chomp Biting iron balls on chains that act as aggressive guard dogs. Gleam Glacier 6-2 Giddy Sky 7-3
70 C. Chain Chomp C. Chain Chomp These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up. Hoo's Wood 2-8 Bowser's Villa 8-2 Calm New to the franchise
71 Big Chain Chomp Big Chain Chomp Enormous unchained Chain Chomps that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible. Ladida Plains 1-7 Giddy Sky 7-8
72 A Fang from Super Princess Peach Fang Bats that fly around erratically in looping patterns at Peach. Shriek Mansion 3-4 Bowser's Villa 8-5
73 A Glad Fang from Super Princess Peach. Glad Fang Fangs that swoop around at random. Ladida Plains 1-7 Bowser's Villa 8-9 Joy New to the franchise
Sprite of a Mini-Fang Swarm in Super Princess Peach Mini-Fang Swarm
[conjectural]
Clouds of tiny Fangs that appear in Hoo's Wood and can only be passed by dispersing them with Rage. Hoo's Wood 2-4 Hoo's Wood 2-5 New to the franchise
74 A Raven from Super Princess Peach Raven Baby birds that walk quickly along floors, walls, and ceilings. Hoo's Wood 2-2 Giddy Sky 7-3
75 A Sad Raven from Super Princess Peach. Sad Raven Ravens that sometimes stop to scream and grow briefly, causing tremors. Hoo's Wood 2-4 Giddy Sky 7-3 Gloom New to the franchise
A baby Hoo Hoolet
[conjectural]
Owlets that hatch from the eggs released by Hoo. They waddle and hop. Hoo's Wood 2-6 New to the franchise
76 A Rex from Super Princess Peach. Rex Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies. Fury Volcano 4-1 Wavy Beach 5-8
77 A Sad Rex from Super Princess Peach. Sad Rex Rexes that hold still until they see Peach, at which point they charge her. Ladida Plains 1-9 Gleam Glacier 6-8 Gloom New to the franchise
78 Walruss Walruss Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage. Gleam Glacier 6-1 Gleam Glacier 6-5 New to the franchise
79 A sprite of the Starfish from Super Princess Peach. Starfish A rare enemy that exhibits various behaviors. The Starfish is rumored to be the prince of a distant land in the sky. Hoo's Wood 2-5 Gleam Glacier 6-4 New to the franchise

Obstacles

Image Name Description Levels
First Last
Sprite of a Ball 'N' Chain in Super Princess Peach Ball 'n' Chain Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. Bowser's Villa 8-1 Bowser's Villa 8-6
Sprite of a cloud[derived] in Super Princess Peach Cloud
[derived]
Stationary yellow clouds that appear in Ladida Plains and Giddy Sky and can only be dissipated with Joy. Ladida Plains 1-3 Giddy Sky 7-5
Sprite of a Fire Bar in Super Princess Peach Fire Bar Lines of fireballs that spin around blocks. Bowser's Villa 8-1 Bowser's Villa 8-9
Sprite of a Flamethrower in Super Princess Peach Flamethrower Holes in the walls of Fury Volcano that periodically let flame jets through. Fury Volcano 4-1 Fury Volcano 4-9
Sprite of a Flameface in Super Princess Peach Flaming stone
[conjectural]
A stationary burning head in Fury Volcano that can be melted with Gloom. Fury Volcano 4-2 Fury Volcano 4-5
Sprite of a Freezie in Super Princess Peach Freezie Freezies appear as stationary roadblocks in Gleam Glacier, requiring being melted through Rage. Gleam Glacier 6-1 Gleam Glacier 6-8
Sprite of an icicle in Super Princess Peach Icicle Falling ice spikes at Gleam Glacier. Gleam Glacier 6-1 Gleam Glacier 6-5
Sprite of a rock[derived] in Super Princess Peach Rock
[derived]
Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls. Fury Volcano 4-3 Fury Volcano 4-5
Sprite of a Rockethand pair in Super Princess Peach Rockethands
[conjectural]
Robotic arms that appear from the edges of the screen in Bowser's Villa before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly. Bowser's Villa 8-5 Bowser's Villa 8-7
Sprite of a sand wall[derived] in Super Princess Peach Sand wall
[derived]
A living, but stationary, block of sand in Wavy Beach that can be defeated by ramming it with Gloom. Wavy Beach 5-1 Wavy Beach 5-5
Sprite of a Snowman in Super Princess Peach Snowman Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage. Gleam Glacier 6-1 Gleam Glacier 6-5
Sprite of a Spike Trap in Super Princess Peach Spikes Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. Ladida Plains 1-3 Gleam Glacier 6-7
Sprite of a Thump in Super Princess Peach Thump
[conjectural]
Large rocks that must be pounded down from above with Rage. Fury Volcano 4-2 Fury Volcano 4-9
Sprite of a torpedo tube in Super Princess Peach Torpedo tube Black boxes in Subrella segments that release an endless amount of Torpedo Teds and G. Torpedo Teds, often with both coming from the same base. Wavy Beach 5-5 Bowser's Villa 8-4
Sprite of a weighted wisp[conjectural] in Super Princess Peach Weighted wisp
[conjectural]
Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut. Shriek Mansion 3-3

