Daisy's Field Day: Difference between revisions
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== Gallery == | |||
<gallery> | |||
SMPJ Daisy Field Day Title.png|Title card | |||
SMPJ Daisy Field Day Round2.png|The second stage | |||
SMPJ Daisy Field Day Round3.png|The third stage | |||
SMPJ Daisy Field Day Round4.png|The fourth stage | |||
</gallery> | |||
==References== | ==References== |
Revision as of 18:57, December 14, 2024
Daisy's Field Day | |
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Appears in | Super Mario Party Jamboree |
Type | Showdown minigame |
Time limit | 30 seconds per round |
Daisy's Field Day[1] is a Showdown minigame in Super Mario Party Jamboree. It is centered around Daisy, and it has four players competing against each other to collect the most medals. The obstacle course being at a seaside locale may be a reference to the seaside town depicted on Daisy Circuit or Daisy's personal cruise ship. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Daisy is an active player character, though she can still be used in this minigame in Minigame Bay modes.
Introduction
The four players walk up to an archway, where Daisy greets them and invites them to a big pier-themed obstacle course.
Gameplay
The players must collect medals across four different stages. Each medal a player collects is worth a point. Daisy also periodically throws red medals, which are worth three points.
The first stage has platforms that move up and down, in and out of the water. If two players jump to the same platform simultaneously, they bump into each other and are knocked back. This stage plays similarly to Fruit Scoot Scurry from Mario Party 10.
The second stage has spinning circular platforms, moving square platforms, and a large wooden walkway in the center.
The third stage has a moving platform with green and blue hurdles that the players must jump over.
The fourth and final stage has a large rolling platform that occasionally changes directions.
A player who falls into the water is carried by a Lakitu back onto the course.
In the Mario Party mode, the player who encountered Daisy on the board first to trigger the minigame receives three red medals at the start as an advantage.
The player with the most points at the end wins the minigame and receives Daisy as a Jamboree Buddy.
Controls
- – Move
- – Jump
In-game text
Collect medals in four events. Red medals are worth three points each. The player with the most points wins!
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デイジーアスレチック[?] Deijī Asurechikku |
Daisy Athletics | |
Portuguese | Gincana da Daisy[?] | Daisy's Gymkhana | |
Spanish | Las medallas de Daisy[2] | Daisy's Medals |
Gallery
References
- ^ EdwardSabaVo on Twitter/X
- ^ Caballero, David (October 28, 2024). Super Mario Party Jamboree - Guía para sacar los 5 juegos de jefes ocultos. Gamereactor. Retrieved October 17, 2024.