Bosses

No. Image Name Description Level Vibes
80 Boss P. Plant Boss P. Plant A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place. Ladida Plains 1-6 Rage
81 Hoo Hoo A massive owl who sends trios of eggs slowly down which hatch into chicks and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it. Hoo's Wood 2-6 Joy
82 King Boo sprite King Boo A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears. Shriek Mansion 3-6 Gloom
83 Wiggler boss sprite Wiggler A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with smoke, which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. Fury Volcano 4-6 Rage
84 Gooper Blooper sprite Gooper Blooper An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of goop, which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks. Wavy Beach 5-6 Calm
85 Blizzaurus in her sprite and dragon forms Blizzaurus An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her. Gleam Glacier 6-6 Joy
86 Giant Kamek from Super Princess Peach. Giant Kamek The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy. Giddy Sky 7-6 Gloom
87 Army Hammer Bro Army Hammer Bro Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions. Bowser's Villa 8-6 Rage
88 Bowser sprite Bowser Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast. Bowser's Villa 8-6 Joy
Gloom
Rage
89 Bowser 2 sprite Bowser 2 The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. Bowser's Villa 8-6 Calm

Game Extras

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria. These unlockables can be accessed by pressing L Button to open up the menu when the player is on a map screen.

Glossary

Every time the player defeats an enemy (or, in the case of an invincible enemy, first visits its stage), the enemy's description will appear in a bestiary-like glossary. A few enemies are not included.

Minigame

Three minigames can be unlocked by playing through the course of the game: Toad Jump, Toad Tote, and Toad Shot. Initially, there is only one level that can played for each upon unlocking the minigame. Additional levels can be found hidden in stages or by purchasing them from the shop. Each minigame has ten levels. There is also one that is playable during the intro sequence, when Peach obtains Perry from Toadsworth. It can be replayed by holding R Button and pressing Start Button.

Puzzle

Eight puzzles are assembled by collecting the puzzle pieces hidden throughout stages and by purchasing them from the shop. Only upon finding all the pieces to a puzzle can the player actually attempt to put it together.

Music Room

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score and some of Peach's voices. In order to unlock this extra, the player has to find or purchase at least one soundtrack. The tracks are shown to be played by the band to the left of the screen, called the Peach Hit Five. Initially, it only consists of Peach and Toadsworth, but once more soundtracks have been unlocked, three Toads will join. There is a total of 60 soundtracks in the game, five of which are Peach's voice overs.

Bonus

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Perry's story shows that he was originally a human boy, but was taken from his grandfather by a pair of evildoers who transform him into an umbrella, trapping him in that form. Luckily, he managed to escape from them and used his magic glow to attract a traveling merchant Toad who added him to his wares. Eventually, Toadsworth met Perry and bought him from the merchant, leading to the events of the main game. The story itself is completely separate from Peach's main tasks in her adventure. There are a total of seven sequences in all. At least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be available.

Additionally, if the player has purchased the Endless Vibe item, the player is given the option to turn it on or off here.

Technical aspects

The game supports the Nintendo DS Rumble Pak which allows for haptic feedback, for when Peach uses a Vibe or if she takes damage.

Reception

Super Princess Peach received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Carig Harris, IGN 7.8/10 "There are two sides of the Super Princess Peach fence: on the one hand, you pretty much know what you're getting into with a game starring Nintendo's very, very female protagonist - a game most likely designed and marketed for the girl audience. On the other hand, it's a Nintendo developed platform game, and these generally have a level of expectation. It's an interesting balance, and ultimately Nintendo did a good job with Peach's first starring game. Even if it's a little too easy for the usual gaming crowd."
Nintendo DS Ryan Davis, GameSpot 7.2/10 "Those looking for the next great Super Mario Bros. experience will undoubtedly be let down by Super Princess Peach and will have to wait for New Super Mario Bros. for their next opportunity. Super Princess Peach is still a fun platformer with a fair amount of cutesy charm, one that takes great steps to differentiate itself from the series it's derived from. The competence with which Super Princess Peach is made makes it a wonderful introduction to 2D platformers for the young, the casual, or the uninitiated, but experienced platform players won't find enough challenge to sink their teeth into."
Nintendo DS Mathew Kumar, Eurogamer 6/10 "Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable."
Aggregators
Compiler Platform / Score
Metacritic 75
GameRankings 76.60%

Pre-release and unused content

Main article: List of Super Princess Peach pre-release and unused content

Staff

Main article: List of Super Princess Peach staff

Gallery

For this subject's image gallery, see Gallery:Super Princess Peach.

Media

Main article: List of Super Princess Peach media
Icon of an audio speaker. Title - Plays during the title screen of the game.
File infoMedia:SPP - Music - Title Screen.oga
0:30
Icon of an audio speaker. Area Selection - Plays during world map screen for Vibe Island.
File infoMedia:SPP - Music - Vibe Island.oga
0:30
Icon of an audio speaker. Ladida Plains 1 - Background music for the odd-numbered levels of Ladida Plains.
File infoMedia:SPP - Music - Ladida Plains 1.oga
0:30
Icon of an audio speaker. Fury Volcano M - Plays on the level select screen for Fury Volcano.
File infoMedia:SPP - Music - Welcome to Fury Volcano!.oga
0:30
Icon of an audio speaker. Perry's Dream 2 - Plays during Perry's final dream sequence.
File infoMedia:SPP - Music - Perry's Dream.oga
0:30
Icon of an audio speaker. Bowser 2 - Plays during the second (and final) phase of the Bowser boss fight.
File infoMedia:SPP - Music - Bowser (Phase 2).oga
0:30
Help:MediaHaving trouble playing?

References to other games

  • Super Mario Bros. 2: One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the Floatbrella move works like Peach's gliding did in this game.
  • Donkey Kong: The final boss fight against Bowser bears some resemblance to the final battle against Donkey Kong in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using barrels on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several Super Mushrooms, and Bowser using the Vibe Scepter in a last-ditch effort to defeat Peach).
  • Super Mario World: Some of the enemies in this game reappear in Super Princess Peach. Most of the Brick Blocks resemble Rotating Blocks.
  • Super Mario World 2: Yoshi's Island: Some of the enemies in this game return in Super Princess Peach. The lamps in Shriek Mansion 3-2 resemble the Spooky enemy from this game. Some of the Brick Blocks resemble Egg Blocks. Giant Kamek enlarges himself for his battle, similar to how Kamek did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with his younger self in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
  • Paper Mario: Statues of Koopatrols appear in the overworld of Bowser's Villa.
  • Super Mario Sunshine: Toadsworth, Petey Piranha, and Gooper Blooper return in this game. Petey Piranha, Wiggler, and Gooper Blooper are defeated in similar ways to their respective battles from this game.

References in later games

Names in other languages

Language Name Meaning Notes
Japanese スーパー プリンセスピーチ[?]
Sūpā Purinsesu Pīchi
Super Princess Peach
Korean 슈퍼 프린세스 피치[?]
Syupeo Peulinseseu Pichi
Super Princess Peach

Notes

References

  1. ^ スーパープリンセスピーチ. Nintendo Co., Ltd. (Japanese). Retrieved April 6, 2010.
  2. ^ https://news.mt.co.kr/mtview.php?no=2005103012523719249
  3. ^ Super Smash Bros. Brawl Chronicle
  4. ^ Super Princess Peach. Nintendo UK (British English). Retrieved October 1, 2016.
  5. ^ Super Princess Peach | Nintendo DS | Games | Nintendo ZA. Nintendo ZA. Retrieved January 13, 2025.

External links